Compare commits

...

1 Commits

Author SHA1 Message Date
Astie Teddy
0cb20c7d7c rayfork test 2020-09-13 17:26:10 +02:00
18 changed files with 46419 additions and 1678 deletions

179
README.md
View File

@ -1,180 +1,11 @@
![raylib-lua logo](assets/logo.png)
![rayfork-lua logo](assets/logo.png)
[![release](https://img.shields.io/github/v/release/TSnake41/raylib-lua?style=flat-square)](https://github.com/TSnake41/raylib-lua/releases/latest)
[![downloads](https://img.shields.io/github/downloads/tsnake41/raylib-lua/total?style=flat-square)](https://github.com/TSnake41/raylib-lua/releases)
[![release](https://img.shields.io/github/v/release/TSnake41/rayfork-lua?style=flat-square)](https://github.com/TSnake41/rayfork-lua/releases/latest)
[![downloads](https://img.shields.io/github/downloads/tsnake41/rayfork-lua/total?style=flat-square)](https://github.com/TSnake41/rayfork-lua/releases)
## raylib-lua
## rayfork-lua
[LuaJIT](https://luajit.org/)-based binding for [raylib](https://www.raylib.com/), a simple and easy-to-use
library to learn videogames programming.
This binding is partially based on [raylib-wren/wray](https://github.com/TSnake41/raylib-wren).
### Usage (raylua_s)
raylua_s is the script-mode binary of raylib-lua.
Without any argument, you get into the REPL which gives you a minimal Lua]
shell that allows you to run Lua code from terminal.]
You can specify a Lua file as argument to run the specified Lua file.
### Usage (raylua_e)
raylua_e is the embedding-mode binary of raylib-lua.
This binary allows you to build standalone raylib applications from Lua code.
There are 3 ways to use it :
- zip mode :
If you specify a zip file as argument, this zip will be used as payload
application, this file expects to have a `main.lua` which is the entry point
of the application.
- directory mode :
Similar to zip mode except that it automatically build the zip payload from
the specified directory.
- lua mode :
Build the executable from a single Lua file.
Using `require` in embedded mode works as expected but `dofile` and `loadfile`
may not work as expected as these functions load from a external file rather
than from `package` loaders.
### Building / Updating raylib / Contribution
To build raylib-lua from source, you need to take care that submodules are
imported, if not or you are unsure :
```shell
git submodule init
git submodule update
```
This make take some time depending on network bandwidth.
Then, raylib-lua should build as expected using `make` tool with a working C compiler.
A working Lua interpreter is needed, by default the luajit interpreter built
along with `libluajit.a` is used. In case of cross-compiling, you may want to
change which Lua interpreter is used to a one your system supports.
You can specify the interpreter with the `LUA` variable.
If you need to update raylib binding, there are few tasks to do :
- update `tools/api.h` functions signatures, keep file clean with exactly one function per line.
- update struct definitions in `src/raylib.lua`
### Loading embedded ressources
Currently, raylib-lua doesn't support loading ressources from payload using
raylib API. However, you can still arbitrarily load files from payload using
`raylua.loadfile` which returns a boolean indicating success and file content.
### Making structs
To make raylib structs, you need to use the LuaJIT FFI.
```lua
local ffi = require "ffi"
```
Then use ffi.new to make a struct, e.g `ffi.new("Color", r, g, b, a)`
#### Note concerning pointers
You can use `rl.ref` to build a pointer from a struct cdata.
This functions only work struct cdata, in case of primitive cdata, you
need to make a array and pass it directly.
e.g :
```lua
local int_ptr = ffi.new "int [1]"
local data = tostring(rl.LoadFileData("test.txt", int_ptr))
local count = tonumber(int_ptr[0])
```
### Example
```lua
rl.SetConfigFlags(rl.FLAG_VSYNC_HINT)
rl.InitWindow(800, 450, "raylib [core] example - basic window")
while not rl.WindowShouldClose() do
rl.BeginDrawing()
rl.ClearBackground(rl.RAYWHITE)
rl.DrawText("Congrats! You created your first window!", 190, 200, 20, rl.LIGHTGRAY)
rl.EndDrawing()
end
rl.CloseWindow()
```
### Compatibility
raylib-lua (raylua) currently uses raylib 3.1-dev API with some 3.0 API compatibility
(see [compat.lua](https://github.com/TSnake41/raylib-lua/blob/master/src/compat.lua)).
physac and rlgl modules are built-in by default.
raygui is supported, but is minimally tested, please report any issues you have
with raygui with raylib-lua (raylua) on GitHub or raylib Discord (#raylib-lua channel)
#### Global API
You can make raylib-lua (raylua) partially compatible with
[original raylib-lua](https://github.com/raysan5/raylib-lua) or
[raylib-lua-sol](https://github.com/RobLoach/raylib-lua-sol) with global API by
adding `setmetatable(_G, { __index = rl })` on the first line.
This will allow direct use of the raylib binding through globals instead of `rl` table.
You have an example of this in `lua_global_api.lua`.
### Editor support
Currently, there is no editor autocompletion/integration support for most editors, but there is a
[third-party autocompletion support](https://github.com/Rabios/raylua/tree/master/zerobrane)
for [ZeroBrane Studio](https://studio.zerobrane.com/) by [Rabios](https://github.com/Rabios).
#### Debugging
You can use [Local Lua Debugger for Visual Studio Code](https://marketplace.visualstudio.com/items?itemName=tomblind.local-lua-debugger-vscode)
to provide debugging support with Visual Studio Code.
You need to add this at the beginning of your code to use it :
```lua
do local f = getmetatable(rl).__index;rawset(rl, "__index", function (_, k) return select(2, pcall(f, _, k)) end) end
package.path = package.path .. os.getenv "LUA_PATH"
local lldebugger = require "lldebugger"; lldebugger.start()
```
You also need to setup a launch configuration in Visual Studio Code to run raylua_s with debugger attached, e.g
```json
{
"type": "lua-local",
"request": "launch",
"name": "(Lua) Launch",
"cwd": "${workspaceFolder}",
"program": { "command": "PATH TO raylua_s" },
"args": [ "main.lua OR ${file} OR WHATEVER" ]
}
```
This debugger doesn't support pausing, you need to place a breakpoint before executing
to get a actual debug, otherwise, a error needs to be thrown in the application to get the debugging.
This debugger has a significant overhead, expect a performance loss in intensive projects.
### Other bindings
raylib-lua (raylua) is not the only Lua binding for raylib.
There are some other bindings, which may or may not be up to date.
[RobLoach/raylib-lua-sol](https://github.com/RobLoach/raylib-lua-sol)
[raysan5/raylib-lua](https://github.com/raysan5/raylib-lua/)
[HDPLocust/raylib-luamore](https://github.com/HDPLocust/raylib-luamore)
[alexander-matz ffi binding](https://gist.github.com/alexander-matz/f8ee4eb9fdf676203d70c1e5e329a6ec)
[darltrash/raylib-luajit](https://github.com/darltrash/raylib-luajit)
[Rabios/raylua](https://github.com/Rabios/raylua)
Modular [LuaJIT](https://luajit.org/)-based binding for [SasLuca/rayfork](https://github.com/SasLuca/rayfork).
### Licence

View File

@ -6,10 +6,10 @@ LUA ?= luajit/src/luajit
WINDRES ?= windres
CFLAGS += -Iluajit/src -Iraylib/src -Iraygui/src
LDFLAGS += -Lluajit/src -Lraylib -lraylib
CFLAGS += -Iluajit/src
LDFLAGS += -Lluajit/src
MODULES := raymath rlgl easings gestures physac raygui
MODULES := rayfork
ifeq ($(OS),Windows_NT)
LDFLAGS += -lopengl32 -lgdi32 -lwinmm -static
@ -32,9 +32,6 @@ all: raylua_s raylua_e luajit raylib
luajit:
$(MAKE) -C luajit amalg CC=$(CC) BUILDMODE=static MACOSX_DEPLOYMENT_TARGET=10.13
raylib:
$(MAKE) CC=$(CC) CFLAGS="$(CFLAGS)" LDFLAGS="$(LDFLAGS)" -C raylib/src
raylua_s: src/raylua_s.o $(EXTERNAL_FILES) libraylua.a
$(CC) -o $@ $^ $(LDFLAGS) luajit/src/libluajit.a
@ -45,7 +42,7 @@ raylua_e: src/raylua_e.o src/raylua_self.o src/raylua_builder.o src/lib/miniz.o
src/res/icon.res: src/res/icon.rc
$(WINDRES) $^ -O coff $@
libraylua.a: src/raylua.o
libraylua.a: src/lib/rayfork.o src/raylua.o
$(AR) rcu $@ $^
raylua.dll: src/raylua.o
@ -72,7 +69,6 @@ clean:
src/raylua.o src/raylua_self.o src/raylua_builder.o src/autogen/*.c \
src/lib/miniz.o
$(MAKE) -C luajit clean
$(MAKE) -C raylib/src clean
.PHONY: all src/autogen/bind.c src/autogen/boot.c raylua_s raylua_e luajit \
raylib clean

