Compare commits
1 Commits
Author | SHA1 | Date | |
---|---|---|---|
|
0cb20c7d7c |
14
.gitignore
vendored
14
.gitignore
vendored
@ -1,12 +1,14 @@
|
||||
*.o
|
||||
*.res
|
||||
*.a
|
||||
wray_standalone\.exe
|
||||
src/wray_api\.c
|
||||
libwray\.a
|
||||
|
||||
raylua_e.exe
|
||||
raylua_r.exe
|
||||
raylua_s.exe
|
||||
raylua_s
|
||||
raylua_e
|
||||
|
||||
src/autogen/bind.c
|
||||
src/autogen/boot.c
|
||||
src/autogen/builder.c
|
||||
libraylua.a
|
||||
|
||||
libraylua.a
|
||||
src/res/icon.res
|
||||
|
5
.gitmodules
vendored
5
.gitmodules
vendored
@ -1,11 +1,10 @@
|
||||
[submodule "LuaJIT"]
|
||||
path = luajit
|
||||
url = https://github.com/LuaJIT/LuaJIT
|
||||
branch = v2.0
|
||||
url = https://github.com/moonjit/moonjit
|
||||
|
||||
[submodule "raylib"]
|
||||
path = raylib
|
||||
url = https://github.com/raysan5/raylib
|
||||
url = https://github.com/TSnake41/raylib
|
||||
|
||||
[submodule "raygui"]
|
||||
path = raygui
|
||||
|
70
.travis.yml
70
.travis.yml
@ -1,70 +0,0 @@
|
||||
language: c
|
||||
dist: xenial
|
||||
|
||||
git:
|
||||
depth: 3
|
||||
|
||||
matrix:
|
||||
include:
|
||||
- os: linux
|
||||
- os: osx
|
||||
- os: windows
|
||||
|
||||
addons:
|
||||
artifacts:
|
||||
paths:
|
||||
- build
|
||||
apt:
|
||||
packages:
|
||||
- gcc-multilib
|
||||
- libasound2-dev
|
||||
- libxcursor-dev
|
||||
- libxinerama-dev
|
||||
- mesa-common-dev
|
||||
- libx11-dev
|
||||
- libxrandr-dev
|
||||
- libxrandr2
|
||||
- libxi-dev
|
||||
- libgl1-mesa-dev
|
||||
- libglu1-mesa-dev
|
||||
|
||||
before_cache:
|
||||
- case $TRAVIS_OS_NAME in
|
||||
windows)
|
||||
$msys2 pacman --sync --clean --noconfirm
|
||||
;;
|
||||
esac
|
||||
|
||||
cache:
|
||||
directories:
|
||||
- $HOME/AppData/Local/Temp/chocolatey
|
||||
- /C/tools/msys64
|
||||
|
||||
before_install:
|
||||
- export MAKE=make
|
||||
- case $TRAVIS_OS_NAME in
|
||||
windows)
|
||||
[[ ! -f C:/tools/msys64/msys2_shell.cmd ]] && rm -rf C:/tools/msys64
|
||||
choco uninstall -y mingw
|
||||
choco upgrade --no-progress -y msys2
|
||||
export msys2='cmd //C RefreshEnv.cmd '
|
||||
export msys2+='& set MSYS=winsymlinks:nativestrict '
|
||||
export msys2+='& C:\\tools\\msys64\\msys2_shell.cmd -defterm -no-start'
|
||||
export mingw64="$msys2 -mingw64 -full-path -here -c "\"\$@"\" --"
|
||||
export msys2+=" -msys2 -c "\"\$@"\" --"
|
||||
$msys2 pacman --sync --noconfirm --needed mingw-w64-x86_64-toolchain
|
||||
taskkill //IM gpg-agent.exe //F
|
||||
export PATH=/C/tools/msys64/mingw64/bin:$PATH
|
||||
export MAKE="$mingw64 make"
|
||||
$msys2 pacman -S mingw-w64-x86_64-toolchain
|
||||
;;
|
||||
esac
|
||||
- mkdir build
|
||||
- $RUNNER $CC --version
|
||||
|
||||
before_script:
|
||||
|
||||
script:
|
||||
- $RUNNER $MAKE
|
||||
- mv raylua_s build/
|
||||
- mv raylua_e build/
|
181
README.md
181
README.md
@ -1,182 +1,11 @@
|
||||
**NOTE:** This is a clone of [raylib-lua from TSnake41](https://github.com/TSnake41/raylib-lua), but using LuaJIT 2.0 instead of 2.1+, to support CPUs without SSE2.
|
||||
![rayfork-lua logo](assets/logo.png)
|
||||
|
||||
![raylib-lua logo](assets/logo.png)
|
||||
[![release](https://img.shields.io/github/v/release/TSnake41/rayfork-lua?style=flat-square)](https://github.com/TSnake41/rayfork-lua/releases/latest)
|
||||
[![downloads](https://img.shields.io/github/downloads/tsnake41/rayfork-lua/total?style=flat-square)](https://github.com/TSnake41/rayfork-lua/releases)
|
||||
|
||||
[![release](https://img.shields.io/github/v/release/TSnake41/raylib-lua?style=flat-square)](https://github.com/TSnake41/raylib-lua/releases/latest)
|
||||
[![downloads](https://img.shields.io/github/downloads/tsnake41/raylib-lua/total?style=flat-square)](https://github.com/TSnake41/raylib-lua/releases)
|
||||
## rayfork-lua
|
||||
|
||||
## raylib-lua
|
||||
|
||||
[LuaJIT](https://luajit.org/)-based binding for [raylib](https://www.raylib.com/), a simple and easy-to-use
|
||||
library to learn videogames programming.
|
||||
|
||||
This binding is partially based on [raylib-wren/wray](https://github.com/TSnake41/raylib-wren).
|
||||
|
||||
### Usage (raylua_s)
|
||||
|
||||
raylua_s is the script-mode binary of raylib-lua.
|
||||
Without any argument, you get into the REPL which gives you a minimal Lua]
|
||||
shell that allows you to run Lua code from terminal.]
|
||||
|
||||
You can specify a Lua file as argument to run the specified Lua file.
|
||||
|
||||
### Usage (raylua_e)
|
||||
|
||||
raylua_e is the embedding-mode binary of raylib-lua.
|
||||
|
||||
This binary allows you to build standalone raylib applications from Lua code.
|
||||
|
||||
There are 3 ways to use it :
|
||||
- zip mode :
|
||||
If you specify a zip file as argument, this zip will be used as payload
|
||||
application, this file expects to have a `main.lua` which is the entry point
|
||||
of the application.
|
||||
- directory mode :
|
||||
Similar to zip mode except that it automatically build the zip payload from
|
||||
the specified directory.
|
||||
- lua mode :
|
||||
Build the executable from a single Lua file.
|
||||
|
||||
Using `require` in embedded mode works as expected but `dofile` and `loadfile`
|
||||
may not work as expected as these functions load from a external file rather
|
||||
than from `package` loaders.
|
||||
|
||||
### Building / Updating raylib / Contribution
|
||||
|
||||
To build raylib-lua from source, you need to take care that submodules are
|
||||
imported, if not or you are unsure :
|
||||
|
||||
```shell
|
||||
git submodule init
|
||||
git submodule update
|
||||
```
|
||||
|
||||
This make take some time depending on network bandwidth.
|
||||
Then, raylib-lua should build as expected using `make` tool with a working C compiler.
|
||||
|
||||
A working Lua interpreter is needed, by default the luajit interpreter built
|
||||
along with `libluajit.a` is used. In case of cross-compiling, you may want to
|
||||
change which Lua interpreter is used to a one your system supports.
|
||||
You can specify the interpreter with the `LUA` variable.
|
||||
|
||||
If you need to update raylib binding, there are few tasks to do :
|
||||
- update `tools/api.h` functions signatures, keep file clean with exactly one function per line.
|
||||
- update struct definitions in `src/raylib.lua`
|
||||
|
||||
### Loading embedded ressources
|
||||
|
||||
Currently, raylib-lua support loading ressources from payload using
|
||||
raylib API. You can also arbitrarily load files from payload using
|
||||
`raylua.loadfile` which returns a boolean indicating success and file content.
|
||||
|
||||
### Making structs
|
||||
|
||||
To make raylib structs, you need to use the LuaJIT FFI.
|
||||
```lua
|
||||
local ffi = require "ffi"
|
||||
```
|
||||
|
||||
Then use ffi.new to make a struct, e.g `ffi.new("Color", r, g, b, a)`
|
||||
|
||||
#### Note concerning pointers
|
||||
|
||||
You can use `rl.ref` to build a pointer from a struct cdata.
|
||||
This functions only work struct cdata, in case of primitive cdata, you
|
||||
need to make a array and pass it directly.
|
||||
|
||||
e.g :
|
||||
```lua
|
||||
local int_ptr = ffi.new "int [1]"
|
||||
local data = tostring(rl.LoadFileData("test.txt", int_ptr))
|
||||
local count = tonumber(int_ptr[0])
|
||||
```
|
||||
|
||||
### Example
|
||||
|
||||
```lua
|
||||
rl.SetConfigFlags(rl.FLAG_VSYNC_HINT)
|
||||
|
||||
rl.InitWindow(800, 450, "raylib [core] example - basic window")
|
||||
|
||||
while not rl.WindowShouldClose() do
|
||||
rl.BeginDrawing()
|
||||
|
||||
rl.ClearBackground(rl.RAYWHITE)
|
||||
rl.DrawText("Congrats! You created your first window!", 190, 200, 20, rl.LIGHTGRAY)
|
||||
|
||||
rl.EndDrawing()
|
||||
end
|
||||
|
||||
rl.CloseWindow()
|
||||
```
|
||||
|
||||
### Compatibility
|
||||
|
||||
raylib-lua (raylua) currently uses raylib 3.5 API.
|
||||
(see [compat.lua](https://github.com/TSnake41/raylib-lua/blob/master/src/compat.lua)).
|
||||
physac and rlgl modules are built-in by default.
|
||||
raygui is supported, but is minimally tested, please report any issues you have
|
||||
with raygui with raylib-lua (raylua) on GitHub or raylib Discord (#raylib-lua channel)
|
||||
|
||||
#### Global API
|
||||
|
||||
You can make raylib-lua (raylua) partially compatible with
|
||||
[original raylib-lua](https://github.com/raysan5/raylib-lua) or
|
||||
[raylib-lua-sol](https://github.com/RobLoach/raylib-lua-sol) with global API by
|
||||
adding `setmetatable(_G, { __index = rl })` on the first line.
|
||||
|
||||
This will allow direct use of the raylib binding through globals instead of `rl` table.
|
||||
|
||||
You have an example of this in `lua_global_api.lua`.
|
||||
|
||||
### Editor support
|
||||
|
||||
Currently, there is no editor autocompletion/integration support for most editors, but there is a
|
||||
[third-party autocompletion support](https://github.com/Rabios/raylua/tree/master/zerobrane)
|
||||
for [ZeroBrane Studio](https://studio.zerobrane.com/) by [Rabios](https://github.com/Rabios).
|
||||
|
||||
#### Debugging
|
||||
|
||||
You can use [Local Lua Debugger for Visual Studio Code](https://marketplace.visualstudio.com/items?itemName=tomblind.local-lua-debugger-vscode)
|
||||
to provide debugging support with Visual Studio Code.
|
||||
You need to add this at the beginning of your code to use it :
|
||||
```lua
|
||||
do local f = getmetatable(rl).__index;rawset(rl, "__index", function (_, k) return select(2, pcall(f, _, k)) end) end
|
||||
package.path = package.path .. os.getenv "LUA_PATH"
|
||||
local lldebugger = require "lldebugger"; lldebugger.start()
|
||||
```
|
||||
You also need to setup a launch configuration in Visual Studio Code to run raylua_s with debugger attached, e.g
|
||||
```json
|
||||
{
|
||||
"type": "lua-local",
|
||||
"request": "launch",
|
||||
"name": "(Lua) Launch",
|
||||
"cwd": "${workspaceFolder}",
|
||||
"program": { "command": "PATH TO raylua_s" },
|
||||
"args": [ "main.lua OR ${file} OR WHATEVER" ]
|
||||
}
|
||||
```
|
||||
This debugger doesn't support pausing, you need to place a breakpoint before executing
|
||||
to get a actual debug, otherwise, a error needs to be thrown in the application to get the debugging.
|
||||
This debugger has a significant overhead, expect a performance loss in intensive projects.
|
||||
|
||||
### Other bindings
|
||||
|
||||
raylib-lua (raylua) is not the only Lua binding for raylib.
|
||||
|
||||
There are some other bindings, which may or may not be up to date.
|
||||
|
||||
[RobLoach/raylib-lua-sol](https://github.com/RobLoach/raylib-lua-sol)
|
||||
|
||||
[raysan5/raylib-lua](https://github.com/raysan5/raylib-lua/)
|
||||
|
||||
[HDPLocust/raylib-luamore](https://github.com/HDPLocust/raylib-luamore)
|
||||
|
||||
[alexander-matz ffi binding](https://gist.github.com/alexander-matz/f8ee4eb9fdf676203d70c1e5e329a6ec)
|
||||
|
||||
[darltrash/raylib-luajit](https://github.com/darltrash/raylib-luajit)
|
||||
|
||||
[Rabios/raylua](https://github.com/Rabios/raylua)
|
||||
Modular [LuaJIT](https://luajit.org/)-based binding for [SasLuca/rayfork](https://github.com/SasLuca/rayfork).
|
||||
|
||||
### Licence
|
||||
|
||||
|
168
Saphirefile.lua
168
Saphirefile.lua
@ -1,168 +0,0 @@
|
||||
--[[
|
||||
Saphire-based build system for raylib-lua
|
||||
Copyright (C) 2021 Astie Teddy
|
||||
|
||||
Permission to use, copy, modify, and/or distribute this software for any
|
||||
purpose with or without fee is hereby granted, provided that the above
|
||||
copyright notice and this permission notice appear in all copies.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
|
||||
OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
|
||||
CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
]]
|
||||
|
||||
local saphire = require "saphire"
|
||||
local c = require "saphire-c"
|
||||
local Future = require "saphire-future"
|
||||
local los = require "los"
|
||||
|
||||
local cc = os.getenv "CC" or "cc"
|
||||
local ar = os.getenv "AR" or "ar"
|
||||
local windres = os.getenv "WINDRES" or "windres"
|
||||
|
||||
-- TODO: Use current lua interpreter
|
||||
local lua = os.getenv "LUA"
|
||||
local needs_luajit_built = not (os.getenv "LUA")
|
||||
|
||||
local cflags = os.getenv "CFLAGS" or "-O2 -s"
|
||||
local ldflags = os.getenv "LDFLAGS" or "-O2 -s -lm"
|
||||
local ldflags_r = os.getenv "LDFLAGS_R" or ""
|
||||
|
||||
local modules = "raymath rlgl easings gestures physac raygui"
|
||||
local graphics = os.getenv "GRAPHICS" or "GRAPHICS_API_OPENGL_43"
|
||||
|
||||
cflags = cflags .. " -Iluajit/src -Iraygui/src -Iraylib/src".. " -D" .. graphics
|
||||
|
||||
local raylua_so_path = "raylua.so" -- assume unix-like by default
|
||||
local so_ldflags = ldflags
|
||||
|
||||
if los.type() == "linux" then
|
||||
ldflags = ldflags .. " -ldl -pthread"
|
||||
cflags = cflags .. " -fPIC"
|
||||
so_ldflags = ldflags .. " -llua5.1"
|
||||
lua = lua or "luajit/src/luajit"
|
||||
elseif los.type() == "win32" then
|
||||
ldflags = ldflags .. " -lopengl32 -lgdi32 -lwinmm -static "
|
||||
so_ldflags = ldflags .. " -llua5.1.dll"
|
||||
raylua_so_path = "raylua.dll"
|
||||
ldflags_r = ldflags_r .. "-mwindows"
|
||||
lua = lua or "luajit\\src\\luajit"
|
||||
end
|
||||
|
||||
local libluajit
|
||||
if saphire.targets.clean then
|
||||
libluajit = {
|
||||
command = "make -C luajit clean",
|
||||
name = "LuaJIT"
|
||||
}
|
||||
else
|
||||
libluajit = {
|
||||
command = string.format("make -C luajit amalg CC=%s BUILDMODE=static MACOSX_DEPLOYMENT_TARGET=10.13", cc),
|
||||
name = "LuaJIT"
|
||||
}
|
||||
end
|
||||
saphire.do_single(libluajit)
|
||||
libluajit[1] = "luajit/src/libluajit.a"
|
||||
|
||||
local libraylib = Future "raylib/src/libraylib.a"
|
||||
saphire.do_subdir("raylib/src", false, "build/buildRaylib.lua", libraylib)
|
||||
|
||||
local function lua2c(files, output, name)
|
||||
if saphire.targets.clean then
|
||||
return string.format("rm -f %s", output)
|
||||
else
|
||||
return string.format("%s tools/lua2str.lua %s %s %s", lua, output, name, table.concat(files, " "))
|
||||
end
|
||||
end
|
||||
|
||||
local function genbind(output, modules)
|
||||
if saphire.targets.clean then
|
||||
return string.format("rm -f %s", output)
|
||||
else
|
||||
return string.format("%s tools/genbind.lua src/autogen/bind.c %s", lua, modules)
|
||||
end
|
||||
end
|
||||
|
||||
local raylua_src = {
|
||||
c.src("src/raylua.c", function ()
