Bad idea
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a8a90ea32b
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@ -5,15 +5,14 @@ import (
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"fmt"
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"fmt"
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"log"
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"log"
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"os"
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"os"
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"runtime/pprof" // For performance whatever
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"runtime/pprof" // For performance profiling (unnecessary)
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// "github.com/udhos/gwob"
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)
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)
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const (
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const (
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Width = 512
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Width = 512
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Height = 512
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Height = 512
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ObjectFile = "head.obj"
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ObjectFile = "head.obj"
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//LineRepeat = 1_000_000
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Repeat = 1_000
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)
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)
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func must(err error) {
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func must(err error) {
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@ -49,34 +48,63 @@ func main() {
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defer of.Close()
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defer of.Close()
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o, err := ParseObj(of)
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o, err := ParseObj(of)
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must(err)
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must(err)
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// gwobopts := &gwob.ObjParserOptions {}
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// o, err := gwob.NewObjFromFile(ObjectFile, gwobopts)
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// must(err)
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log.Printf("Running render")
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log.Printf("Running render")
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for _, f := range o.Faces {
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halfwidth := float32(fb.Width / 2)
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log.Printf("%v", f)
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halfheight := float32(fb.Height / 2)
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for i := range 3 { // Triangles, bro
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v0 := f[i]
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v1 := f[(i+1)%3]
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x0 := int((v0.X + 1) * float32(fb.Width/2))
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y0 := int((v0.Y + 1) * float32(fb.Height/2))
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x1 := int((v1.X + 1) * float32(fb.Width/2))
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y1 := int((v1.Y + 1) * float32(fb.Height/2))
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Bresenham2(&fb, 0xFFFFFF, x0, int(fb.Height)-y0, x1, int(fb.Height)-y1)
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}
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}
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// Just draw a simple line (a million times or something)
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var x [3]int
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// for range LineRepeat {
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var y [3]int
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// // LineDumb5(&fb, 0xFFFFFF, 100, 100, 350, 200)
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var wi = int(fb.Width - 1)
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// // LineDumb5(&fb, 0xFF0000, 120, 100, 200, 350)
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var hi = int(fb.Height - 1)
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// // LineDumb5(&fb, 0xFF0000, 350, 200, 100, 100) // backward first line
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for range Repeat {
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// Bresenham2(&fb, 0xFFFFFF, 100, 100, 350, 200)
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for _, f := range o.Faces {
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// Bresenham2(&fb, 0xFF0000, 120, 100, 200, 350)
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for i := range 3 { // Triangles, bro
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// Bresenham2(&fb, 0xFF0000, 350, 200, 100, 100) // backward first line
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x[i] = int((f[i].X + 1) * halfwidth)
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// }
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y[i] = hi - int((f[i].Y+1)*halfheight)
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if x[i] > wi {
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x[i] = wi
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} else if x[i] < 0 {
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x[i] = 0
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}
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if y[i] > hi {
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y[i] = hi
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} else if y[i] < 0 {
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y[i] = 0
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}
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}
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Bresenham2(&fb, 0xFFFFFF, x[0], y[0], x[1], y[1])
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Bresenham2(&fb, 0xFFFFFF, x[1], y[1], x[2], y[2])
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Bresenham2(&fb, 0xFFFFFF, x[2], y[2], x[0], y[0])
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// x0 := int((f[0].X + 1) * halfwidth)
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// y0 := int((f[0].Y + 1) * halfheight)
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// x1 := int((f[1].X + 1) * halfwidth)
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// y1 := int((f[1].Y + 1) * halfheight)
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// x2 := int((f[2].X + 1) * halfwidth)
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// y2 := int((f[2].Y + 1) * halfheight)
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// Bresenham2(&fb, 0xFFFFFF, x0, int(fb.Height)-y0, x1, int(fb.Height)-y1)
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// for i := range 3 { // Triangles, bro
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// Bresenham2(&fb, 0xFFFFFF, x0, int(fb.Height)-y0, x1, int(fb.Height)-y1)
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// // v0 := f[i]
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// // v1 := f[(i+1)%3]
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// // x0 := int((v0.X + 1) * halfwidth)
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// // y0 := int((v0.Y + 1) * halfheight)
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// // x1 := int((v1.X + 1) * halfwidth)
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// // y1 := int((v1.Y + 1) * halfheight)
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// Bresenham2(&fb, 0xFFFFFF, x0, int(fb.Height)-y0, x1, int(fb.Height)-y1)
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// }
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}
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// Just draw a simple line (a million times or something)
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// // LineDumb5(&fb, 0xFFFFFF, 100, 100, 350, 200)
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// // LineDumb5(&fb, 0xFF0000, 120, 100, 200, 350)
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// // LineDumb5(&fb, 0xFF0000, 350, 200, 100, 100) // backward first line
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// Bresenham2(&fb, 0xFFFFFF, 100, 100, 350, 200)
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// Bresenham2(&fb, 0xFF0000, 120, 100, 200, 350)
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// Bresenham2(&fb, 0xFF0000, 350, 200, 100, 100) // backward first line
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}
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log.Printf("Exporting ppm to stdout")
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log.Printf("Exporting ppm to stdout")
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fmt.Print(fb.ExportPPM())
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fmt.Print(fb.ExportPPM())
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@ -173,7 +173,7 @@ func Bresenham2(fb *Framebuffer, color uint, x0 int, y0 int, x1 int, y1 int) {
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err := dx + dy
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err := dx + dy
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for {
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for {
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fb.SetSafe(uint(x0), uint(y0), color)
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fb.Set(uint(x0), uint(y0), color)
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if x0 == x1 && y0 == y1 {
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if x0 == x1 && y0 == y1 {
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break
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break
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}
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}
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