593
rayfork Normal file
View File

@ -0,0 +1,593 @@
struct rf_lua_bind_entry {
const char *name;
const char *proto;
void *ptr;
};
struct rf_lua_bind_entry rayfork_entries[] = {
{ "rf_calloc_wrapper", "", &rf_calloc_wrapper },
{ "rf_libc_allocator_wrapper", "", &rf_libc_allocator_wrapper },
{ "rf_libc_get_file_size", "r", &rf_libc_get_file_size },
{ "rf_libc_load_file_into_buffer", "", &rf_libc_load_file_into_buffer },
{ "rf_get_last_recorded_error", "r", &rf_get_last_recorded_error },
{ "rf_log_type_string", "", &rf_log_type_string },
{ "rf_set_logger", "", &rf_set_logger },
{ "rf_set_logger_filter", "", &rf_set_logger_filter },
{ "rf_libc_printf_logger", "", &rf_libc_printf_logger },
{ "rf_libc_rand_wrapper", "r", &rf_libc_rand_wrapper },
{ "rf_decode_utf8_char", "r", &rf_decode_utf8_char },
{ "rf_count_utf8_chars", "r", &rf_count_utf8_chars },
{ "rf_decode_utf8_to_buffer", "r", &rf_decode_utf8_to_buffer },
{ "rf_decode_utf8", "r", &rf_decode_utf8 },
{ "rf_next_pot", "", &rf_next_pot },
{ "rf_center_to_screen", "r", &rf_center_to_screen },
{ "rf_center_to_object", "r", &rf_center_to_object },
{ "rf_clamp", "", &rf_clamp },
{ "rf_lerp", "", &rf_lerp },
{ "rf_vec2_add", "r", &rf_vec2_add },
{ "rf_vec2_sub", "r", &rf_vec2_sub },
{ "rf_vec2_len", "", &rf_vec2_len },
{ "rf_vec2_dot_product", "", &rf_vec2_dot_product },
{ "rf_vec2_distance", "", &rf_vec2_distance },
{ "rf_vec2_angle", "", &rf_vec2_angle },
{ "rf_vec2_scale", "r", &rf_vec2_scale },
{ "rf_vec2_mul_v", "r", &rf_vec2_mul_v },
{ "rf_vec2_negate", "r", &rf_vec2_negate },
{ "rf_vec2_div", "r", &rf_vec2_div },
{ "rf_vec2_div_v", "r", &rf_vec2_div_v },
{ "rf_vec2_normalize", "r", &rf_vec2_normalize },
{ "rf_vec2_lerp", "r", &rf_vec2_lerp },
{ "rf_vec3_add", "r", &rf_vec3_add },
{ "rf_vec3_sub", "r", &rf_vec3_sub },
{ "rf_vec3_mul", "r", &rf_vec3_mul },
{ "rf_vec3_mul_v", "r", &rf_vec3_mul_v },
{ "rf_vec3_cross_product", "r", &rf_vec3_cross_product },
{ "rf_vec3_perpendicular", "r", &rf_vec3_perpendicular },
{ "rf_vec3_len", "", &rf_vec3_len },
{ "rf_vec3_dot_product", "", &rf_vec3_dot_product },
{ "rf_vec3_distance", "", &rf_vec3_distance },
{ "rf_vec3_scale", "r", &rf_vec3_scale },
{ "rf_vec3_negate", "r", &rf_vec3_negate },
{ "rf_vec3_div", "r", &rf_vec3_div },
{ "rf_vec3_div_v", "r", &rf_vec3_div_v },
{ "rf_vec3_normalize", "r", &rf_vec3_normalize },
{ "rf_vec3_ortho_normalize", "", &rf_vec3_ortho_normalize },
{ "rf_vec3_transform", "r", &rf_vec3_transform },
{ "rf_vec3_rotate_by_quaternion", "r", &rf_vec3_rotate_by_quaternion },
{ "rf_vec3_lerp", "r", &rf_vec3_lerp },
{ "rf_vec3_reflect", "r", &rf_vec3_reflect },
{ "rf_vec3_min", "r", &rf_vec3_min },
{ "rf_vec3_max", "r", &rf_vec3_max },
{ "rf_vec3_barycenter", "r", &rf_vec3_barycenter },
{ "rf_mat_determinant", "", &rf_mat_determinant },
{ "rf_mat_trace", "", &rf_mat_trace },
{ "rf_mat_transpose", "r", &rf_mat_transpose },
{ "rf_mat_invert", "r", &rf_mat_invert },
{ "rf_mat_normalize", "r", &rf_mat_normalize },
{ "rf_mat_identity", "r", &rf_mat_identity },
{ "rf_mat_add", "r", &rf_mat_add },
{ "rf_mat_sub", "r", &rf_mat_sub },
{ "rf_mat_translate", "r", &rf_mat_translate },
{ "rf_mat_rotate", "r", &rf_mat_rotate },
{ "rf_mat_rotate_xyz", "r", &rf_mat_rotate_xyz },
{ "rf_mat_rotate_x", "r", &rf_mat_rotate_x },
{ "rf_mat_rotate_y", "r", &rf_mat_rotate_y },
{ "rf_mat_rotate_z", "r", &rf_mat_rotate_z },
{ "rf_mat_scale", "r", &rf_mat_scale },
{ "rf_mat_mul", "r", &rf_mat_mul },
{ "rf_mat_frustum", "r", &rf_mat_frustum },
{ "rf_mat_perspective", "r", &rf_mat_perspective },
{ "rf_mat_ortho", "r", &rf_mat_ortho },
{ "rf_mat_look_at", "r", &rf_mat_look_at },
{ "rf_mat_to_float16", "r", &rf_mat_to_float16 },
{ "rf_quaternion_identity", "r", &rf_quaternion_identity },
{ "rf_quaternion_len", "", &rf_quaternion_len },
{ "rf_quaternion_normalize", "r", &rf_quaternion_normalize },
{ "rf_quaternion_invert", "r", &rf_quaternion_invert },
{ "rf_quaternion_mul", "r", &rf_quaternion_mul },
{ "rf_quaternion_lerp", "r", &rf_quaternion_lerp },
{ "rf_quaternion_nlerp", "r", &rf_quaternion_nlerp },
{ "rf_quaternion_slerp", "r", &rf_quaternion_slerp },
{ "rf_quaternion_from_vec3_to_vec3", "r", &rf_quaternion_from_vec3_to_vec3 },
{ "rf_quaternion_from_mat", "r", &rf_quaternion_from_mat },
{ "rf_quaternion_to_mat", "r", &rf_quaternion_to_mat },
{ "rf_quaternion_from_axis_angle", "r", &rf_quaternion_from_axis_angle },
{ "rf_quaternion_to_axis_angle", "", &rf_quaternion_to_axis_angle },
{ "rf_quaternion_from_euler", "r", &rf_quaternion_from_euler },
{ "rf_quaternion_to_euler", "r", &rf_quaternion_to_euler },
{ "rf_quaternion_transform", "r", &rf_quaternion_transform },
{ "rf_rec_match", "", &rf_rec_match },
{ "rf_check_collision_recs", "", &rf_check_collision_recs },
{ "rf_check_collision_circles", "", &rf_check_collision_circles },
{ "rf_check_collision_circle_rec", "", &rf_check_collision_circle_rec },
{ "rf_check_collision_point_rec", "", &rf_check_collision_point_rec },
{ "rf_check_collision_point_circle", "", &rf_check_collision_point_circle },
{ "rf_check_collision_point_triangle", "", &rf_check_collision_point_triangle },
{ "rf_get_collision_rec", "r", &rf_get_collision_rec },
{ "rf_check_collision_spheres", "", &rf_check_collision_spheres },
{ "rf_check_collision_boxes", "", &rf_check_collision_boxes },
{ "rf_check_collision_box_sphere", "", &rf_check_collision_box_sphere },
{ "rf_check_collision_ray_sphere", "", &rf_check_collision_ray_sphere },
{ "rf_check_collision_ray_sphere_ex", "", &rf_check_collision_ray_sphere_ex },
{ "rf_check_collision_ray_box", "", &rf_check_collision_ray_box },
{ "rf_collision_ray_model", "r", &rf_collision_ray_model },
{ "rf_collision_ray_triangle", "r", &rf_collision_ray_triangle },
{ "rf_collision_ray_ground", "r", &rf_collision_ray_ground },
{ "rf_get_size_base64", "", &rf_get_size_base64 },
{ "rf_decode_base64", "r", &rf_decode_base64 },
{ "rf_pixel_format_string", "", &rf_pixel_format_string },
{ "rf_is_uncompressed_format", "", &rf_is_uncompressed_format },
{ "rf_is_compressed_format", "", &rf_is_compressed_format },
{ "rf_bits_per_pixel", "", &rf_bits_per_pixel },
{ "rf_bytes_per_pixel", "", &rf_bytes_per_pixel },
{ "rf_pixel_buffer_size", "", &rf_pixel_buffer_size },
{ "rf_format_pixels_to_normalized", "", &rf_format_pixels_to_normalized },
{ "rf_format_pixels_to_rgba32", "", &rf_format_pixels_to_rgba32 },
{ "rf_format_pixels", "", &rf_format_pixels },
{ "rf_format_one_pixel_to_normalized", "r", &rf_format_one_pixel_to_normalized },
{ "rf_format_one_pixel_to_rgba32", "r", &rf_format_one_pixel_to_rgba32 },
{ "rf_format_one_pixel", "", &rf_format_one_pixel },
{ "rf_color_match_rgb", "", &rf_color_match_rgb },
{ "rf_color_match", "", &rf_color_match },
{ "rf_color_to_int", "", &rf_color_to_int },
{ "rf_color_normalize", "r", &rf_color_normalize },
{ "rf_color_from_normalized", "r", &rf_color_from_normalized },
{ "rf_color_to_hsv", "r", &rf_color_to_hsv },
{ "rf_color_from_hsv", "r", &rf_color_from_hsv },
{ "rf_color_from_int", "r", &rf_color_from_int },
{ "rf_fade", "r", &rf_fade },
{ "rf_unproject", "r", &rf_unproject },
{ "rf_get_mouse_ray", "r", &rf_get_mouse_ray },
{ "rf_get_camera_matrix", "r", &rf_get_camera_matrix },
{ "rf_get_camera_matrix2d", "r", &rf_get_camera_matrix2d },
{ "rf_get_world_to_screen", "r", &rf_get_world_to_screen },
{ "rf_get_world_to_screen2d", "r", &rf_get_world_to_screen2d },
{ "rf_get_screen_to_world2d", "r", &rf_get_screen_to_world2d },
{ "rf_set_camera3d_mode", "", &rf_set_camera3d_mode },
{ "rf_update_camera3d", "", &rf_update_camera3d },
{ "rf_image_size", "", &rf_image_size },
{ "rf_image_size_in_format", "", &rf_image_size_in_format },
{ "rf_image_get_pixels_as_rgba32_to_buffer", "", &rf_image_get_pixels_as_rgba32_to_buffer },
{ "rf_image_get_pixels_as_normalized_to_buffer", "", &rf_image_get_pixels_as_normalized_to_buffer },
{ "rf_image_pixels_to_rgba32", "r", &rf_image_pixels_to_rgba32 },
{ "rf_image_compute_pixels_to_normalized", "r", &rf_image_compute_pixels_to_normalized },
{ "rf_image_extract_palette_to_buffer", "", &rf_image_extract_palette_to_buffer },
{ "rf_image_extract_palette", "r", &rf_image_extract_palette },
{ "rf_image_alpha_border", "r", &rf_image_alpha_border },
{ "rf_supports_image_file_type", "", &rf_supports_image_file_type },
{ "rf_load_image_from_file_data_to_buffer", "r", &rf_load_image_from_file_data_to_buffer },
{ "rf_load_image_from_file_data", "r", &rf_load_image_from_file_data },
{ "rf_load_image_from_hdr_file_data_to_buffer", "r", &rf_load_image_from_hdr_file_data_to_buffer },
{ "rf_load_image_from_hdr_file_data", "r", &rf_load_image_from_hdr_file_data },
{ "rf_load_image_from_format_to_buffer", "r", &rf_load_image_from_format_to_buffer },
{ "rf_load_image_from_file", "r", &rf_load_image_from_file },
{ "rf_unload_image", "", &rf_unload_image },
{ "rf_mipmaps_image_size", "", &rf_mipmaps_image_size },
{ "rf_compute_mipmaps_stats", "r", &rf_compute_mipmaps_stats },
{ "rf_image_gen_mipmaps_to_buffer", "r", &rf_image_gen_mipmaps_to_buffer },
{ "rf_image_gen_mipmaps", "r", &rf_image_gen_mipmaps },
{ "rf_unload_mipmaps_image", "", &rf_unload_mipmaps_image },
{ "rf_get_dds_image_size", "r", &rf_get_dds_image_size },
{ "rf_load_dds_image_to_buffer", "r", &rf_load_dds_image_to_buffer },
{ "rf_load_dds_image", "r", &rf_load_dds_image },
{ "rf_load_dds_image_from_file", "r", &rf_load_dds_image_from_file },
{ "rf_get_pkm_image_size", "r", &rf_get_pkm_image_size },
{ "rf_load_pkm_image_to_buffer", "r", &rf_load_pkm_image_to_buffer },
{ "rf_load_pkm_image", "r", &rf_load_pkm_image },
{ "rf_load_pkm_image_from_file", "r", &rf_load_pkm_image_from_file },
{ "rf_get_ktx_image_size", "r", &rf_get_ktx_image_size },
{ "rf_load_ktx_image_to_buffer", "r", &rf_load_ktx_image_to_buffer },
{ "rf_load_ktx_image", "r", &rf_load_ktx_image },
{ "rf_load_ktx_image_from_file", "r", &rf_load_ktx_image_from_file },
{ "rf_load_animated_gif", "r", &rf_load_animated_gif },
{ "rf_load_animated_gif_file", "r", &rf_load_animated_gif_file },
{ "rf_gif_frame_size", "r", &rf_gif_frame_size },
{ "rf_get_frame_from_gif", "r", &rf_get_frame_from_gif },
{ "rf_unload_gif", "", &rf_unload_gif },
{ "rf_get_seed_for_cellular_image", "r", &rf_get_seed_for_cellular_image },
{ "rf_gen_image_color_to_buffer", "r", &rf_gen_image_color_to_buffer },
{ "rf_gen_image_color", "r", &rf_gen_image_color },
{ "rf_gen_image_gradient_v_to_buffer", "r", &rf_gen_image_gradient_v_to_buffer },
{ "rf_gen_image_gradient_v", "r", &rf_gen_image_gradient_v },
{ "rf_gen_image_gradient_h_to_buffer", "r", &rf_gen_image_gradient_h_to_buffer },
{ "rf_gen_image_gradient_h", "r", &rf_gen_image_gradient_h },
{ "rf_gen_image_gradient_radial_to_buffer", "r", &rf_gen_image_gradient_radial_to_buffer },
{ "rf_gen_image_gradient_radial", "r", &rf_gen_image_gradient_radial },
{ "rf_gen_image_checked_to_buffer", "r", &rf_gen_image_checked_to_buffer },
{ "rf_gen_image_checked", "r", &rf_gen_image_checked },
{ "rf_gen_image_white_noise_to_buffer", "r", &rf_gen_image_white_noise_to_buffer },
{ "rf_gen_image_white_noise", "r", &rf_gen_image_white_noise },
{ "rf_gen_image_perlin_noise_to_buffer", "r", &rf_gen_image_perlin_noise_to_buffer },
{ "rf_gen_image_perlin_noise", "r", &rf_gen_image_perlin_noise },
{ "rf_gen_image_cellular_to_buffer", "r", &rf_gen_image_cellular_to_buffer },
{ "rf_gen_image_cellular", "r", &rf_gen_image_cellular },
{ "rf_image_copy_to_buffer", "r", &rf_image_copy_to_buffer },
{ "rf_image_copy", "r", &rf_image_copy },
{ "rf_image_crop_to_buffer", "r", &rf_image_crop_to_buffer },
{ "rf_image_crop", "r", &rf_image_crop },
{ "rf_image_resize_to_buffer", "r", &rf_image_resize_to_buffer },
{ "rf_image_resize", "r", &rf_image_resize },
{ "rf_image_resize_nn_to_buffer", "r", &rf_image_resize_nn_to_buffer },
{ "rf_image_resize_nn", "r", &rf_image_resize_nn },
{ "rf_image_format_to_buffer", "r", &rf_image_format_to_buffer },
{ "rf_image_format", "r", &rf_image_format },
{ "rf_image_alpha_mask_to_buffer", "r", &rf_image_alpha_mask_to_buffer },
{ "rf_image_alpha_clear", "r", &rf_image_alpha_clear },
{ "rf_image_alpha_premultiply", "r", &rf_image_alpha_premultiply },
{ "rf_image_alpha_crop_rec", "r", &rf_image_alpha_crop_rec },
{ "rf_image_alpha_crop", "r", &rf_image_alpha_crop },
{ "rf_image_dither", "r", &rf_image_dither },
{ "rf_image_flip_vertical_in_place", "", &rf_image_flip_vertical_in_place },
{ "rf_image_flip_vertical_to_buffer", "r", &rf_image_flip_vertical_to_buffer },
{ "rf_image_flip_vertical", "r", &rf_image_flip_vertical },
{ "rf_image_flip_horizontal_in_place", "", &rf_image_flip_horizontal_in_place },
{ "rf_image_flip_horizontal_to_buffer", "r", &rf_image_flip_horizontal_to_buffer },
{ "rf_image_flip_horizontal", "r", &rf_image_flip_horizontal },
{ "rf_image_rotate_cw_to_buffer", "r", &rf_image_rotate_cw_to_buffer },
{ "rf_image_rotate_cw", "r", &rf_image_rotate_cw },
{ "rf_image_rotate_ccw_to_buffer", "r", &rf_image_rotate_ccw_to_buffer },
{ "rf_image_rotate_ccw", "r", &rf_image_rotate_ccw },
{ "rf_image_color_tint_to_buffer", "r", &rf_image_color_tint_to_buffer },
{ "rf_image_color_tint", "r", &rf_image_color_tint },
{ "rf_image_color_invert_to_buffer", "r", &rf_image_color_invert_to_buffer },
{ "rf_image_color_invert", "r", &rf_image_color_invert },
{ "rf_image_color_grayscale_to_buffer", "r", &rf_image_color_grayscale_to_buffer },
{ "rf_image_color_grayscale", "r", &rf_image_color_grayscale },
{ "rf_image_color_contrast_to_buffer", "r", &rf_image_color_contrast_to_buffer },
{ "rf_image_color_contrast", "r", &rf_image_color_contrast },
{ "rf_image_color_brightness_to_buffer", "r", &rf_image_color_brightness_to_buffer },
{ "rf_image_color_brightness", "r", &rf_image_color_brightness },
{ "rf_image_color_replace_to_buffer", "r", &rf_image_color_replace_to_buffer },
{ "rf_image_color_replace", "r", &rf_image_color_replace },
{ "rf_image_draw", "", &rf_image_draw },
{ "rf_image_draw_rectangle", "", &rf_image_draw_rectangle },
{ "rf_image_draw_rectangle_lines", "", &rf_image_draw_rectangle_lines },
{ "rf_audio_device_count", "r", &rf_audio_device_count },
{ "rf_default_audio_device", "r", &rf_default_audio_device },
{ "rf_start_audio_device", "", &rf_start_audio_device },
{ "rf_close_audio_device", "", &rf_close_audio_device },
{ "rf_is_audio_device_ready", "", &rf_is_audio_device_ready },
{ "rf_set_master_volume", "", &rf_set_master_volume },
{ "rf_audio_format_from_filename_extension", "r", &rf_audio_format_from_filename_extension },
{ "rf_audio_format_from_filename_extension_string", "r", &rf_audio_format_from_filename_extension_string },
{ "rf_fully_decode_wav", "r", &rf_fully_decode_wav },
{ "rf_fully_decode_ogg", "r", &rf_fully_decode_ogg },
{ "rf_fully_decode_flac", "r", &rf_fully_decode_flac },
{ "rf_fully_decode_mp3", "r", &rf_fully_decode_mp3 },
{ "rf_fully_decode_xm", "r", &rf_fully_decode_xm },
{ "rf_fully_decode_mod", "r", &rf_fully_decode_mod },
{ "rf_fully_decode_audio_from_buffer", "r", &rf_fully_decode_audio_from_buffer },
{ "rf_fully_decode_audio_from_file", "r", &rf_fully_decode_audio_from_file },
{ "rf_unload_audio_data", "", &rf_unload_audio_data },
{ "rf_load_encoded_audio_from_buffer", "r", &rf_load_encoded_audio_from_buffer },
{ "rf_load_encoded_audio_from_file", "r", &rf_load_encoded_audio_from_file },
{ "rf_audio_play", "", &rf_audio_play },
{ "rf_audio_stop", "", &rf_audio_stop },
{ "rf_audio_pause", "", &rf_audio_pause },
{ "rf_audio_resume", "", &rf_audio_resume },
{ "rf_audio_update", "", &rf_audio_update },
{ "rf_audio_set_volume", "", &rf_audio_set_volume },
{ "rf_audio_set_pitch", "", &rf_audio_set_pitch },
{ "rf_audio_time_len", "", &rf_audio_time_len },
{ "rf_audio_time_played", "", &rf_audio_time_played },
{ "rf_audio_is_playing", "", &rf_audio_is_playing },
{ "rf_audio_volume", "", &rf_audio_volume },
{ "rf_audio_pitch", "", &rf_audio_pitch },
{ "rf_gfx_load_shader", "r", &rf_gfx_load_shader },
{ "rf_gfx_unload_shader", "", &rf_gfx_unload_shader },
{ "rf_gfx_get_shader_location", "", &rf_gfx_get_shader_location },
{ "rf_gfx_set_shader_value", "", &rf_gfx_set_shader_value },
{ "rf_gfx_set_shader_value_v", "", &rf_gfx_set_shader_value_v },
{ "rf_gfx_set_shader_value_matrix", "", &rf_gfx_set_shader_value_matrix },
{ "rf_gfx_set_shader_value_texture", "", &rf_gfx_set_shader_value_texture },
{ "rf_gfx_get_matrix_projection", "r", &rf_gfx_get_matrix_projection },
{ "rf_gfx_get_matrix_modelview", "r", &rf_gfx_get_matrix_modelview },
{ "rf_gfx_set_matrix_projection", "", &rf_gfx_set_matrix_projection },
{ "rf_gfx_set_matrix_modelview", "", &rf_gfx_set_matrix_modelview },
{ "rf_gfx_blend_mode", "", &rf_gfx_blend_mode },
{ "rf_gfx_matrix_mode", "", &rf_gfx_matrix_mode },
{ "rf_gfx_push_matrix", "", &rf_gfx_push_matrix },
{ "rf_gfx_pop_matrix", "", &rf_gfx_pop_matrix },
{ "rf_gfx_load_identity", "", &rf_gfx_load_identity },
{ "rf_gfx_translatef", "", &rf_gfx_translatef },
{ "rf_gfx_rotatef", "", &rf_gfx_rotatef },
{ "rf_gfx_scalef", "", &rf_gfx_scalef },
{ "rf_gfx_mult_matrixf", "", &rf_gfx_mult_matrixf },
{ "rf_gfx_frustum", "", &rf_gfx_frustum },
{ "rf_gfx_ortho", "", &rf_gfx_ortho },
{ "rf_gfx_viewport", "", &rf_gfx_viewport },
{ "rf_gfx_begin", "", &rf_gfx_begin },