|
||||
-- Generate bind.c and boot.c
|
||||
if needs_luajit_built then
|
||||
-- LuaJIT needs to be built
|
||||
libluajit:wait()
|
||||
end
|
||||
|
||||
saphire.do_multi({
|
||||
{
|
||||
command = lua2c(
|
||||
{ "src/raylib.lua", "src/compat.lua", "src/raylua.lua" },
|
||||
"src/autogen/boot.c",
|
||||
"raylua_boot_lua"
|
||||
),
|
||||
name = "boot.c"
|
||||
},
|
||||
{
|
||||
command = genbind("src/autogen/bind.c", modules),
|
||||
name = "bind.c"
|
||||
}
|
||||
}, true)
|
||||
end)
|
||||
}
|
||||
local raylua_obj = c.compile(raylua_src, cflags .. " -D" .. graphics, "raylua", cc)
|
||||
|
||||
local libraylua = c.lib("libraylua.a", raylua_obj, "raylua", ar)
|
||||
|
||||
local raylua_s_src = {
|
||||
"src/raylua_s.c"
|
||||
}
|
||||
local raylua_s_objs = c.compile(raylua_s_src, cflags, "raylua_s", cc)
|
||||
|
||||
local raylua_e_src = {
|
||||
c.src("src/raylua_builder.c", function ()
|
||||
saphire.do_single(lua2c({ "src/raylua_builder.lua" }, "src/autogen/builder.c", "raylua_builder_lua"), true)
|
||||
end),
|
||||
"src/raylua_e.c",
|
||||
"src/lib/miniz.c",
|
||||
"src/raylua_self.c",
|
||||
}
|
||||
local raylua_e_objs = c.compile(raylua_e_src, cflags, "raylua_e", cc)
|
||||
|
||||
local icon
|
||||
if los.type() == "win32" then
|
||||
icon = c.res("src/res/icon.rc", { "src/res/icon.ico" }, "icon", windres)
|
||||
end
|
||||
|
||||
local raylua_s = c.link("raylua_s",
|
||||
saphire.merge(raylua_s_objs, { libraylua, libraylib, libluajit, icon }),
|
||||
ldflags,
|
||||
false,
|
||||
"raylua_s",
|
||||
cc
|
||||
)
|
||||
|
||||
local raylua_e = c.link("raylua_e",
|
||||
saphire.merge(raylua_e_objs, { libraylua, libraylib, libluajit, icon }),
|
||||
ldflags,
|
||||
false,
|
||||
"raylua_e",
|
||||
cc
|
||||
)
|
||||
|
||||
local raylua_r = c.link("raylua_r",
|
||||
saphire.merge(raylua_e_objs, { libraylua, libraylib, libluajit, icon }),
|
||||
ldflags .. " " .. ldflags_r,
|
||||
false,
|
||||
"raylua_r",
|
||||
cc
|
||||
)
|
||||
|
||||
local raylua_so = c.link(raylua_so_path,
|
||||
saphire.merge(raylua_obj, { libraylib }),
|
||||
so_ldflags,
|
||||
true,
|
||||
raylua_so_path,
|
||||
cc
|
||||
)
|
@ -1,101 +0,0 @@
|
||||
local saphire = require "saphire"
|
||||
|
||||
local cc = os.getenv "CC" or "cc"
|
||||
local ar = os.getenv "AR" or "ar"
|
||||
|
||||
local cflags = os.getenv "CFLAGS" or "-O2 -s"
|
||||
local ldflags = os.getenv "LDFLAGS" or "-O2 -s -lm"
|
||||
|
||||
local include_paths = "-I. -Iexternal/glfw/include -Iexternal/glfw/deps/mingw"
|
||||
|
||||
local los = require "los"
|
||||
|
||||
local consts = {
|
||||
RAYLIB_VERSION = "3.7.0",
|
||||
RAYLIB_API_VERSION = "370",
|
||||
}
|
||||
|
||||
local vars = saphire.map({
|
||||
{ "RAYLIB_LIBTYPE", "STATIC" },
|
||||
{ "RAYLIB_BUILD_MODE", "RELEASE" },
|
||||
{ "RAYLIB_LIB_NAME", "raylib" },
|
||||
{ "RAYLIB_RES_FILE", "./raylib.dll.rc.data" },
|
||||
{ "PLATFORM", "PLATFORM_DESKTOP" },
|
||||
{ "GRAPHICS", "GRAPHICS_API_OPENGL_33" },
|
||||
{ "USE_EXTERNAL_GLFW", "FALSE" },
|
||||
{ "USE_WAYLAND_DISPLAY", "FALSE" }
|
||||
}, function (v)
|
||||
return { v[1], os.getenv(v[1]) or v[2] }
|
||||
end)
|
||||
|
||||
for i,v in ipairs(vars) do
|
||||
vars[v[1]] = v[2]
|
||||
end
|
||||
|
||||
local function build_c(src, obj, flags)
|
||||
return {
|
||||
command = string.format("%s -fdiagnostics-color=always -c -o %s %s %s %s %s", cc, obj, src, flags or "", cflags, ldflags),
|
||||
name = "raylib",
|
||||
display = obj
|
||||
}
|
||||
end
|
||||
|
||||
local function build_a(objs, lib)
|
||||
return {
|
||||
command = string.format("%s rcs %s %s", ar, lib, table.concat(objs, " ")),
|
||||
name = "raylib",
|
||||
lib = lib
|
||||
}
|
||||
end
|
||||
|
||||
local function build_e(files, output, flags)
|
||||
return {
|
||||
command = string.format("%s -fdiagnostics-color=always -o %s %s %s %s", cc, output, table.concat(files, " "), flags or "", ldflags),
|
||||
name = "raylib",
|
||||
display = output
|
||||
}
|
||||
end
|
||||
|
||||
local function build_res(src, output)
|
||||
return {
|
||||
command = string.format("%s %s -O coff %s", windres, src, output),
|
||||
name = "raylib"
|
||||
}
|
||||
end
|
||||
|
||||
local objects = {
|
||||
-- ["obj.o"] = { src... }
|
||||
{ "rcore.o", { "rcore.c", "raylib.h", "rlgl.h", "utils.h", "raymath.h", "camera.h", "rgestures.h" } },
|
||||
{ "rglfw.o", { "rglfw.c", flags = os.getenv "GLFW_OSX" or "" } },
|
||||
{ "rshapes.o", { "rshapes.c", "raylib.h", "rlgl.h" } },
|
||||
{ "rtextures.o", { "rtextures.c", "raylib.h", "rlgl.h", "utils.h" } },
|
||||
{ "rtext.o", { "rtext.c", "raylib.h", "utils.h" } },
|
||||
{ "utils.o", { "utils.c", "utils.h" } },
|
||||
{ "rmodels.o", { "rmodels.c", "raylib.h", "rlgl.h", "raymath.h" } },
|
||||
{ "raudio.o", { "raudio.c", "raylib.h" } }
|
||||
}
|
||||
|
||||
if saphire.targets.clean then
|
||||
saphire.do_multi(
|
||||
saphire.map(objects, function (obj_info)
|
||||
return {
|
||||
command = string.format("rm -f %s", obj_info[1])
|
||||
}
|
||||
end), true)
|
||||
else
|
||||
saphire.do_multi(
|
||||
saphire.map(objects, function (obj_info)
|
||||
return function()
|
||||
local obj, src = unpack(obj_info)
|
||||
saphire.do_recipe(src, obj, build_c(src[1], obj,
|
||||
table.concat({ "-D" .. vars.PLATFORM, "-D" .. vars.GRAPHICS, include_paths, src.flags }, " ")),
|
||||
true)
|
||||
end
|
||||
end), true)
|
||||
|
||||
saphire.do_single(
|
||||
build_a(
|
||||
saphire.map(objects, function (obj) return obj[1] end),
|
||||
"libraylib.a"),
|
||||
true)
|
||||
end
|
@ -1,61 +0,0 @@
|
||||
local future = arg[1]
|
||||
|
||||
local saphire = require "saphire"
|
||||
local c = require "saphire-c"
|
||||
|
||||
local cc = os.getenv "CC" or "cc"
|
||||
local ar = os.getenv "AR" or "ar"
|
||||
|
||||
local cflags = os.getenv "CFLAGS" or "-O2 -s"
|
||||
|
||||
local include_paths = "-I. -Iexternal/glfw/include -Iexternal/glfw/deps/mingw"
|
||||
|
||||
local los = require "los"
|
||||
|
||||
if los.type() == "linux" then
|
||||
cflags = cflags .. " -fPIC"
|
||||
end
|
||||
|
||||
local consts = {
|
||||
RAYLIB_VERSION = "4.0.0",
|
||||
RAYLIB_API_VERSION = "400",
|
||||
}
|
||||
|
||||
local vars = saphire.map({
|
||||
{ "RAYLIB_LIBTYPE", "STATIC" },
|
||||
{ "RAYLIB_BUILD_MODE", "RELEASE" },
|
||||
{ "RAYLIB_LIB_NAME", "raylib" },
|
||||
{ "RAYLIB_RES_FILE", "./raylib.dll.rc.data" },
|
||||
{ "PLATFORM", "PLATFORM_DESKTOP" },
|
||||
{ "GRAPHICS", "GRAPHICS_API_OPENGL_43" },
|
||||
{ "USE_EXTERNAL_GLFW", "FALSE" },
|
||||
{ "USE_WAYLAND_DISPLAY", "FALSE" }
|
||||
}, function (v)
|
||||
return { v[1], os.getenv(v[1]) or v[2] }
|
||||
end)
|
||||
|
||||
for i,v in ipairs(vars) do
|
||||
vars[v[1]] = v[2]
|
||||
end
|
||||
|
||||
local flags = string.format("%s -D%s -D%s %s", cflags, vars.PLATFORM, vars.GRAPHICS, include_paths)
|
||||
|
||||
local src = {
|
||||
-- ["obj.o"] = { src... }
|
||||
{ "rcore.o", { "rcore.c", "raylib.h", "rlgl.h", "utils.h", "raymath.h", "rcamera.h", "rgestures.h" } },
|
||||
{ "rglfw.o", { "rglfw.c", flags = os.getenv "GLFW_OSX" or "" } },
|
||||
{ "rshapes.o", { "rshapes.c", "raylib.h", "rlgl.h" } },
|
||||
{ "rtextures.o", { "rtextures.c", "raylib.h", "rlgl.h", "utils.h" } },
|
||||
{ "rtext.o", { "rtext.c", "raylib.h", "utils.h" } },
|
||||
{ "utils.o", { "utils.c", "utils.h" } },
|
||||
{ "rmodels.o", { "rmodels.c", "raylib.h", "rlgl.h", "raymath.h" } },
|
||||
{ "raudio.o", { "raudio.c", "raylib.h" } }
|
||||
}
|
||||
|
||||
local objs = c.compile(src, flags, "raylib", cc)
|
||||
local libraylib = c.lib("libraylib.a", objs, "raylib")
|
||||
|
||||
libraylib:wait()
|
||||
if future then
|
||||
future:resolve()
|
||||
end
|
@ -4,8 +4,10 @@ rl.InitWindow(800, 450, "raylib [core] example - basic window")
|
||||
|
||||
while not rl.WindowShouldClose() do
|
||||
rl.BeginDrawing()
|
||||
|
||||
rl.ClearBackground(rl.RAYWHITE)
|
||||
rl.DrawText("Congrats! You created your first window!", 190, 200, 20, rl.LIGHTGRAY)
|
||||
|
||||
rl.EndDrawing()
|
||||
end
|
||||
|
||||
|
@ -1,30 +0,0 @@
|
||||
rl.SetTraceLogLevel(rl.LOG_WARNING)
|
||||
rl.SetConfigFlags(rl.FLAG_VSYNC_HINT)
|
||||
rl.InitWindow(800, 450, "raylib [core] example - mouse input");
|
||||
|
||||
local ball_position = rl.new("Vector2", -100, -100)
|
||||
local ball_color = rl.DARKBLUE
|
||||
|
||||
while not rl.WindowShouldClose() do
|
||||
ball_position.x = rl.GetMouseX()
|
||||
ball_position.y = rl.GetMouseY()
|
||||
|
||||
if rl.IsMouseButtonPressed(rl.MOUSE_BUTTON_LEFT) then
|
||||
ball_color = rl.MAROON
|
||||
elseif rl.IsMouseButtonPressed(rl.MOUSE_BUTTON_MIDDLE) then
|
||||
ball_color = rl.LIME
|
||||
elseif rl.IsMouseButtonPressed(rl.MOUSE_BUTTON_RIGHT) then
|
||||
ball_color = rl.DARKBLUE
|
||||
end
|
||||
|
||||
rl.BeginDrawing()
|
||||
|
||||
rl.ClearBackground(rl.RAYWHITE)
|
||||
rl.DrawCircleV(ball_position, 40, ball_color)
|
||||
rl.DrawText("move ball with mouse and click mouse button to change color",
|
||||
10, 10, 20, rl.DARKGRAY)
|
||||
|
||||
rl.EndDrawing()
|
||||
end
|
||||
|
||||
rl.CloseWindow()
|
@ -1,27 +0,0 @@
|
||||
local width, height = 800, 450
|
||||
|
||||
rl.SetConfigFlags(rl.FLAG_VSYNC_HINT)
|
||||
rl.InitWindow(800, 450, "raylib [shapes] example - basic shapes drawing")
|
||||
rl.InitAudioDevice()
|
||||
|
||||
local logo = rl.LoadTexture "ressources/logo.png"
|
||||
local music = rl.LoadMusicStream "ressources/mini1111.xm"
|
||||
|
||||
rl.PlayMusicStream(music)
|
||||
|
||||
while not rl.WindowShouldClose() do
|
||||
rl.UpdateMusicStream(music)
|
||||
|
||||
rl.BeginDrawing()
|
||||
rl.ClearBackground(rl.RAYWHITE)
|
||||
|
||||
rl.DrawTexture(logo, width/2 - logo.width/2, height/2 - logo.height/2, rl.WHITE)
|
||||
rl.DrawText("this is a texture!", 350, 370, 10, rl.GRAY)
|
||||
|
||||
rl.EndDrawing()
|
||||
end
|
||||
|
||||
rl.UnloadMusicStream(music)
|
||||
|
||||
rl.CloseAudioDevice()
|
||||
rl.CloseWindow()
|
Binary file not shown.
Before Width: | Height: | Size: 2.5 KiB |
Binary file not shown.
@ -1,44 +0,0 @@
|
||||
local width, height = 1280, 720
|
||||
|
||||
rl.SetConfigFlags(rl.FLAG_WINDOW_UNDECORATED)
|
||||
rl.InitWindow(width, height, "raygui - portable window")
|
||||
rl.SetTargetFPS(75)
|
||||
|
||||
local mouse_pos = rl.new("Vector2", 0, 0)
|
||||
local window_pos = rl.GetWindowPosition()
|
||||
local pan_offset = rl.new("Vector2", mouse_pos)
|
||||
|
||||
local drag_window = false
|
||||
local exit_window = false
|
||||
|
||||
while not exit_window and not rl.WindowShouldClose() do
|
||||
mouse_pos = rl.GetMousePosition()
|
||||
|
||||
if rl.IsMouseButtonPressed(rl.MOUSE_BUTTON_LEFT) then
|
||||
if rl.CheckCollisionPointRec(mouse_pos, rl.new("Rectangle", 0, 0, width, 20)) then
|
||||
drag_window = true
|
||||
pan_offset = rl.new("Vector2", mouse_pos)
|
||||
end
|
||||
end
|
||||
|
||||
if drag_window then
|
||||
window_pos = window_pos + mouse_pos - pan_offset
|
||||
|
||||
if rl.IsMouseButtonReleased(rl.MOUSE_BUTTON_RIGHT) then
|
||||
drag_window = false
|
||||
end
|
||||
|
||||
rl.SetWindowPosition(window_pos.x, window_pos.y)
|
||||
end
|
||||
|
||||
rl.BeginDrawing()
|
||||
|
||||
rl.ClearBackground(rl.RAYWHITE)
|
||||
exit_window = rl.GuiWindowBox(rl.new("Rectangle", 0, 0, width, height), "PORTABLE WINDOW")
|
||||
rl.DrawText(string.format("Mouse Position: [ %.0f, %.0f ]", mouse_pos.x, mouse_pos.y),
|
||||
10, 40, 10, rl.DARKGRAY)
|
||||
|
||||
rl.EndDrawing()
|
||||
end
|
||||
|
||||
rl.CloseWindow()
|
@ -20,10 +20,13 @@ local menu = lynx.menu ({
|
||||
})
|
||||
|
||||
rl.SetConfigFlags(rl.FLAG_VSYNC_HINT)
|
||||
--rl.SetTargetFPS(60)
|
||||
|
||||
rl.InitWindow(800, 450, "raylib [lua] example - lynx menu")
|
||||
|
||||
while not rl.WindowShouldClose() do
|
||||
rl.BeginDrawing()
|
||||
|
||||
rl.ClearBackground(rl.BLACK)
|
||||
local pos = rl.GetMousePosition()
|
||||
menu:input_mouse(pos.x, pos.y, 0)
|
||||
|
@ -46,7 +46,7 @@ rl.SetConfigFlags(rl.FLAG_VSYNC_HINT)
|
||||
rl.InitWindow(windowWidth, windowHeight, "my 32x32 game/demo")
|
||||
|
||||
local target = rl.LoadRenderTexture(gameScreenWidth, gameScreenHeight)
|
||||
rl.SetTextureFilter(target.texture, rl.TEXTURE_FILTER_POINT)
|
||||
rl.SetTextureFilter(target.texture, rl.FILTER_POINT)
|
||||
|
||||
rl.SetTargetFPS(60)
|
||||
|
||||
|
@ -22,10 +22,10 @@ local camera = rl.new("Camera3D", {
|
||||
local num_blocks = 15
|
||||
|
||||
while not rl.WindowShouldClose() do
|
||||
local t = rl.GetTime()
|
||||
local time = rl.GetTime()
|
||||
|
||||
local scale = (2.0 + math.sin(t)) * 0.7
|
||||
local camera_time = t * 0.3
|
||||
local scale = (2.0 + math.sin(time)) * 0.7
|
||||
local camera_time = time * 0.3
|
||||
|
||||
camera.position.x = math.cos(camera_time) * 40.0
|
||||
camera.position.z = math.sin(camera_time) * 40.0
|
||||
@ -40,7 +40,7 @@ while not rl.WindowShouldClose() do
|
||||
for y=0,num_blocks-1 do
|
||||
for z=0,num_blocks-1 do
|
||||
local block_scale = (x + y + z) / 30
|
||||
local scatter = math.sin(block_scale * 20.0 + t * 4.0)
|
||||
local scatter = math.sin(block_scale * 20.0 + time * 4.0)
|
||||
|
||||
local cube_pos = rl.new("Vector3",
|
||||
(x - num_blocks / 2) * (scale * 3.0) + scatter,
|
||||
@ -48,7 +48,9 @@ while not rl.WindowShouldClose() do
|
||||
(z - num_blocks / 2) * (scale * 3.0) + scatter)
|
||||
|
||||
local cube_color = rl.ColorFromHSV(
|
||||
(((x + y + z) * 18) % 360), 0.75, 0.9
|
||||
rl.new("Vector3",
|
||||
(((x + y + z) * 18) % 360), 0.75, 0.9
|
||||
)
|
||||
)
|
||||
|
||||
local cube_size = (2.4 - scale) * block_scale
|
||||
|
@ -20,7 +20,7 @@ circle.enabled = false
|
||||
rl.SetTargetFPS(60)
|
||||
|
||||
while not rl.WindowShouldClose() do
|
||||
rl.UpdatePhysics()
|
||||
rl.RunPhysicsStep()
|
||||
|
||||
if needsReset then
|
||||
floor = rl.CreatePhysicsBodyRectangle({ screenWidth/2, screenHeight }, 500, 100, 10)
|
||||
@ -37,9 +37,9 @@ while not rl.WindowShouldClose() do
|
||||
needsReset = true
|
||||
end
|
||||
|
||||
if rl.IsMouseButtonPressed(rl.MOUSE_BUTTON_LEFT) then
|
||||
if rl.IsMouseButtonPressed(rl.MOUSE_LEFT_BUTTON) then
|
||||
rl.CreatePhysicsBodyPolygon(rl.GetMousePosition(), rl.GetRandomValue(20, 80), rl.GetRandomValue(3, 8), 10);
|
||||
elseif rl.IsMouseButtonPressed(rl.MOUSE_BUTTON_RIGHT) then
|
||||
elseif rl.IsMouseButtonPressed(rl.MOUSE_RIGHT_BUTTON) then
|
||||
rl.CreatePhysicsBodyCircle(rl.GetMousePosition(), rl.GetRandomValue(10, 45), 10)
|
||||
end
|
||||
|
||||
|
Binary file not shown.
