Moving overrideArmor setting
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@ -26,8 +26,8 @@ namespace pdHealth
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float healthRegenDelay = 30f; //Delay after damage before recharging health. Set to 0 to disable delay.
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float healthRegenDelay = 30f; //Delay after damage before recharging health. Set to 0 to disable delay.
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//Max Armor/Health
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//Max Armor/Health
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int overrideArmor = -1; //Set your max armor. Basically the same as above.
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int overrideHealth = 50; //Set your max health to balance the regenerating armor. Values over 100 don't do anything (unless max health is altered by a trainer). Set to -1 to use default health.
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int overrideHealth = 50; //Set your max health to balance the regenerating armor. Values over 100 don't do anything (unless max health is altered by a trainer). Set to -1 to use default health.
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int overrideArmor = -1; //Set your max armor. Basically the same as above.
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//Other armor options
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//Other armor options
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bool allDamageArmor = true; //The armor soaks up all the damage, even fall and explosion-damage.
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bool allDamageArmor = true; //The armor soaks up all the damage, even fall and explosion-damage.
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