{ "rf_gfx_end", "", &rf_gfx_end },
{ "rf_gfx_vertex2i", "", &rf_gfx_vertex2i },
{ "rf_gfx_vertex2f", "", &rf_gfx_vertex2f },
{ "rf_gfx_vertex3f", "", &rf_gfx_vertex3f },
{ "rf_gfx_tex_coord2f", "", &rf_gfx_tex_coord2f },
{ "rf_gfx_normal3f", "", &rf_gfx_normal3f },
{ "rf_gfx_color4ub", "", &rf_gfx_color4ub },
{ "rf_gfx_color3f", "", &rf_gfx_color3f },
{ "rf_gfx_color4f", "", &rf_gfx_color4f },
{ "rf_gfx_enable_texture", "", &rf_gfx_enable_texture },
{ "rf_gfx_disable_texture", "", &rf_gfx_disable_texture },
{ "rf_gfx_set_texture_wrap", "", &rf_gfx_set_texture_wrap },
{ "rf_gfx_set_texture_filter", "", &rf_gfx_set_texture_filter },
{ "rf_gfx_enable_render_texture", "", &rf_gfx_enable_render_texture },
{ "rf_gfx_disable_render_texture", "", &rf_gfx_disable_render_texture },
{ "rf_gfx_enable_depth_test", "", &rf_gfx_enable_depth_test },
{ "rf_gfx_disable_depth_test", "", &rf_gfx_disable_depth_test },
{ "rf_gfx_enable_backface_culling", "", &rf_gfx_enable_backface_culling },
{ "rf_gfx_disable_backface_culling", "", &rf_gfx_disable_backface_culling },
{ "rf_gfx_enable_scissor_test", "", &rf_gfx_enable_scissor_test },
{ "rf_gfx_disable_scissor_test", "", &rf_gfx_disable_scissor_test },
{ "rf_gfx_scissor", "", &rf_gfx_scissor },
{ "rf_gfx_enable_wire_mode", "", &rf_gfx_enable_wire_mode },
{ "rf_gfx_disable_wire_mode", "", &rf_gfx_disable_wire_mode },
{ "rf_gfx_delete_textures", "", &rf_gfx_delete_textures },
{ "rf_gfx_delete_render_textures", "", &rf_gfx_delete_render_textures },
{ "rf_gfx_delete_shader", "", &rf_gfx_delete_shader },
{ "rf_gfx_delete_vertex_arrays", "", &rf_gfx_delete_vertex_arrays },
{ "rf_gfx_delete_buffers", "", &rf_gfx_delete_buffers },
{ "rf_gfx_clear_color", "", &rf_gfx_clear_color },
{ "rf_gfx_clear_screen_buffers", "", &rf_gfx_clear_screen_buffers },
{ "rf_gfx_update_buffer", "", &rf_gfx_update_buffer },
{ "rf_gfx_load_attrib_buffer", "", &rf_gfx_load_attrib_buffer },
{ "rf_gfx_init_vertex_buffer", "", &rf_gfx_init_vertex_buffer },
{ "rf_gfx_close", "", &rf_gfx_close },
{ "rf_gfx_draw", "", &rf_gfx_draw },
{ "rf_gfx_check_buffer_limit", "", &rf_gfx_check_buffer_limit },
{ "rf_gfx_set_debug_marker", "", &rf_gfx_set_debug_marker },
{ "rf_gfx_load_texture", "", &rf_gfx_load_texture },
{ "rf_gfx_load_texture_depth", "", &rf_gfx_load_texture_depth },
{ "rf_gfx_load_texture_cubemap", "", &rf_gfx_load_texture_cubemap },
{ "rf_gfx_update_texture", "", &rf_gfx_update_texture },
{ "rf_gfx_get_internal_texture_formats", "r", &rf_gfx_get_internal_texture_formats },
{ "rf_gfx_unload_texture", "", &rf_gfx_unload_texture },
{ "rf_gfx_generate_mipmaps", "", &rf_gfx_generate_mipmaps },
{ "rf_gfx_read_texture_pixels_to_buffer", "r", &rf_gfx_read_texture_pixels_to_buffer },
{ "rf_gfx_read_texture_pixels", "r", &rf_gfx_read_texture_pixels },
{ "rf_gfx_read_screen_pixels", "", &rf_gfx_read_screen_pixels },
{ "rf_gfx_load_render_texture", "r", &rf_gfx_load_render_texture },
{ "rf_gfx_render_texture_attach", "", &rf_gfx_render_texture_attach },
{ "rf_gfx_render_texture_complete", "", &rf_gfx_render_texture_complete },
{ "rf_gfx_load_mesh", "", &rf_gfx_load_mesh },
{ "rf_gfx_update_mesh", "", &rf_gfx_update_mesh },
{ "rf_gfx_update_mesh_at", "", &rf_gfx_update_mesh_at },
{ "rf_gfx_draw_mesh", "", &rf_gfx_draw_mesh },
{ "rf_gfx_unload_mesh", "", &rf_gfx_unload_mesh },
{ "rf_create_custom_render_batch_from_buffers", "r", &rf_create_custom_render_batch_from_buffers },
{ "rf_create_custom_render_batch", "r", &rf_create_custom_render_batch },
{ "rf_create_default_render_batch", "r", &rf_create_default_render_batch },
{ "rf_set_active_render_batch", "", &rf_set_active_render_batch },
{ "rf_unload_render_batch", "", &rf_unload_render_batch },
{ "rf_load_texture_from_file", "r", &rf_load_texture_from_file },
{ "rf_load_texture_from_file_data", "r", &rf_load_texture_from_file_data },
{ "rf_load_texture_from_image", "r", &rf_load_texture_from_image },
{ "rf_load_texture_from_image_with_mipmaps", "r", &rf_load_texture_from_image_with_mipmaps },
{ "rf_load_texture_cubemap_from_image", "r", &rf_load_texture_cubemap_from_image },
{ "rf_load_render_texture", "r", &rf_load_render_texture },
{ "rf_update_texture", "", &rf_update_texture },
{ "rf_gen_texture_mipmaps", "", &rf_gen_texture_mipmaps },
{ "rf_set_texture_filter", "", &rf_set_texture_filter },
{ "rf_set_texture_wrap", "", &rf_set_texture_wrap },
{ "rf_unload_texture", "", &rf_unload_texture },
{ "rf_unload_render_texture", "", &rf_unload_render_texture },
{ "rf_gen_texture_cubemap", "r", &rf_gen_texture_cubemap },
{ "rf_gen_texture_irradiance", "r", &rf_gen_texture_irradiance },
{ "rf_gen_texture_prefilter", "r", &rf_gen_texture_prefilter },
{ "rf_gen_texture_brdf", "r", &rf_gen_texture_brdf },
{ "rf_parse_ttf_font", "r", &rf_parse_ttf_font },
{ "rf_compute_ttf_font_glyph_metrics", "", &rf_compute_ttf_font_glyph_metrics },
{ "rf_compute_ttf_font_atlas_width", "", &rf_compute_ttf_font_atlas_width },
{ "rf_generate_ttf_font_atlas", "r", &rf_generate_ttf_font_atlas },
{ "rf_ttf_font_from_atlas", "r", &rf_ttf_font_from_atlas },
{ "rf_load_ttf_font_from_data", "r", &rf_load_ttf_font_from_data },
{ "rf_load_ttf_font_from_file", "r", &rf_load_ttf_font_from_file },
{ "rf_compute_glyph_metrics_from_image", "", &rf_compute_glyph_metrics_from_image },
{ "rf_load_image_font_from_data", "r", &rf_load_image_font_from_data },
{ "rf_load_image_font", "r", &rf_load_image_font },
{ "rf_load_image_font_from_file", "r", &rf_load_image_font_from_file },
{ "rf_unload_font", "", &rf_unload_font },
{ "rf_get_glyph_index", "r", &rf_get_glyph_index },
{ "rf_font_height", "", &rf_font_height },
{ "rf_measure_text", "r", &rf_measure_text },
{ "rf_measure_text_rec", "r", &rf_measure_text_rec },
{ "rf_measure_string", "r", &rf_measure_string },
{ "rf_measure_string_rec", "r", &rf_measure_string_rec },
{ "rf_clear", "", &rf_clear },
{ "rf_begin", "", &rf_begin },
{ "rf_end", "", &rf_end },
{ "rf_begin_2d", "", &rf_begin_2d },
{ "rf_end_2d", "", &rf_end_2d },
{ "rf_begin_3d", "", &rf_begin_3d },
{ "rf_end_3d", "", &rf_end_3d },
{ "rf_begin_render_to_texture", "", &rf_begin_render_to_texture },
{ "rf_end_render_to_texture", "", &rf_end_render_to_texture },
{ "rf_begin_scissor_mode", "", &rf_begin_scissor_mode },
{ "rf_end_scissor_mode", "", &rf_end_scissor_mode },
{ "rf_begin_shader", "", &rf_begin_shader },
{ "rf_end_shader", "", &rf_end_shader },
{ "rf_begin_blend_mode", "", &rf_begin_blend_mode },
{ "rf_end_blend_mode", "", &rf_end_blend_mode },
{ "rf_draw_pixel", "", &rf_draw_pixel },
{ "rf_draw_pixel_v", "", &rf_draw_pixel_v },
{ "rf_draw_line", "", &rf_draw_line },
{ "rf_draw_line_v", "", &rf_draw_line_v },
{ "rf_draw_line_ex", "", &rf_draw_line_ex },
{ "rf_draw_line_bezier", "", &rf_draw_line_bezier },
{ "rf_draw_line_strip", "", &rf_draw_line_strip },
{ "rf_draw_circle", "", &rf_draw_circle },
{ "rf_draw_circle_v", "", &rf_draw_circle_v },
{ "rf_draw_circle_sector", "", &rf_draw_circle_sector },
{ "rf_draw_circle_sector_lines", "", &rf_draw_circle_sector_lines },
{ "rf_draw_circle_gradient", "", &rf_draw_circle_gradient },
{ "rf_draw_circle_lines", "", &rf_draw_circle_lines },
{ "rf_draw_ring", "", &rf_draw_ring },
{ "rf_draw_ring_lines", "", &rf_draw_ring_lines },
{ "rf_draw_rectangle", "", &rf_draw_rectangle },
{ "rf_draw_rectangle_v", "", &rf_draw_rectangle_v },
{ "rf_draw_rectangle_rec", "", &rf_draw_rectangle_rec },
{ "rf_draw_rectangle_pro", "", &rf_draw_rectangle_pro },
{ "rf_draw_rectangle_gradient_v", "", &rf_draw_rectangle_gradient_v },
{ "rf_draw_rectangle_gradient_h", "", &rf_draw_rectangle_gradient_h },
{ "rf_draw_rectangle_gradient", "", &rf_draw_rectangle_gradient },
{ "rf_draw_rectangle_outline", "", &rf_draw_rectangle_outline },
{ "rf_draw_rectangle_rounded", "", &rf_draw_rectangle_rounded },
{ "rf_draw_rectangle_rounded_lines", "", &rf_draw_rectangle_rounded_lines },
{ "rf_draw_triangle", "", &rf_draw_triangle },
{ "rf_draw_triangle_lines", "", &rf_draw_triangle_lines },
{ "rf_draw_triangle_fan", "", &rf_draw_triangle_fan },
{ "rf_draw_triangle_strip", "", &rf_draw_triangle_strip },
{ "rf_draw_poly", "", &rf_draw_poly },
{ "rf_draw_texture", "", &rf_draw_texture },
{ "rf_draw_texture_ex", "", &rf_draw_texture_ex },
{ "rf_draw_texture_region", "", &rf_draw_texture_region },
{ "rf_draw_texture_npatch", "", &rf_draw_texture_npatch },
{ "rf_draw_string", "", &rf_draw_string },
{ "rf_draw_string_ex", "", &rf_draw_string_ex },
{ "rf_draw_string_wrap", "", &rf_draw_string_wrap },
{ "rf_draw_string_rec", "", &rf_draw_string_rec },
{ "rf_draw_text", "", &rf_draw_text },
{ "rf_draw_text_ex", "", &rf_draw_text_ex },
{ "rf_draw_text_wrap", "", &rf_draw_text_wrap },
{ "rf_draw_text_rec", "", &rf_draw_text_rec },
{ "rf_draw_line3d", "", &rf_draw_line3d },
{ "rf_draw_circle3d", "", &rf_draw_circle3d },
{ "rf_draw_cube", "", &rf_draw_cube },
{ "rf_draw_cube_wires", "", &rf_draw_cube_wires },
{ "rf_draw_cube_texture", "", &rf_draw_cube_texture },
{ "rf_draw_sphere", "", &rf_draw_sphere },
{ "rf_draw_sphere_ex", "", &rf_draw_sphere_ex },
{ "rf_draw_sphere_wires", "", &rf_draw_sphere_wires },
{ "rf_draw_cylinder", "", &rf_draw_cylinder },
{ "rf_draw_cylinder_wires", "", &rf_draw_cylinder_wires },
{ "rf_draw_plane", "", &rf_draw_plane },
{ "rf_draw_ray", "", &rf_draw_ray },
{ "rf_draw_grid", "", &rf_draw_grid },
{ "rf_draw_gizmo", "", &rf_draw_gizmo },
{ "rf_draw_model", "", &rf_draw_model },
{ "rf_draw_model_ex", "", &rf_draw_model_ex },
{ "rf_draw_model_wires", "", &rf_draw_model_wires },
{ "rf_draw_bounding_box", "", &rf_draw_bounding_box },
{ "rf_draw_billboard", "", &rf_draw_billboard },
{ "rf_draw_billboard_rec", "", &rf_draw_billboard_rec },
{ "rf_mesh_bounding_box", "r", &rf_mesh_bounding_box },
{ "rf_mesh_compute_tangents", "", &rf_mesh_compute_tangents },
{ "rf_mesh_compute_binormals", "", &rf_mesh_compute_binormals },
{ "rf_unload_mesh", "", &rf_unload_mesh },
{ "rf_load_model", "r", &rf_load_model },
{ "rf_load_model_from_obj", "r", &rf_load_model_from_obj },
{ "rf_load_model_from_iqm", "r", &rf_load_model_from_iqm },
{ "rf_load_model_from_gltf", "r", &rf_load_model_from_gltf },
{ "rf_load_model_from_mesh", "r", &rf_load_model_from_mesh },
{ "rf_unload_model", "", &rf_unload_model },
{ "rf_load_materials_from_mtl", "r", &rf_load_materials_from_mtl },
{ "rf_set_material_texture", "", &rf_set_material_texture },
{ "rf_set_model_mesh_material", "", &rf_set_model_mesh_material },
{ "rf_unload_material", "", &rf_unload_material },
{ "rf_load_model_animations_from_iqm_file", "r", &rf_load_model_animations_from_iqm_file },
{ "rf_load_model_animations_from_iqm", "r", &rf_load_model_animations_from_iqm },
{ "rf_update_model_animation", "", &rf_update_model_animation },
{ "rf_is_model_animation_valid", "", &rf_is_model_animation_valid },
{ "rf_unload_model_animation", "", &rf_unload_model_animation },
{ "rf_gen_mesh_cube", "r", &rf_gen_mesh_cube },
{ "rf_gen_mesh_poly", "r", &rf_gen_mesh_poly },
{ "rf_gen_mesh_plane", "r", &rf_gen_mesh_plane },
{ "rf_gen_mesh_sphere", "r", &rf_gen_mesh_sphere },
{ "rf_gen_mesh_hemi_sphere", "r", &rf_gen_mesh_hemi_sphere },
{ "rf_gen_mesh_cylinder", "r", &rf_gen_mesh_cylinder },
{ "rf_gen_mesh_torus", "r", &rf_gen_mesh_torus },
{ "rf_gen_mesh_knot", "r", &rf_gen_mesh_knot },
{ "rf_gen_mesh_heightmap", "r", &rf_gen_mesh_heightmap },
{ "rf_gen_mesh_cubicmap", "r", &rf_gen_mesh_cubicmap },
{ "rf_init_context", "", &rf_init_context },
{ "rf_init_gfx", "", &rf_init_gfx },
{ "rf_init_audio", "", &rf_init_audio },
{ "rf_load_default_material", "r", &rf_load_default_material },
{ "rf_load_default_shader", "r", &rf_load_default_shader },
{ "rf_get_current_render_batch", "r", &rf_get_current_render_batch },
{ "rf_get_default_font", "r", &rf_get_default_font },
{ "rf_get_default_shader", "r", &rf_get_default_shader },
{ "rf_get_default_texture", "r", &rf_get_default_texture },
{ "rf_get_context", "r", &rf_get_context },
{ "rf_get_screen_data", "r", &rf_get_screen_data },
{ "rf_set_global_context_pointer", "", &rf_set_global_context_pointer },
{ "rf_set_viewport", "", &rf_set_viewport },
{ "rf_set_shapes_texture", "", &rf_set_shapes_texture },
{ "rf_load_default_material_ez", "r", &rf_load_default_material_ez },
{ "rf_get_screen_data_ez", "r", &rf_get_screen_data_ez },
{ "rf_decode_base64_ez", "r", &rf_decode_base64_ez },
{ "rf_gfx_read_texture_pixels_ez", "r", &rf_gfx_read_texture_pixels_ez },
{ "rf_image_pixels_to_rgba32_ez", "r", &rf_image_pixels_to_rgba32_ez },
{ "rf_image_compute_pixels_to_normalized_ez", "r", &rf_image_compute_pixels_to_normalized_ez },
{ "rf_image_extract_palette_ez", "r", &rf_image_extract_palette_ez },
{ "rf_load_image_from_file_data_ez", "r", &rf_load_image_from_file_data_ez },
{ "rf_load_image_from_hdr_file_data_ez", "r", &rf_load_image_from_hdr_file_data_ez },
{ "rf_load_image_from_file_ez", "r", &rf_load_image_from_file_ez },
{ "rf_unload_image_ez", "", &rf_unload_image_ez },
{ "rf_image_copy_ez", "r", &rf_image_copy_ez },
{ "rf_image_crop_ez", "r", &rf_image_crop_ez },
{ "rf_image_resize_ez", "r", &rf_image_resize_ez },
{ "rf_image_resize_nn_ez", "r", &rf_image_resize_nn_ez },
{ "rf_image_format_ez", "r", &rf_image_format_ez },
{ "rf_image_alpha_clear_ez", "r", &rf_image_alpha_clear_ez },
{ "rf_image_alpha_premultiply_ez", "r", &rf_image_alpha_premultiply_ez },
{ "rf_image_alpha_crop_ez", "r", &rf_image_alpha_crop_ez },
{ "rf_image_dither_ez", "r", &rf_image_dither_ez },
{ "rf_image_flip_vertical_ez", "r", &rf_image_flip_vertical_ez },
{ "rf_image_flip_horizontal_ez", "r", &rf_image_flip_horizontal_ez },
{ "rf_get_seed_for_cellular_image_ez", "r", &rf_get_seed_for_cellular_image_ez },
{ "rf_gen_image_color_ez", "r", &rf_gen_image_color_ez },
{ "rf_gen_image_gradient_v_ez", "r", &rf_gen_image_gradient_v_ez },
{ "rf_gen_image_gradient_h_ez", "r", &rf_gen_image_gradient_h_ez },
{ "rf_gen_image_gradient_radial_ez", "r", &rf_gen_image_gradient_radial_ez },
{ "rf_gen_image_checked_ez", "r", &rf_gen_image_checked_ez },
{ "rf_gen_image_white_noise_ez", "r", &rf_gen_image_white_noise_ez },
{ "rf_gen_image_perlin_noise_ez", "r", &rf_gen_image_perlin_noise_ez },
{ "rf_gen_image_cellular_ez", "r", &rf_gen_image_cellular_ez },
{ "rf_image_gen_mipmaps_ez", "r", &rf_image_gen_mipmaps_ez },
{ "rf_unload_mipmaps_image_ez", "", &rf_unload_mipmaps_image_ez },
{ "rf_load_dds_image_ez", "r", &rf_load_dds_image_ez },
{ "rf_load_dds_image_from_file_ez", "r", &rf_load_dds_image_from_file_ez },
{ "rf_load_pkm_image_ez", "r", &rf_load_pkm_image_ez },
{ "rf_load_pkm_image_from_file_ez", "r", &rf_load_pkm_image_from_file_ez },
{ "rf_load_ktx_image_ez", "r", &rf_load_ktx_image_ez },
{ "rf_load_ktx_image_from_file_ez", "r", &rf_load_ktx_image_from_file_ez },
{ "rf_load_animated_gif_ez", "r", &rf_load_animated_gif_ez },
{ "rf_load_animated_gif_file_ez", "r", &rf_load_animated_gif_file_ez },
{ "rf_unload_gif_ez", "", &rf_unload_gif_ez },
{ "rf_load_texture_from_file_ez", "r", &rf_load_texture_from_file_ez },
{ "rf_load_texture_from_file_data_ez", "r", &rf_load_texture_from_file_data_ez },
{ "rf_load_texture_cubemap_from_image_ez", "r", &rf_load_texture_cubemap_from_image_ez },
{ "rf_load_ttf_font_from_data_ez", "r", &rf_load_ttf_font_from_data_ez },
{ "rf_load_ttf_font_from_file_ez", "r", &rf_load_ttf_font_from_file_ez },
{ "rf_load_image_font_ez", "r", &rf_load_image_font_ez },
{ "rf_load_image_font_from_file_ez", "r", &rf_load_image_font_from_file_ez },
{ "rf_unload_font_ez", "", &rf_unload_font_ez },
{ "rf_decode_utf8_ez", "r", &rf_decode_utf8_ez },
{ "rf_image_draw_ez", "", &rf_image_draw_ez },
{ "rf_image_draw_rectangle_ez", "", &rf_image_draw_rectangle_ez },
{ "rf_image_draw_rectangle_lines_ez", "", &rf_image_draw_rectangle_lines_ez },
{ "rf_mesh_compute_tangents_ez", "", &rf_mesh_compute_tangents_ez },
{ "rf_unload_mesh_ez", "", &rf_unload_mesh_ez },
{ "rf_load_model_ez", "r", &rf_load_model_ez },
{ "rf_load_model_from_obj_ez", "r", &rf_load_model_from_obj_ez },
{ "rf_load_model_from_iqm_ez", "r", &rf_load_model_from_iqm_ez },
{ "rf_load_model_from_gltf_ez", "r", &rf_load_model_from_gltf_ez },
{ "rf_load_model_from_mesh_ez", "r", &rf_load_model_from_mesh_ez },
{ "rf_unload_model_ez", "", &rf_unload_model_ez },
{ "rf_load_materials_from_mtl_ez", "r", &rf_load_materials_from_mtl_ez },
{ "rf_unload_material_ez", "", &rf_unload_material_ez },
{ "rf_load_model_animations_from_iqm_file_ez", "r", &rf_load_model_animations_from_iqm_file_ez },
{ "rf_load_model_animations_from_iqm_ez", "r", &rf_load_model_animations_from_iqm_ez },
{ "rf_unload_model_animation_ez", "", &rf_unload_model_animation_ez },
{ "rf_gen_mesh_cube_ez", "r", &rf_gen_mesh_cube_ez },
{ "rf_gen_mesh_poly_ez", "r", &rf_gen_mesh_poly_ez },
{ "rf_gen_mesh_plane_ez", "r", &rf_gen_mesh_plane_ez },
{ "rf_gen_mesh_sphere_ez", "r", &rf_gen_mesh_sphere_ez },
{ "rf_gen_mesh_hemi_sphere_ez", "r", &rf_gen_mesh_hemi_sphere_ez },
{ "rf_gen_mesh_cylinder_ez", "r", &rf_gen_mesh_cylinder_ez },
{ "rf_gen_mesh_torus_ez", "r", &rf_gen_mesh_torus_ez },
{ "rf_gen_mesh_knot_ez", "r", &rf_gen_mesh_knot_ez },
{ "rf_gen_mesh_heightmap_ez", "r", &rf_gen_mesh_heightmap_ez },
{ "rf_gen_mesh_cubicmap_ez", "r", &rf_gen_mesh_cubicmap_ez },
{ NULL, NULL, NULL },
};