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1,41 +0,0 @@
|
||||
#version 430
|
||||
|
||||
// Game of Life logic shader
|
||||
|
||||
#define GOL_WIDTH 768
|
||||
|
||||
layout (local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
|
||||
|
||||
layout(std430, binding = 1) readonly restrict buffer golLayout {
|
||||
uint golBuffer[]; // golBuffer[x, y] = golBuffer[x + gl_NumWorkGroups.x * y]
|
||||
};
|
||||
|
||||
layout(std430, binding = 2) writeonly restrict buffer golLayout2 {
|
||||
uint golBufferDest[]; // golBufferDest[x, y] = golBufferDest[x + gl_NumWorkGroups.x * y]
|
||||
};
|
||||
|
||||
#define fetchGol(x, y) ((((x) < 0) || ((y) < 0) || ((x) > GOL_WIDTH) || ((y) > GOL_WIDTH)) \
|
||||
? (0) \
|
||||
: golBuffer[(x) + GOL_WIDTH * (y)])
|
||||
|
||||
#define setGol(x, y, value) golBufferDest[(x) + GOL_WIDTH*(y)] = value
|
||||
|
||||
void main()
|
||||
{
|
||||
uint neighbourCount = 0;
|
||||
uint x = gl_GlobalInvocationID.x;
|
||||
uint y = gl_GlobalInvocationID.y;
|
||||
|
||||
neighbourCount += fetchGol(x - 1, y - 1); // Top left
|
||||
neighbourCount += fetchGol(x, y - 1); // Top middle
|
||||
neighbourCount += fetchGol(x + 1, y - 1); // Top right
|
||||
neighbourCount += fetchGol(x - 1, y); // Left
|
||||
neighbourCount += fetchGol(x + 1, y); // Right
|
||||
neighbourCount += fetchGol(x - 1, y + 1); // Bottom left
|
||||
neighbourCount += fetchGol(x, y + 1); // Bottom middle
|
||||
neighbourCount += fetchGol(x + 1, y + 1); // Bottom right
|
||||
|
||||
if (neighbourCount == 3) setGol(x, y, 1);
|
||||
else if (neighbourCount == 2) setGol(x, y, fetchGol(x, y));
|
||||
else setGol(x, y, 0);
|
||||
}
|
@ -1,29 +0,0 @@
|
||||
#version 430
|
||||
|
||||
// Game of Life rendering shader
|
||||
// Just renders the content of the ssbo at binding 1 to screen
|
||||
|
||||
#define GOL_WIDTH 768
|
||||
|
||||
// Input vertex attributes (from vertex shader)
|
||||
in vec2 fragTexCoord;
|
||||
|
||||
// Output fragment color
|
||||
out vec4 finalColor;
|
||||
|
||||
// Input game of life grid.
|
||||
layout(std430, binding = 1) readonly buffer golLayout
|
||||
{
|
||||
uint golBuffer[];
|
||||
};
|
||||
|
||||
// Output resolution
|
||||
uniform vec2 resolution;
|
||||
|
||||
void main()
|
||||
{
|
||||
ivec2 coords = ivec2(fragTexCoord*resolution);
|
||||
|
||||
if ((golBuffer[coords.x + coords.y*uvec2(resolution).x]) == 1) finalColor = vec4(1.0);
|
||||
else finalColor = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
}
|
@ -1,51 +0,0 @@
|
||||
#version 430
|
||||
|
||||
// Game of life transfert shader
|
||||
|
||||
#define GOL_WIDTH 768
|
||||
|
||||
// Game Of Life Update Command
|
||||
// NOTE: matches the structure defined on main program
|
||||
struct GolUpdateCmd {
|
||||
uint x; // x coordinate of the gol command
|
||||
uint y; // y coordinate of the gol command
|
||||
uint w; // width of the filled zone
|
||||
uint enabled; // whether to enable or disable zone
|
||||
};
|
||||
|
||||
// Local compute unit size
|
||||
layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
// Output game of life grid buffer
|
||||
layout(std430, binding = 1) buffer golBufferLayout
|
||||
{
|
||||
uint golBuffer[]; // golBuffer[x, y] = golBuffer[x + GOL_WIDTH * y]
|
||||
};
|
||||
|
||||
// Command buffer
|
||||
layout(std430, binding = 3) readonly restrict buffer golUpdateLayout
|
||||
{
|
||||
uint count;
|
||||
GolUpdateCmd commands[];
|
||||
};
|
||||
|
||||
#define isInside(x, y) (((x) >= 0) && ((y) >= 0) && ((x) < GOL_WIDTH) && ((y) < GOL_WIDTH))
|
||||
#define getBufferIndex(x, y) ((x) + GOL_WIDTH * (y))
|
||||
|
||||
void main()
|
||||
{
|
||||
uint cmdIndex = gl_GlobalInvocationID.x;
|
||||
GolUpdateCmd cmd = commands[cmdIndex];
|
||||
|
||||
for (uint x = cmd.x; x < (cmd.x + cmd.w); x++)
|
||||
{
|
||||
for (uint y = cmd.y; y < (cmd.y + cmd.w); y++)
|
||||
{
|
||||
if (isInside(x, y))
|
||||
{
|
||||
if (cmd.enabled != 0) atomicOr(golBuffer[getBufferIndex(x, y)], 1);
|
||||
else atomicAnd(golBuffer[getBufferIndex(x, y)], 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,134 +0,0 @@
|
||||
local ffi = require "ffi"
|
||||
|
||||
-- IMPORTANT: This must match gol*.glsl GOL_WIDTH constant.
|
||||
-- This must be a multiple of 16 (check golLogic compute dispatch).
|
||||
local GOL_WIDTH = 768
|
||||
|
||||
-- Maximum amount of queued draw commands (squares draw from mouse down events).
|
||||
local MAX_BUFFERED_TRANSFERTS = 48
|
||||
|
||||
ffi.cdef [[
|
||||
typedef struct GolUpdateCmd {
|
||||
unsigned int x;
|
||||
unsigned int y;
|
||||
unsigned int w;
|
||||
unsigned int enabled;
|
||||
} GolUpdateCmd;
|
||||
]]
|
||||
|
||||
ffi.cdef(string.format([[
|
||||
typedef struct GolUpdateSSBO {
|
||||
unsigned int count;
|
||||
GolUpdateCmd commands[%d];
|
||||
} GolUpdateSSBO;
|
||||
]], MAX_BUFFERED_TRANSFERTS))
|
||||
|
||||
rl.InitWindow(GOL_WIDTH, GOL_WIDTH, "raylib [rlgl] example - compute shader - game of life")
|
||||
|
||||
local resolution = rl.new("Vector2", GOL_WIDTH, GOL_WIDTH)
|
||||
local brushSize = 8
|
||||
|
||||
-- Game of Life logic compute shader
|
||||
local golLogicCode = rl.LoadFileText("resources/glsl430/gol.glsl")
|
||||
local golLogicShader = rl.rlCompileShader(golLogicCode, rl.RL_COMPUTE_SHADER);
|
||||
local golLogicProgram = rl.rlLoadComputeShaderProgram(golLogicShader);
|
||||
rl.UnloadFileText(golLogicCode);
|
||||
|
||||
-- Game of Life rendering compute shader
|
||||
local golRenderShader = rl.LoadShader(nil, "resources/glsl430/gol_render.glsl")
|
||||
local resUniformLoc = rl.GetShaderLocation(golRenderShader, "resolution")
|
||||
|
||||
local golTransfertCode = rl.LoadFileText("resources/glsl430/gol_transfert.glsl");
|
||||
local golTransfertShader = rl.rlCompileShader(golTransfertCode, rl.RL_COMPUTE_SHADER);
|
||||
local golTransfertProgram = rl.rlLoadComputeShaderProgram(golTransfertShader);
|
||||
rl.UnloadFileText(golTransfertCode);
|
||||
|
||||
local ssboSize = ffi.sizeof("int[?]", GOL_WIDTH * GOL_WIDTH)
|
||||
local ssboA = rl.rlLoadShaderBuffer(ssboSize, nil, rl.RL_DYNAMIC_COPY);
|
||||
local ssboB = rl.rlLoadShaderBuffer(ssboSize, nil, rl.RL_DYNAMIC_COPY);
|
||||
|
||||
local transfertBuffer = ffi.new("struct GolUpdateSSBO")
|
||||
transfertBuffer.count = 0
|
||||
|
||||
local transfertBufferSize = ffi.sizeof "struct GolUpdateSSBO"
|
||||
|
||||
local transfertSSBO = rl.rlLoadShaderBuffer(transfertBufferSize, nil, rl.RL_DYNAMIC_COPY);
|
||||
|
||||
-- Create a white texture of the size of the window to update
|
||||
-- each pixel of the window using the fragment shader
|
||||
local whiteImage = rl.GenImageColor(GOL_WIDTH, GOL_WIDTH, rl.WHITE);
|
||||
local whiteTex = rl.LoadTextureFromImage(whiteImage);
|
||||
rl.UnloadImage(whiteImage)
|
||||
|
||||
while not rl.WindowShouldClose() do
|
||||
|
||||
brushSize = math.floor(brushSize + rl.GetMouseWheelMove())
|
||||
|
||||
if ((rl.IsMouseButtonDown(rl.MOUSE_BUTTON_LEFT) or rl.IsMouseButtonDown(rl.MOUSE_BUTTON_RIGHT))
|
||||
and (transfertBuffer.count < MAX_BUFFERED_TRANSFERTS)) then
|
||||
-- Buffer a new command
|
||||
transfertBuffer.commands[transfertBuffer.count].x = rl.GetMouseX() - brushSize/2
|
||||
transfertBuffer.commands[transfertBuffer.count].y = rl.GetMouseY() - brushSize/2
|
||||
transfertBuffer.commands[transfertBuffer.count].w = brushSize
|
||||
transfertBuffer.commands[transfertBuffer.count].enabled = rl.IsMouseButtonDown(rl.MOUSE_BUTTON_LEFT)
|
||||
transfertBuffer.count = transfertBuffer.count + 1
|
||||
elseif transfertBuffer.count > 0 then
|
||||
-- Process transfert buffer
|
||||
|
||||
-- Send SSBO buffer to GPU
|
||||
rl.rlUpdateShaderBufferElements(transfertSSBO, transfertBuffer, transfertBufferSize, 0);
|
||||
|
||||
-- Process ssbo command
|
||||
rl.rlEnableShader(golTransfertProgram);
|
||||
rl.rlBindShaderBuffer(ssboA, 1);
|
||||
rl.rlBindShaderBuffer(transfertSSBO, 3);
|
||||
rl.rlComputeShaderDispatch(transfertBuffer.count, 1, 1) -- each GPU unit will process a command
|
||||
rl.rlDisableShader();
|
||||
|
||||
transfertBuffer.count = 0;
|
||||
else
|
||||
-- Process game of life logic
|
||||
rl.rlEnableShader(golLogicProgram)
|
||||
rl.rlBindShaderBuffer(ssboA, 1)
|
||||
rl.rlBindShaderBuffer(ssboB, 2)
|
||||
rl.rlComputeShaderDispatch(GOL_WIDTH / 16, GOL_WIDTH / 16, 1)
|
||||
rl.rlDisableShader()
|
||||
|
||||
ssboA, ssboB = ssboB, ssboA
|
||||
end
|
||||
|
||||
rl.rlBindShaderBuffer(ssboA, 1)
|
||||
rl.SetShaderValue(golRenderShader, resUniformLoc, resolution, rl.SHADER_UNIFORM_VEC2);
|
||||
|
||||
rl.BeginDrawing()
|
||||
|
||||
rl.ClearBackground(rl.BLANK)
|
||||
|
||||
rl.BeginShaderMode(golRenderShader)
|
||||
rl.DrawTexture(whiteTex, 0, 0, rl.WHITE)
|
||||
rl.EndShaderMode()
|
||||
|
||||
rl.DrawRectangleLines(
|
||||
rl.GetMouseX() - brushSize/2,
|
||||
rl.GetMouseY() - brushSize/2,
|
||||
brushSize, brushSize,
|
||||
rl.RED)
|
||||
|
||||
rl.DrawText("Use Mouse wheel to increase/decrease brush size", 10, 10, 20, rl.WHITE);
|
||||
rl.DrawFPS(rl.GetScreenWidth() - 100, 10);
|
||||
|
||||
rl.EndDrawing()
|
||||
end
|
||||
|
||||
rl.rlUnloadShaderBuffer(ssboA);
|
||||
rl.rlUnloadShaderBuffer(ssboB);
|
||||
rl.rlUnloadShaderBuffer(transfertSSBO);
|
||||
|
||||
-- Unload compute shader programs
|
||||
rl.rlUnloadShaderProgram(golTransfertProgram)
|
||||
rl.rlUnloadShaderProgram(golLogicProgram)
|
||||
|
||||
rl.UnloadTexture(whiteTex) -- Unload white texture
|
||||
rl.UnloadShader(golRenderShader) -- Unload rendering fragment shader
|
||||
|
||||
rl.CloseWindow() -- Close window and OpenGL context
|
@ -1,232 +0,0 @@
|
||||
local screenWidth = 1920
|
||||
local screenHeight = 1080
|
||||
|
||||
local preset = 3
|
||||
local default_sharpness = 1.0
|
||||
|
||||
local presets = {
|
||||
{ 2.0, "Performance" },
|
||||
{ 1.7, "Balanced" },
|
||||
{ 1.5, "Quality" },
|
||||
{ 1.3, "Ultra Quality" },
|
||||
{ 1.0, "Custom (Native)" }
|
||||
}
|
||||
|
||||
local use_fsr = true
|
||||
|
||||
local ratio = presets[preset][1]
|
||||
|
||||
local num_blocks = 15
|
||||
|
||||
local screenSize = rl.new("Vector2", screenWidth, screenHeight)
|
||||
|
||||
local fbWidth = screenWidth / ratio
|
||||
local fbHeight = screenHeight / ratio
|
||||
|
||||
local fbSize = rl.new("Vector2", fbWidth, fbHeight)
|
||||
|
||||
rl.SetConfigFlags(rl.FLAG_FULLSCREEN_MODE)
|
||||
rl.InitWindow(screenWidth, screenHeight, "raylua [shaders] example - AMD FSR")
|
||||
|
||||
local render_texture = rl.LoadRenderTexture(fbWidth, fbHeight)
|
||||
|
||||
local dest_fb = rl.LoadRenderTexture(screenWidth, screenHeight)
|
||||
|
||||
local easu_shader = rl.LoadShader(nil, "resources/fsr/fsrEasu.frag")
|
||||
|
||||
local srcSize_loc = rl.GetShaderLocation(easu_shader, "srcSize")
|
||||
local dstSize_loc = rl.GetShaderLocation(easu_shader, "dstSize")
|
||||
|
||||
rl.SetShaderValue(easu_shader, srcSize_loc, fbSize, rl.SHADER_UNIFORM_VEC2)
|
||||
rl.SetShaderValue(easu_shader, dstSize_loc, screenSize, rl.SHADER_UNIFORM_VEC2)
|
||||
|
||||
local rcas_shader = rl.LoadShader(nil, "resources/fsr/fsrRcas.frag")
|
||||
|
||||
local sharpness_loc = rl.GetShaderLocation(rcas_shader, "sharpness")
|
||||
local size_loc = rl.GetShaderLocation(rcas_shader, "dstSize")
|
||||
|
||||
local sharpness = rl.new("float[1]", default_sharpness)
|
||||
|
||||
rl.SetShaderValue(rcas_shader, sharpness_loc, sharpness, rl.SHADER_UNIFORM_FLOAT)
|
||||
rl.SetShaderValue(rcas_shader, size_loc, screenSize, rl.SHADER_UNIFORM_VEC2)
|
||||
|
||||
local camera = rl.new("Camera3D", {
|
||||
position = { 30, 20, 30 },
|
||||
target = { 0, 0, 0 },
|
||||
up = { 0, 1, 0 },
|
||||
fovy = 70,
|
||||
type = rl.CAMERA_PERSPECTIVE
|
||||
})
|
||||
|
||||
local enable_easu = false
|
||||
local enable_rcas = false
|
||||
|
||||
local stop_animation = false
|
||||
local t = 0.0
|
||||
|
||||
local bilinear = false
|
||||
|
||||
while not rl.WindowShouldClose() do
|
||||
if not stop_animation then
|
||||
t = rl.GetTime()
|
||||
end
|
||||
|
||||
local scale = (2.0 + math.sin(t)) * 0.7
|
||||
local camera_time = t * 0.3
|
||||
|
||||
camera.position.x = math.cos(camera_time) * 40.0
|
||||
camera.position.z = math.sin(camera_time) * 40.0
|
||||
|
||||
if use_fsr then
|
||||
rl.BeginTextureMode(render_texture)
|
||||
else
|
||||
rl.BeginDrawing()
|
||||
end
|
||||
|
||||
rl.BeginMode3D(camera)
|
||||
rl.ClearBackground(rl.RAYWHITE)
|
||||
|
||||
rl.DrawGrid(10, 5.0)
|
||||
|
||||
for x=0,num_blocks-1 do
|
||||
for y=0,num_blocks-1 do
|
||||
for z=0,num_blocks-1 do
|
||||
local block_scale = (x + y + z) / 30
|
||||
local scatter = math.sin(block_scale * 20.0 + t * 4.0)
|
||||
|
||||
local cube_pos = rl.new("Vector3",
|
||||
(x - num_blocks / 2) * (scale * 3.0) + scatter,
|
||||
(y - num_blocks / 2) * (scale * 2.0) + scatter,
|
||||
(z - num_blocks / 2) * (scale * 3.0) + scatter)
|
||||
|
||||
local cube_color = rl.ColorFromHSV(
|
||||
(((x + y + z) * 18) % 360), 0.75, 0.9
|
||||
)
|
||||
|
||||
local cube_size = (2.4 - scale) * block_scale
|
||||
|
||||
rl.DrawCube(cube_pos, cube_size, cube_size, cube_size, cube_color)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
rl.EndMode3D()
|
||||
|
||||
if use_fsr then
|
||||
rl.EndTextureMode()
|
||||
|
||||
rl.BeginTextureMode(dest_fb)
|
||||
rl.ClearBackground(rl.RAYWHITE)
|
||||
|
||||
if enable_easu then
|
||||
rl.BeginShaderMode(easu_shader)
|
||||
end
|
||||
rl.DrawTextureEx(render_texture.texture, screenSize, 180, ratio, rl.WHITE)
|
||||
if enable_easu then
|
||||
rl.EndShaderMode()
|
||||
end
|
||||
|
||||
rl.EndTextureMode()
|
||||
|
||||
rl.BeginDrawing()
|
||||
rl.ClearBackground(rl.WHITE)
|
||||
|
||||
if enable_rcas then
|
||||
rl.BeginShaderMode(rcas_shader)
|
||||
end
|
||||
rl.DrawTextureEx(dest_fb.texture, screenSize, 180, 1.0, rl.WHITE)
|
||||
if enable_rcas then
|
||||
rl.EndShaderMode()
|
||||
end
|
||||
end
|
||||
|
||||
rl.DrawFPS(10, 10)
|
||||
|
||||
if use_fsr then
|
||||
rl.DrawText("EASU", 10, 32, 20, enable_easu and rl.GREEN or rl.RED)
|
||||
rl.DrawText("RCAS", 10, 54, 20, enable_rcas and rl.GREEN or rl.RED)
|
||||
rl.DrawText(string.format("sharpness: %.1f", sharpness[0]), 10, 74, 10, rl.BLACK)
|
||||
rl.DrawText(string.format("Preset: %s (%.1f)", presets[preset][2], ratio), 10, 86, 10, rl.BLACK)
|
||||
rl.DrawText(string.format("Resolution: %dx%d", fbWidth, fbHeight), 10, 98, 10, rl.BLACK)
|
||||
rl.DrawText(string.format("Filter: %s", bilinear and "bilinear" or "point"), 10, 110, 10, rl.BLACK)
|
||||
else
|
||||
rl.DrawText("NATIVE", 10, 32, 20, rl.BLUE)
|
||||
end
|
||||
|
||||
rl.EndDrawing()
|
||||
|
||||
if rl.IsKeyPressed(rl.KEY_E) then
|
||||
enable_easu = not enable_easu
|
||||
end
|
||||
|
||||
if rl.IsKeyPressed(rl.KEY_R) then
|
||||
enable_rcas = not enable_rcas
|
||||
end
|
||||
|
||||
if rl.IsKeyPressed(rl.KEY_N) then
|
||||
use_fsr = not use_fsr
|
||||
end
|
||||
|
||||
if rl.IsKeyPressed(rl.KEY_LEFT) then
|
||||
sharpness[0] = math.max(0.0, sharpness[0] - 0.1)
|
||||
rl.SetShaderValue(rcas_shader, sharpness_loc, sharpness, rl.SHADER_UNIFORM_FLOAT)
|
||||
end
|
||||
|
||||
if rl.IsKeyPressed(rl.KEY_RIGHT) then
|
||||
sharpness[0] = math.min(2.0, sharpness[0] + 0.1)
|
||||
rl.SetShaderValue(rcas_shader, sharpness_loc, sharpness, rl.SHADER_UNIFORM_FLOAT)
|
||||
end
|
||||
|
||||
if rl.IsKeyPressed(rl.KEY_F) then
|
||||
bilinear = not bilinear
|
||||
|
||||
rl.SetTextureFilter(render_texture.texture,
|
||||
bilinear and rl.TEXTURE_FILTER_BILINEAR or rl.TEXTURE_FILTER_POINT)
