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README.md
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# lovr-playspace
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Room boundary overlay for OpenXR, made with LÖVR.
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Room boundary overlay for OpenXR
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## Prerequisites
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- LÖVR: If your distro has no package for it, I recommend (their releases)[https://github.com/bjornbytes/lovr/releases].
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- git: Recommended for pulling this project.
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## How to run
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```
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git clone "https://git.lumen.sh/Fierelier/lovr-playspace"
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./lovr-*.AppImage lovr-playspace
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```
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## How to use
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Press `action_button` (`A` by default) to set points. Hold `action_button` to save the points. This will end edit mode. If you want to get back into edit mode, hold `action_button` while the program starts, or delete `config/points.json`. Other settings have to be configured with a text editor, see below.
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## Configuration
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Settings are stored separated in the program directory, in `config/`.
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- `action_button.txt`: The button to use to do actions like placing points. (See the LÖVR documentation)[https://lovr.org/docs/v0.16.0/DeviceButton].
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- `check_density.txt`: BROKEN! With how much line-density (in meters) to check if you're close to a wall.
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- `color_close_corners.json`: How to color the points you've set when they're close. Borders of edges of your defined shape, as well as your grid\_top/grid\_bottom.
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- `color_close_grid.json`: How to color the lines between the corners when close.
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- `color_close_corners.json`: How to color the points you've set when they're far.
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- `color_close_grid.json`: How to color the lines between the corners when far.
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- `fade_start.txt`: BROKEN! What is considered far away from a wall, in meters. Affects how colors fade.
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- `fade_start.txt`: BROKEN! What is considered close to a wall, in meters. Affects how colors fade.
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- `grid_bottom.txt`: Where to start drawing lines from, relative to your ground.
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- `grid_density.txt`: How much to divide your lines for drawing a grid into it, in meters.
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- `grid_top.txt`: Where to stop drawing lines, relative to your ground.
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- `points.json`: The points you've set. Does not exist by default.
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