1
raylib

@ -1 +0,0 @@
Subproject commit be03613d1b6f9b0051d78c790f97df069150c65f

View File

@ -17,23 +17,23 @@
-- math metamethods
local new = ffi.new
ffi.metatype("Vector2", {
ffi.metatype("rf_vec2", {
__add = function (a, b)
if ffi.istype("Vector2", b) then
return new("Vector2", a.x + b.x, a.y + b.y)
if ffi.istype("rf_vec2", b) then
return new("rf_vec2", a.x + b.x, a.y + b.y)
else
error "Invalid operation."
end
end,
__sub = function (a, b)
if ffi.istype("Vector2", b) then
return new("Vector2", a.x - b.x, a.y - b.y)
if ffi.istype("rf_vec2", b) then
return new("rf_vec2", a.x - b.x, a.y - b.y)
else
error "Invalid operation."
end
end,
__unm = function (a)
return new("Vector2", -a.x, -a.y)
return new("rf_vec2", -a.x, -a.y)
end,
__len = function (a)
return math.sqrt(a.x * a.x + a.y * a.y)
@ -44,43 +44,43 @@ ffi.metatype("Vector2", {
a, b = b, a
end
if ffi.istype("Vector2", b) then -- dot product
if ffi.istype("rf_vec2", b) then -- dot product
return a.x * b.x + a.y * b.y
elseif type(b) == "number" then
return new("Vector2", a.x * b, a.y * b)
return new("rf_vec2", a.x * b, a.y * b)
else
error "Invalid operation."
end
end,
__div = function (a, b)
if type(b) == "number" then
return new("Vector2", a.x / b, a.y / b)
return new("rf_vec2", a.x / b, a.y / b)
else
error "Invalid operation"
end
end,
__tostring = function (a)
return string.format("Vector2: (%g %g)", a.x, a.y)
return string.format("rf_vec2: (%g %g)", a.x, a.y)
end
})
ffi.metatype("Vector3", {
ffi.metatype("rf_vec3", {
__add = function (a, b)
if ffi.istype("Vector3", b) then
return new("Vector3", a.x + b.x, a.y + b.y, a.z + b.z)
if ffi.istype("rf_vec3", b) then
return new("rf_vec3", a.x + b.x, a.y + b.y, a.z + b.z)
else
error "Invalid operation."
end
end,
__sub = function (a, b)
if ffi.istype("Vector3", b) then
return new("Vector3", a.x - b.x, a.y - b.y, a.z - b.z)
if ffi.istype("rf_vec3", b) then
return new("rf_vec3", a.x - b.x, a.y - b.y, a.z - b.z)
else
error "Invalid operation."
end
end,
__unm = function (a)
return new("Vector3", -a.x, -a.y, -a.z)
return new("rf_vec3", -a.x, -a.y, -a.z)
end,
__len = function (a)
return math.sqrt(a.x * a.x + a.y * a.y + a.z * a.z)
@ -91,23 +91,23 @@ ffi.metatype("Vector3", {
a, b = b, a
end
if ffi.istype("Vector3", b) then -- dot product
if ffi.istype("rf_vec3", b) then -- dot product
return a.x * b.x + a.y * b.y + a.z * b.z
elseif type(b) == "number" then
return new("Vector3", a.x * b, a.y * b, a.z * b)
return new("rf_vec3", a.x * b, a.y * b, a.z * b)
else
error "Invalid operation."
end
end,
__div = function (a, b)
if type(b) == "number" then
return new("Vector3", a.x / b, a.y / b, a.z / b)
return new("rf_vec3", a.x / b, a.y / b, a.z / b)
else
error "Invalid operation"
end
end,
__tostring = function (a)
return string.format("Vector3: (%g %g %g)", a.x, a.y, a.z)
return string.format("rf_vec3: (%g %g %g)", a.x, a.y, a.z)
end
})

41616
src/lib/rayfork.c Normal file

File diff suppressed because it is too large Load Diff

2662
src/lib/rayfork.h Normal file

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -20,21 +20,7 @@
#include <lauxlib.h>
#include <lualib.h>
#include <raylib.h>
#include <rlgl.h>
#include <raymath.h>
#include <easings.h>
#include <gestures.h>
#define RAYGUI_SUPPORT_ICONS
#define RAYGUI_IMPLEMENTATION
#define RAYGUI_STATIC
#include <raygui.h>
#define PHYSAC_IMPLEMENTATION
#define PHYSAC_NO_THREADS
#include <physac.h>
#include "lib/rayfork.h"
#include "autogen/bind.c"
#include "autogen/boot.c"
@ -59,7 +45,7 @@ void raylua_boot(lua_State *L, lua_CFunction loadfile, lua_CFunction listfiles,
}
lua_pushstring(L, "bind_entries");
lua_pushlightuserdata(L, raylua_entries);
lua_pushlightuserdata(L, rayfork_entries);
lua_settable(L, -3);
lua_pushstring(L, "isrepl");

View File

@ -16,7 +16,7 @@
local load = loadstring
raylua.version = "v3.1-dev1"
raylua.version = "v0.9 rayfork"
function raylua.repl()
print("> raylua " .. raylua.version .. " <")

View File

@ -23,7 +23,7 @@
#include <lualib.h>
#include <lauxlib.h>
#include <raylib.h>
#include "lib/rayfork.h"
#include "raylua.h"
#include "lib/miniz.h"
@ -103,7 +103,7 @@ unsigned char *raylua_loadFileData(const char *path, unsigned int *out_size)
}
size_t size = stat.m_uncomp_size;
unsigned char *buffer = RL_MALLOC(size);
unsigned char *buffer = malloc(size);
if (buffer == NULL) {
printf("RAYLUA: WARN: Can't allocate file buffer for '%s'.", path);
return NULL;
@ -130,7 +130,7 @@ char *raylua_loadFileText(const char *path)
}
size_t size = stat.m_uncomp_size;
char *buffer = RL_MALLOC(size + 1);
char *buffer = malloc(size + 1);
if (buffer == NULL) {
printf("RAYLUA: WARN: Can't allocate file buffer for '%s'.", path);
return NULL;
@ -174,11 +174,6 @@ int main(int argc, const char **argv)
lua_setglobal(L, "arg");
SetFilesystemOverride((FilesystemOverride){
.loadFileData = &raylua_loadFileData,
.loadFileText = &raylua_loadFileText,
});
FILE *self = raylua_open_self(argv[0]);
if (self == NULL) {

View File

@ -1,449 +0,0 @@
void InitWindow(int width, int height, const char *title)
bool WindowShouldClose(void)
void CloseWindow(void)
bool IsWindowReady(void)
bool IsWindowMinimized(void)
bool IsWindowMaximized(void)
bool IsWindowFocused(void)
bool IsWindowResized(void)
bool IsWindowHidden(void)
bool IsWindowFullscreen(void)
void ToggleFullscreen(void)
void UnhideWindow(void)
void HideWindow(void)
void DecorateWindow(void)
void UndecorateWindow(void)
void MaximizeWindow(void)
void RestoreWindow(void)
void SetWindowIcon(Image image)
void SetWindowTitle(const char *title)
void SetWindowPosition(int x, int y)
void SetWindowMonitor(int monitor)
void SetWindowMinSize(int width, int height)
void SetWindowSize(int width, int height)
void *GetWindowHandle(void)
int GetScreenWidth(void)
int GetScreenHeight(void)
int GetMonitorCount(void)
int GetMonitorWidth(int monitor)
int GetMonitorHeight(int monitor)
int GetMonitorPhysicalWidth(int monitor)
int GetMonitorPhysicalHeight(int monitor)
int GetMonitorRefreshRate(int monitor)
Vector2 GetWindowPosition(void)
Vector2 GetWindowScaleDPI(void)
const char *GetMonitorName(int monitor)
const char *GetClipboardText(void)
void SetClipboardText(const char *text)
void ShowCursor(void)
void HideCursor(void)
bool IsCursorHidden(void)
void EnableCursor(void)
void DisableCursor(void)
bool IsCursorOnScreen(void)
void ClearBackground(Color color)
void BeginDrawing(void)
void EndDrawing(void)
void BeginMode2D(Camera2D camera)
void EndMode2D(void)
void BeginMode3D(Camera3D camera)
void EndMode3D(void)
void BeginTextureMode(RenderTexture2D target)
void EndTextureMode(void)
void BeginScissorMode(int x, int y, int width, int height)
void EndScissorMode(void)
Ray GetMouseRay(Vector2 mousePosition, Camera camera)
Matrix GetCameraMatrix(Camera camera)
Matrix GetCameraMatrix2D(Camera2D camera)
Vector2 GetWorldToScreen(Vector3 position, Camera camera)
Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height)
Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera)
Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera)
void SetTargetFPS(int fps)
int GetFPS(void)
float GetFrameTime(void)
double GetTime(void)
int ColorToInt(Color color)
Vector4 ColorNormalize(Color color)
Color ColorFromNormalized(Vector4 normalized)
Vector3 ColorToHSV(Color color)
Color ColorFromHSV(Vector3 hsv)
Color GetColor(int hexValue)
Color Fade(Color color, float alpha)
void SetConfigFlags(unsigned int flags)
void SetTraceLogLevel(int logType)
void SetTraceLogExit(int logType)
void SetTraceLogCallback(TraceLogCallback callback)
void TraceLog(int logType, const char *text, ...)
void TakeScreenshot(const char *fileName)
int GetRandomValue(int min, int max)
unsigned char *LoadFileData(const char *fileName, int *bytesRead)
void SaveFileData(const char *fileName, void *data, int bytesToWrite)
char *LoadFileText(const char *fileName)
void SaveFileText(const char *fileName, char *text)
bool FileExists(const char *fileName)
bool IsFileExtension(const char *fileName, const char *ext)
bool DirectoryExists(const char *dirPath)
const char *GetExtension(const char *fileName)
const char *GetFileName(const char *filePath)
const char *GetFileNameWithoutExt(const char *filePath)
const char *GetDirectoryPath(const char *filePath)
const char *GetPrevDirectoryPath(const char *dirPath)
const char *GetWorkingDirectory(void)
char **GetDirectoryFiles(const char *dirPath, int *count)
void ClearDirectoryFiles(void)
bool ChangeDirectory(const char *dir)
bool IsFileDropped(void)
char **GetDroppedFiles(int *count)
void ClearDroppedFiles(void)
long GetFileModTime(const char *fileName)
unsigned char *CompressData(unsigned char *data, int dataLength, int *compDataLength)
unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength)
void SaveStorageValue(int position, int value)
int LoadStorageValue(int position)
void OpenURL(const char *url)
bool IsKeyPressed(int key)
bool IsKeyDown(int key)
bool IsKeyReleased(int key)
bool IsKeyUp(int key)
void SetExitKey(int key)
int GetKeyPressed(void)
bool IsGamepadAvailable(int gamepad)
bool IsGamepadName(int gamepad, const char *name)
const char *GetGamepadName(int gamepad)
bool IsGamepadButtonPressed(int gamepad, int button)
bool IsGamepadButtonDown(int gamepad, int button)
bool IsGamepadButtonReleased(int gamepad, int button)
bool IsGamepadButtonUp(int gamepad, int button)
int GetGamepadButtonPressed(void)
int GetGamepadAxisCount(int gamepad)
float GetGamepadAxisMovement(int gamepad, int axis)
bool IsMouseButtonPressed(int button)
bool IsMouseButtonDown(int button)
bool IsMouseButtonReleased(int button)
bool IsMouseButtonUp(int button)
int GetMouseX(void)
int GetMouseY(void)
Vector2 GetMousePosition(void)
void SetMousePosition(int x, int y)
void SetMouseOffset(int offsetX, int offsetY)
void SetMouseScale(float scaleX, float scaleY)
int GetMouseWheelMove(void)
int GetTouchX(void)
int GetTouchY(void)
Vector2 GetTouchPosition(int index)
void SetGesturesEnabled(unsigned int gestureFlags)
bool IsGestureDetected(int gesture)
int GetGestureDetected(void)
int GetTouchPointsCount(void)
float GetGestureHoldDuration(void)
Vector2 GetGestureDragVector(void)
float GetGestureDragAngle(void)
Vector2 GetGesturePinchVector(void)
float GetGesturePinchAngle(void)
void SetCameraMode(Camera camera, int mode)
void UpdateCamera(Camera *camera)
void SetCameraPanControl(int panKey)
void SetCameraAltControl(int altKey)
void SetCameraSmoothZoomControl(int szKey)
void SetCameraMoveControls(int frontKey, int backKey, int rightKey, int leftKey, int upKey, int downKey)
void DrawPixel(int posX, int posY, Color color)
void DrawPixelV(Vector2 position, Color color)
void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color)
void DrawLineV(Vector2 startPos, Vector2 endPos, Color color)
void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color)
void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color)
void DrawLineStrip(Vector2 *points, int numPoints, Color color)
void DrawCircle(int centerX, int centerY, float radius, Color color)
void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color)
void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color)
void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2)
void DrawCircleV(Vector2 center, float radius, Color color)
void DrawCircleLines(int centerX, int centerY, float radius, Color color)
void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color)
void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color)
void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color)
void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color)
void DrawRectangle(int posX, int posY, int width, int height, Color color)
void DrawRectangleV(Vector2 position, Vector2 size, Color color)
void DrawRectangleRec(Rectangle rec, Color color)
void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color)
void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2)
void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2)
void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4)
void DrawRectangleLines(int posX, int posY, int width, int height, Color color)
void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color)
void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color)
void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int lineThick, Color color)
void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
void DrawTriangleFan(Vector2 *points, int numPoints, Color color)
void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color)
void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color)
void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color)
bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2)
bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2)
bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec)
Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
bool CheckCollisionPointRec(Vector2 point, Rectangle rec)
bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius)
bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3)
Image LoadImage(const char *fileName)
Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize)
Image LoadImageAnim(const char *fileName, int *frames)
void ExportImage(Image image, const char *fileName)
void ExportImageAsCode(Image image, const char *fileName)
Texture2D LoadTexture(const char *fileName)
Texture2D LoadTextureFromImage(Image image)
TextureCubemap LoadTextureCubemap(Image image, int layoutType)
RenderTexture2D LoadRenderTexture(int width, int height)
void UnloadImage(Image image)
void UnloadTexture(Texture2D texture)
void UnloadRenderTexture(RenderTexture2D target)
Color *GetImageData(Image image)
Vector4 *GetImageDataNormalized(Image image)
Rectangle GetImageAlphaBorder(Image image, float threshold)
int GetPixelDataSize(int width, int height, int format)
Image GetTextureData(Texture2D texture)
Image GetScreenData(void)
void UpdateTexture(Texture2D texture, const void *pixels)
void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels)
Image ImageCopy(Image image)
Image ImageFromImage(Image image, Rectangle rec)
void ImageToPOT(Image *image, Color fillColor)
void ImageFormat(Image *image, int newFormat)
void ImageAlphaMask(Image *image, Image alphaMask)
void ImageAlphaClear(Image *image, Color color, float threshold)
void ImageAlphaCrop(Image *image, float threshold)
void ImageAlphaPremultiply(Image *image)
void ImageCrop(Image *image, Rectangle crop)
void ImageResize(Image *image, int newWidth, int newHeight)
void ImageResizeNN(Image *image, int newWidth,int newHeight)
void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color color)
void ImageMipmaps(Image *image)
void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp)
Color *GetImagePalette(Image image, int maxPaletteSize, int *extractCount)
Image ImageText(const char *text, int fontSize, Color color)
Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint)
void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint)
void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color)
void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color)
void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color)
void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color)
void ImageClearBackground(Image *dst, Color color)
void ImageDrawPixel(Image *dst, int posX, int posY, Color color)
void ImageDrawPixelV(Image *dst, Vector2 position, Color color)
void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color)
void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color)
void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color)
void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color)
void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color)
void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint)
void ImageFlipVertical(Image *image)
void ImageFlipHorizontal(Image *image)
void ImageRotateCW(Image *image)
void ImageRotateCCW(Image *image)
void ImageColorTint(Image *image, Color color)
void ImageColorInvert(Image *image)
void ImageColorGrayscale(Image *image)
void ImageColorContrast(Image *image, float contrast)
void ImageColorBrightness(Image *image, int brightness)
void ImageColorReplace(Image *image, Color color, Color replace)
Image GenImageColor(int width, int height, Color color)
Image GenImageGradientV(int width, int height, Color top, Color bottom)
Image GenImageGradientH(int width, int height, Color left, Color right)
Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer)
Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2)
Image GenImageWhiteNoise(int width, int height, float factor)
Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale)
Image GenImageCellular(int width, int height, int tileSize)
void GenTextureMipmaps(Texture2D *texture)
void SetTextureFilter(Texture2D texture, int filterMode)
void SetTextureWrap(Texture2D texture, int wrapMode)
void DrawTexture(Texture2D texture, int posX, int posY, Color tint)
void DrawTextureV(Texture2D texture, Vector2 position, Color tint)
void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint)
void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint)
void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint)
void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint)
void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint)
Font GetFontDefault(void)
Font LoadFont(const char *fileName)
Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount)
Font LoadFontFromImage(Image image, Color key, int firstChar)
CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, int type)
Image GenImageFontAtlas(const CharInfo *chars, Rectangle **recs, int charsCount, int fontSize, int padding, int packMethod)
void UnloadFont(Font font)
void DrawFPS(int posX, int posY)
void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint)
void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint)
void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint)
void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float scale, Color tint)
int MeasureText(const char *text, int fontSize)
Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing)
int GetGlyphIndex(Font font, int codepoint)
int TextCopy(char *dst, const char *src)
bool TextIsEqual(const char *text1, const char *text2)
unsigned int TextLength(const char *text)
const char *TextFormat(const char *text, ...)
const char *TextSubtext(const char *text, int position, int length)
char *TextReplace(char *text, const char *replace, const char *by)
char *TextInsert(const char *text, const char *insert, int position)
const char *TextJoin(const char **textList, int count, const char *delimiter)
const char **TextSplit(const char *text, char delimiter, int *count)
void TextAppend(char *text, const char *append, int *position)
int TextFindIndex(const char *text, const char *find)
const char *TextToUpper(const char *text)
const char *TextToLower(const char *text)
const char *TextToPascal(const char *text)
int TextToInteger(const char *text)
char *TextToUtf8(int *codepoints, int length)
int *GetCodepoints(const char *text, int *count)
int GetCodepointsCount(const char *text)
int GetNextCodepoint(const char *text, int *bytesProcessed)
const char *CodepointToUtf8(int codepoint, int *byteLength)
void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color)
void DrawPoint3D(Vector3 position, Color color)
void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color)
void DrawCube(Vector3 position, float width, float height, float length, Color color)
void DrawCubeV(Vector3 position, Vector3 size, Color color)
void DrawCubeWires(Vector3 position, float width, float height, float length, Color color)
void DrawCubeWiresV(Vector3 position, Vector3 size, Color color)
void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color)
void DrawSphere(Vector3 centerPos, float radius, Color color)
void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color)
void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color)
void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color)
void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color)
void DrawPlane(Vector3 centerPos, Vector2 size, Color color)
void DrawRay(Ray ray, Color color)
void DrawGrid(int slices, float spacing)
void DrawGizmo(Vector3 position)
Model LoadModel(const char *fileName)
Model LoadModelFromMesh(Mesh mesh)
void UnloadModel(Model model)
Mesh *LoadMeshes(const char *fileName, int *meshCount)
void ExportMesh(Mesh mesh, const char *fileName)
void UnloadMesh(Mesh mesh)
Material *LoadMaterials(const char *fileName, int *materialCount)
Material LoadMaterialDefault(void)
void UnloadMaterial(Material material)
void SetMaterialTexture(Material *material, int mapType, Texture2D texture)
void SetModelMeshMaterial(Model *model, int meshId, int materialId)
ModelAnimation *LoadModelAnimations(const char *fileName, int *animsCount)
void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
void UnloadModelAnimation(ModelAnimation anim)
bool IsModelAnimationValid(Model model, ModelAnimation anim)
Mesh GenMeshPoly(int sides, float radius)
Mesh GenMeshPlane(float width, float length, int resX, int resZ)
Mesh GenMeshCube(float width, float height, float length)
Mesh GenMeshSphere(float radius, int rings, int slices)
Mesh GenMeshHemiSphere(float radius, int rings, int slices)
Mesh GenMeshCylinder(float radius, float height, int slices)
Mesh GenMeshTorus(float radius, float size, int radSeg, int sides)
Mesh GenMeshKnot(float radius, float size, int radSeg, int sides)
Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize)
BoundingBox MeshBoundingBox(Mesh mesh)
void MeshTangents(Mesh *mesh)
void MeshBinormals(Mesh *mesh)
void MeshNormalsSmooth(Mesh *mesh)
void DrawModel(Model model, Vector3 position, float scale, Color tint)
void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint)
void DrawModelWires(Model model, Vector3 position, float scale, Color tint)
void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint)
void DrawBoundingBox(BoundingBox box, Color color)
void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint)
void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint)
bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB)
bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2)
bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius)
bool CheckCollisionRaySphereEx(Ray ray, Vector3 center, float radius, Vector3 *collisionPoint)
bool CheckCollisionRayBox(Ray ray, BoundingBox box)
RayHitInfo GetCollisionRayModel(Ray ray, Model model)
RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3)
RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight)
Shader LoadShader(const char *vsFileName, const char *fsFileName)
Shader LoadShaderCode(const char *vsCode, const char *fsCode)
void UnloadShader(Shader shader)
Shader GetShaderDefault(void)
Texture2D GetTextureDefault(void)
Texture2D GetShapesTexture(void)
Rectangle GetShapesTextureRec(void)
void SetShapesTexture(Texture2D texture, Rectangle source)
int GetShaderLocation(Shader shader, const char *uniformName)
void SetShaderValue(Shader shader, int uniformLoc, const void *value, int uniformType)
void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int uniformType, int count)
void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat)
void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture)
void SetMatrixProjection(Matrix proj)
void SetMatrixModelview(Matrix view)
Matrix GetMatrixModelview(void)
Matrix GetMatrixProjection(void)
Texture2D GenTextureCubemap(Shader shader, Texture2D map, int size)
Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size)
Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size)
Texture2D GenTextureBRDF(Shader shader, int size)
void BeginShaderMode(Shader shader)
void EndShaderMode(void)
void BeginBlendMode(int mode)
void EndBlendMode(void)
void InitVrSimulator(void)
void CloseVrSimulator(void)
void UpdateVrTracking(Camera *camera)
void SetVrConfiguration(VrDeviceInfo info, Shader distortion)
bool IsVrSimulatorReady(void)
void ToggleVrMode(void)
void BeginVrDrawing(void)
void EndVrDrawing(void)
void InitAudioDevice(void)
void CloseAudioDevice(void)
bool IsAudioDeviceReady(void)
void SetMasterVolume(float volume)
Wave LoadWave(const char *fileName)
Sound LoadSound(const char *fileName)
Sound LoadSoundFromWave(Wave wave)
void UpdateSound(Sound sound, const void *data, int samplesCount)
void UnloadWave(Wave wave)
void UnloadSound(Sound sound)
void ExportWave(Wave wave, const char *fileName)
void ExportWaveAsCode(Wave wave, const char *fileName)
void PlaySound(Sound sound)
void StopSound(Sound sound)
void PauseSound(Sound sound)
void ResumeSound(Sound sound)
void PlaySoundMulti(Sound sound)
void StopSoundMulti(void)
int GetSoundsPlaying(void)
bool IsSoundPlaying(Sound sound)
void SetSoundVolume(Sound sound, float volume)
void SetSoundPitch(Sound sound, float pitch)
void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels)
Wave WaveCopy(Wave wave)
void WaveCrop(Wave *wave, int initSample, int finalSample)
float *GetWaveData(Wave wave)
Music LoadMusicStream(const char *fileName)
void UnloadMusicStream(Music music)
void PlayMusicStream(Music music)
void UpdateMusicStream(Music music)
void StopMusicStream(Music music)
void PauseMusicStream(Music music)
void ResumeMusicStream(Music music)
bool IsMusicPlaying(Music music)
void SetMusicVolume(Music music, float volume)
void SetMusicPitch(Music music, float pitch)
float GetMusicTimeLength(Music music)
float GetMusicTimePlayed(Music music)
AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels)
void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount)
void CloseAudioStream(AudioStream stream)
bool IsAudioStreamProcessed(AudioStream stream)
void PlayAudioStream(AudioStream stream)
void PauseAudioStream(AudioStream stream)
void ResumeAudioStream(AudioStream stream)
bool IsAudioStreamPlaying(AudioStream stream)
void StopAudioStream(AudioStream stream)
void SetAudioStreamVolume(AudioStream stream, float volume)
void SetAudioStreamPitch(AudioStream stream, float pitch)
void SetAudioStreamBufferSizeDefault(int size)