|
||||
end
|
||||
|
||||
local preset_changed = false
|
||||
if rl.IsKeyPressed(rl.KEY_UP) then
|
||||
preset_changed = true
|
||||
preset = preset + 1
|
||||
if preset == #presets + 1 then
|
||||
preset = 1
|
||||
end
|
||||
end
|
||||
|
||||
if rl.IsKeyPressed(rl.KEY_DOWN) then
|
||||
preset_changed = true
|
||||
preset = preset - 1
|
||||
if preset == 0 then
|
||||
preset = #presets
|
||||
end
|
||||
end
|
||||
|
||||
if rl.IsKeyPressed(rl.KEY_S) then
|
||||
stop_animation = not stop_animation
|
||||
end
|
||||
|
||||
if rl.IsKeyPressed(rl.KEY_F11) then
|
||||
rl.ToggleFullscreen()
|
||||
end
|
||||
|
||||
|
||||
if preset_changed then
|
||||
ratio = presets[preset][1]
|
||||
fbWidth = screenWidth / ratio
|
||||
fbHeight = screenHeight / ratio
|
||||
|
||||
fbSize = rl.new("Vector2", fbWidth, fbHeight)
|
||||
|
||||
rl.UnloadRenderTexture(render_texture)
|
||||
|
||||
render_texture = rl.LoadRenderTexture(fbWidth, fbHeight)
|
||||
|
||||
|
||||
rl.SetTextureFilter(render_texture.texture,
|
||||
bilinear and rl.TEXTURE_FILTER_BILINEAR or rl.TEXTURE_FILTER_POINT)
|
||||
end
|
||||
end
|
||||
|
||||
rl.UnloadRenderTexture(render_texture)
|
||||
rl.UnloadRenderTexture(dest_fb)
|
||||
rl.CloseWindow()
|
@ -3,7 +3,7 @@ local lua_color = rl.new("Color", 3, 3, 128, 255)
|
||||
local width, height = 800, 450
|
||||
|
||||
rl.SetConfigFlags(rl.FLAG_VSYNC_HINT)
|
||||
rl.InitWindow(800, 450, "raylib [shapes] example - raylib logo")
|
||||
rl.InitWindow(800, 450, "raylib [shapes] example - basic shapes drawing")
|
||||
|
||||
while not rl.WindowShouldClose() do
|
||||
rl.BeginDrawing()
|
||||
|
@ -1,18 +0,0 @@
|
||||
rl.SetConfigFlags(rl.FLAG_VSYNC_HINT)
|
||||
|
||||
rl.InitWindow(800, 450, "raylib [core] example - basic window")
|
||||
|
||||
local font = rl.LoadFontEx("resources/NotoSans-Medium.ttf", 32, nil, 255)
|
||||
|
||||
while not rl.WindowShouldClose() do
|
||||
rl.BeginDrawing()
|
||||
|
||||
rl.DrawFPS(10, 10)
|
||||
|
||||
rl.ClearBackground(rl.RAYWHITE)
|
||||
rl.DrawTextEx(font, "Congrats! You created your first window!", rl.new("Vector2", 174, 200), 32, 0, rl.BLACK)
|
||||
|
||||
rl.EndDrawing()
|
||||
end
|
||||
|
||||
rl.CloseWindow()
|
@ -1,42 +0,0 @@
|
||||
local lua_color = rl.new("Color", 3, 3, 128, 255)
|
||||
|
||||
local width, height = 800, 450
|
||||
|
||||
--rl.SetConfigFlags(rl.FLAG_VSYNC_HINT)
|
||||
rl.SetTraceLogLevel(rl.LOG_WARNING)
|
||||
rl.InitWindow(width, height, "raylib [shapes] example - software rendered raylib logo")
|
||||
|
||||
local framebuffer = rl.new "Image"
|
||||
local fb_data = rl.new("Color[?]", width * height)
|
||||
|
||||
framebuffer.width = width
|
||||
framebuffer.height = height
|
||||
framebuffer.format = rl.PIXELFORMAT_UNCOMPRESSED_R8G8B8A8
|
||||
framebuffer.mipmaps = 1
|
||||
framebuffer.data = fb_data
|
||||
|
||||
local fb_texture = rl.LoadTextureFromImage(framebuffer)
|
||||
|
||||
while not rl.WindowShouldClose() do
|
||||
--rl.ImageClearBackground(framebuffer, rl.RAYWHITE)
|
||||
for i=0,width*height-1 do
|
||||
fb_data[i] = rl.RAYWHITE
|
||||
end
|
||||
|
||||
rl.ImageDrawRectangle(framebuffer, width / 2 - 128, height / 2 - 128, 256, 256, lua_color)
|
||||
rl.ImageDrawRectangle(framebuffer, width / 2 - 112, height / 2 - 112, 224, 224, rl.RAYWHITE)
|
||||
rl.ImageDrawText(framebuffer, "raylib", width / 2 - 44, height / 2 + 24, 50, lua_color)
|
||||
rl.ImageDrawText(framebuffer, "Lua", width / 2 - 44, height / 2 + 65, 50, lua_color)
|
||||
|
||||
rl.ImageDrawText(framebuffer, "this is NOT a texture!", 350, 370, 10, rl.GRAY)
|
||||
|
||||
rl.UpdateTexture(fb_texture, fb_data)
|
||||
|
||||
rl.BeginDrawing()
|
||||
rl.ClearBackground(rl.RAYWHITE)
|
||||
rl.DrawTexture(fb_texture, 0, 0, rl.WHITE)
|
||||
rl.DrawFPS(10, 10)
|
||||
rl.EndDrawing()
|
||||
end
|
||||
|
||||
rl.CloseWindow()
|
2
luajit
2
luajit
@ -1 +1 @@
|
||||
Subproject commit 5e3c45c43bb0e0f1f2917d432e9d2dba12c42a6e
|
||||
Subproject commit 76958aa0c445aa817ff41d3a7987e9b7ba7a58c2
|
47
makefile
47
makefile
@ -6,23 +6,13 @@ LUA ?= luajit/src/luajit
|
||||
|
||||
WINDRES ?= windres
|
||||
|
||||
CFLAGS += -Iluajit/src -Iraylib/src -Iraygui/src
|
||||
LDFLAGS += luajit/src/libluajit.a raylib/src/libraylib.a
|
||||
CFLAGS += -Iluajit/src
|
||||
LDFLAGS += -Lluajit/src
|
||||
|
||||
MODULES := raymath rlgl easings gestures physac raygui
|
||||
|
||||
# raylib settings
|
||||
PLATFORM ?= PLATFORM_DESKTOP
|
||||
GRAPHICS ?= GRAPHICS_API_OPENGL_33
|
||||
|
||||
CFLAGS += -D$(GRAPHICS) -D$(PLATFORM)
|
||||
|
||||
USE_WAYLAND_DISPLAY ?= FALSE
|
||||
USE_EXTERNAL_GLFW ?= FALSE
|
||||
MODULES := rayfork
|
||||
|
||||
ifeq ($(OS),Windows_NT)
|
||||
LDFLAGS += -lopengl32 -lgdi32 -lwinmm -static
|
||||
LDFLAGS_R += -mwindows
|
||||
EXTERNAL_FILES := src/res/icon.res
|
||||
else ifeq ($(shell uname),Darwin)
|
||||
LDFLAGS += -framework CoreVideo -framework IOKit -framework Cocoa \
|
||||
@ -30,32 +20,17 @@ else ifeq ($(shell uname),Darwin)
|
||||
-Wl,-pagezero_size,10000,-image_base,100000000
|
||||
EXTERNAL_FILES :=
|
||||
else
|
||||
LDFLAGS += -ldl -lpthread
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
LDFLAGS += -ldrm -lGLESv2 -lEGL -lgbm
|
||||
else
|
||||
LDFLAGS += -lX11
|
||||
endif
|
||||
LDFLAGS += -ldl -lX11 -lpthread
|
||||
EXTERNAL_FILES :=
|
||||
endif
|
||||
|
||||
all: raylua_s raylua_e raylua_r luajit raylib
|
||||
all: raylua_s raylua_e luajit raylib
|
||||
|
||||
%.o: %.c
|
||||
$(CC) -c -o $@ $< $(CFLAGS)
|
||||
|
||||
luajit:
|
||||
$(MAKE) -C luajit amalg \
|
||||
CC=$(CC) BUILDMODE=static \
|
||||
MACOSX_DEPLOYMENT_TARGET=10.13
|
||||
|
||||
raylib:
|
||||
$(MAKE) -C raylib/src \
|
||||
CC=$(CC) AR=$(AR) CFLAGS="$(CFLAGS)" LDFLAGS="$(LDFLAGS)" \
|
||||
USE_WAYLAND_DISPLAY="$(USE_WAYLAND_DISPLAY)" \
|
||||
USE_EXTERNAL_GLFW="$(USE_EXTERNAL_GLFW)" \
|
||||
PLATFORM="$(PLATFORM)" GRAPHICS="$(GRAPHICS)"
|
||||
|
||||
$(MAKE) -C luajit amalg CC=$(CC) BUILDMODE=static MACOSX_DEPLOYMENT_TARGET=10.13
|
||||
|
||||
raylua_s: src/raylua_s.o $(EXTERNAL_FILES) libraylua.a
|
||||
$(CC) -o $@ $^ $(LDFLAGS) luajit/src/libluajit.a
|
||||
@ -64,14 +39,10 @@ raylua_e: src/raylua_e.o src/raylua_self.o src/raylua_builder.o src/lib/miniz.o
|
||||
$(EXTERNAL_FILES) libraylua.a
|
||||
$(CC) -o $@ $^ $(LDFLAGS) luajit/src/libluajit.a
|
||||
|
||||
raylua_r: src/raylua_e.o src/raylua_self.o src/raylua_builder.o src/lib/miniz.o \
|
||||
$(EXTERNAL_FILES) libraylua.a
|
||||
$(CC) -o $@ $^ $(LDFLAGS) $(LDFLAGS_R) luajit/src/libluajit.a
|
||||
|
||||
src/res/icon.res: src/res/icon.rc
|
||||
$(WINDRES) $^ -O coff $@
|
||||
|
||||
libraylua.a: src/raylua.o
|
||||
libraylua.a: src/lib/rayfork.o src/raylua.o
|
||||
$(AR) rcu $@ $^
|
||||
|
||||
raylua.dll: src/raylua.o
|
||||
@ -96,10 +67,8 @@ src/autogen/builder.c: src/raylua_builder.lua
|
||||
clean:
|
||||
rm -rf raylua_s raylua_e libraylua.a src/raylua_e.o src/raylua_s.o \
|
||||
src/raylua.o src/raylua_self.o src/raylua_builder.o src/autogen/*.c \
|
||||
src/lib/miniz.o src/res/icon.res
|
||||
src/lib/miniz.o
|
||||
$(MAKE) -C luajit clean
|
||||
$(MAKE) -C raylib/src clean
|
||||
rm -f raylib/libraylib.a
|
||||
|
||||
.PHONY: all src/autogen/bind.c src/autogen/boot.c raylua_s raylua_e luajit \
|
||||
raylib clean
|
||||
|
593
rayfork
Normal file
593
rayfork
Normal file
@ -0,0 +1,593 @@
|
||||
struct rf_lua_bind_entry {
|
||||
const char *name;
|
||||
const char *proto;
|
||||
void *ptr;
|
||||
};
|
||||
|
||||
struct rf_lua_bind_entry rayfork_entries[] = {
|
||||
{ "rf_calloc_wrapper", "", &rf_calloc_wrapper },
|
||||
{ "rf_libc_allocator_wrapper", "", &rf_libc_allocator_wrapper },
|
||||
{ "rf_libc_get_file_size", "r", &rf_libc_get_file_size },
|
||||
{ "rf_libc_load_file_into_buffer", "", &rf_libc_load_file_into_buffer },
|
||||
{ "rf_get_last_recorded_error", "r", &rf_get_last_recorded_error },
|
||||
{ "rf_log_type_string", "", &rf_log_type_string },
|
||||
{ "rf_set_logger", "", &rf_set_logger },
|
||||
{ "rf_set_logger_filter", "", &rf_set_logger_filter },
|
||||
{ "rf_libc_printf_logger", "", &rf_libc_printf_logger },
|
||||
{ "rf_libc_rand_wrapper", "r", &rf_libc_rand_wrapper },
|
||||
{ "rf_decode_utf8_char", "r", &rf_decode_utf8_char },
|
||||
{ "rf_count_utf8_chars", "r", &rf_count_utf8_chars },
|
||||
{ "rf_decode_utf8_to_buffer", "r", &rf_decode_utf8_to_buffer },
|
||||
{ "rf_decode_utf8", "r", &rf_decode_utf8 },
|
||||
{ "rf_next_pot", "", &rf_next_pot },
|
||||
{ "rf_center_to_screen", "r", &rf_center_to_screen },
|
||||
{ "rf_center_to_object", "r", &rf_center_to_object },
|
||||
{ "rf_clamp", "", &rf_clamp },
|
||||
{ "rf_lerp", "", &rf_lerp },
|
||||
{ "rf_vec2_add", "r", &rf_vec2_add },
|
||||
{ "rf_vec2_sub", "r", &rf_vec2_sub },
|
||||
{ "rf_vec2_len", "", &rf_vec2_len },
|
||||
{ "rf_vec2_dot_product", "", &rf_vec2_dot_product },
|
||||
{ "rf_vec2_distance", "", &rf_vec2_distance },
|
||||
{ "rf_vec2_angle", "", &rf_vec2_angle },
|
||||
{ "rf_vec2_scale", "r", &rf_vec2_scale },
|
||||
{ "rf_vec2_mul_v", "r", &rf_vec2_mul_v },
|
||||
{ "rf_vec2_negate", "r", &rf_vec2_negate },
|
||||
{ "rf_vec2_div", "r", &rf_vec2_div },
|
||||
{ "rf_vec2_div_v", "r", &rf_vec2_div_v },
|
||||
{ "rf_vec2_normalize", "r", &rf_vec2_normalize },
|
||||
{ "rf_vec2_lerp", "r", &rf_vec2_lerp },
|
||||
{ "rf_vec3_add", "r", &rf_vec3_add },
|
||||
{ "rf_vec3_sub", "r", &rf_vec3_sub },
|
||||
{ "rf_vec3_mul", "r", &rf_vec3_mul },
|
||||
{ "rf_vec3_mul_v", "r", &rf_vec3_mul_v },
|
||||
{ "rf_vec3_cross_product", "r", &rf_vec3_cross_product },
|
||||
{ "rf_vec3_perpendicular", "r", &rf_vec3_perpendicular },
|
||||
{ "rf_vec3_len", "", &rf_vec3_len },
|
||||
{ "rf_vec3_dot_product", "", &rf_vec3_dot_product },
|
||||
{ "rf_vec3_distance", "", &rf_vec3_distance },
|
||||
{ "rf_vec3_scale", "r", &rf_vec3_scale },
|
||||
{ "rf_vec3_negate", "r", &rf_vec3_negate },
|
||||
{ "rf_vec3_div", "r", &rf_vec3_div },
|
||||
{ "rf_vec3_div_v", "r", &rf_vec3_div_v },
|
||||
{ "rf_vec3_normalize", "r", &rf_vec3_normalize },
|
||||
{ "rf_vec3_ortho_normalize", "", &rf_vec3_ortho_normalize },
|
||||
{ "rf_vec3_transform", "r", &rf_vec3_transform },
|
||||
{ "rf_vec3_rotate_by_quaternion", "r", &rf_vec3_rotate_by_quaternion },
|
||||
{ "rf_vec3_lerp", "r", &rf_vec3_lerp },
|
||||
{ "rf_vec3_reflect", "r", &rf_vec3_reflect },
|
||||
{ "rf_vec3_min", "r", &rf_vec3_min },
|
||||
{ "rf_vec3_max", "r", &rf_vec3_max },
|
||||
{ "rf_vec3_barycenter", "r", &rf_vec3_barycenter },
|
||||
{ "rf_mat_determinant", "", &rf_mat_determinant },
|
||||
{ "rf_mat_trace", "", &rf_mat_trace },
|
||||
{ "rf_mat_transpose", "r", &rf_mat_transpose },
|
||||
{ "rf_mat_invert", "r", &rf_mat_invert },
|
||||
{ "rf_mat_normalize", "r", &rf_mat_normalize },
|
||||
{ "rf_mat_identity", "r", &rf_mat_identity },
|
||||
{ "rf_mat_add", "r", &rf_mat_add },
|
||||
{ "rf_mat_sub", "r", &rf_mat_sub },
|
||||
{ "rf_mat_translate", "r", &rf_mat_translate },
|
||||
{ "rf_mat_rotate", "r", &rf_mat_rotate },
|
||||
{ "rf_mat_rotate_xyz", "r", &rf_mat_rotate_xyz },
|
||||
{ "rf_mat_rotate_x", "r", &rf_mat_rotate_x },
|
||||
{ "rf_mat_rotate_y", "r", &rf_mat_rotate_y },
|
||||
{ "rf_mat_rotate_z", "r", &rf_mat_rotate_z },
|
||||
{ "rf_mat_scale", "r", &rf_mat_scale },
|
||||
{ "rf_mat_mul", "r", &rf_mat_mul },
|
||||
{ "rf_mat_frustum", "r", &rf_mat_frustum },
|
||||
{ "rf_mat_perspective", "r", &rf_mat_perspective },
|
||||
{ "rf_mat_ortho", "r", &rf_mat_ortho },
|
||||
{ "rf_mat_look_at", "r", &rf_mat_look_at },
|
||||
{ "rf_mat_to_float16", "r", &rf_mat_to_float16 },
|
||||
{ "rf_quaternion_identity", "r", &rf_quaternion_identity },
|
||||
{ "rf_quaternion_len", "", &rf_quaternion_len },
|
||||
{ "rf_quaternion_normalize", "r", &rf_quaternion_normalize },
|
||||
{ "rf_quaternion_invert", "r", &rf_quaternion_invert },
|
||||
{ "rf_quaternion_mul", "r", &rf_quaternion_mul },
|
||||
{ "rf_quaternion_lerp", "r", &rf_quaternion_lerp },
|
||||
{ "rf_quaternion_nlerp", "r", &rf_quaternion_nlerp },
|
||||
{ "rf_quaternion_slerp", "r", &rf_quaternion_slerp },
|
||||
{ "rf_quaternion_from_vec3_to_vec3", "r", &rf_quaternion_from_vec3_to_vec3 },
|
||||
{ "rf_quaternion_from_mat", "r", &rf_quaternion_from_mat },
|
||||
{ "rf_quaternion_to_mat", "r", &rf_quaternion_to_mat },
|
||||
{ "rf_quaternion_from_axis_angle", "r", &rf_quaternion_from_axis_angle },
|
||||
{ "rf_quaternion_to_axis_angle", "", &rf_quaternion_to_axis_angle },
|
||||
{ "rf_quaternion_from_euler", "r", &rf_quaternion_from_euler },
|
||||
{ "rf_quaternion_to_euler", "r", &rf_quaternion_to_euler },
|
||||
{ "rf_quaternion_transform", "r", &rf_quaternion_transform },
|
||||
{ "rf_rec_match", "", &rf_rec_match },
|
||||
{ "rf_check_collision_recs", "", &rf_check_collision_recs },
|
||||
{ "rf_check_collision_circles", "", &rf_check_collision_circles },
|
||||
{ "rf_check_collision_circle_rec", "", &rf_check_collision_circle_rec },
|
||||
{ "rf_check_collision_point_rec", "", &rf_check_collision_point_rec },
|
||||
{ "rf_check_collision_point_circle", "", &rf_check_collision_point_circle },
|
||||
{ "rf_check_collision_point_triangle", "", &rf_check_collision_point_triangle },
|
||||
{ "rf_get_collision_rec", "r", &rf_get_collision_rec },
|
||||
{ "rf_check_collision_spheres", "", &rf_check_collision_spheres },
|
||||
{ "rf_check_collision_boxes", "", &rf_check_collision_boxes },
|
||||
{ "rf_check_collision_box_sphere", "", &rf_check_collision_box_sphere },
|
||||
{ "rf_check_collision_ray_sphere", "", &rf_check_collision_ray_sphere },
|
||||
{ "rf_check_collision_ray_sphere_ex", "", &rf_check_collision_ray_sphere_ex },
|
||||
{ "rf_check_collision_ray_box", "", &rf_check_collision_ray_box },
|
||||
{ "rf_collision_ray_model", "r", &rf_collision_ray_model },
|
||||
{ "rf_collision_ray_triangle", "r", &rf_collision_ray_triangle },
|
||||
{ "rf_collision_ray_ground", "r", &rf_collision_ray_ground },
|
||||
{ "rf_get_size_base64", "", &rf_get_size_base64 },
|
||||
{ "rf_decode_base64", "r", &rf_decode_base64 },
|
||||
{ "rf_pixel_format_string", "", &rf_pixel_format_string },
|
||||
{ "rf_is_uncompressed_format", "", &rf_is_uncompressed_format },
|
||||
{ "rf_is_compressed_format", "", &rf_is_compressed_format },
|
||||
{ "rf_bits_per_pixel", "", &rf_bits_per_pixel },
|
||||
{ "rf_bytes_per_pixel", "", &rf_bytes_per_pixel },
|
||||
{ "rf_pixel_buffer_size", "", &rf_pixel_buffer_size },
|
||||
{ "rf_format_pixels_to_normalized", "", &rf_format_pixels_to_normalized },
|
||||
{ "rf_format_pixels_to_rgba32", "", &rf_format_pixels_to_rgba32 },
|
||||
{ "rf_format_pixels", "", &rf_format_pixels },
|
||||
{ "rf_format_one_pixel_to_normalized", "r", &rf_format_one_pixel_to_normalized },
|
||||
{ "rf_format_one_pixel_to_rgba32", "r", &rf_format_one_pixel_to_rgba32 },
|
||||
{ "rf_format_one_pixel", "", &rf_format_one_pixel },
|
||||
{ "rf_color_match_rgb", "", &rf_color_match_rgb },
|
||||
{ "rf_color_match", "", &rf_color_match },
|
||||
{ "rf_color_to_int", "", &rf_color_to_int },
|
||||
{ "rf_color_normalize", "r", &rf_color_normalize },
|
||||
{ "rf_color_from_normalized", "r", &rf_color_from_normalized },
|
||||
{ "rf_color_to_hsv", "r", &rf_color_to_hsv },
|
||||
{ "rf_color_from_hsv", "r", &rf_color_from_hsv },
|
||||
{ "rf_color_from_int", "r", &rf_color_from_int },
|
||||
{ "rf_fade", "r", &rf_fade },
|
||||
{ "rf_unproject", "r", &rf_unproject },
|
||||
{ "rf_get_mouse_ray", "r", &rf_get_mouse_ray },
|
||||
