## This project has been suspended. [Check out SpookySkeletons' repo](https://github.com/SpookySkeletons/lovr-playspace), a lot of things have been fixed, enhanced and added by them.
Press `action_button` (`A` by default) to set points. Hold `action_button` to save the points. This will end edit mode. If you want to get back into edit mode, hold `action_button` while the program starts, or delete `config/points.json`. Other settings have to be configured with a text editor, see below.
## Configuration
Settings are stored separated in the program directory, in `config/`.
-`check_density.txt`: BROKEN! With how much line-density (in meters) to check if you're close to a wall.
-`color_close_corners.json`: How to color the points you've set when they're close. Borders of edges of your defined shape, as well as your grid\_top/grid\_bottom.
-`color_close_grid.json`: How to color the lines between the corners when close.
-`color_close_corners.json`: How to color the points you've set when they're far.
-`color_close_grid.json`: How to color the lines between the corners when far.
-`fade_start.txt`: BROKEN! What is considered far away from a wall, in meters. Affects how colors fade.
-`fade_start.txt`: BROKEN! What is considered close to a wall, in meters. Affects how colors fade.
-`grid_bottom.txt`: Where to start drawing lines from, relative to your ground.
-`grid_density.txt`: How much to divide your lines for drawing a grid into it, in meters.
-`grid_top.txt`: Where to stop drawing lines, relative to your ground.