go1
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Working frame generation
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2024-07-16 18:06:28 -04:00 |
go2
|
More stuff
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2024-07-23 18:28:08 -04:00 |
raylib_3dexample1
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Trying more examples
|
2024-07-30 19:14:28 -04:00 |
renderer1
|
Diablo default
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2024-08-02 16:15:10 -04:00 |
renderer2
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Remove screen matrix transform, use normal math
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2024-08-03 00:34:28 -04:00 |
renderer3
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smooth terrain (ish)
|
2024-08-04 22:25:13 -04:00 |
renderer4
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Testing for c program
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2024-08-06 23:47:16 -04:00 |
renderer4test
|
Testing for c program
|
2024-08-06 23:47:16 -04:00 |
tinyrender1
|
back to safety
|
2024-07-23 23:48:51 -04:00 |
tinyrender2
|
Slightly faster
|
2024-07-27 01:16:49 -04:00 |
tinyrender3
|
Seemingly working...
|
2024-07-27 14:15:55 -04:00 |
tinyrender3_homework
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Finished homework again
|
2024-07-28 20:59:38 -04:00 |
tinyrender4
|
tinyrender5
|
2024-07-29 22:25:23 -04:00 |
tinyrender5
|
Seems fast enough?
|
2024-07-29 23:09:23 -04:00 |
.gitignore
|
First homework attempt
|
2024-07-28 18:01:15 -04:00 |
business-rt.cpp
|
More stuff
|
2024-07-23 18:28:08 -04:00 |
diablo.jpg
|
Added diablo model
|
2024-08-02 16:00:44 -04:00 |
diablo.obj
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Added diablo model
|
2024-08-02 16:00:44 -04:00 |
head.jpg
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tinyrender5
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2024-07-29 22:25:23 -04:00 |
head.obj
|
Moving fast and probably breaking everything
|
2024-07-30 23:17:00 -04:00 |
paulheck.cpp
|
More stuff
|
2024-07-23 18:28:08 -04:00 |
README.md
|
Add readme
|
2024-07-26 17:54:19 -04:00 |