{ "rf_get_camera_matrix", "r", &rf_get_camera_matrix },
|
||||
{ "rf_get_camera_matrix2d", "r", &rf_get_camera_matrix2d },
|
||||
{ "rf_get_world_to_screen", "r", &rf_get_world_to_screen },
|
||||
{ "rf_get_world_to_screen2d", "r", &rf_get_world_to_screen2d },
|
||||
{ "rf_get_screen_to_world2d", "r", &rf_get_screen_to_world2d },
|
||||
{ "rf_set_camera3d_mode", "", &rf_set_camera3d_mode },
|
||||
{ "rf_update_camera3d", "", &rf_update_camera3d },
|
||||
{ "rf_image_size", "", &rf_image_size },
|
||||
{ "rf_image_size_in_format", "", &rf_image_size_in_format },
|
||||
{ "rf_image_get_pixels_as_rgba32_to_buffer", "", &rf_image_get_pixels_as_rgba32_to_buffer },
|
||||
{ "rf_image_get_pixels_as_normalized_to_buffer", "", &rf_image_get_pixels_as_normalized_to_buffer },
|
||||
{ "rf_image_pixels_to_rgba32", "r", &rf_image_pixels_to_rgba32 },
|
||||
{ "rf_image_compute_pixels_to_normalized", "r", &rf_image_compute_pixels_to_normalized },
|
||||
{ "rf_image_extract_palette_to_buffer", "", &rf_image_extract_palette_to_buffer },
|
||||
{ "rf_image_extract_palette", "r", &rf_image_extract_palette },
|
||||
{ "rf_image_alpha_border", "r", &rf_image_alpha_border },
|
||||
{ "rf_supports_image_file_type", "", &rf_supports_image_file_type },
|
||||
{ "rf_load_image_from_file_data_to_buffer", "r", &rf_load_image_from_file_data_to_buffer },
|
||||
{ "rf_load_image_from_file_data", "r", &rf_load_image_from_file_data },
|
||||
{ "rf_load_image_from_hdr_file_data_to_buffer", "r", &rf_load_image_from_hdr_file_data_to_buffer },
|
||||
{ "rf_load_image_from_hdr_file_data", "r", &rf_load_image_from_hdr_file_data },
|
||||
{ "rf_load_image_from_format_to_buffer", "r", &rf_load_image_from_format_to_buffer },
|
||||
{ "rf_load_image_from_file", "r", &rf_load_image_from_file },
|
||||
{ "rf_unload_image", "", &rf_unload_image },
|
||||
{ "rf_mipmaps_image_size", "", &rf_mipmaps_image_size },
|
||||
{ "rf_compute_mipmaps_stats", "r", &rf_compute_mipmaps_stats },
|
||||
{ "rf_image_gen_mipmaps_to_buffer", "r", &rf_image_gen_mipmaps_to_buffer },
|
||||
{ "rf_image_gen_mipmaps", "r", &rf_image_gen_mipmaps },
|
||||
{ "rf_unload_mipmaps_image", "", &rf_unload_mipmaps_image },
|
||||
{ "rf_get_dds_image_size", "r", &rf_get_dds_image_size },
|
||||
{ "rf_load_dds_image_to_buffer", "r", &rf_load_dds_image_to_buffer },
|
||||
{ "rf_load_dds_image", "r", &rf_load_dds_image },
|
||||
{ "rf_load_dds_image_from_file", "r", &rf_load_dds_image_from_file },
|
||||
{ "rf_get_pkm_image_size", "r", &rf_get_pkm_image_size },
|
||||
{ "rf_load_pkm_image_to_buffer", "r", &rf_load_pkm_image_to_buffer },
|
||||
{ "rf_load_pkm_image", "r", &rf_load_pkm_image },
|
||||
{ "rf_load_pkm_image_from_file", "r", &rf_load_pkm_image_from_file },
|
||||
{ "rf_get_ktx_image_size", "r", &rf_get_ktx_image_size },
|
||||
{ "rf_load_ktx_image_to_buffer", "r", &rf_load_ktx_image_to_buffer },
|
||||
{ "rf_load_ktx_image", "r", &rf_load_ktx_image },
|
||||
{ "rf_load_ktx_image_from_file", "r", &rf_load_ktx_image_from_file },
|
||||
{ "rf_load_animated_gif", "r", &rf_load_animated_gif },
|
||||
{ "rf_load_animated_gif_file", "r", &rf_load_animated_gif_file },
|
||||
{ "rf_gif_frame_size", "r", &rf_gif_frame_size },
|
||||
{ "rf_get_frame_from_gif", "r", &rf_get_frame_from_gif },
|
||||
{ "rf_unload_gif", "", &rf_unload_gif },
|
||||
{ "rf_get_seed_for_cellular_image", "r", &rf_get_seed_for_cellular_image },
|
||||
{ "rf_gen_image_color_to_buffer", "r", &rf_gen_image_color_to_buffer },
|
||||
{ "rf_gen_image_color", "r", &rf_gen_image_color },
|
||||
{ "rf_gen_image_gradient_v_to_buffer", "r", &rf_gen_image_gradient_v_to_buffer },
|
||||
{ "rf_gen_image_gradient_v", "r", &rf_gen_image_gradient_v },
|
||||
{ "rf_gen_image_gradient_h_to_buffer", "r", &rf_gen_image_gradient_h_to_buffer },
|
||||
{ "rf_gen_image_gradient_h", "r", &rf_gen_image_gradient_h },
|
||||
{ "rf_gen_image_gradient_radial_to_buffer", "r", &rf_gen_image_gradient_radial_to_buffer },
|
||||
{ "rf_gen_image_gradient_radial", "r", &rf_gen_image_gradient_radial },
|
||||
{ "rf_gen_image_checked_to_buffer", "r", &rf_gen_image_checked_to_buffer },
|
||||
{ "rf_gen_image_checked", "r", &rf_gen_image_checked },
|
||||
{ "rf_gen_image_white_noise_to_buffer", "r", &rf_gen_image_white_noise_to_buffer },
|
||||
{ "rf_gen_image_white_noise", "r", &rf_gen_image_white_noise },
|
||||
{ "rf_gen_image_perlin_noise_to_buffer", "r", &rf_gen_image_perlin_noise_to_buffer },
|
||||
{ "rf_gen_image_perlin_noise", "r", &rf_gen_image_perlin_noise },
|
||||
{ "rf_gen_image_cellular_to_buffer", "r", &rf_gen_image_cellular_to_buffer },
|
||||
{ "rf_gen_image_cellular", "r", &rf_gen_image_cellular },
|
||||
{ "rf_image_copy_to_buffer", "r", &rf_image_copy_to_buffer },
|
||||
{ "rf_image_copy", "r", &rf_image_copy },
|
||||
{ "rf_image_crop_to_buffer", "r", &rf_image_crop_to_buffer },
|
||||
{ "rf_image_crop", "r", &rf_image_crop },
|
||||
{ "rf_image_resize_to_buffer", "r", &rf_image_resize_to_buffer },
|
||||
{ "rf_image_resize", "r", &rf_image_resize },
|
||||
{ "rf_image_resize_nn_to_buffer", "r", &rf_image_resize_nn_to_buffer },
|
||||
{ "rf_image_resize_nn", "r", &rf_image_resize_nn },
|
||||
{ "rf_image_format_to_buffer", "r", &rf_image_format_to_buffer },
|
||||
{ "rf_image_format", "r", &rf_image_format },
|
||||
{ "rf_image_alpha_mask_to_buffer", "r", &rf_image_alpha_mask_to_buffer },
|
||||
{ "rf_image_alpha_clear", "r", &rf_image_alpha_clear },
|
||||
{ "rf_image_alpha_premultiply", "r", &rf_image_alpha_premultiply },
|
||||
{ "rf_image_alpha_crop_rec", "r", &rf_image_alpha_crop_rec },
|
||||
{ "rf_image_alpha_crop", "r", &rf_image_alpha_crop },
|
||||
{ "rf_image_dither", "r", &rf_image_dither },
|
||||
{ "rf_image_flip_vertical_in_place", "", &rf_image_flip_vertical_in_place },
|
||||
{ "rf_image_flip_vertical_to_buffer", "r", &rf_image_flip_vertical_to_buffer },
|
||||
{ "rf_image_flip_vertical", "r", &rf_image_flip_vertical },
|
||||
{ "rf_image_flip_horizontal_in_place", "", &rf_image_flip_horizontal_in_place },
|
||||
{ "rf_image_flip_horizontal_to_buffer", "r", &rf_image_flip_horizontal_to_buffer },
|
||||
{ "rf_image_flip_horizontal", "r", &rf_image_flip_horizontal },
|
||||
{ "rf_image_rotate_cw_to_buffer", "r", &rf_image_rotate_cw_to_buffer },
|
||||
{ "rf_image_rotate_cw", "r", &rf_image_rotate_cw },
|
||||
{ "rf_image_rotate_ccw_to_buffer", "r", &rf_image_rotate_ccw_to_buffer },
|
||||
{ "rf_image_rotate_ccw", "r", &rf_image_rotate_ccw },
|
||||
{ "rf_image_color_tint_to_buffer", "r", &rf_image_color_tint_to_buffer },
|
||||
{ "rf_image_color_tint", "r", &rf_image_color_tint },
|
||||
{ "rf_image_color_invert_to_buffer", "r", &rf_image_color_invert_to_buffer },
|
||||
{ "rf_image_color_invert", "r", &rf_image_color_invert },
|
||||
{ "rf_image_color_grayscale_to_buffer", "r", &rf_image_color_grayscale_to_buffer },
|
||||
{ "rf_image_color_grayscale", "r", &rf_image_color_grayscale },
|
||||
{ "rf_image_color_contrast_to_buffer", "r", &rf_image_color_contrast_to_buffer },
|
||||
{ "rf_image_color_contrast", "r", &rf_image_color_contrast },
|
||||
{ "rf_image_color_brightness_to_buffer", "r", &rf_image_color_brightness_to_buffer },
|
||||
{ "rf_image_color_brightness", "r", &rf_image_color_brightness },
|
||||
{ "rf_image_color_replace_to_buffer", "r", &rf_image_color_replace_to_buffer },
|
||||
{ "rf_image_color_replace", "r", &rf_image_color_replace },
|
||||
{ "rf_image_draw", "", &rf_image_draw },
|
||||
{ "rf_image_draw_rectangle", "", &rf_image_draw_rectangle },
|
||||
{ "rf_image_draw_rectangle_lines", "", &rf_image_draw_rectangle_lines },
|
||||
{ "rf_audio_device_count", "r", &rf_audio_device_count },
|
||||
{ "rf_default_audio_device", "r", &rf_default_audio_device },
|
||||
{ "rf_start_audio_device", "", &rf_start_audio_device },
|
||||
{ "rf_close_audio_device", "", &rf_close_audio_device },
|
||||
{ "rf_is_audio_device_ready", "", &rf_is_audio_device_ready },
|
||||
{ "rf_set_master_volume", "", &rf_set_master_volume },
|
||||
{ "rf_audio_format_from_filename_extension", "r", &rf_audio_format_from_filename_extension },
|
||||
{ "rf_audio_format_from_filename_extension_string", "r", &rf_audio_format_from_filename_extension_string },
|
||||
{ "rf_fully_decode_wav", "r", &rf_fully_decode_wav },
|
||||
{ "rf_fully_decode_ogg", "r", &rf_fully_decode_ogg },
|
||||
{ "rf_fully_decode_flac", "r", &rf_fully_decode_flac },
|
||||
{ "rf_fully_decode_mp3", "r", &rf_fully_decode_mp3 },
|
||||
{ "rf_fully_decode_xm", "r", &rf_fully_decode_xm },
|
||||
{ "rf_fully_decode_mod", "r", &rf_fully_decode_mod },
|
||||
{ "rf_fully_decode_audio_from_buffer", "r", &rf_fully_decode_audio_from_buffer },
|
||||
{ "rf_fully_decode_audio_from_file", "r", &rf_fully_decode_audio_from_file },
|
||||
{ "rf_unload_audio_data", "", &rf_unload_audio_data },
|
||||
{ "rf_load_encoded_audio_from_buffer", "r", &rf_load_encoded_audio_from_buffer },
|
||||
{ "rf_load_encoded_audio_from_file", "r", &rf_load_encoded_audio_from_file },
|
||||
{ "rf_audio_play", "", &rf_audio_play },
|
||||
{ "rf_audio_stop", "", &rf_audio_stop },
|
||||
{ "rf_audio_pause", "", &rf_audio_pause },
|
||||
{ "rf_audio_resume", "", &rf_audio_resume },
|
||||
{ "rf_audio_update", "", &rf_audio_update },
|
||||
{ "rf_audio_set_volume", "", &rf_audio_set_volume },
|
||||
{ "rf_audio_set_pitch", "", &rf_audio_set_pitch },
|
||||
{ "rf_audio_time_len", "", &rf_audio_time_len },
|
||||
{ "rf_audio_time_played", "", &rf_audio_time_played },
|
||||
{ "rf_audio_is_playing", "", &rf_audio_is_playing },
|
||||
{ "rf_audio_volume", "", &rf_audio_volume },
|
||||
{ "rf_audio_pitch", "", &rf_audio_pitch },
|
||||
{ "rf_gfx_load_shader", "r", &rf_gfx_load_shader },
|
||||
{ "rf_gfx_unload_shader", "", &rf_gfx_unload_shader },
|
||||
{ "rf_gfx_get_shader_location", "", &rf_gfx_get_shader_location },
|
||||
{ "rf_gfx_set_shader_value", "", &rf_gfx_set_shader_value },
|
||||
{ "rf_gfx_set_shader_value_v", "", &rf_gfx_set_shader_value_v },
|
||||
{ "rf_gfx_set_shader_value_matrix", "", &rf_gfx_set_shader_value_matrix },
|
||||
{ "rf_gfx_set_shader_value_texture", "", &rf_gfx_set_shader_value_texture },
|
||||
{ "rf_gfx_get_matrix_projection", "r", &rf_gfx_get_matrix_projection },
|
||||
{ "rf_gfx_get_matrix_modelview", "r", &rf_gfx_get_matrix_modelview },
|
||||
{ "rf_gfx_set_matrix_projection", "", &rf_gfx_set_matrix_projection },
|
||||
{ "rf_gfx_set_matrix_modelview", "", &rf_gfx_set_matrix_modelview },
|
||||
{ "rf_gfx_blend_mode", "", &rf_gfx_blend_mode },
|
||||
{ "rf_gfx_matrix_mode", "", &rf_gfx_matrix_mode },
|
||||
{ "rf_gfx_push_matrix", "", &rf_gfx_push_matrix },
|
||||
{ "rf_gfx_pop_matrix", "", &rf_gfx_pop_matrix },
|
||||
{ "rf_gfx_load_identity", "", &rf_gfx_load_identity },
|
||||
{ "rf_gfx_translatef", "", &rf_gfx_translatef },
|
||||
{ "rf_gfx_rotatef", "", &rf_gfx_rotatef },
|
||||
{ "rf_gfx_scalef", "", &rf_gfx_scalef },
|
||||
{ "rf_gfx_mult_matrixf", "", &rf_gfx_mult_matrixf },
|
||||
{ "rf_gfx_frustum", "", &rf_gfx_frustum },
|
||||
{ "rf_gfx_ortho", "", &rf_gfx_ortho },
|
||||
{ "rf_gfx_viewport", "", &rf_gfx_viewport },
|
||||
{ "rf_gfx_begin", "", &rf_gfx_begin },
|
||||
{ "rf_gfx_end", "", &rf_gfx_end },
|
||||
{ "rf_gfx_vertex2i", "", &rf_gfx_vertex2i },
|
||||
{ "rf_gfx_vertex2f", "", &rf_gfx_vertex2f },
|
||||
{ "rf_gfx_vertex3f", "", &rf_gfx_vertex3f },
|
||||
{ "rf_gfx_tex_coord2f", "", &rf_gfx_tex_coord2f },
|
||||
{ "rf_gfx_normal3f", "", &rf_gfx_normal3f },
|
||||
{ "rf_gfx_color4ub", "", &rf_gfx_color4ub },
|
||||
{ "rf_gfx_color3f", "", &rf_gfx_color3f },
|
||||
{ "rf_gfx_color4f", "", &rf_gfx_color4f },
|
||||
{ "rf_gfx_enable_texture", "", &rf_gfx_enable_texture },
|
||||
{ "rf_gfx_disable_texture", "", &rf_gfx_disable_texture },
|
||||
{ "rf_gfx_set_texture_wrap", "", &rf_gfx_set_texture_wrap },
|
||||
{ "rf_gfx_set_texture_filter", "", &rf_gfx_set_texture_filter },
|
||||
{ "rf_gfx_enable_render_texture", "", &rf_gfx_enable_render_texture },
|
||||
{ "rf_gfx_disable_render_texture", "", &rf_gfx_disable_render_texture },
|
||||
{ "rf_gfx_enable_depth_test", "", &rf_gfx_enable_depth_test },
|
||||
{ "rf_gfx_disable_depth_test", "", &rf_gfx_disable_depth_test },
|
||||
{ "rf_gfx_enable_backface_culling", "", &rf_gfx_enable_backface_culling },
|
||||
{ "rf_gfx_disable_backface_culling", "", &rf_gfx_disable_backface_culling },
|
||||
{ "rf_gfx_enable_scissor_test", "", &rf_gfx_enable_scissor_test },
|
||||
{ "rf_gfx_disable_scissor_test", "", &rf_gfx_disable_scissor_test },
|
||||
{ "rf_gfx_scissor", "", &rf_gfx_scissor },
|
||||
{ "rf_gfx_enable_wire_mode", "", &rf_gfx_enable_wire_mode },
|
||||
{ "rf_gfx_disable_wire_mode", "", &rf_gfx_disable_wire_mode },
|
||||
{ "rf_gfx_delete_textures", "", &rf_gfx_delete_textures },
|
||||
{ "rf_gfx_delete_render_textures", "", &rf_gfx_delete_render_textures },
|
||||
{ "rf_gfx_delete_shader", "", &rf_gfx_delete_shader },
|
||||
{ "rf_gfx_delete_vertex_arrays", "", &rf_gfx_delete_vertex_arrays },
|
||||
{ "rf_gfx_delete_buffers", "", &rf_gfx_delete_buffers },
|
||||
{ "rf_gfx_clear_color", "", &rf_gfx_clear_color },
|
||||
{ "rf_gfx_clear_screen_buffers", "", &rf_gfx_clear_screen_buffers },
|
||||
{ "rf_gfx_update_buffer", "", &rf_gfx_update_buffer },
|
||||
{ "rf_gfx_load_attrib_buffer", "", &rf_gfx_load_attrib_buffer },
|
||||
{ "rf_gfx_init_vertex_buffer", "", &rf_gfx_init_vertex_buffer },
|
||||
{ "rf_gfx_close", "", &rf_gfx_close },
|
||||
{ "rf_gfx_draw", "", &rf_gfx_draw },
|
||||
{ "rf_gfx_check_buffer_limit", "", &rf_gfx_check_buffer_limit },
|
||||
{ "rf_gfx_set_debug_marker", "", &rf_gfx_set_debug_marker },
|
||||
{ "rf_gfx_load_texture", "", &rf_gfx_load_texture },
|
||||
{ "rf_gfx_load_texture_depth", "", &rf_gfx_load_texture_depth },
|
||||
{ "rf_gfx_load_texture_cubemap", "", &rf_gfx_load_texture_cubemap },
|
||||
{ "rf_gfx_update_texture", "", &rf_gfx_update_texture },
|
||||
{ "rf_gfx_get_internal_texture_formats", "r", &rf_gfx_get_internal_texture_formats },
|
||||
{ "rf_gfx_unload_texture", "", &rf_gfx_unload_texture },
|
||||
{ "rf_gfx_generate_mipmaps", "", &rf_gfx_generate_mipmaps },
|
||||
{ "rf_gfx_read_texture_pixels_to_buffer", "r", &rf_gfx_read_texture_pixels_to_buffer },
|
||||
{ "rf_gfx_read_texture_pixels", "r", &rf_gfx_read_texture_pixels },
|
||||
{ "rf_gfx_read_screen_pixels", "", &rf_gfx_read_screen_pixels },
|
||||
{ "rf_gfx_load_render_texture", "r", &rf_gfx_load_render_texture },
|
||||
{ "rf_gfx_render_texture_attach", "", &rf_gfx_render_texture_attach },
|
||||
{ "rf_gfx_render_texture_complete", "", &rf_gfx_render_texture_complete },
|
||||
{ "rf_gfx_load_mesh", "", &rf_gfx_load_mesh },
|
||||
{ "rf_gfx_update_mesh", "", &rf_gfx_update_mesh },
|
||||
{ "rf_gfx_update_mesh_at", "", &rf_gfx_update_mesh_at },
|
||||
{ "rf_gfx_draw_mesh", "", &rf_gfx_draw_mesh },
|
||||
{ "rf_gfx_unload_mesh", "", &rf_gfx_unload_mesh },
|
||||
{ "rf_create_custom_render_batch_from_buffers", "r", &rf_create_custom_render_batch_from_buffers },
|
||||
{ "rf_create_custom_render_batch", "r", &rf_create_custom_render_batch },
|
||||
{ "rf_create_default_render_batch", "r", &rf_create_default_render_batch },
|
||||
{ "rf_set_active_render_batch", "", &rf_set_active_render_batch },
|
||||
{ "rf_unload_render_batch", "", &rf_unload_render_batch },
|
||||
{ "rf_load_texture_from_file", "r", &rf_load_texture_from_file },
|
||||
{ "rf_load_texture_from_file_data", "r", &rf_load_texture_from_file_data },
