Slight calculation changes

This commit is contained in:
Fierelier 2018-05-21 21:26:53 +02:00
parent d1a585a9c1
commit e0ff785e7b
1 changed files with 2 additions and 3 deletions

View File

@ -98,7 +98,7 @@ namespace pdHealth
if (timeUntilArmorRegen < 0) { timeUntilArmorRegen = 0; }
} else {
if (pl.Armor < armorRegen) {
armorDecimalRegen = armorDecimalRegen + (((1000.0f/GTA.Game.FPS)*armorRegenSpeed)/1000.0f);
armorDecimalRegen = armorDecimalRegen + (((1000.0f/GTA.Game.FPS)/1000.0f)*armorRegenSpeed);
while (armorDecimalRegen >= 1.0f) {
pl.Armor = pl.Armor + 1;
armorDecimalRegen = armorDecimalRegen - 1.0f;
@ -115,7 +115,7 @@ namespace pdHealth
if (timeUntilHealthRegen < 0) { timeUntilHealthRegen = 0; }
} else {
if (pl.Health < healthRegen) {
healthDecimalRegen = healthDecimalRegen + (((1000.0f/GTA.Game.FPS)*healthRegenSpeed)/1000.0f);
healthDecimalRegen = healthDecimalRegen + (((1000.0f/GTA.Game.FPS)/1000.0f)*healthRegenSpeed);
while (healthDecimalRegen >= 1.0f) {
pl.Health = pl.Health + 1;
healthDecimalRegen = healthDecimalRegen - 1.0f;
@ -129,7 +129,6 @@ namespace pdHealth
armorVal = pl.Armor;
healthVal = pl.Health;
Game.DisplayText("Armor:\n " +pl.Armor.ToString(), 1000);
}
}
}