View File

@ -1,28 +0,0 @@
float EaseLinearNone(float t, float b, float c, float d)
float EaseLinearIn(float t, float b, float c, float d)
float EaseLinearOut(float t, float b, float c, float d)
float EaseLinearInOut(float t,float b, float c, float d)
float EaseSineIn(float t, float b, float c, float d)
float EaseSineOut(float t, float b, float c, float d)
float EaseSineInOut(float t, float b, float c, float d)
float EaseCircIn(float t, float b, float c, float d)
float EaseCircOut(float t, float b, float c, float d)
float EaseCircInOut(float t, float b, float c, float d)
float EaseCubicIn(float t, float b, float c, float d)
float EaseCubicOut(float t, float b, float c, float d)
float EaseCubicInOut(float t, float b, float c, float d)
float EaseQuadIn(float t, float b, float c, float d)
float EaseQuadOut(float t, float b, float c, float d)
float EaseQuadInOut(float t, float b, float c, float d)
float EaseExpoIn(float t, float b, float c, float d)
float EaseExpoOut(float t, float b, float c, float d)
float EaseExpoInOut(float t, float b, float c, float d)
float EaseBackIn(float t, float b, float c, float d)
float EaseBackOut(float t, float b, float c, float d)
float EaseBackInOut(float t, float b, float c, float d)
float EaseBounceOut(float t, float b, float c, float d)
float EaseBounceIn(float t, float b, float c, float d)
float EaseBounceInOut(float t, float b, float c, float d)
float EaseElasticIn(float t, float b, float c, float d)
float EaseElasticOut(float t, float b, float c, float d)
float EaseElasticInOut(float t, float b, float c, float d)

View File

@ -1,30 +1,18 @@
local keywords = {
"int", "long", "short", "char", "float", "double",
"uint8_t", "uint16_t", "uint32_t", "uint64_t",
"const", "unsigned", "register",
"const", "unsigned", "register", "va_list";
"void", "intptr_t", "bool"
}
local structs = {
"Vector2", "Vector3", "Vector4", "Quaternion",
"Matrix", "Color", "Rectangle", "Image", "Texture", "Texture2D",
"RenderTexture", "NPatchInfo", "CharInfo", "Font",
"Camera", "Camera2D", "Mesh", "Shader", "MaterialMap",
"Material", "Model", "Transform", "BoneInfo", "ModelAnimation",
"Ray", "RayHitInfo", "BoundingBox", "Wave", "Sound", "Music",
"AudioStream", "VrDeviceInfo", "Camera3D", "RenderTexture2D",
"TextureCubemap", "TraceLogCallback", "PhysicsBody",
"GestureEvent", "GuiStyle", "GuiTextBoxState"
}
local functions = {}
local proto = {}
local counter = 0
local custom_support = {
["rlgl"] = function (line)
return line:gsub("[%s*]+(rl%w+)", function (part)
["rayfork"] = function (line)
return line:gsub("(rf_[^( ]+)(%()", function (part)
functions[#functions + 1] = part
counter = counter + 1
@ -32,16 +20,16 @@ local custom_support = {
print("WARN: Multiple matches for: " .. line)
end
return "(*)"
return "(*)("
end)
end
}
local file = io.open(arg[1], "wb")
local modules = { "api" }
local modules = { }
for i=2,#arg do
modules[i] = arg[i]
for i=1,#arg do
modules[i] = arg[i + 1]
end
for _,modname in ipairs(modules) do
@ -50,31 +38,16 @@ for _,modname in ipairs(modules) do
line = custom_support[modname](line)
end
line = line:gsub("(%W)([%l%d][%w_]*)", function (before, part)
for i,keyword in ipairs(keywords) do
counter = 0
line = line:gsub("[^ *(),]+", function (part)
for _,keyword in pairs(keywords) do
if part == keyword then
return before .. part
end
end
return before
end)
line = line:gsub("%u%w+", function (part)
for i,struct in ipairs(structs) do
if part == struct then
return part
end
end
functions[#functions + 1] = part
counter = counter + 1
if count == 2 then
print("WARN: Multiple matches for: " .. line)
end
return "(*)"
return part:sub(0, 3) == "rf_" and part or ""
end)
-- Strip spaces
@ -89,13 +62,13 @@ assert(#proto == #functions, "Mismatching proto and function count : " ..
#proto .. " ~= " .. #functions)
file:write [[
struct raylua_bind_entry {
struct rf_lua_bind_entry {
const char *name;
const char *proto;
void *ptr;
};
struct raylua_bind_entry raylua_entries[] = {
struct rf_lua_bind_entry rayfork_entries[] = {
]]
for i=1,#proto do

View File

@ -1,2 +0,0 @@
void ProcessGestureEvent(GestureEvent event)
void UpdateGestures(void)

