diff --git a/README.txt b/README.txt index 77eddab..5a16dd6 100644 --- a/README.txt +++ b/README.txt @@ -1,23 +1,23 @@ A software accelerated (CPU-only) game engine for older computers. It uses a layer of abstraction, so different implementations can be ported to it. It primarily uses SDL2. This can also be used to more easily port the engine to different consoles. ->> FUNCTIONS -> WINDOW -void engine_init(int width,int height,char * title) -void engine_setColor(char r,char g,char b,char a) -void engine_drawPixel(int x,int y) -void engine_render() +>>> FUNCTIONS +>> WINDOW +> void engine_init(int width,int height,char * title) +> void engine_setColor(char r,char g,char b,char a) +> void engine_drawPixel(int x,int y) +> void engine_render() -> TIME -long long engine_time_get() -void engine_sleep(long long ms) +>> TIME +> long long engine_time_get() +> void engine_sleep(long long ms) -> LOGIC -struct ENGINE_EVENT engine_get_event() +>> LOGIC +> struct ENGINE_EVENT engine_get_event() -> TEXTURES +>> TEXTURES struct ENGINE_TEXTURE engine_createTexture(int width,int height) -void engine_textureSetColor(char r,char g,char b,char a) -void engine_textureDrawPixel(struct ENGINE_TEXTURE * texture,int x,int y) -void engine_textureDestroy(struct ENGINE_TEXTURE * texture) -void engine_renderTexture2D(struct ENGINE_TEXTURE * texture,int sx,int sy) -void engine_fileToTexture(struct ENGINE_TEXTURE * texture,char * fpath) +> void engine_textureSetColor(char r,char g,char b,char a) +> void engine_textureDrawPixel(struct ENGINE_TEXTURE * texture,int x,int y) +> void engine_textureDestroy(struct ENGINE_TEXTURE * texture) +> void engine_renderTexture2D(struct ENGINE_TEXTURE * texture,int sx,int sy) +> void engine_fileToTexture(struct ENGINE_TEXTURE * texture,char * fpath)