Moving overrideArmor setting

This commit is contained in:
Fierelier 2018-05-23 13:07:28 +02:00
parent e0ff785e7b
commit 11f2aac6d5

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@ -26,8 +26,8 @@ namespace pdHealth
float healthRegenDelay = 30f; //Delay after damage before recharging health. Set to 0 to disable delay. float healthRegenDelay = 30f; //Delay after damage before recharging health. Set to 0 to disable delay.
//Max Armor/Health //Max Armor/Health
int overrideArmor = -1; //Set your max armor. Basically the same as above.
int overrideHealth = 50; //Set your max health to balance the regenerating armor. Values over 100 don't do anything (unless max health is altered by a trainer). Set to -1 to use default health. int overrideHealth = 50; //Set your max health to balance the regenerating armor. Values over 100 don't do anything (unless max health is altered by a trainer). Set to -1 to use default health.
int overrideArmor = -1; //Set your max armor. Basically the same as above.
//Other armor options //Other armor options
bool allDamageArmor = true; //The armor soaks up all the damage, even fall and explosion-damage. bool allDamageArmor = true; //The armor soaks up all the damage, even fall and explosion-damage.