Slight calculation changes
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@ -98,7 +98,7 @@ namespace pdHealth
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if (timeUntilArmorRegen < 0) { timeUntilArmorRegen = 0; }
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} else {
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if (pl.Armor < armorRegen) {
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armorDecimalRegen = armorDecimalRegen + (((1000.0f/GTA.Game.FPS)*armorRegenSpeed)/1000.0f);
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armorDecimalRegen = armorDecimalRegen + (((1000.0f/GTA.Game.FPS)/1000.0f)*armorRegenSpeed);
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while (armorDecimalRegen >= 1.0f) {
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pl.Armor = pl.Armor + 1;
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armorDecimalRegen = armorDecimalRegen - 1.0f;
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@ -115,7 +115,7 @@ namespace pdHealth
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if (timeUntilHealthRegen < 0) { timeUntilHealthRegen = 0; }
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} else {
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if (pl.Health < healthRegen) {
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healthDecimalRegen = healthDecimalRegen + (((1000.0f/GTA.Game.FPS)*healthRegenSpeed)/1000.0f);
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healthDecimalRegen = healthDecimalRegen + (((1000.0f/GTA.Game.FPS)/1000.0f)*healthRegenSpeed);
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while (healthDecimalRegen >= 1.0f) {
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pl.Health = pl.Health + 1;
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healthDecimalRegen = healthDecimalRegen - 1.0f;
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@ -129,7 +129,6 @@ namespace pdHealth
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armorVal = pl.Armor;
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healthVal = pl.Health;
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Game.DisplayText("Armor:\n " +pl.Armor.ToString(), 1000);
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}
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}
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}
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