3dtrial/tinyrender1_perspective/render.go

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2024-07-24 22:42:44 +00:00
package main
import (
"math"
)
func Bresenham2(fb *Framebuffer, color uint, x0 int, y0 int, x1 int, y1 int) {
dx := int(math.Abs(float64(x1 - x0)))
sx := -1
if x0 < x1 {
sx = 1
}
dy := -int(math.Abs(float64(y1 - y0)))
sy := -1
if y0 < y1 {
sy = 1
}
err := dx + dy
for {
fb.SetSafe(uint(x0), uint(y0), color)
if x0 == x1 && y0 == y1 {
break
}
e2 := 2 * err
if e2 >= dy {
if x0 == x1 {
break
}
err += dy
x0 += sx
}
if e2 <= dx {
if y0 == y1 {
break
}
err += dx
y0 += sy
}
}
}