diff --git a/scripts/paydayHealth.cs b/scripts/paydayHealth.cs index 833e4f9..ea2bef3 100644 --- a/scripts/paydayHealth.cs +++ b/scripts/paydayHealth.cs @@ -26,8 +26,8 @@ namespace pdHealth float healthRegenDelay = 30f; //Delay after damage before recharging health. Set to 0 to disable delay. //Max Armor/Health - int overrideArmor = -1; //Set your max armor. Basically the same as above. int overrideHealth = 50; //Set your max health to balance the regenerating armor. Values over 100 don't do anything (unless max health is altered by a trainer). Set to -1 to use default health. + int overrideArmor = -1; //Set your max armor. Basically the same as above. //Other armor options bool allDamageArmor = true; //The armor soaks up all the damage, even fall and explosion-damage.