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Fierelier 2023-05-14 17:26:21 +02:00
parent 2837d1b306
commit 66999f93d8

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@ -1,23 +1,23 @@
A software accelerated (CPU-only) game engine for older computers. It uses a layer of abstraction, so different implementations can be ported to it. It primarily uses SDL2. This can also be used to more easily port the engine to different consoles. A software accelerated (CPU-only) game engine for older computers. It uses a layer of abstraction, so different implementations can be ported to it. It primarily uses SDL2. This can also be used to more easily port the engine to different consoles.
>> FUNCTIONS >>> FUNCTIONS
> WINDOW >> WINDOW
void engine_init(int width,int height,char * title) > void engine_init(int width,int height,char * title)
void engine_setColor(char r,char g,char b,char a) > void engine_setColor(char r,char g,char b,char a)
void engine_drawPixel(int x,int y) > void engine_drawPixel(int x,int y)
void engine_render() > void engine_render()
> TIME >> TIME
long long engine_time_get() > long long engine_time_get()
void engine_sleep(long long ms) > void engine_sleep(long long ms)
> LOGIC >> LOGIC
struct ENGINE_EVENT engine_get_event() > struct ENGINE_EVENT engine_get_event()
> TEXTURES >> TEXTURES
struct ENGINE_TEXTURE engine_createTexture(int width,int height) struct ENGINE_TEXTURE engine_createTexture(int width,int height)
void engine_textureSetColor(char r,char g,char b,char a) > void engine_textureSetColor(char r,char g,char b,char a)
void engine_textureDrawPixel(struct ENGINE_TEXTURE * texture,int x,int y) > void engine_textureDrawPixel(struct ENGINE_TEXTURE * texture,int x,int y)
void engine_textureDestroy(struct ENGINE_TEXTURE * texture) > void engine_textureDestroy(struct ENGINE_TEXTURE * texture)
void engine_renderTexture2D(struct ENGINE_TEXTURE * texture,int sx,int sy) > void engine_renderTexture2D(struct ENGINE_TEXTURE * texture,int sx,int sy)
void engine_fileToTexture(struct ENGINE_TEXTURE * texture,char * fpath) > void engine_fileToTexture(struct ENGINE_TEXTURE * texture,char * fpath)