546
tools/rayfork.h Normal file
View File

@ -0,0 +1,546 @@
void* rf_calloc_wrapper(rf_allocator allocator, rf_int amount, rf_int size);
void* rf_libc_allocator_wrapper(struct rf_allocator* this_allocator, rf_source_location source_location, rf_allocator_mode mode, rf_allocator_args args);
rf_int rf_libc_get_file_size(void* user_data, const char* filename);
bool rf_libc_load_file_into_buffer(void* user_data, const char* filename, void* dst, rf_int dst_size);
rf_recorded_error rf_get_last_recorded_error();
const char* rf_log_type_string(rf_log_type);
void rf_set_logger(rf_logger logger);
void rf_set_logger_filter(rf_log_type);
void rf_libc_printf_logger(struct rf_logger* logger, rf_source_location source_location, rf_log_type log_type, const char* msg, rf_error_type error_type, va_list args);
rf_int rf_libc_rand_wrapper(rf_int min, rf_int max);
rf_decoded_rune rf_decode_utf8_char(const char* text, rf_int len);
rf_decoded_utf8_stats rf_count_utf8_chars(const char* text, rf_int len);
rf_decoded_string rf_decode_utf8_to_buffer(const char* text, rf_int len, rf_rune* dst, rf_int dst_size);
rf_decoded_string rf_decode_utf8(const char* text, rf_int len, rf_allocator allocator);
float rf_next_pot(float it);
rf_vec2 rf_center_to_screen(float w, float h);
rf_vec2 rf_center_to_object(rf_sizef center_this, rf_rec to_this);
float rf_clamp(float value, float min, float max);
float rf_lerp(float start, float end, float amount);
rf_vec2 rf_vec2_add(rf_vec2 v1, rf_vec2 v2);
rf_vec2 rf_vec2_sub(rf_vec2 v1, rf_vec2 v2);
float rf_vec2_len(rf_vec2 v);
float rf_vec2_dot_product(rf_vec2 v1, rf_vec2 v2);
float rf_vec2_distance(rf_vec2 v1, rf_vec2 v2);
float rf_vec2_angle(rf_vec2 v1, rf_vec2 v2);
rf_vec2 rf_vec2_scale(rf_vec2 v, float scale);
rf_vec2 rf_vec2_mul_v(rf_vec2 v1, rf_vec2 v2);
rf_vec2 rf_vec2_negate(rf_vec2 v);
rf_vec2 rf_vec2_div(rf_vec2 v, float div);
rf_vec2 rf_vec2_div_v(rf_vec2 v1, rf_vec2 v2);
rf_vec2 rf_vec2_normalize(rf_vec2 v);
rf_vec2 rf_vec2_lerp(rf_vec2 v1, rf_vec2 v2, float amount);
rf_vec3 rf_vec3_add(rf_vec3 v1, rf_vec3 v2);
rf_vec3 rf_vec3_sub(rf_vec3 v1, rf_vec3 v2);
rf_vec3 rf_vec3_mul(rf_vec3 v, float scalar);
rf_vec3 rf_vec3_mul_v(rf_vec3 v1, rf_vec3 v2);
rf_vec3 rf_vec3_cross_product(rf_vec3 v1, rf_vec3 v2);
rf_vec3 rf_vec3_perpendicular(rf_vec3 v);
float rf_vec3_len(rf_vec3 v);
float rf_vec3_dot_product(rf_vec3 v1, rf_vec3 v2);
float rf_vec3_distance(rf_vec3 v1, rf_vec3 v2);
rf_vec3 rf_vec3_scale(rf_vec3 v, float scale);
rf_vec3 rf_vec3_negate(rf_vec3 v);
rf_vec3 rf_vec3_div(rf_vec3 v, float div);
rf_vec3 rf_vec3_div_v(rf_vec3 v1, rf_vec3 v2);
rf_vec3 rf_vec3_normalize(rf_vec3 v);
void rf_vec3_ortho_normalize(rf_vec3* v1, rf_vec3* v2);
rf_vec3 rf_vec3_transform(rf_vec3 v, rf_mat mat);
rf_vec3 rf_vec3_rotate_by_quaternion(rf_vec3 v, rf_quaternion q);
rf_vec3 rf_vec3_lerp(rf_vec3 v1, rf_vec3 v2, float amount);
rf_vec3 rf_vec3_reflect(rf_vec3 v, rf_vec3 normal);
rf_vec3 rf_vec3_min(rf_vec3 v1, rf_vec3 v2);
rf_vec3 rf_vec3_max(rf_vec3 v1, rf_vec3 v2);
rf_vec3 rf_vec3_barycenter(rf_vec3 p, rf_vec3 a, rf_vec3 b, rf_vec3 c);
float rf_mat_determinant(rf_mat mat);
float rf_mat_trace(rf_mat mat);
rf_mat rf_mat_transpose(rf_mat mat);
rf_mat rf_mat_invert(rf_mat mat);
rf_mat rf_mat_normalize(rf_mat mat);
rf_mat rf_mat_identity(void);
rf_mat rf_mat_add(rf_mat left, rf_mat right);
rf_mat rf_mat_sub(rf_mat left, rf_mat right);
rf_mat rf_mat_translate(float x, float y, float z);
rf_mat rf_mat_rotate(rf_vec3 axis, float angle);
rf_mat rf_mat_rotate_xyz(rf_vec3 ang);
rf_mat rf_mat_rotate_x(float angle);
rf_mat rf_mat_rotate_y(float angle);
rf_mat rf_mat_rotate_z(float angle);
rf_mat rf_mat_scale(float x, float y, float z);
rf_mat rf_mat_mul(rf_mat left, rf_mat right);
rf_mat rf_mat_frustum(double left, double right, double bottom, double top, double near_val, double far_val);
rf_mat rf_mat_perspective(double fovy, double aspect, double near_val, double far_val);
rf_mat rf_mat_ortho(double left, double right, double bottom, double top, double near_val, double far_val);
rf_mat rf_mat_look_at(rf_vec3 eye, rf_vec3 target, rf_vec3 up);
rf_float16 rf_mat_to_float16(rf_mat mat);
rf_quaternion rf_quaternion_identity(void);
float rf_quaternion_len(rf_quaternion q);
rf_quaternion rf_quaternion_normalize(rf_quaternion q);
rf_quaternion rf_quaternion_invert(rf_quaternion q);
rf_quaternion rf_quaternion_mul(rf_quaternion q1, rf_quaternion q2);
rf_quaternion rf_quaternion_lerp(rf_quaternion q1, rf_quaternion q2, float amount);
rf_quaternion rf_quaternion_nlerp(rf_quaternion q1, rf_quaternion q2, float amount);
rf_quaternion rf_quaternion_slerp(rf_quaternion q1, rf_quaternion q2, float amount);
rf_quaternion rf_quaternion_from_vector3_to_vector3(rf_vec3 from, rf_vec3 to);
rf_quaternion rf_quaternion_from_matrix(rf_mat mat);
rf_mat rf_quaternion_to_matrix(rf_quaternion q);
rf_quaternion rf_quaternion_from_axis_angle(rf_vec3 axis, float angle);
void rf_quaternion_to_axis_angle(rf_quaternion q, rf_vec3* outAxis, float* outAngle);
rf_quaternion rf_quaternion_from_euler(float roll, float pitch, float yaw);
rf_vec3 rf_quaternion_to_euler(rf_quaternion q);
rf_quaternion rf_quaternion_transform(rf_quaternion q, rf_mat mat);
bool rf_check_collision_recs(rf_rec rec1, rf_rec rec2);
bool rf_check_collision_circles(rf_vec2 center1, float radius1, rf_vec2 center2, float radius2);
bool rf_check_collision_circle_rec(rf_vec2 center, float radius, rf_rec rec);
bool rf_check_collision_point_rec(rf_vec2 point, rf_rec rec);
bool rf_check_collision_point_circle(rf_vec2 point, rf_vec2 center, float radius);
bool rf_check_collision_point_triangle(rf_vec2 point, rf_vec2 p1, rf_vec2 p2, rf_vec2 p3);
rf_rec rf_get_collision_rec(rf_rec rec1, rf_rec rec2);
bool rf_check_collision_spheres(rf_vec3 center_a, float radius_a, rf_vec3 center_b, float radius_b);
bool rf_check_collision_boxes(rf_bounding_box box1, rf_bounding_box box2);
bool rf_check_collision_box_sphere(rf_bounding_box box, rf_vec3 center, float radius);
bool rf_check_collision_ray_sphere(rf_ray ray, rf_vec3 center, float radius);
bool rf_check_collision_ray_sphere_ex(rf_ray ray, rf_vec3 center, float radius, rf_vec3* collision_point);
bool rf_check_collision_ray_box(rf_ray ray, rf_bounding_box box);
rf_ray_hit_info rf_collision_ray_model(rf_ray ray, struct rf_model model);
rf_ray_hit_info rf_collision_ray_triangle(rf_ray ray, rf_vec3 p1, rf_vec3 p2, rf_vec3 p3);
rf_ray_hit_info rf_collision_ray_ground(rf_ray ray, float ground_height);
int rf_get_size_base64(const unsigned char* input);
rf_base64_output rf_decode_base64(const unsigned char* input, rf_allocator allocator);
const char* rf_pixel_format_string(rf_pixel_format format);
bool rf_is_uncompressed_format(rf_pixel_format format);
bool rf_is_compressed_format(rf_pixel_format format);
int rf_bits_per_pixel(rf_pixel_format format);
int rf_bytes_per_pixel(rf_uncompressed_pixel_format format);
int rf_pixel_buffer_size(int width, int height, rf_pixel_format format);
bool rf_format_pixels_to_normalized(const void* src, rf_int src_size, rf_uncompressed_pixel_format src_format, rf_vec4* dst, rf_int dst_size);
bool rf_format_pixels_to_rgba32(const void* src, rf_int src_size, rf_uncompressed_pixel_format src_format, rf_color* dst, rf_int dst_size);
bool rf_format_pixels(const void* src, rf_int src_size, rf_uncompressed_pixel_format src_format, void* dst, rf_int dst_size, rf_uncompressed_pixel_format dst_format);
rf_vec4 rf_format_one_pixel_to_normalized(const void* src, rf_uncompressed_pixel_format src_format);
rf_color rf_format_one_pixel_to_rgba32(const void* src, rf_uncompressed_pixel_format src_format);
void rf_format_one_pixel(const void* src, rf_uncompressed_pixel_format src_format, void* dst, rf_uncompressed_pixel_format dst_format);
bool rf_color_match_rgb(rf_color a, rf_color b);
bool rf_color_match(rf_color a, rf_color b);
int rf_color_to_int(rf_color color);
rf_vec4 rf_color_normalize(rf_color color);
rf_color rf_color_from_normalized(rf_vec4 normalized);
rf_vec3 rf_color_to_hsv(rf_color color);
rf_color rf_color_from_hsv(rf_vec3 hsv);
rf_color rf_color_from_int(int hex_value);
rf_color rf_fade(rf_color color, float alpha);
rf_vec3 rf_unproject(rf_vec3 source, rf_mat proj, rf_mat view);
rf_ray rf_get_mouse_ray(rf_sizei screen_size, rf_vec2 mouse_position, rf_camera3d camera);
rf_mat rf_get_camera_matrix(rf_camera3d camera);
rf_mat rf_get_camera_matrix2d(rf_camera2d camera);
rf_vec2 rf_get_world_to_screen(rf_sizei screen_size, rf_vec3 position, rf_camera3d camera);
rf_vec2 rf_get_world_to_screen2d(rf_vec2 position, rf_camera2d camera);
rf_vec2 rf_get_screen_to_world2d(rf_vec2 position, rf_camera2d camera);
void rf_set_camera3d_mode(rf_camera3d_state* state, rf_camera3d camera, rf_builtin_camera3d_mode mode);
void rf_update_camera3d(rf_camera3d* camera, rf_camera3d_state* state, rf_input_state_for_update_camera input_state);
int rf_image_size(rf_image image);
int rf_image_size_in_format(rf_image image, rf_pixel_format format);
bool rf_image_get_pixels_as_rgba32_to_buffer(rf_image image, rf_color* dst, rf_int dst_size);
bool rf_image_get_pixels_as_normalized_to_buffer(rf_image image, rf_vec4* dst, rf_int dst_size);
rf_color* rf_image_pixels_to_rgba32(rf_image image, rf_allocator allocator);
rf_vec4* rf_image_compute_pixels_to_normalized(rf_image image, rf_allocator allocator);
void rf_image_extract_palette_to_buffer(rf_image image, rf_color* palette_dst, rf_int palette_size);
rf_palette rf_image_extract_palette(rf_image image, rf_int palette_size, rf_allocator allocator);
rf_rec rf_image_alpha_border(rf_image image, float threshold);
bool rf_supports_image_file_type(const char* filename);
rf_image rf_load_image_from_file_data_to_buffer(const void* src, rf_int src_size, void* dst, rf_int dst_size, rf_desired_channels channels, rf_allocator temp_allocator);
rf_image rf_load_image_from_file_data(const void* src, rf_int src_size, rf_allocator allocator, rf_allocator temp_allocator);
rf_image rf_load_image_from_hdr_file_data_to_buffer(const void* src, rf_int src_size, void* dst, rf_int dst_size, rf_desired_channels channels, rf_allocator temp_allocator);
rf_image rf_load_image_from_hdr_file_data(const void* src, rf_int src_size, rf_allocator allocator, rf_allocator temp_allocator);
rf_image rf_load_image_from_format_to_buffer(const void* src, rf_int src_size, int src_width, int src_height, rf_uncompressed_pixel_format src_format, void* dst, rf_int dst_size, rf_uncompressed_pixel_format dst_format);
rf_image rf_load_image_from_file(const char* filename, rf_allocator allocator, rf_allocator temp_allocator, rf_io_callbacks io);
void rf_unload_image(rf_image image, rf_allocator allocator);
int rf_mipmaps_image_size(rf_mipmaps_image image);
rf_mipmaps_stats rf_compute_mipmaps_stats(rf_image image, int desired_mipmaps_count);
rf_mipmaps_image rf_image_gen_mipmaps_to_buffer(rf_image image, int gen_mipmaps_count, void* dst, rf_int dst_size, rf_allocator temp_allocator);
rf_mipmaps_image rf_image_gen_mipmaps(rf_image image, int desired_mipmaps_count, rf_allocator allocator, rf_allocator temp_allocator);
void rf_unload_mipmaps_image(rf_mipmaps_image image, rf_allocator allocator);
rf_int rf_get_dds_image_size(const void* src, rf_int src_size);
rf_mipmaps_image rf_load_dds_image_to_buffer(const void* src, rf_int src_size, void* dst, rf_int dst_size);
rf_mipmaps_image rf_load_dds_image(const void* src, rf_int src_size, rf_allocator allocator);
rf_mipmaps_image rf_load_dds_image_from_file(const char* file, rf_allocator allocator, rf_allocator temp_allocator, rf_io_callbacks io);
rf_int rf_get_pkm_image_size(const void* src, rf_int src_size);
rf_image rf_load_pkm_image_to_buffer(const void* src, rf_int src_size, void* dst, rf_int dst_size);
rf_image rf_load_pkm_image(const void* src, rf_int src_size, rf_allocator allocator);
rf_image rf_load_pkm_image_from_file(const char* file, rf_allocator allocator, rf_allocator temp_allocator, rf_io_callbacks io);
rf_int rf_get_ktx_image_size(const void* src, rf_int src_size);
rf_mipmaps_image rf_load_ktx_image_to_buffer(const void* src, rf_int src_size, void* dst, rf_int dst_size);
rf_mipmaps_image rf_load_ktx_image(const void* src, rf_int src_size, rf_allocator allocator);
rf_mipmaps_image rf_load_ktx_image_from_file(const char* file, rf_allocator allocator, rf_allocator temp_allocator, rf_io_callbacks io);
rf_gif rf_load_animated_gif(const void* data, rf_int data_size, rf_allocator allocator, rf_allocator temp_allocator);
rf_gif rf_load_animated_gif_file(const char* filename, rf_allocator allocator, rf_allocator temp_allocator, rf_io_callbacks io);
rf_sizei rf_gif_frame_size(rf_gif gif);
rf_image rf_get_frame_from_gif(rf_gif gif, int frame);
void rf_unload_gif(rf_gif gif, rf_allocator allocator);
rf_vec2 rf_get_seed_for_cellular_image(int seeds_per_row, int tile_size, int i, rf_rand_proc rand);
rf_image rf_gen_image_color_to_buffer(int width, int height, rf_color color, rf_color* dst, rf_int dst_size);
rf_image rf_gen_image_color(int width, int height, rf_color color, rf_allocator allocator);
rf_image rf_gen_image_gradient_v_to_buffer(int width, int height, rf_color top, rf_color bottom, rf_color* dst, rf_int dst_size);
rf_image rf_gen_image_gradient_v(int width, int height, rf_color top, rf_color bottom, rf_allocator allocator);
rf_image rf_gen_image_gradient_h_to_buffer(int width, int height, rf_color left, rf_color right, rf_color* dst, rf_int dst_size);
rf_image rf_gen_image_gradient_h(int width, int height, rf_color left, rf_color right, rf_allocator allocator);
rf_image rf_gen_image_gradient_radial_to_buffer(int width, int height, float density, rf_color inner, rf_color outer, rf_color* dst, rf_int dst_size);
rf_image rf_gen_image_gradient_radial(int width, int height, float density, rf_color inner, rf_color outer, rf_allocator allocator);
rf_image rf_gen_image_checked_to_buffer(int width, int height, int checks_x, int checks_y, rf_color col1, rf_color col2, rf_color* dst, rf_int dst_size);
rf_image rf_gen_image_checked(int width, int height, int checks_x, int checks_y, rf_color col1, rf_color col2, rf_allocator allocator);
rf_image rf_gen_image_white_noise_to_buffer(int width, int height, float factor, rf_rand_proc rand, rf_color* dst, rf_int dst_size);
rf_image rf_gen_image_white_noise(int width, int height, float factor, rf_rand_proc rand, rf_allocator allocator);
rf_image rf_gen_image_perlin_noise_to_buffer(int width, int height, int offset_x, int offset_y, float scale, rf_color* dst, rf_int dst_size);
rf_image rf_gen_image_perlin_noise(int width, int height, int offset_x, int offset_y, float scale, rf_allocator allocator);
rf_image rf_gen_image_cellular_to_buffer(int width, int height, int tile_size, rf_rand_proc rand, rf_color* dst, rf_int dst_size);
rf_image rf_gen_image_cellular(int width, int height, int tile_size, rf_rand_proc rand, rf_allocator allocator);
rf_image rf_image_copy_to_buffer(rf_image image, void* dst, rf_int dst_size);
rf_image rf_image_copy(rf_image image, rf_allocator allocator);
rf_image rf_image_crop_to_buffer(rf_image image, rf_rec crop, void* dst, rf_int dst_size, rf_uncompressed_pixel_format dst_format);
rf_image rf_image_crop(rf_image image, rf_rec crop, rf_allocator allocator);
rf_image rf_image_resize_to_buffer(rf_image image, int new_width, int new_height, void* dst, rf_int dst_size, rf_allocator temp_allocator);
rf_image rf_image_resize(rf_image image, int new_width, int new_height, rf_allocator allocator, rf_allocator temp_allocator);
rf_image rf_image_resize_nn_to_buffer(rf_image image, int new_width, int new_height, void* dst, rf_int dst_size);
rf_image rf_image_resize_nn(rf_image image, int new_width, int new_height, rf_allocator allocator);
rf_image rf_image_format_to_buffer(rf_image image, rf_uncompressed_pixel_format dst_format, void* dst, rf_int dst_size);
rf_image rf_image_format(rf_image image, rf_uncompressed_pixel_format new_format, rf_allocator allocator);
rf_image rf_image_alpha_mask_to_buffer(rf_image image, rf_image alpha_mask, void* dst, rf_int dst_size);
rf_image rf_image_alpha_clear(rf_image image, rf_color color, float threshold, rf_allocator allocator, rf_allocator temp_allocator);
rf_image rf_image_alpha_premultiply(rf_image image, rf_allocator allocator, rf_allocator temp_allocator);
rf_rec rf_image_alpha_crop_rec(rf_image image, float threshold);
rf_image rf_image_alpha_crop(rf_image image, float threshold, rf_allocator allocator);
rf_image rf_image_dither(rf_image image, int r_bpp, int g_bpp, int b_bpp, int a_bpp, rf_allocator allocator, rf_allocator temp_allocator);
rf_image rf_image_flip_vertical_to_buffer(rf_image image, void* dst, rf_int dst_size);
rf_image rf_image_flip_vertical(rf_image image, rf_allocator allocator);
rf_image rf_image_flip_horizontal_to_buffer(rf_image image, void* dst, rf_int dst_size);
rf_image rf_image_flip_horizontal(rf_image image, rf_allocator allocator);
rf_image rf_image_rotate_cw_to_buffer(rf_image image, void* dst, rf_int dst_size);
rf_image rf_image_rotate_cw(rf_image image);
rf_image rf_image_rotate_ccw_to_buffer(rf_image image, void* dst, rf_int dst_size);
rf_image rf_image_rotate_ccw(rf_image image);
rf_image rf_image_color_tint_to_buffer(rf_image image, rf_color color, void* dst, rf_int dst_size);
rf_image rf_image_color_tint(rf_image image, rf_color color);
rf_image rf_image_color_invert_to_buffer(rf_image image, void* dst, rf_int dst_size);
rf_image rf_image_color_invert(rf_image image);
rf_image rf_image_color_grayscale_to_buffer(rf_image image, void* dst, rf_int dst_size);
rf_image rf_image_color_grayscale(rf_image image);
rf_image rf_image_color_contrast_to_buffer(rf_image image, float contrast, void* dst, rf_int dst_size);
rf_image rf_image_color_contrast(rf_image image, int contrast);
rf_image rf_image_color_brightness_to_buffer(rf_image image, int brightness, void* dst, rf_int dst_size);
rf_image rf_image_color_brightness(rf_image image, int brightness);
rf_image rf_image_color_replace_to_buffer(rf_image image, rf_color color, rf_color replace, void* dst, rf_int dst_size);
rf_image rf_image_color_replace(rf_image image, rf_color color, rf_color replace);
void rf_image_draw(rf_image* dst, rf_image src, rf_rec src_rec, rf_rec dst_rec, rf_color tint, rf_allocator temp_allocator);
void rf_image_draw_rectangle(rf_image* dst, rf_rec rec, rf_color color, rf_allocator temp_allocator);
void rf_image_draw_rectangle_lines(rf_image* dst, rf_rec rec, int thick, rf_color color, rf_allocator temp_allocator);
rf_shader rf_gfx_load_shader(const char* vs_code, const char* fs_code);
void rf_gfx_unload_shader(rf_shader shader);
int rf_gfx_get_shader_location(rf_shader shader, const char* uniform_name);
void rf_gfx_set_shader_value(rf_shader shader, int uniform_loc, const void* value, int uniform_name);
void rf_gfx_set_shader_value_v(rf_shader shader, int uniform_loc, const void* value, int uniform_name, int count);
void rf_gfx_set_shader_value_matrix(rf_shader shader, int uniform_loc, rf_mat mat);
void rf_gfx_set_shader_value_texture(rf_shader shader, int uniform_loc, rf_texture2d texture);
rf_mat rf_gfx_get_matrix_projection();
rf_mat rf_gfx_get_matrix_modelview();
void rf_gfx_set_matrix_projection(rf_mat proj);
void rf_gfx_set_matrix_modelview(rf_mat view);
void rf_gfx_blend_mode(rf_blend_mode mode);
void rf_gfx_matrix_mode(rf_matrix_mode mode);
void rf_gfx_push_matrix();
void rf_gfx_pop_matrix();
void rf_gfx_load_identity();
void rf_gfx_translatef(float x, float y, float z);
void rf_gfx_rotatef(float angleDeg, float x, float y, float z);
void rf_gfx_scalef(float x, float y, float z);
void rf_gfx_mult_matrixf(float* matf);
void rf_gfx_frustum(double left, double right, double bottom, double top, double znear, double zfar);
void rf_gfx_ortho(double left, double right, double bottom, double top, double znear, double zfar);
void rf_gfx_viewport(int x, int y, int width, int height);
void rf_gfx_begin(rf_drawing_mode mode);
void rf_gfx_end();
void rf_gfx_vertex2i(int x, int y);
void rf_gfx_vertex2f(float x, float y);
void rf_gfx_vertex3f(float x, float y, float z);
void rf_gfx_tex_coord2f(float x, float y);
void rf_gfx_normal3f(float x, float y, float z);
void rf_gfx_color4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
void rf_gfx_color3f(float x, float y, float z);
void rf_gfx_color4f(float x, float y, float z, float w);
void rf_gfx_enable_texture(unsigned int id);
void rf_gfx_disable_texture();
void rf_gfx_set_texture_wrap(rf_texture2d texture, rf_texture_wrap_mode wrap_mode);
void rf_gfx_set_texture_filter(rf_texture2d texture, rf_texture_filter_mode filter_mode);
void rf_gfx_enable_render_texture(unsigned int id);
void rf_gfx_disable_render_texture(void);
void rf_gfx_enable_depth_test(void);
void rf_gfx_disable_depth_test(void);
void rf_gfx_enable_backface_culling(void);
void rf_gfx_disable_backface_culling(void);
void rf_gfx_enable_scissor_test(void);
void rf_gfx_disable_scissor_test(void);
void rf_gfx_scissor(int x, int y, int width, int height);
void rf_gfx_enable_wire_mode(void);
void rf_gfx_disable_wire_mode(void);
void rf_gfx_delete_textures(unsigned int id);
void rf_gfx_delete_render_textures(rf_render_texture2d target);
void rf_gfx_delete_shader(unsigned int id);
void rf_gfx_delete_vertex_arrays(unsigned int id);
void rf_gfx_delete_buffers(unsigned int id);
void rf_gfx_clear_color(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
void rf_gfx_clear_screen_buffers(void);
void rf_gfx_update_buffer(int buffer_id, void* data, int data_size);