|
||||
{ "rf_load_texture_from_image", "r", &rf_load_texture_from_image },
|
||||
{ "rf_load_texture_from_image_with_mipmaps", "r", &rf_load_texture_from_image_with_mipmaps },
|
||||
{ "rf_load_texture_cubemap_from_image", "r", &rf_load_texture_cubemap_from_image },
|
||||
{ "rf_load_render_texture", "r", &rf_load_render_texture },
|
||||
{ "rf_update_texture", "", &rf_update_texture },
|
||||
{ "rf_gen_texture_mipmaps", "", &rf_gen_texture_mipmaps },
|
||||
{ "rf_set_texture_filter", "", &rf_set_texture_filter },
|
||||
{ "rf_set_texture_wrap", "", &rf_set_texture_wrap },
|
||||
{ "rf_unload_texture", "", &rf_unload_texture },
|
||||
{ "rf_unload_render_texture", "", &rf_unload_render_texture },
|
||||
{ "rf_gen_texture_cubemap", "r", &rf_gen_texture_cubemap },
|
||||
{ "rf_gen_texture_irradiance", "r", &rf_gen_texture_irradiance },
|
||||
{ "rf_gen_texture_prefilter", "r", &rf_gen_texture_prefilter },
|
||||
{ "rf_gen_texture_brdf", "r", &rf_gen_texture_brdf },
|
||||
{ "rf_parse_ttf_font", "r", &rf_parse_ttf_font },
|
||||
{ "rf_compute_ttf_font_glyph_metrics", "", &rf_compute_ttf_font_glyph_metrics },
|
||||
{ "rf_compute_ttf_font_atlas_width", "", &rf_compute_ttf_font_atlas_width },
|
||||
{ "rf_generate_ttf_font_atlas", "r", &rf_generate_ttf_font_atlas },
|
||||
{ "rf_ttf_font_from_atlas", "r", &rf_ttf_font_from_atlas },
|
||||
{ "rf_load_ttf_font_from_data", "r", &rf_load_ttf_font_from_data },
|
||||
{ "rf_load_ttf_font_from_file", "r", &rf_load_ttf_font_from_file },
|
||||
{ "rf_compute_glyph_metrics_from_image", "", &rf_compute_glyph_metrics_from_image },
|
||||
{ "rf_load_image_font_from_data", "r", &rf_load_image_font_from_data },
|
||||
{ "rf_load_image_font", "r", &rf_load_image_font },
|
||||
{ "rf_load_image_font_from_file", "r", &rf_load_image_font_from_file },
|
||||
{ "rf_unload_font", "", &rf_unload_font },
|
||||
{ "rf_get_glyph_index", "r", &rf_get_glyph_index },
|
||||
{ "rf_font_height", "", &rf_font_height },
|
||||
{ "rf_measure_text", "r", &rf_measure_text },
|
||||
{ "rf_measure_text_rec", "r", &rf_measure_text_rec },
|
||||
{ "rf_measure_string", "r", &rf_measure_string },
|
||||
{ "rf_measure_string_rec", "r", &rf_measure_string_rec },
|
||||
{ "rf_clear", "", &rf_clear },
|
||||
{ "rf_begin", "", &rf_begin },
|
||||
{ "rf_end", "", &rf_end },
|
||||
{ "rf_begin_2d", "", &rf_begin_2d },
|
||||
{ "rf_end_2d", "", &rf_end_2d },
|
||||
{ "rf_begin_3d", "", &rf_begin_3d },
|
||||
{ "rf_end_3d", "", &rf_end_3d },
|
||||
{ "rf_begin_render_to_texture", "", &rf_begin_render_to_texture },
|
||||
{ "rf_end_render_to_texture", "", &rf_end_render_to_texture },
|
||||
{ "rf_begin_scissor_mode", "", &rf_begin_scissor_mode },
|
||||
{ "rf_end_scissor_mode", "", &rf_end_scissor_mode },
|
||||
{ "rf_begin_shader", "", &rf_begin_shader },
|
||||
{ "rf_end_shader", "", &rf_end_shader },
|
||||
{ "rf_begin_blend_mode", "", &rf_begin_blend_mode },
|
||||
{ "rf_end_blend_mode", "", &rf_end_blend_mode },
|
||||
{ "rf_draw_pixel", "", &rf_draw_pixel },
|
||||
{ "rf_draw_pixel_v", "", &rf_draw_pixel_v },
|
||||
{ "rf_draw_line", "", &rf_draw_line },
|
||||
{ "rf_draw_line_v", "", &rf_draw_line_v },
|
||||
{ "rf_draw_line_ex", "", &rf_draw_line_ex },
|
||||
{ "rf_draw_line_bezier", "", &rf_draw_line_bezier },
|
||||
{ "rf_draw_line_strip", "", &rf_draw_line_strip },
|
||||
{ "rf_draw_circle", "", &rf_draw_circle },
|
||||
{ "rf_draw_circle_v", "", &rf_draw_circle_v },
|
||||
{ "rf_draw_circle_sector", "", &rf_draw_circle_sector },
|
||||
{ "rf_draw_circle_sector_lines", "", &rf_draw_circle_sector_lines },
|
||||
{ "rf_draw_circle_gradient", "", &rf_draw_circle_gradient },
|
||||
{ "rf_draw_circle_lines", "", &rf_draw_circle_lines },
|
||||
{ "rf_draw_ring", "", &rf_draw_ring },
|
||||
{ "rf_draw_ring_lines", "", &rf_draw_ring_lines },
|
||||
{ "rf_draw_rectangle", "", &rf_draw_rectangle },
|
||||
{ "rf_draw_rectangle_v", "", &rf_draw_rectangle_v },
|
||||
{ "rf_draw_rectangle_rec", "", &rf_draw_rectangle_rec },
|
||||
{ "rf_draw_rectangle_pro", "", &rf_draw_rectangle_pro },
|
||||
{ "rf_draw_rectangle_gradient_v", "", &rf_draw_rectangle_gradient_v },
|
||||
{ "rf_draw_rectangle_gradient_h", "", &rf_draw_rectangle_gradient_h },
|
||||
{ "rf_draw_rectangle_gradient", "", &rf_draw_rectangle_gradient },
|
||||
{ "rf_draw_rectangle_outline", "", &rf_draw_rectangle_outline },
|
||||
{ "rf_draw_rectangle_rounded", "", &rf_draw_rectangle_rounded },
|
||||
{ "rf_draw_rectangle_rounded_lines", "", &rf_draw_rectangle_rounded_lines },
|
||||
{ "rf_draw_triangle", "", &rf_draw_triangle },
|
||||
{ "rf_draw_triangle_lines", "", &rf_draw_triangle_lines },
|
||||
{ "rf_draw_triangle_fan", "", &rf_draw_triangle_fan },
|
||||
{ "rf_draw_triangle_strip", "", &rf_draw_triangle_strip },
|
||||
{ "rf_draw_poly", "", &rf_draw_poly },
|
||||
{ "rf_draw_texture", "", &rf_draw_texture },
|
||||
{ "rf_draw_texture_ex", "", &rf_draw_texture_ex },
|
||||
{ "rf_draw_texture_region", "", &rf_draw_texture_region },
|
||||
{ "rf_draw_texture_npatch", "", &rf_draw_texture_npatch },
|
||||
{ "rf_draw_string", "", &rf_draw_string },
|
||||
{ "rf_draw_string_ex", "", &rf_draw_string_ex },
|
||||
{ "rf_draw_string_wrap", "", &rf_draw_string_wrap },
|
||||
{ "rf_draw_string_rec", "", &rf_draw_string_rec },
|
||||
{ "rf_draw_text", "", &rf_draw_text },
|
||||
{ "rf_draw_text_ex", "", &rf_draw_text_ex },
|
||||
{ "rf_draw_text_wrap", "", &rf_draw_text_wrap },
|
||||
{ "rf_draw_text_rec", "", &rf_draw_text_rec },
|
||||
{ "rf_draw_line3d", "", &rf_draw_line3d },
|
||||
{ "rf_draw_circle3d", "", &rf_draw_circle3d },
|
||||
{ "rf_draw_cube", "", &rf_draw_cube },
|
||||
{ "rf_draw_cube_wires", "", &rf_draw_cube_wires },
|
||||
{ "rf_draw_cube_texture", "", &rf_draw_cube_texture },
|
||||
{ "rf_draw_sphere", "", &rf_draw_sphere },
|
||||
{ "rf_draw_sphere_ex", "", &rf_draw_sphere_ex },
|
||||
{ "rf_draw_sphere_wires", "", &rf_draw_sphere_wires },
|
||||
{ "rf_draw_cylinder", "", &rf_draw_cylinder },
|
||||
{ "rf_draw_cylinder_wires", "", &rf_draw_cylinder_wires },
|
||||
{ "rf_draw_plane", "", &rf_draw_plane },
|
||||
{ "rf_draw_ray", "", &rf_draw_ray },
|
||||
{ "rf_draw_grid", "", &rf_draw_grid },
|
||||
{ "rf_draw_gizmo", "", &rf_draw_gizmo },
|
||||
{ "rf_draw_model", "", &rf_draw_model },
|
||||
{ "rf_draw_model_ex", "", &rf_draw_model_ex },
|
||||
{ "rf_draw_model_wires", "", &rf_draw_model_wires },
|
||||
{ "rf_draw_bounding_box", "", &rf_draw_bounding_box },
|
||||
{ "rf_draw_billboard", "", &rf_draw_billboard },
|
||||
{ "rf_draw_billboard_rec", "", &rf_draw_billboard_rec },
|
||||
{ "rf_mesh_bounding_box", "r", &rf_mesh_bounding_box },
|
||||
{ "rf_mesh_compute_tangents", "", &rf_mesh_compute_tangents },
|
||||
{ "rf_mesh_compute_binormals", "", &rf_mesh_compute_binormals },
|
||||
{ "rf_unload_mesh", "", &rf_unload_mesh },
|
||||
{ "rf_load_model", "r", &rf_load_model },
|
||||
{ "rf_load_model_from_obj", "r", &rf_load_model_from_obj },
|
||||
{ "rf_load_model_from_iqm", "r", &rf_load_model_from_iqm },
|
||||
{ "rf_load_model_from_gltf", "r", &rf_load_model_from_gltf },
|
||||
{ "rf_load_model_from_mesh", "r", &rf_load_model_from_mesh },
|
||||
{ "rf_unload_model", "", &rf_unload_model },
|
||||
{ "rf_load_materials_from_mtl", "r", &rf_load_materials_from_mtl },
|
||||
{ "rf_set_material_texture", "", &rf_set_material_texture },
|
||||
{ "rf_set_model_mesh_material", "", &rf_set_model_mesh_material },
|
||||
{ "rf_unload_material", "", &rf_unload_material },
|
||||
{ "rf_load_model_animations_from_iqm_file", "r", &rf_load_model_animations_from_iqm_file },
|
||||
{ "rf_load_model_animations_from_iqm", "r", &rf_load_model_animations_from_iqm },
|
||||
{ "rf_update_model_animation", "", &rf_update_model_animation },
|
||||
{ "rf_is_model_animation_valid", "", &rf_is_model_animation_valid },
|
||||
{ "rf_unload_model_animation", "", &rf_unload_model_animation },
|
||||
{ "rf_gen_mesh_cube", "r", &rf_gen_mesh_cube },
|
||||
{ "rf_gen_mesh_poly", "r", &rf_gen_mesh_poly },
|
||||
{ "rf_gen_mesh_plane", "r", &rf_gen_mesh_plane },
|
||||
{ "rf_gen_mesh_sphere", "r", &rf_gen_mesh_sphere },
|
||||
{ "rf_gen_mesh_hemi_sphere", "r", &rf_gen_mesh_hemi_sphere },
|
||||
{ "rf_gen_mesh_cylinder", "r", &rf_gen_mesh_cylinder },
|
||||
{ "rf_gen_mesh_torus", "r", &rf_gen_mesh_torus },
|
||||
{ "rf_gen_mesh_knot", "r", &rf_gen_mesh_knot },
|
||||
{ "rf_gen_mesh_heightmap", "r", &rf_gen_mesh_heightmap },
|
||||
{ "rf_gen_mesh_cubicmap", "r", &rf_gen_mesh_cubicmap },
|
||||
{ "rf_init_context", "", &rf_init_context },
|
||||
{ "rf_init_gfx", "", &rf_init_gfx },
|
||||
{ "rf_init_audio", "", &rf_init_audio },
|
||||
{ "rf_load_default_material", "r", &rf_load_default_material },
|
||||
{ "rf_load_default_shader", "r", &rf_load_default_shader },
|
||||
{ "rf_get_current_render_batch", "r", &rf_get_current_render_batch },
|
||||
{ "rf_get_default_font", "r", &rf_get_default_font },
|
||||
{ "rf_get_default_shader", "r", &rf_get_default_shader },
|
||||
{ "rf_get_default_texture", "r", &rf_get_default_texture },
|
||||
{ "rf_get_context", "r", &rf_get_context },
|
||||
{ "rf_get_screen_data", "r", &rf_get_screen_data },
|
||||
{ "rf_set_global_context_pointer", "", &rf_set_global_context_pointer },
|
||||
{ "rf_set_viewport", "", &rf_set_viewport },
|
||||
{ "rf_set_shapes_texture", "", &rf_set_shapes_texture },
|
||||
{ "rf_load_default_material_ez", "r", &rf_load_default_material_ez },
|
||||
{ "rf_get_screen_data_ez", "r", &rf_get_screen_data_ez },
|
||||
{ "rf_decode_base64_ez", "r", &rf_decode_base64_ez },
|
||||
{ "rf_gfx_read_texture_pixels_ez", "r", &rf_gfx_read_texture_pixels_ez },
|
||||
{ "rf_image_pixels_to_rgba32_ez", "r", &rf_image_pixels_to_rgba32_ez },
|
||||
{ "rf_image_compute_pixels_to_normalized_ez", "r", &rf_image_compute_pixels_to_normalized_ez },
|
||||
{ "rf_image_extract_palette_ez", "r", &rf_image_extract_palette_ez },
|
||||
{ "rf_load_image_from_file_data_ez", "r", &rf_load_image_from_file_data_ez },
|
||||
{ "rf_load_image_from_hdr_file_data_ez", "r", &rf_load_image_from_hdr_file_data_ez },
|
||||
{ "rf_load_image_from_file_ez", "r", &rf_load_image_from_file_ez },
|
||||
{ "rf_unload_image_ez", "", &rf_unload_image_ez },
|
||||
{ "rf_image_copy_ez", "r", &rf_image_copy_ez },
|
||||
{ "rf_image_crop_ez", "r", &rf_image_crop_ez },
|
||||
{ "rf_image_resize_ez", "r", &rf_image_resize_ez },
|
||||
{ "rf_image_resize_nn_ez", "r", &rf_image_resize_nn_ez },
|
||||
{ "rf_image_format_ez", "r", &rf_image_format_ez },
|
||||
{ "rf_image_alpha_clear_ez", "r", &rf_image_alpha_clear_ez },
|
||||
{ "rf_image_alpha_premultiply_ez", "r", &rf_image_alpha_premultiply_ez },
|
||||
{ "rf_image_alpha_crop_ez", "r", &rf_image_alpha_crop_ez },
|
||||
{ "rf_image_dither_ez", "r", &rf_image_dither_ez },
|
||||
{ "rf_image_flip_vertical_ez", "r", &rf_image_flip_vertical_ez },
|
||||
{ "rf_image_flip_horizontal_ez", "r", &rf_image_flip_horizontal_ez },
|
||||
{ "rf_get_seed_for_cellular_image_ez", "r", &rf_get_seed_for_cellular_image_ez },
|
||||
{ "rf_gen_image_color_ez", "r", &rf_gen_image_color_ez },
|
||||
{ "rf_gen_image_gradient_v_ez", "r", &rf_gen_image_gradient_v_ez },
|
||||
{ "rf_gen_image_gradient_h_ez", "r", &rf_gen_image_gradient_h_ez },
|
||||
{ "rf_gen_image_gradient_radial_ez", "r", &rf_gen_image_gradient_radial_ez },
|
||||
{ "rf_gen_image_checked_ez", "r", &rf_gen_image_checked_ez },
|
||||
{ "rf_gen_image_white_noise_ez", "r", &rf_gen_image_white_noise_ez },
|
||||
{ "rf_gen_image_perlin_noise_ez", "r", &rf_gen_image_perlin_noise_ez },
|
||||
{ "rf_gen_image_cellular_ez", "r", &rf_gen_image_cellular_ez },
|
||||
{ "rf_image_gen_mipmaps_ez", "r", &rf_image_gen_mipmaps_ez },
|
||||
{ "rf_unload_mipmaps_image_ez", "", &rf_unload_mipmaps_image_ez },
|
||||
{ "rf_load_dds_image_ez", "r", &rf_load_dds_image_ez },
|
||||
{ "rf_load_dds_image_from_file_ez", "r", &rf_load_dds_image_from_file_ez },
|
||||
{ "rf_load_pkm_image_ez", "r", &rf_load_pkm_image_ez },
|
||||
{ "rf_load_pkm_image_from_file_ez", "r", &rf_load_pkm_image_from_file_ez },
|
||||
{ "rf_load_ktx_image_ez", "r", &rf_load_ktx_image_ez },
|
||||
{ "rf_load_ktx_image_from_file_ez", "r", &rf_load_ktx_image_from_file_ez },
|
||||
{ "rf_load_animated_gif_ez", "r", &rf_load_animated_gif_ez },
|
||||
{ "rf_load_animated_gif_file_ez", "r", &rf_load_animated_gif_file_ez },
|
||||
{ "rf_unload_gif_ez", "", &rf_unload_gif_ez },
|
||||
{ "rf_load_texture_from_file_ez", "r", &rf_load_texture_from_file_ez },
|
||||
{ "rf_load_texture_from_file_data_ez", "r", &rf_load_texture_from_file_data_ez },
|
||||
{ "rf_load_texture_cubemap_from_image_ez", "r", &rf_load_texture_cubemap_from_image_ez },
|
||||
{ "rf_load_ttf_font_from_data_ez", "r", &rf_load_ttf_font_from_data_ez },
|
||||
{ "rf_load_ttf_font_from_file_ez", "r", &rf_load_ttf_font_from_file_ez },
|
||||
{ "rf_load_image_font_ez", "r", &rf_load_image_font_ez },
|
||||
{ "rf_load_image_font_from_file_ez", "r", &rf_load_image_font_from_file_ez },
|
||||
{ "rf_unload_font_ez", "", &rf_unload_font_ez },
|
||||
{ "rf_decode_utf8_ez", "r", &rf_decode_utf8_ez },
|
||||
{ "rf_image_draw_ez", "", &rf_image_draw_ez },
|
||||
{ "rf_image_draw_rectangle_ez", "", &rf_image_draw_rectangle_ez },
|
||||
{ "rf_image_draw_rectangle_lines_ez", "", &rf_image_draw_rectangle_lines_ez },
|
||||
{ "rf_mesh_compute_tangents_ez", "", &rf_mesh_compute_tangents_ez },
|
||||
{ "rf_unload_mesh_ez", "", &rf_unload_mesh_ez },
|
||||
{ "rf_load_model_ez", "r", &rf_load_model_ez },
|
||||
{ "rf_load_model_from_obj_ez", "r", &rf_load_model_from_obj_ez },
|
||||
{ "rf_load_model_from_iqm_ez", "r", &rf_load_model_from_iqm_ez },
|
||||
{ "rf_load_model_from_gltf_ez", "r", &rf_load_model_from_gltf_ez },
|
||||
{ "rf_load_model_from_mesh_ez", "r", &rf_load_model_from_mesh_ez },
|
||||
{ "rf_unload_model_ez", "", &rf_unload_model_ez },
|
||||
{ "rf_load_materials_from_mtl_ez", "r", &rf_load_materials_from_mtl_ez },
|
||||
{ "rf_unload_material_ez", "", &rf_unload_material_ez },
|
||||
{ "rf_load_model_animations_from_iqm_file_ez", "r", &rf_load_model_animations_from_iqm_file_ez },
|
||||
{ "rf_load_model_animations_from_iqm_ez", "r", &rf_load_model_animations_from_iqm_ez },
|
||||
{ "rf_unload_model_animation_ez", "", &rf_unload_model_animation_ez },
|
||||
{ "rf_gen_mesh_cube_ez", "r", &rf_gen_mesh_cube_ez },
|
||||
{ "rf_gen_mesh_poly_ez", "r", &rf_gen_mesh_poly_ez },
|
||||
{ "rf_gen_mesh_plane_ez", "r", &rf_gen_mesh_plane_ez },
|
||||
{ "rf_gen_mesh_sphere_ez", "r", &rf_gen_mesh_sphere_ez },
|
||||
{ "rf_gen_mesh_hemi_sphere_ez", "r", &rf_gen_mesh_hemi_sphere_ez },
|
||||
{ "rf_gen_mesh_cylinder_ez", "r", &rf_gen_mesh_cylinder_ez },
|
||||
{ "rf_gen_mesh_torus_ez", "r", &rf_gen_mesh_torus_ez },
|
||||
{ "rf_gen_mesh_knot_ez", "r", &rf_gen_mesh_knot_ez },
|
||||
{ "rf_gen_mesh_heightmap_ez", "r", &rf_gen_mesh_heightmap_ez },
|
||||
{ "rf_gen_mesh_cubicmap_ez", "r", &rf_gen_mesh_cubicmap_ez },
|
||||
{ NULL, NULL, NULL },
|
||||
};
|
2
raygui
2
raygui
@ -1 +1 @@
|
||||
Subproject commit 865bb293764073c01e74314ef647464f1f10fd96
|
||||
Subproject commit 07b30c30af7309b396cfa458d30f54b38ef78808
|
1
raylib
1
raylib
@ -1 +0,0 @@
|
||||
Subproject commit 559ffc633164c30824065a63324ba08efa651ee6
|
@ -14,43 +14,26 @@
|
||||
CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
]]
|
||||
|
||||
-- math metamethods
|
||||
local new = ffi.new
|
||||
|
||||
-- Load*() wrappers.
