3dtrial/tinyrender1/main.go

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package main
import (
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"flag"
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"fmt"
"log"
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"os"
"runtime/pprof" // For performance whatever
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// "github.com/udhos/gwob"
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)
const (
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Width = 512
Height = 512
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ObjectFile = "head.obj"
//LineRepeat = 1_000_000
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)
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func must(err error) {
if err != nil {
panic(err)
}
}
// However flag works... idk
var cpuprofile = flag.String("cpuprofile", "", "write cpu profile to file")
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func main() {
log.Printf("Program start")
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// Little section for doing cpu profiling. I guess that's all you have to do?
flag.Parse()
if *cpuprofile != "" {
log.Printf("CPU profiling requested, write to %s", *cpuprofile)
f, err := os.Create(*cpuprofile)
must(err)
defer f.Close()
err = pprof.StartCPUProfile(f)
must(err)
defer pprof.StopCPUProfile()
}
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fb := NewFramebuffer(Width, Height)
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log.Printf("Loading obj %s", ObjectFile)
of, err := os.Open(ObjectFile)
must(err)
defer of.Close()
o, err := ParseObj(of)
must(err)
// gwobopts := &gwob.ObjParserOptions {}
// o, err := gwob.NewObjFromFile(ObjectFile, gwobopts)
// must(err)
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log.Printf("Running render")
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for _, f := range o.Faces {
log.Printf("%v", f)
for i := range 3 { // Triangles, bro
v0 := f[i]
v1 := f[(i+1)%3]
x0 := int((v0.X + 1) * float32(fb.Width/2))
y0 := int((v0.Y + 1) * float32(fb.Height/2))
x1 := int((v1.X + 1) * float32(fb.Width/2))
y1 := int((v1.Y + 1) * float32(fb.Height/2))
Bresenham2(&fb, 0xFFFFFF, x0, int(fb.Height)-y0, x1, int(fb.Height)-y1)
}
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}
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// Just draw a simple line (a million times or something)
// for range LineRepeat {
// // LineDumb5(&fb, 0xFFFFFF, 100, 100, 350, 200)
// // LineDumb5(&fb, 0xFF0000, 120, 100, 200, 350)
// // LineDumb5(&fb, 0xFF0000, 350, 200, 100, 100) // backward first line
// Bresenham2(&fb, 0xFFFFFF, 100, 100, 350, 200)
// Bresenham2(&fb, 0xFF0000, 120, 100, 200, 350)
// Bresenham2(&fb, 0xFF0000, 350, 200, 100, 100) // backward first line
// }
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log.Printf("Exporting ppm to stdout")
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fmt.Print(fb.ExportPPM())
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log.Printf("Program end")
}