unsigned int rf_gfx_load_attrib_buffer(unsigned int vao_id, int shader_loc, void* buffer, int size, bool dynamic);
void rf_gfx_init_vertex_buffer(struct rf_vertex_buffer* vertex_buffer);
void rf_gfx_close();
void rf_gfx_draw();
bool rf_gfx_check_buffer_limit(int v_count);
void rf_gfx_set_debug_marker(const char* text);
unsigned int rf_gfx_load_texture(void* data, int width, int height, rf_pixel_format format, int mipmap_count);
unsigned int rf_gfx_load_texture_depth(int width, int height, int bits, bool use_render_buffer);
unsigned int rf_gfx_load_texture_cubemap(void* data, int size, rf_pixel_format format);
void rf_gfx_update_texture(unsigned int id, int width, int height, rf_pixel_format format, const void* pixels, int pixels_size);
rf_gfx_pixel_format rf_gfx_get_internal_texture_formats(rf_pixel_format format);
void rf_gfx_unload_texture(unsigned int id);
void rf_gfx_generate_mipmaps(rf_texture2d* texture);
rf_image rf_gfx_read_texture_pixels_to_buffer(rf_texture2d texture, void* dst, int dst_size);
rf_image rf_gfx_read_texture_pixels(rf_texture2d texture, rf_allocator allocator);
void rf_gfx_read_screen_pixels(rf_color* dst, int width, int height);
rf_render_texture2d rf_gfx_load_render_texture(int width, int height, rf_pixel_format format, int depth_bits, bool use_depth_texture);
void rf_gfx_render_texture_attach(rf_render_texture2d target, unsigned int id, int attach_type);
bool rf_gfx_render_texture_complete(rf_render_texture2d target);
void rf_gfx_load_mesh(struct rf_mesh* mesh, bool dynamic);
void rf_gfx_update_mesh(struct rf_mesh mesh, int buffer, int num);
void rf_gfx_update_mesh_at(struct rf_mesh mesh, int buffer, int num, int index);
void rf_gfx_draw_mesh(struct rf_mesh mesh, struct rf_material material, rf_mat transform);
void rf_gfx_unload_mesh(struct rf_mesh mesh);
rf_render_batch rf_create_custom_render_batch_from_buffers(rf_vertex_buffer* vertex_buffers, rf_int vertex_buffers_count, rf_draw_call* draw_calls, rf_int draw_calls_count);
rf_render_batch rf_create_custom_render_batch(rf_int vertex_buffers_count, rf_int draw_calls_count, rf_int vertex_buffer_elements_count, rf_allocator allocator);
rf_render_batch rf_create_default_render_batch(rf_allocator allocator);
void rf_set_active_render_batch(rf_render_batch* batch);
void rf_unload_render_batch(rf_render_batch batch, rf_allocator allocator);
rf_texture2d rf_load_texture_from_file(const char* filename, rf_allocator temp_allocator, rf_io_callbacks io);
rf_texture2d rf_load_texture_from_file_data(const void* data, rf_int dst_size, rf_allocator temp_allocator);
rf_texture2d rf_load_texture_from_image(rf_image image);
rf_texture2d rf_load_texture_from_image_with_mipmaps(rf_mipmaps_image image);
rf_texture_cubemap rf_load_texture_cubemap_from_image(rf_image image, rf_cubemap_layout_type layout_type, rf_allocator temp_allocator);
rf_render_texture2d rf_load_render_texture(int width, int height);
void rf_update_texture(rf_texture2d texture, const void* pixels, rf_int pixels_size);
void rf_gen_texture_mipmaps(rf_texture2d* texture);
void rf_set_texture_filter(rf_texture2d texture, rf_texture_filter_mode filter_mode);
void rf_set_texture_wrap(rf_texture2d texture, rf_texture_wrap_mode wrap_mode);
void rf_unload_texture(rf_texture2d texture);
void rf_unload_render_texture(rf_render_texture2d target);
rf_texture2d rf_gen_texture_cubemap(rf_shader shader, rf_texture2d sky_hdr, rf_int size);
rf_texture2d rf_gen_texture_irradiance(rf_shader shader, rf_texture2d cubemap, rf_int size);
rf_texture2d rf_gen_texture_prefilter(rf_shader shader, rf_texture2d cubemap, rf_int size);
rf_texture2d rf_gen_texture_brdf(rf_shader shader, rf_int size);
rf_ttf_font_info rf_parse_ttf_font(const void* ttf_data, rf_int font_size);
void rf_compute_ttf_font_glyph_metrics(rf_ttf_font_info* font_info, const int* codepoints, rf_int codepoints_count, rf_glyph_info* dst, rf_int dst_count);
int rf_compute_ttf_font_atlas_width(int padding, rf_glyph_info* glyph_metrics, rf_int glyphs_count);
rf_image rf_generate_ttf_font_atlas(rf_ttf_font_info* font_info, int atlas_width, int padding, rf_glyph_info* glyphs, rf_int glyphs_count, rf_font_antialias antialias, unsigned short* dst, rf_int dst_count, rf_allocator temp_allocator);
rf_font rf_ttf_font_from_atlas(int font_size, rf_image atlas, rf_glyph_info* glyph_metrics, rf_int glyphs_count);
rf_font rf_load_ttf_font_from_data(const void* font_file_data, int font_size, rf_font_antialias antialias, const int* chars, rf_int char_count, rf_allocator allocator, rf_allocator temp_allocator);
rf_font rf_load_ttf_font_from_file(const char* filename, int font_size, rf_font_antialias antialias, rf_allocator allocator, rf_allocator temp_allocator, rf_io_callbacks io);
bool rf_compute_glyph_metrics_from_image(rf_image image, rf_color key, const int* codepoints, rf_glyph_info* dst, rf_int codepoints_and_dst_count);
rf_font rf_load_image_font_from_data(rf_image image, rf_glyph_info* glyphs, rf_int glyphs_count);
rf_font rf_load_image_font(rf_image image, rf_color key, rf_allocator allocator);
rf_font rf_load_image_font_from_file(const char* path, rf_color key, rf_allocator allocator, rf_allocator temp_allocator, rf_io_callbacks io);
void rf_unload_font(rf_font font, rf_allocator allocator);
rf_glyph_index rf_get_glyph_index(rf_font font, int character);
int rf_font_height(rf_font font, float font_size);
rf_sizef rf_measure_text(rf_font font, const char* text, float font_size, float extra_spacing);
rf_sizef rf_measure_text_rec(rf_font font, const char* text, rf_rec rec, float font_size, float extra_spacing, bool wrap);
rf_sizef rf_measure_string(rf_font font, const char* text, int len, float font_size, float extra_spacing);
rf_sizef rf_measure_string_rec(rf_font font, const char* text, int text_len, rf_rec rec, float font_size, float extra_spacing, bool wrap);
void rf_clear(rf_color color);
void rf_begin();
void rf_end();
void rf_begin_2d(rf_camera2d camera);
void rf_end_2d();
void rf_begin_3d(rf_camera3d camera);
void rf_end_3d();
void rf_begin_render_to_texture(rf_render_texture2d target);
void rf_end_render_to_texture();
void rf_begin_scissor_mode(int x, int y, int width, int height);
void rf_end_scissor_mode();
void rf_begin_shader(rf_shader shader);
void rf_end_shader();
void rf_begin_blend_mode(rf_blend_mode mode);
void rf_end_blend_mode();
void rf_draw_pixel(int pos_x, int pos_y, rf_color color);
void rf_draw_pixel_v(rf_vec2 position, rf_color color);
void rf_draw_line(int startPosX, int startPosY, int endPosX, int endPosY, rf_color color);
void rf_draw_line_v(rf_vec2 startPos, rf_vec2 endPos, rf_color color);
void rf_draw_line_ex(rf_vec2 startPos, rf_vec2 endPos, float thick, rf_color color);
void rf_draw_line_bezier(rf_vec2 start_pos, rf_vec2 end_pos, float thick, rf_color color);
void rf_draw_line_strip(rf_vec2* points, int num_points, rf_color color);
void rf_draw_circle(int center_x, int center_y, float radius, rf_color color);
void rf_draw_circle_v(rf_vec2 center, float radius, rf_color color);
void rf_draw_circle_sector(rf_vec2 center, float radius, int start_angle, int end_angle, int segments, rf_color color);
void rf_draw_circle_sector_lines(rf_vec2 center, float radius, int start_angle, int end_angle, int segments, rf_color color);
void rf_draw_circle_gradient(int center_x, int center_y, float radius, rf_color color1, rf_color color2);
void rf_draw_circle_lines(int center_x, int center_y, float radius, rf_color color);
void rf_draw_ring(rf_vec2 center, float inner_radius, float outer_radius, int start_angle, int end_angle, int segments, rf_color color);
void rf_draw_ring_lines(rf_vec2 center, float inner_radius, float outer_radius, int start_angle, int end_angle, int segments, rf_color color);
void rf_draw_rectangle(int posX, int posY, int width, int height, rf_color color);
void rf_draw_rectangle_v(rf_vec2 position, rf_vec2 size, rf_color color);
void rf_draw_rectangle_rec(rf_rec rec, rf_color color);
void rf_draw_rectangle_pro(rf_rec rec, rf_vec2 origin, float rotation, rf_color color);
void rf_draw_rectangle_gradient_v(int pos_x, int pos_y, int width, int height, rf_color color1, rf_color color2);// Draw a vertical-gradient-filled rectangle
void rf_draw_rectangle_gradient_h(int pos_x, int pos_y, int width, int height, rf_color color1, rf_color color2);// Draw a horizontal-gradient-filled rectangle
void rf_draw_rectangle_gradient(rf_rec rec, rf_color col1, rf_color col2, rf_color col3, rf_color col4);
void rf_draw_rectangle_outline(rf_rec rec, int line_thick, rf_color color);
void rf_draw_rectangle_rounded(rf_rec rec, float roundness, int segments, rf_color color);
void rf_draw_rectangle_rounded_lines(rf_rec rec, float roundness, int segments, int line_thick, rf_color color);
void rf_draw_triangle(rf_vec2 v1, rf_vec2 v2, rf_vec2 v3, rf_color color);
void rf_draw_triangle_lines(rf_vec2 v1, rf_vec2 v2, rf_vec2 v3, rf_color color);
void rf_draw_triangle_fan(rf_vec2* points, int num_points, rf_color color);
void rf_draw_triangle_strip(rf_vec2* points, int points_count, rf_color color);
void rf_draw_poly(rf_vec2 center, int sides, float radius, float rotation, rf_color color);
void rf_draw_texture(rf_texture2d texture, int x, int y, rf_color tint);
void rf_draw_texture_ex(rf_texture2d texture, int x, int y, int w, int h, float rotation, rf_color tint);
void rf_draw_texture_region(rf_texture2d texture, rf_rec source_rec, rf_rec dest_rec, rf_vec2 origin, float rotation, rf_color tint);
void rf_draw_texture_npatch(rf_texture2d texture, rf_npatch_info n_patch_info, rf_rec dest_rec, rf_vec2 origin, float rotation, rf_color tint);
void rf_draw_string(const char* string, int string_len, int posX, int posY, int font_size, rf_color color);
void rf_draw_string_ex(rf_font font, const char* string, int string_len, rf_vec2 position, float fontSize, float spacing, rf_color tint);
void rf_draw_string_wrap(rf_font font, const char* string, int string_len, rf_vec2 position, float font_size, float spacing, rf_color tint, float wrap_width, rf_text_wrap_mode mode);
void rf_draw_string_rec(rf_font font, const char* string, int string_len, rf_rec rec, float font_size, float spacing, rf_text_wrap_mode wrap, rf_color tint);
void rf_draw_text(const char* text, int posX, int posY, int font_size, rf_color color);
void rf_draw_text_ex(rf_font font, const char* text, rf_vec2 position, float fontSize, float spacing, rf_color tint);
void rf_draw_text_wrap(rf_font font, const char* text, rf_vec2 position, float font_size, float spacing, rf_color tint, float wrap_width, rf_text_wrap_mode mode);
void rf_draw_text_rec(rf_font font, const char* text, rf_rec rec, float font_size, float spacing, rf_text_wrap_mode wrap, rf_color tint);
void rf_draw_line3d(rf_vec3 start_pos, rf_vec3 end_pos, rf_color color);
void rf_draw_circle3d(rf_vec3 center, float radius, rf_vec3 rotation_axis, float rotation_angle, rf_color color);
void rf_draw_cube(rf_vec3 position, float width, float height, float length, rf_color color);
void rf_draw_cube_wires(rf_vec3 position, float width, float height, float length, rf_color color);
void rf_draw_cube_texture(rf_texture2d texture, rf_vec3 position, float width, float height, float length, rf_color color);
void rf_draw_sphere(rf_vec3 center_pos, float radius, rf_color color);
void rf_draw_sphere_ex(rf_vec3 center_pos, float radius, int rings, int slices, rf_color color);
void rf_draw_sphere_wires(rf_vec3 center_pos, float radius, int rings, int slices, rf_color color);
void rf_draw_cylinder(rf_vec3 position, float radius_top, float radius_bottom, float height, int slices, rf_color color);
void rf_draw_cylinder_wires(rf_vec3 position, float radius_top, float radius_bottom, float height, int slices, rf_color color);
void rf_draw_plane(rf_vec3 center_pos, rf_vec2 size, rf_color color);
void rf_draw_ray(rf_ray ray, rf_color color);
void rf_draw_grid(int slices, float spacing);
void rf_draw_gizmo(rf_vec3 position);
void rf_draw_model(rf_model model, rf_vec3 position, float scale, rf_color tint);
void rf_draw_model_ex(rf_model model, rf_vec3 position, rf_vec3 rotation_axis, float rotation_angle, rf_vec3 scale, rf_color tint);
void rf_draw_model_wires(rf_model model, rf_vec3 position, rf_vec3 rotation_axis, float rotation_angle, rf_vec3 scale, rf_color tint);
void rf_draw_bounding_box(rf_bounding_box box, rf_color color);
void rf_draw_billboard(rf_camera3d camera, rf_texture2d texture, rf_vec3 center, float size, rf_color tint);
void rf_draw_billboard_rec(rf_camera3d camera, rf_texture2d texture, rf_rec source_rec, rf_vec3 center, float size, rf_color tint);
rf_bounding_box rf_mesh_bounding_box(rf_mesh mesh);
void rf_mesh_compute_tangents(rf_mesh* mesh, rf_allocator allocator, rf_allocator temp_allocator);
void rf_mesh_compute_binormals(rf_mesh* mesh);
void rf_unload_mesh(rf_mesh mesh, rf_allocator allocator);
rf_model rf_load_model(const char* filename, rf_allocator allocator, rf_allocator temp_allocator, rf_io_callbacks io);
rf_model rf_load_model_from_obj(const char* filename, rf_allocator allocator, rf_allocator temp_allocator, rf_io_callbacks io);
rf_model rf_load_model_from_iqm(const char* filename, rf_allocator allocator, rf_allocator temp_allocator, rf_io_callbacks io);
rf_model rf_load_model_from_gltf(const char* filename, rf_allocator allocator, rf_allocator temp_allocator, rf_io_callbacks io);
rf_model rf_load_model_from_mesh(rf_mesh mesh, rf_allocator allocator);
void rf_unload_model(rf_model model, rf_allocator allocator);
rf_materials_array rf_load_materials_from_mtl(const char* filename, rf_allocator allocator, rf_io_callbacks io);
void rf_unload_material(rf_material material, rf_allocator allocator);
rf_model_animation_array rf_load_model_animations_from_iqm_file(const char* filename, rf_allocator allocator, rf_allocator temp_allocator, rf_io_callbacks io);
rf_model_animation_array rf_load_model_animations_from_iqm(const unsigned char* data, int data_size, rf_allocator allocator, rf_allocator temp_allocator);
void rf_update_model_animation(rf_model model, rf_model_animation anim, int frame);
bool rf_is_model_animation_valid(rf_model model, rf_model_animation anim);
void rf_unload_model_animation(rf_model_animation anim, rf_allocator allocator);
rf_mesh rf_gen_mesh_cube(float width, float height, float length, rf_allocator allocator, rf_allocator temp_allocator);
rf_mesh rf_gen_mesh_poly(int sides, float radius, rf_allocator allocator, rf_allocator temp_allocator);
rf_mesh rf_gen_mesh_plane(float width, float length, int res_x, int res_z, rf_allocator allocator, rf_allocator temp_allocator);
rf_mesh rf_gen_mesh_sphere(float radius, int rings, int slices, rf_allocator allocator, rf_allocator temp_allocator);
rf_mesh rf_gen_mesh_hemi_sphere(float radius, int rings, int slices, rf_allocator allocator, rf_allocator temp_allocator);
rf_mesh rf_gen_mesh_cylinder(float radius, float height, int slices, rf_allocator allocator, rf_allocator temp_allocator);
rf_mesh rf_gen_mesh_torus(float radius, float size, int rad_seg, int sides, rf_allocator allocator, rf_allocator temp_allocator);
rf_mesh rf_gen_mesh_knot(float radius, float size, int rad_seg, int sides, rf_allocator allocator, rf_allocator temp_allocator);
rf_mesh rf_gen_mesh_heightmap(rf_image heightmap, rf_vec3 size, rf_allocator allocator, rf_allocator temp_allocator);
rf_mesh rf_gen_mesh_cubicmap(rf_image cubicmap, rf_vec3 cube_size, rf_allocator allocator, rf_allocator temp_allocator);
void rf_init_context(rf_context* ctx);
void rf_init_gfx(int screen_width, int screen_height, rf_gfx_backend_data* gfx_data);
rf_material rf_load_default_material(rf_allocator allocator);
rf_shader rf_load_default_shader();
rf_font rf_get_default_font();
rf_shader rf_get_default_shader();
rf_texture2d rf_get_default_texture();
rf_context* rf_get_context();
rf_image rf_get_screen_data(rf_color* dst, rf_int dst_size);
void rf_set_global_context_pointer(rf_context* ctx);
void rf_set_viewport(int width, int height);
void rf_set_shapes_texture(rf_texture2d texture, rf_rec source);
rf_material rf_load_default_material_ez();
rf_image rf_get_screen_data_ez();
rf_base64_output rf_decode_base64_ez(const unsigned char* input);
rf_image rf_gfx_read_texture_pixels_ez(rf_texture2d texture);
rf_color* rf_image_pixels_to_rgba32_ez(rf_image image);
rf_vec4* rf_image_compute_pixels_to_normalized_ez(rf_image image);
rf_palette rf_image_extract_palette_ez(rf_image image, int palette_size);
rf_image rf_load_image_from_file_data_ez(const void* src, int src_size);
rf_image rf_load_image_from_hdr_file_data_ez(const void* src, int src_size);
rf_image rf_load_image_from_file_ez(const char* filename);
void rf_unload_image_ez(rf_image image);
rf_image rf_image_copy_ez(rf_image image);
rf_image rf_image_crop_ez(rf_image image, rf_rec crop);
rf_image rf_image_resize_ez(rf_image image, int new_width, int new_height);
rf_image rf_image_resize_nn_ez(rf_image image, int new_width, int new_height);
rf_image rf_image_format_ez(rf_image image, rf_uncompressed_pixel_format new_format);
rf_image rf_image_alpha_clear_ez(rf_image image, rf_color color, float threshold);
rf_image rf_image_alpha_premultiply_ez(rf_image image);
rf_image rf_image_alpha_crop_ez(rf_image image, float threshold);
rf_image rf_image_dither_ez(rf_image image, int r_bpp, int g_bpp, int b_bpp, int a_bpp);
rf_image rf_image_flip_vertical_ez(rf_image image);
rf_image rf_image_flip_horizontal_ez(rf_image image);
rf_vec2 rf_get_seed_for_cellular_image_ez(int seeds_per_row, int tile_size, int i);
rf_image rf_gen_image_color_ez(int width, int height, rf_color color);
rf_image rf_gen_image_gradient_v_ez(int width, int height, rf_color top, rf_color bottom);
rf_image rf_gen_image_gradient_h_ez(int width, int height, rf_color left, rf_color right);
rf_image rf_gen_image_gradient_radial_ez(int width, int height, float density, rf_color inner, rf_color outer);
rf_image rf_gen_image_checked_ez(int width, int height, int checks_x, int checks_y, rf_color col1, rf_color col2);
rf_image rf_gen_image_white_noise_ez(int width, int height, float factor);
rf_image rf_gen_image_perlin_noise_ez(int width, int height, int offset_x, int offset_y, float scale);
rf_image rf_gen_image_cellular_ez(int width, int height, int tile_size);
rf_mipmaps_image rf_image_gen_mipmaps_ez(rf_image image, int gen_mipmaps_count);
void rf_unload_mipmaps_image_ez(rf_mipmaps_image image);
rf_mipmaps_image rf_load_dds_image_ez(const void* src, int src_size);
rf_mipmaps_image rf_load_dds_image_from_file_ez(const char* file);
rf_image rf_load_pkm_image_ez(const void* src, int src_size);
rf_image rf_load_pkm_image_from_file_ez(const char* file);
rf_mipmaps_image rf_load_ktx_image_ez(const void* src, int src_size);
rf_mipmaps_image rf_load_ktx_image_from_file_ez(const char* file);
rf_gif rf_load_animated_gif_ez(const void* data, int data_size);
rf_gif rf_load_animated_gif_file_ez(const char* filename);
void rf_unload_gif_ez(rf_gif gif);
rf_texture2d rf_load_texture_from_file_ez(const char* filename);
rf_texture2d rf_load_texture_from_file_data_ez(const void* data, int dst_size);
rf_texture_cubemap rf_load_texture_cubemap_from_image_ez(rf_image image, rf_cubemap_layout_type layout_type);
rf_font rf_load_ttf_font_from_data_ez(const void* font_file_data, int font_size, rf_font_antialias antialias, const int* chars, int chars_count);
rf_font rf_load_ttf_font_from_file_ez(const char* filename, int font_size, rf_font_antialias antialias);
rf_font rf_load_image_font_ez(rf_image image, rf_color key);
rf_font rf_load_image_font_from_file_ez(const char* path, rf_color key);
void rf_unload_font_ez(rf_font font);
rf_decoded_string rf_decode_utf8_ez(const char* text, int len);
void rf_image_draw_ez(rf_image* dst, rf_image src, rf_rec src_rec, rf_rec dst_rec, rf_color tint);
void rf_image_draw_rectangle_ez(rf_image* dst, rf_rec rec, rf_color color);
void rf_image_draw_rectangle_lines_ez(rf_image* dst, rf_rec rec, int thick, rf_color color);
void rf_mesh_compute_tangents_ez(rf_mesh* mesh);
void rf_unload_mesh_ez(rf_mesh mesh);
rf_model rf_load_model_ez(const char* filename);
rf_model rf_load_model_from_obj_ez(const char* filename);
rf_model rf_load_model_from_iqm_ez(const char* filename);
rf_model rf_load_model_from_gltf_ez(const char* filename);
rf_model rf_load_model_from_mesh_ez(rf_mesh mesh);
void rf_unload_model_ez(rf_model model);
rf_materials_array rf_load_materials_from_mtl_ez(const char* filename);
void rf_unload_material_ez(rf_material material);
rf_model_animation_array rf_load_model_animations_from_iqm_file_ez(const char* filename);
rf_model_animation_array rf_load_model_animations_from_iqm_ez(const unsigned char* data, int data_size);
void rf_unload_model_animation_ez(rf_model_animation anim);
rf_mesh rf_gen_mesh_cube_ez(float width, float height, float length);
rf_mesh rf_gen_mesh_poly_ez(int sides, float radius);
rf_mesh rf_gen_mesh_plane_ez(float width, float length, int res_x, int res_z);
rf_mesh rf_gen_mesh_sphere_ez(float radius, int rings, int slices);
rf_mesh rf_gen_mesh_hemi_sphere_ez(float radius, int rings, int slices);
rf_mesh rf_gen_mesh_cylinder_ez(float radius, float height, int slices);
rf_mesh rf_gen_mesh_torus_ez(float radius, float size, int rad_seg, int sides);
rf_mesh rf_gen_mesh_knot_ez(float radius, float size, int rad_seg, int sides);
rf_mesh rf_gen_mesh_heightmap_ez(rf_image heightmap, rf_vec3 size);
rf_mesh rf_gen_mesh_cubicmap_ez(rf_image cubicmap, rf_vec3 cube_size);