|
||||
if raylua.loadfile then
|
||||
local LoadMusicStream = rl.LoadMusicStream
|
||||
function rl.LoadMusicStream(path)
|
||||
local f, err = raylua.loadfile(path)
|
||||
|
||||
if f then
|
||||
local ext = "." .. path:gsub(".+%.", "")
|
||||
|
||||
return rl.LoadMusicStreamFromMemory(ext, ffi.cast("void *", f), #f)
|
||||
else
|
||||
print(("RAYLUA: %s"):format(err))
|
||||
return LoadMusicStream(path)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- math metamethods
|
||||
ffi.metatype("Vector2", {
|
||||
ffi.metatype("rf_vec2", {
|
||||
__add = function (a, b)
|
||||
if ffi.istype("Vector2", b) then
|
||||
return new("Vector2", a.x + b.x, a.y + b.y)
|
||||
if ffi.istype("rf_vec2", b) then
|
||||
return new("rf_vec2", a.x + b.x, a.y + b.y)
|
||||
else
|
||||
error "Invalid operation."
|
||||
end
|
||||
end,
|
||||
__sub = function (a, b)
|
||||
if ffi.istype("Vector2", b) then
|
||||
return new("Vector2", a.x - b.x, a.y - b.y)
|
||||
if ffi.istype("rf_vec2", b) then
|
||||
return new("rf_vec2", a.x - b.x, a.y - b.y)
|
||||
else
|
||||
error "Invalid operation."
|
||||
end
|
||||
end,
|
||||
__unm = function (a)
|
||||
return new("Vector2", -a.x, -a.y)
|
||||
return new("rf_vec2", -a.x, -a.y)
|
||||
end,
|
||||
__len = function (a)
|
||||
return math.sqrt(a.x * a.x + a.y * a.y)
|
||||
@ -61,43 +44,43 @@ ffi.metatype("Vector2", {
|
||||
a, b = b, a
|
||||
end
|
||||
|
||||
if ffi.istype("Vector2", b) then -- dot product
|
||||
if ffi.istype("rf_vec2", b) then -- dot product
|
||||
return a.x * b.x + a.y * b.y
|
||||
elseif type(b) == "number" then
|
||||
return new("Vector2", a.x * b, a.y * b)
|
||||
return new("rf_vec2", a.x * b, a.y * b)
|
||||
else
|
||||
error "Invalid operation."
|
||||
end
|
||||
end,
|
||||
__div = function (a, b)
|
||||
if type(b) == "number" then
|
||||
return new("Vector2", a.x / b, a.y / b)
|
||||
return new("rf_vec2", a.x / b, a.y / b)
|
||||
else
|
||||
error "Invalid operation"
|
||||
end
|
||||
end,
|
||||
__tostring = function (a)
|
||||
return string.format("Vector2: (%g %g)", a.x, a.y)
|
||||
return string.format("rf_vec2: (%g %g)", a.x, a.y)
|
||||
end
|
||||
})
|
||||
|
||||
ffi.metatype("Vector3", {
|
||||
ffi.metatype("rf_vec3", {
|
||||
__add = function (a, b)
|
||||
if ffi.istype("Vector3", b) then
|
||||
return new("Vector3", a.x + b.x, a.y + b.y, a.z + b.z)
|
||||
if ffi.istype("rf_vec3", b) then
|
||||
return new("rf_vec3", a.x + b.x, a.y + b.y, a.z + b.z)
|
||||
else
|
||||
error "Invalid operation."
|
||||
end
|
||||
end,
|
||||
__sub = function (a, b)
|
||||
if ffi.istype("Vector3", b) then
|
||||
return new("Vector3", a.x - b.x, a.y - b.y, a.z - b.z)
|
||||
if ffi.istype("rf_vec3", b) then
|
||||
return new("rf_vec3", a.x - b.x, a.y - b.y, a.z - b.z)
|
||||
else
|
||||
error "Invalid operation."
|
||||
end
|
||||
end,
|
||||
__unm = function (a)
|
||||
return new("Vector3", -a.x, -a.y, -a.z)
|
||||
return new("rf_vec3", -a.x, -a.y, -a.z)
|
||||
end,
|
||||
__len = function (a)
|
||||
return math.sqrt(a.x * a.x + a.y * a.y + a.z * a.z)
|
||||
@ -108,23 +91,23 @@ ffi.metatype("Vector3", {
|
||||
a, b = b, a
|
||||
end
|
||||
|
||||
if ffi.istype("Vector3", b) then -- dot product
|
||||
if ffi.istype("rf_vec3", b) then -- dot product
|
||||
return a.x * b.x + a.y * b.y + a.z * b.z
|
||||
elseif type(b) == "number" then
|
||||
return new("Vector3", a.x * b, a.y * b, a.z * b)
|
||||
return new("rf_vec3", a.x * b, a.y * b, a.z * b)
|
||||
else
|
||||
error "Invalid operation."
|
||||
end
|
||||
end,
|
||||
__div = function (a, b)
|
||||
if type(b) == "number" then
|
||||
return new("Vector3", a.x / b, a.y / b, a.z / b)
|
||||
return new("rf_vec3", a.x / b, a.y / b, a.z / b)
|
||||
else
|
||||
error "Invalid operation"
|
||||
end
|
||||
end,
|
||||
__tostring = function (a)
|
||||
return string.format("Vector3: (%g %g %g)", a.x, a.y, a.z)
|
||||
return string.format("rf_vec3: (%g %g %g)", a.x, a.y, a.z)
|
||||
end
|
||||
})
|
||||
|
||||
|
41616
src/lib/rayfork.c
Normal file
41616
src/lib/rayfork.c
Normal file
File diff suppressed because it is too large
Load Diff
2662
src/lib/rayfork.h
Normal file
2662
src/lib/rayfork.h
Normal file
File diff suppressed because it is too large
Load Diff
2244
src/raylib.lua
2244
src/raylib.lua
File diff suppressed because it is too large
Load Diff
30
src/raylua.c
30
src/raylua.c
@ -20,28 +20,13 @@
|
||||
#include <lauxlib.h>
|
||||
#include <lualib.h>
|
||||
|
||||
#include <raylib.h>
|
||||
#include <rlgl.h>
|
||||
|
||||
#include <raymath.h>
|
||||
#include <extras/easings.h>
|
||||
#include <rgestures.h>
|
||||
|
||||
#define RAYGUI_IMPLEMENTATION
|
||||
#define RAYGUI_STATIC
|
||||
#include <raygui.h>
|
||||
|
||||
#define PHYSAC_IMPLEMENTATION
|
||||
#include <extras/physac.h>
|
||||
#include "lib/rayfork.h"
|
||||
|
||||
#include "autogen/bind.c"
|
||||
#include "autogen/boot.c"
|
||||
|
||||
extern const char *raylua_boot_str;
|
||||
|
||||
#ifdef WIN32
|
||||
__declspec(dllexport)
|
||||
#endif
|
||||
void raylua_boot(lua_State *L, lua_CFunction loadfile, lua_CFunction listfiles,
|
||||
bool repl)
|
||||
{
|
||||
@ -60,28 +45,19 @@ void raylua_boot(lua_State *L, lua_CFunction loadfile, lua_CFunction listfiles,
|
||||
}
|
||||
|
||||
lua_pushstring(L, "bind_entries");
|
||||
lua_pushlightuserdata(L, raylua_entries);
|
||||
lua_pushlightuserdata(L, rayfork_entries);
|
||||
lua_settable(L, -3);
|
||||
|
||||
lua_pushstring(L, "isrepl");
|
||||
lua_pushboolean(L, repl);
|
||||
lua_settable(L, -3);
|
||||
|
||||
lua_pushstring(L, "raylib_version");
|
||||
lua_pushstring(L, RAYLIB_VERSION);
|
||||
lua_settable(L, -3);
|
||||
|
||||
lua_setglobal(L, "raylua");
|
||||
|
||||
if (luaL_dostring(L, raylua_boot_lua)) {
|
||||
if (luaL_dostring(L, raylua_boot_lua))
|
||||
fputs(luaL_checkstring(L, -1), stderr);
|
||||
fputc('\n', stderr);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef WIN32
|
||||
__declspec(dllexport)
|
||||
#endif
|
||||
int luaopen_raylua(lua_State *L)
|
||||
{
|
||||
raylua_boot(L, NULL, NULL, false);
|
||||
|
@ -16,7 +16,7 @@
|
||||
|
||||
local load = loadstring
|
||||
|
||||
raylua.version = "v4.0b"
|
||||
raylua.version = "v0.9 rayfork"
|
||||
|
||||
function raylua.repl()
|
||||
print("> raylua " .. raylua.version .. " <")
|
||||
@ -45,10 +45,6 @@ end
|
||||
|
||||
package.path = "?.lua;?/init.lua"
|
||||
|
||||
if os.getenv "LUA_PATH" then
|
||||
package.path = package.path .. ";" .. os.getenv "LUA_PATH"
|
||||
end
|
||||
|
||||
if raylua.loadfile then
|
||||
-- Change the second loader to load files using raylua.loadfile
|
||||
package.loaders[2] = function (name)
|
||||
@ -69,37 +65,16 @@ if raylua.loadfile then
|
||||
end
|
||||
|
||||
print "RAYLUA: Load main.lua from payload."
|
||||
|
||||
local f, err = load(raylua.loadfile "main.lua", "main.lua")
|
||||
if f then
|
||||
local status, f_err = xpcall(f, debug.traceback)
|
||||
|
||||
if not status then
|
||||
print(f_err)
|
||||
end
|
||||
else
|
||||
print(err)
|
||||
end
|
||||
require "main"
|
||||
|
||||
if not raylua.isrepl then
|
||||
-- Keep launching the repl even with `loadfile` defined.
|
||||
return
|
||||
end
|
||||
|
||||
-- Keep launching the repl even with `loadfile` defined.
|
||||
end
|
||||
|
||||
if arg and arg[1] then
|
||||
local f, err = loadfile(arg[1])
|
||||
if f then
|
||||
local status, f_err = xpcall(f, debug.traceback)
|
||||
|
||||
if not status then
|
||||
print(f_err)
|
||||
end
|
||||
else
|
||||
print(err)
|
||||
end
|
||||
|
||||
dofile(arg[1])
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -150,7 +150,7 @@ static int list_dir(lua_State *L)
|
||||
return 0;
|
||||
|
||||
struct dirent *entry;
|
||||
size_t count = 1;
|
||||
size_t count = 0;
|
||||
|
||||
lua_newtable(L);
|
||||
|
||||
|
@ -83,7 +83,7 @@ if t == "directory" then
|
||||
|
||||
local function add_dir(root, dir)
|
||||
for i,file in ipairs(list_dir(path_concat(root, dir))) do
|
||||
if file ~= ".." and file ~= "." then
|
||||
if file ~= ".." then
|
||||
local partial_file_path, full_file_path
|
||||
|
||||
if dir then
|
||||
|
@ -23,7 +23,7 @@
|
||||
#include <lualib.h>
|
||||
#include <lauxlib.h>
|
||||
|
||||
#include <raylib.h>
|
||||
#include "lib/rayfork.h"
|
||||
|
||||
#include "raylua.h"
|
||||
#include "lib/miniz.h"
|
||||
@ -62,12 +62,7 @@ int raylua_loadfile(lua_State *L)
|
||||
return 2;
|
||||
}
|
||||
|
||||
if (!mz_zip_reader_extract_to_mem(&zip_file, index, buffer, size, 0)) {
|
||||
free(buffer);
|
||||
lua_pushnil(L);
|
||||
lua_pushfstring(L, "%s: Can't extract file.", path);
|
||||
return 2;
|
||||
}
|
||||
mz_zip_reader_extract_to_mem(&zip_file, index, buffer, size, 0);
|
||||
|
||||
lua_pushlstring(L, buffer, size);
|
||||
free(buffer);
|
||||
@ -97,28 +92,24 @@ unsigned char *raylua_loadFileData(const char *path, unsigned int *out_size)
|
||||
{
|
||||
int index = mz_zip_reader_locate_file(&zip_file, path, NULL, 0);
|
||||
if (index == -1) {
|
||||
printf("RAYLUA: WARN: File not found in payload. '%s'\n", path);
|
||||
printf("RAYLUA: WARN: File not found in payload : '%s'", path);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
mz_zip_archive_file_stat stat;
|
||||
if (!mz_zip_reader_file_stat(&zip_file, index, &stat)) {
|
||||
printf("RAYLUA: WARN: Can't get file information in payload. '%s'\n", path);
|
||||
printf("RAYLUA: WARN: Can't get file information of '%s' in payload.", path);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
size_t size = stat.m_uncomp_size;
|
||||
unsigned char *buffer = RL_MALLOC(size);
|
||||
unsigned char *buffer = malloc(size);
|
||||
if (buffer == NULL) {
|
||||
printf("RAYLUA: WARN: Can't allocate file buffer. '%s'\n", path);
|
||||
printf("RAYLUA: WARN: Can't allocate file buffer for '%s'.", path);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!mz_zip_reader_extract_to_mem(&zip_file, index, buffer, size, 0)) {
|
||||
free(buffer);
|
||||
printf("RAYLUA: WARN: Can't extract file. '%s'\n", path);
|
||||
return NULL;
|
||||
}
|
||||
mz_zip_reader_extract_to_mem(&zip_file, index, buffer, size, 0);
|
||||
|
||||
*out_size = size;
|
||||
return buffer;
|
||||
@ -128,31 +119,26 @@ char *raylua_loadFileText(const char *path)
|
||||
{
|
||||
int index = mz_zip_reader_locate_file(&zip_file, path, NULL, 0);
|
||||
if (index == -1) {
|
||||
printf("RAYLUA: WARN: File not found in payload. '%s'\n", path);
|
||||
printf("RAYLUA: WARN: File not found in payload : '%s'", path);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
mz_zip_archive_file_stat stat;
|
||||
if (!mz_zip_reader_file_stat(&zip_file, index, &stat)) {
|
||||
printf("RAYLUA: WARN: Can't get file information in payload. '%s'\n", path);
|
||||
printf("RAYLUA: WARN: Can't get file information of '%s' in payload.", path);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
size_t size = stat.m_uncomp_size;
|
||||
char *buffer = RL_MALLOC(size + 1);
|
||||
char *buffer = malloc(size + 1);
|
||||
if (buffer == NULL) {
|
||||
printf("RAYLUA: WARN: Can't allocate file buffer. '%s'\n", path);
|
||||
printf("RAYLUA: WARN: Can't allocate file buffer for '%s'.", path);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
buffer[size] = '\0';
|
||||
|
||||
if (!mz_zip_reader_extract_to_mem(&zip_file, index, buffer, size, 0)) {
|
||||
free(buffer);
|
||||
printf("RAYLUA: WARN: Can't extract file. '%s'\n", path);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
mz_zip_reader_extract_to_mem(&zip_file, index, buffer, size, 0);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
@ -195,9 +181,6 @@ int main(int argc, const char **argv)
|
||||
return 1;
|
||||
}
|
||||
|
||||
SetLoadFileDataCallback(raylua_loadFileData);
|
||||
SetLoadFileTextCallback(raylua_loadFileText);
|
||||
|
||||
if (!raylua_init_payload(self)) {
|
||||
#ifdef RAYLUA_NO_BUILDER
|
||||
puts("RAYLUA: No payload.");
|
||||
|
495
tools/api.h
495
tools/api.h
@ -1,495 +0,0 @@
|
||||
void InitWindow(int width, int height, const char *title)
|
||||
bool WindowShouldClose(void)
|
||||
void CloseWindow(void)
|
||||
bool IsWindowReady(void)
|
||||
bool IsWindowFullscreen(void)
|
||||
bool IsWindowHidden(void)
|
||||
bool IsWindowMinimized(void)
|
||||
bool IsWindowMaximized(void)
|
||||
bool IsWindowFocused(void)
|
||||
bool IsWindowResized(void)
|
||||
bool IsWindowState(unsigned int flag)
|
||||
void SetWindowState(unsigned int flags)
|
||||
void ClearWindowState(unsigned int flags)
|
||||
void ToggleFullscreen(void)
|
||||
void MaximizeWindow(void)
|
||||
void MinimizeWindow(void)
|
||||
void RestoreWindow(void)
|
||||
void SetWindowIcon(Image image)
|
||||
void SetWindowTitle(const char *title)
|
||||
void SetWindowPosition(int x, int y)
|
||||
void SetWindowMonitor(int monitor)
|
||||
void SetWindowMinSize(int width, int height)
|
||||
void SetWindowSize(int width, int height)
|
||||
void SetWindowOpacity(float opacity)
|
||||
void *GetWindowHandle(void)
|
||||
int GetScreenWidth(void)
|
||||
int GetScreenHeight(void)
|
||||
int GetRenderWidth(void)
|
||||
int GetRenderHeight(void)
|
||||
int GetMonitorCount(void)
|
||||
int GetCurrentMonitor(void)
|
||||
Vector2 GetMonitorPosition(int monitor)
|
||||
int GetMonitorWidth(int monitor)
|
||||
int GetMonitorHeight(int monitor)
|
||||
int GetMonitorPhysicalWidth(int monitor)
|
||||
int GetMonitorPhysicalHeight(int monitor)
|
||||
int GetMonitorRefreshRate(int monitor)
|
||||
Vector2 GetWindowPosition(void)
|
||||
Vector2 GetWindowScaleDPI(void)
|
||||
const char *GetMonitorName(int monitor)
|
||||
void SetClipboardText(const char *text)
|
||||
const char *GetClipboardText(void)
|
||||
void SwapScreenBuffer(void)
|
||||
void PollInputEvents(void)
|
||||
void WaitTime(float ms)
|
||||
void ShowCursor(void)
|
||||
void HideCursor(void)
|
||||
bool IsCursorHidden(void)
|
||||
void EnableCursor(void)
|
||||
void DisableCursor(void)
|
||||
bool IsCursorOnScreen(void)
|
||||
void ClearBackground(Color color)
|
||||
void BeginDrawing(void)
|
||||
void EndDrawing(void)
|
||||
void BeginMode2D(Camera2D camera)
|
||||
void EndMode2D(void)
|
||||
void BeginMode3D(Camera3D camera)
|
||||
void EndMode3D(void)
|
||||
void BeginTextureMode(RenderTexture2D target)
|
||||
void EndTextureMode(void)
|
||||
void BeginShaderMode(Shader shader)
|
||||
void EndShaderMode(void)
|
||||
void BeginBlendMode(int mode)
|
||||
void EndBlendMode(void)
|
||||
void BeginScissorMode(int x, int y, int width, int height)
|
||||
void EndScissorMode(void)
|
||||
void BeginVrStereoMode(VrStereoConfig config)
|
||||
void EndVrStereoMode(void)
|
||||
VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device)
|
||||
void UnloadVrStereoConfig(VrStereoConfig config)
|
||||
Shader LoadShader(const char *vsFileName, const char *fsFileName)
|
||||
Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode)
|
||||
int GetShaderLocation(Shader shader, const char *uniformName)
|
||||
int GetShaderLocationAttrib(Shader shader, const char *attribName)
|
||||
void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType)
|
||||
void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count)
|
||||
void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat)
|
||||
void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
|
||||
void UnloadShader(Shader shader)
|
||||
Ray GetMouseRay(Vector2 mousePosition, Camera camera)
|
||||
Matrix GetCameraMatrix(Camera camera)
|
||||
Matrix GetCameraMatrix2D(Camera2D camera)
|
||||
Vector2 GetWorldToScreen(Vector3 position, Camera camera)
|
||||
Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height)
|
||||
Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera)
|
||||
Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera)
|
||||
void SetTargetFPS(int fps)
|
||||
int GetFPS(void)
|
||||
float GetFrameTime(void)
|
||||
double GetTime(void)
|
||||
int GetRandomValue(int min, int max)
|
||||
void SetRandomSeed(unsigned int seed)
|
||||
void TakeScreenshot(const char *fileName)
|
||||
void SetConfigFlags(unsigned int flags)
|
||||
void TraceLog(int logLevel, const char *text, ...)