View File

@ -1,91 +0,0 @@
float Clamp(float value, float min, float max)
float Lerp(float start, float end, float amount)
float Normalize(float value, float start, float end)
float Remap(float value, float inputStart, float inputEnd, float outputStart, float outputEnd)
Vector2 Vector2Zero(void)
Vector2 Vector2One(void)
Vector2 Vector2Add(Vector2 v1, Vector2 v2)
Vector2 Vector2AddValue(Vector2 v, float add)
Vector2 Vector2Subtract(Vector2 v1, Vector2 v2)
Vector2 Vector2SubtractValue(Vector2 v, float sub)
float Vector2Length(Vector2 v)
float Vector2DotProduct(Vector2 v1, Vector2 v2)
float Vector2Distance(Vector2 v1, Vector2 v2)
float Vector2Angle(Vector2 v1, Vector2 v2)
Vector2 Vector2Scale(Vector2 v, float scale)
Vector2 Vector2Multiply(Vector2 v1, Vector2 v2)
Vector2 Vector2Negate(Vector2 v)
Vector2 Vector2Divide(Vector2 v1, Vector2 v2)
Vector2 Vector2Normalize(Vector2 v)
Vector2 Vector2Lerp(Vector2 v1, Vector2 v2, float amount)
Vector2 Vector2Rotate(Vector2 v, float degs)
Vector2 Vector2MoveTowards(Vector2 v, Vector2 target, float maxDistance)
Vector3 Vector3Zero(void)
Vector3 Vector3One(void)
Vector3 Vector3Add(Vector3 v1, Vector3 v2)
Vector3 Vector3AddValue(Vector3 v, float add)
Vector3 Vector3Subtract(Vector3 v1, Vector3 v2)
Vector3 Vector3SubtractValue(Vector3 v, float sub)
Vector3 Vector3Scale(Vector3 v, float scalar)
Vector3 Vector3Multiply(Vector3 v1, Vector3 v2)
Vector3 Vector3CrossProduct(Vector3 v1, Vector3 v2)
Vector3 Vector3Perpendicular(Vector3 v)
float Vector3Length(const Vector3 v)
float Vector3DotProduct(Vector3 v1, Vector3 v2)
float Vector3Distance(Vector3 v1, Vector3 v2)
Vector3 Vector3Negate(Vector3 v)
Vector3 Vector3Divide(Vector3 v1, Vector3 v2)
Vector3 Vector3Normalize(Vector3 v)
void Vector3OrthoNormalize(Vector3 *v1, Vector3 *v2)
Vector3 Vector3Transform(Vector3 v, Matrix mat)
Vector3 Vector3RotateByQuaternion(Vector3 v, Quaternion q)
Vector3 Vector3Lerp(Vector3 v1, Vector3 v2, float amount)
Vector3 Vector3Reflect(Vector3 v, Vector3 normal)
Vector3 Vector3Min(Vector3 v1, Vector3 v2)
Vector3 Vector3Max(Vector3 v1, Vector3 v2)
Vector3 Vector3Barycenter(Vector3 p, Vector3 a, Vector3 b, Vector3 c)
float3 Vector3ToFloatV(Vector3 v)
float MatrixDeterminant(Matrix mat)
float MatrixTrace(Matrix mat)
Matrix MatrixTranspose(Matrix mat)
Matrix MatrixInvert(Matrix mat)
Matrix MatrixNormalize(Matrix mat)
Matrix MatrixIdentity(void)
Matrix MatrixAdd(Matrix left, Matrix right)
Matrix MatrixSubtract(Matrix left, Matrix right)
Matrix MatrixTranslate(float x, float y, float z)
Matrix MatrixRotate(Vector3 axis, float angle)
Matrix MatrixRotateXYZ(Vector3 ang)
Matrix MatrixRotateX(float angle)
Matrix MatrixRotateY(float angle)
Matrix MatrixRotateZ(float angle)
Matrix MatrixScale(float x, float y, float z)
Matrix MatrixMultiply(Matrix left, Matrix right)
Matrix MatrixFrustum(double left, double right, double bottom, double top, double near, double far)
Matrix MatrixPerspective(double fovy, double aspect, double near, double far)
Matrix MatrixOrtho(double left, double right, double bottom, double top, double near, double far)
Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up)
float16 MatrixToFloatV(Matrix mat)
Quaternion QuaternionAdd(Quaternion q1, Quaternion q2)
Quaternion QuaternionAddValue(Quaternion q, float add)
Quaternion QuaternionSubtract(Quaternion q1, Quaternion q2)
Quaternion QuaternionSubtractValue(Quaternion q, float sub)
Quaternion QuaternionIdentity(void)
float QuaternionLength(Quaternion q)
Quaternion QuaternionNormalize(Quaternion q)
Quaternion QuaternionInvert(Quaternion q)
Quaternion QuaternionMultiply(Quaternion q1, Quaternion q2)
Quaternion QuaternionScale(Quaternion q, float mul)
Quaternion QuaternionDivide(Quaternion q1, Quaternion q2)
Quaternion QuaternionLerp(Quaternion q1, Quaternion q2, float amount)
Quaternion QuaternionNlerp(Quaternion q1, Quaternion q2, float amount)
Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount)
Quaternion QuaternionFromVector3ToVector3(Vector3 from, Vector3 to)
Quaternion QuaternionFromMatrix(Matrix mat)
Matrix QuaternionToMatrix(Quaternion q)
Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle)
void QuaternionToAxisAngle(Quaternion q, Vector3 *outAxis, float *outAngle)
Quaternion QuaternionFromEuler(float roll, float pitch, float yaw)
Vector3 QuaternionToEuler(Quaternion q)
Quaternion QuaternionTransform(Quaternion q, Matrix mat)
Vector3 Vector3Unproject(Vector3 source, Matrix projection, Matrix view)

View File

@ -1,70 +0,0 @@
void rlMatrixMode(int mode)
void rlPushMatrix(void)
void rlPopMatrix(void)
void rlLoadIdentity(void)
void rlTranslatef(float x, float y, float z)
void rlRotatef(float angleDeg, float x, float y, float z)
void rlScalef(float x, float y, float z)
void rlMultMatrixf(float *matf)
void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar)
void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar)
void rlViewport(int x, int y, int width, int height)
void rlBegin(int mode)
void rlEnd(void)
void rlVertex2i(int x, int y)
void rlVertex2f(float x, float y)
void rlVertex3f(float x, float y, float z)
void rlTexCoord2f(float x, float y)
void rlNormal3f(float x, float y, float z)
void rlColor4ub(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
void rlColor3f(float x, float y, float z)
void rlColor4f(float x, float y, float z, float w)
void rlEnableTexture(unsigned int id)
void rlDisableTexture(void)
void rlTextureParameters(unsigned int id, int param, int value)
void rlEnableRenderTexture(unsigned int id)
void rlDisableRenderTexture(void)
void rlEnableDepthTest(void)
void rlDisableDepthTest(void)
void rlEnableBackfaceCulling(void)
void rlDisableBackfaceCulling(void)
void rlEnableScissorTest(void)
void rlDisableScissorTest(void)
void rlScissor(int x, int y, int width, int height)
void rlEnableWireMode(void)
void rlDisableWireMode(void)
void rlDeleteTextures(unsigned int id)
void rlDeleteRenderTextures(RenderTexture2D target)
void rlDeleteShader(unsigned int id)
void rlDeleteVertexArrays(unsigned int id)
void rlDeleteBuffers(unsigned int id)
void rlClearColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
void rlClearScreenBuffers(void)
void rlUpdateBuffer(int bufferId, void *data, int dataSize)
unsigned int rlLoadAttribBuffer(unsigned int vaoId, int shaderLoc, void *buffer, int size, bool dynamic)
void rlglInit(int width, int height)
void rlglClose(void)
void rlglDraw(void)
void rlCheckErrors(void)
int rlGetVersion(void)
bool rlCheckBufferLimit(int vCount)
void rlSetDebugMarker(const char *text)
void rlSetBlendMode(int glSrcFactor, int glDstFactor, int glEquation)
void rlLoadExtensions(void *loader)
unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount)
unsigned int rlLoadTextureDepth(int width, int height, int bits, bool useRenderBuffer)
unsigned int rlLoadTextureCubemap(void *data, int size, int format)
void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data)
void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType)
void rlUnloadTexture(unsigned int id)
void rlGenerateMipmaps(Texture2D *texture)
void *rlReadTexturePixels(Texture2D texture)
unsigned char *rlReadScreenPixels(int width, int height)
RenderTexture2D rlLoadRenderTexture(int width, int height, int format, int depthBits, bool useDepthTexture)
void rlRenderTextureAttach(RenderTexture target, unsigned int id, int attachType)
bool rlRenderTextureComplete(RenderTexture target)
void rlLoadMesh(Mesh *mesh, bool dynamic)
void rlUpdateMesh(Mesh mesh, int buffer, int num)
void rlUpdateMeshAt(Mesh mesh, int buffer, int num, int index)
void rlDrawMesh(Mesh mesh, Material material, Matrix transform)
void rlUnloadMesh(Mesh mesh)