|
||||
void SetTraceLogLevel(int logLevel)
|
||||
void *MemAlloc(int size)
|
||||
void *MemRealloc(void *ptr, int size)
|
||||
void MemFree(void *ptr)
|
||||
void SetTraceLogCallback(TraceLogCallback callback)
|
||||
unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead)
|
||||
void UnloadFileData(unsigned char *data)
|
||||
bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite)
|
||||
char *LoadFileText(const char *fileName)
|
||||
void UnloadFileText(char *text)
|
||||
bool SaveFileText(const char *fileName, char *text)
|
||||
bool FileExists(const char *fileName)
|
||||
bool DirectoryExists(const char *dirPath)
|
||||
bool IsFileExtension(const char *fileName, const char *ext)
|
||||
int GetFileLength(const char *fileName)
|
||||
const char *GetFileExtension(const char *fileName)
|
||||
const char *GetFileName(const char *filePath)
|
||||
const char *GetFileNameWithoutExt(const char *filePath)
|
||||
const char *GetDirectoryPath(const char *filePath)
|
||||
const char *GetPrevDirectoryPath(const char *dirPath)
|
||||
const char *GetWorkingDirectory(void)
|
||||
const char *GetApplicationDirectory(void)
|
||||
char **GetDirectoryFiles(const char *dirPath, int *count)
|
||||
void ClearDirectoryFiles(void)
|
||||
bool ChangeDirectory(const char *dir)
|
||||
bool IsFileDropped(void)
|
||||
char **GetDroppedFiles(int *count)
|
||||
void ClearDroppedFiles(void)
|
||||
long GetFileModTime(const char *fileName)
|
||||
unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize)
|
||||
unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize)
|
||||
char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize)
|
||||
unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize)
|
||||
bool SaveStorageValue(unsigned int position, int value)
|
||||
int LoadStorageValue(unsigned int position)
|
||||
void OpenURL(const char *url)
|
||||
bool IsKeyPressed(int key)
|
||||
bool IsKeyDown(int key)
|
||||
bool IsKeyReleased(int key)
|
||||
bool IsKeyUp(int key)
|
||||
void SetExitKey(int key)
|
||||
int GetKeyPressed(void)
|
||||
int GetCharPressed(void)
|
||||
bool IsGamepadAvailable(int gamepad)
|
||||
const char *GetGamepadName(int gamepad)
|
||||
bool IsGamepadButtonPressed(int gamepad, int button)
|
||||
bool IsGamepadButtonDown(int gamepad, int button)
|
||||
bool IsGamepadButtonReleased(int gamepad, int button)
|
||||
bool IsGamepadButtonUp(int gamepad, int button)
|
||||
int GetGamepadButtonPressed(void)
|
||||
int GetGamepadAxisCount(int gamepad)
|
||||
float GetGamepadAxisMovement(int gamepad, int axis)
|
||||
int SetGamepadMappings(const char *mappings)
|
||||
bool IsMouseButtonPressed(int button)
|
||||
bool IsMouseButtonDown(int button)
|
||||
bool IsMouseButtonReleased(int button)
|
||||
bool IsMouseButtonUp(int button)
|
||||
int GetMouseX(void)
|
||||
int GetMouseY(void)
|
||||
Vector2 GetMousePosition(void)
|
||||
Vector2 GetMouseDelta(void)
|
||||
void SetMousePosition(int x, int y)
|
||||
void SetMouseOffset(int offsetX, int offsetY)
|
||||
void SetMouseScale(float scaleX, float scaleY)
|
||||
float GetMouseWheelMove(void)
|
||||
void SetMouseCursor(int cursor)
|
||||
int GetTouchX(void)
|
||||
int GetTouchY(void)
|
||||
Vector2 GetTouchPosition(int index)
|
||||
int GetTouchPointId(int index)
|
||||
int GetTouchPointCount(void)
|
||||
void SetGesturesEnabled(unsigned int flags)
|
||||
bool IsGestureDetected(int gesture)
|
||||
int GetGestureDetected(void)
|
||||
float GetGestureHoldDuration(void)
|
||||
Vector2 GetGestureDragVector(void)
|
||||
float GetGestureDragAngle(void)
|
||||
Vector2 GetGesturePinchVector(void)
|
||||
float GetGesturePinchAngle(void)
|
||||
void SetCameraMode(Camera camera, int mode)
|
||||
void UpdateCamera(Camera *camera)
|
||||
void SetCameraPanControl(int keyPan)
|
||||
void SetCameraAltControl(int keyAlt)
|
||||
void SetCameraSmoothZoomControl(int keySmoothZoom)
|
||||
void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown)
|
||||
void SetShapesTexture(Texture2D texture, Rectangle source)
|
||||
void DrawPixel(int posX, int posY, Color color)
|
||||
void DrawPixelV(Vector2 position, Color color)
|
||||
void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color)
|
||||
void DrawLineV(Vector2 startPos, Vector2 endPos, Color color)
|
||||
void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color)
|
||||
void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color)
|
||||
void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color)
|
||||
void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color)
|
||||
void DrawLineStrip(Vector2 *points, int pointCount, Color color)
|
||||
void DrawCircle(int centerX, int centerY, float radius, Color color)
|
||||
void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color)
|
||||
void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color)
|
||||
void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2)
|
||||
void DrawCircleV(Vector2 center, float radius, Color color)
|
||||
void DrawCircleLines(int centerX, int centerY, float radius, Color color)
|
||||
void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color)
|
||||
void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color)
|
||||
void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color)
|
||||
void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color)
|
||||
void DrawRectangle(int posX, int posY, int width, int height, Color color)
|
||||
void DrawRectangleV(Vector2 position, Vector2 size, Color color)
|
||||
void DrawRectangleRec(Rectangle rec, Color color)
|
||||
void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color)
|
||||
void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2)
|
||||
void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2)
|
||||
void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4)
|
||||
void DrawRectangleLines(int posX, int posY, int width, int height, Color color)
|
||||
void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color)
|
||||
void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color)
|
||||
void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color)
|
||||
void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
|
||||
void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
|
||||
void DrawTriangleFan(Vector2 *points, int pointCount, Color color)
|
||||
void DrawTriangleStrip(Vector2 *points, int pointCount, Color color)
|
||||
void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color)
|
||||
void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color)
|
||||
void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color)
|
||||
bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2)
|
||||
bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2)
|
||||
bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec)
|
||||
bool CheckCollisionPointRec(Vector2 point, Rectangle rec)
|
||||
bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius)
|
||||
bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3)
|
||||
bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint)
|
||||
bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold)
|
||||
Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
|
||||
Image LoadImage(const char *fileName)
|
||||
Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize)
|
||||
Image LoadImageAnim(const char *fileName, int *frames)
|
||||
Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize)
|
||||
Image LoadImageFromTexture(Texture2D texture)
|
||||
Image LoadImageFromScreen(void)
|
||||
void UnloadImage(Image image)
|
||||
bool ExportImage(Image image, const char *fileName)
|
||||
bool ExportImageAsCode(Image image, const char *fileName)
|
||||
Image GenImageColor(int width, int height, Color color)
|
||||
Image GenImageGradientV(int width, int height, Color top, Color bottom)
|
||||
Image GenImageGradientH(int width, int height, Color left, Color right)
|
||||
Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer)
|
||||
Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2)
|
||||
Image GenImageWhiteNoise(int width, int height, float factor)
|
||||
Image GenImageCellular(int width, int height, int tileSize)
|
||||
Image ImageCopy(Image image)
|
||||
Image ImageFromImage(Image image, Rectangle rec)
|
||||
Image ImageText(const char *text, int fontSize, Color color)
|
||||
Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint)
|
||||
void ImageFormat(Image *image, int newFormat)
|
||||
void ImageToPOT(Image *image, Color fill)
|
||||
void ImageCrop(Image *image, Rectangle crop)
|
||||
void ImageAlphaCrop(Image *image, float threshold)
|
||||
void ImageAlphaClear(Image *image, Color color, float threshold)
|
||||
void ImageAlphaMask(Image *image, Image alphaMask)
|
||||
void ImageAlphaPremultiply(Image *image)
|
||||
void ImageResize(Image *image, int newWidth, int newHeight)
|
||||
void ImageResizeNN(Image *image, int newWidth,int newHeight)
|
||||
void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill)
|
||||
void ImageMipmaps(Image *image)
|
||||
void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp)
|
||||
void ImageFlipVertical(Image *image)
|
||||
void ImageFlipHorizontal(Image *image)
|
||||
void ImageRotateCW(Image *image)
|
||||
void ImageRotateCCW(Image *image)
|
||||
void ImageColorTint(Image *image, Color color)
|
||||
void ImageColorInvert(Image *image)
|
||||
void ImageColorGrayscale(Image *image)
|
||||
void ImageColorContrast(Image *image, float contrast)
|
||||
void ImageColorBrightness(Image *image, int brightness)
|
||||
void ImageColorReplace(Image *image, Color color, Color replace)
|
||||
Color *LoadImageColors(Image image)
|
||||
Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount)
|
||||
void UnloadImageColors(Color *colors)
|
||||
void UnloadImagePalette(Color *colors)
|
||||
Rectangle GetImageAlphaBorder(Image image, float threshold)
|
||||
Color GetImageColor(Image image, int x, int y)
|
||||
void ImageClearBackground(Image *dst, Color color)
|
||||
void ImageDrawPixel(Image *dst, int posX, int posY, Color color)
|
||||
void ImageDrawPixelV(Image *dst, Vector2 position, Color color)
|
||||
void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color)
|
||||
void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color)
|
||||
void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color)
|
||||
void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color)
|
||||
void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color)
|
||||
void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color)
|
||||
void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color)
|
||||
void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color)
|
||||
void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint)
|
||||
void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color)
|
||||
void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint)
|
||||
Texture2D LoadTexture(const char *fileName)
|
||||
Texture2D LoadTextureFromImage(Image image)
|
||||
TextureCubemap LoadTextureCubemap(Image image, int layout)
|
||||
RenderTexture2D LoadRenderTexture(int width, int height)
|
||||
void UnloadTexture(Texture2D texture)
|
||||
void UnloadRenderTexture(RenderTexture2D target)
|
||||
void UpdateTexture(Texture2D texture, const void *pixels)
|
||||
void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels)
|
||||
void GenTextureMipmaps(Texture2D *texture)
|
||||
void SetTextureFilter(Texture2D texture, int filter)
|
||||
void SetTextureWrap(Texture2D texture, int wrap)
|
||||
void DrawTexture(Texture2D texture, int posX, int posY, Color tint)
|
||||
void DrawTextureV(Texture2D texture, Vector2 position, Color tint)
|
||||
void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint)
|
||||
void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint)
|
||||
void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint)
|
||||
void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint)
|
||||
void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint)
|
||||
void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint)
|
||||
void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint)
|
||||
Color Fade(Color color, float alpha)
|
||||
int ColorToInt(Color color)
|
||||
Vector4 ColorNormalize(Color color)
|
||||
Color ColorFromNormalized(Vector4 normalized)
|
||||
Vector3 ColorToHSV(Color color)
|
||||
Color ColorFromHSV(float hue, float saturation, float value)
|
||||
Color ColorAlpha(Color color, float alpha)
|
||||
Color ColorAlphaBlend(Color dst, Color src, Color tint)
|
||||
Color GetColor(int hexValue)
|
||||
Color GetPixelColor(void *srcPtr, int format)
|
||||
void SetPixelColor(void *dstPtr, Color color, int format)
|
||||
int GetPixelDataSize(int width, int height, int format)
|
||||
Font GetFontDefault(void)
|
||||
Font LoadFont(const char *fileName)
|
||||
Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount)
|
||||
Font LoadFontFromImage(Image image, Color key, int firstChar)
|
||||
Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount)
|
||||
GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type)
|
||||
Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **recs, int glyphCount, int fontSize, int padding, int packMethod)
|
||||
void UnloadFontData(GlyphInfo *chars, int glyphCount)
|
||||
void UnloadFont(Font font)
|
||||
bool ExportFontAsCode(Font font, const char *fileName)
|
||||
void DrawFPS(int posX, int posY)
|
||||
void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
|
||||
void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint)
|
||||
void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint)
|
||||
void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint)
|
||||
void DrawTextCodepoints(Font font, const int *codepoints, int count, Vector2 position, float fontSize, float spacing, Color tint)
|
||||
int MeasureText(const char *text, int fontSize)
|
||||
Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing)
|
||||
int GetGlyphIndex(Font font, int codepoint)
|
||||
GlyphInfo GetGlyphInfo(Font font, int codepoint)
|
||||
Rectangle GetGlyphAtlasRec(Font font, int codepoint)
|
||||
int *LoadCodepoints(const char *text, int *count)
|
||||
void UnloadCodepoints(int *codepoints)
|
||||
int GetCodepointCount(const char *text)
|
||||
int GetCodepoint(const char *text, int *bytesProcessed)
|
||||
const char *CodepointToUTF8(int codepoint, int *byteSize)
|
||||
char *TextCodepointsToUTF8(const int *codepoints, int length)
|
||||
int TextCopy(char *dst, const char *src)
|
||||
bool TextIsEqual(const char *text1, const char *text2)
|
||||
unsigned int TextLength(const char *text)
|
||||
const char *TextFormat(const char *text, ...)
|
||||
const char *TextSubtext(const char *text, int position, int length)
|
||||
char *TextReplace(char *text, const char *replace, const char *by)
|
||||
char *TextInsert(const char *text, const char *insert, int position)
|
||||
const char *TextJoin(const char **textList, int count, const char *delimiter)
|
||||
const char **TextSplit(const char *text, char delimiter, int *count)
|
||||
void TextAppend(char *text, const char *append, int *position)
|
||||
int TextFindIndex(const char *text, const char *find)
|
||||
const char *TextToUpper(const char *text)
|
||||
const char *TextToLower(const char *text)
|
||||
const char *TextToPascal(const char *text)
|
||||
int TextToInteger(const char *text)
|
||||
void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color)
|
||||
void DrawPoint3D(Vector3 position, Color color)
|
||||
void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color)
|
||||
void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color)
|
||||
void DrawTriangleStrip3D(Vector3 *points, int pointCount, Color color)
|
||||
void DrawCube(Vector3 position, float width, float height, float length, Color color)
|
||||
void DrawCubeV(Vector3 position, Vector3 size, Color color)
|
||||
void DrawCubeWires(Vector3 position, float width, float height, float length, Color color)
|
||||
void DrawCubeWiresV(Vector3 position, Vector3 size, Color color)
|
||||
void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color)
|
||||
void DrawCubeTextureRec(Texture2D texture, Rectangle source, Vector3 position, float width, float height, float length, Color color)
|
||||
void DrawSphere(Vector3 centerPos, float radius, Color color)
|
||||
void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color)
|
||||
void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color)
|
||||
void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color)
|
||||
void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color)
|
||||
void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color)
|
||||
void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color)
|
||||
void DrawPlane(Vector3 centerPos, Vector2 size, Color color)
|
||||
void DrawRay(Ray ray, Color color)
|
||||
void DrawGrid(int slices, float spacing)
|
||||
Model LoadModel(const char *fileName)
|
||||
Model LoadModelFromMesh(Mesh mesh)
|
||||
void UnloadModel(Model model)
|
||||
void UnloadModelKeepMeshes(Model model)
|
||||
BoundingBox GetModelBoundingBox(Model model)
|
||||
void DrawModel(Model model, Vector3 position, float scale, Color tint)
|
||||
void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint)
|
||||
void DrawModelWires(Model model, Vector3 position, float scale, Color tint)
|
||||
void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint)
|
||||
void DrawBoundingBox(BoundingBox box, Color color)
|
||||
void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint)
|
||||
void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint)
|
||||
void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint)
|
||||
void UploadMesh(Mesh *mesh, bool dynamic)
|
||||
void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset)
|
||||
void UnloadMesh(Mesh mesh)
|
||||
void DrawMesh(Mesh mesh, Material material, Matrix transform)
|
||||
void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances)
|
||||
bool ExportMesh(Mesh mesh, const char *fileName)
|
||||
BoundingBox GetMeshBoundingBox(Mesh mesh)
|
||||
void GenMeshTangents(Mesh *mesh)
|
||||
void GenMeshBinormals(Mesh *mesh)
|
||||
Mesh GenMeshPoly(int sides, float radius)
|
||||
Mesh GenMeshPlane(float width, float length, int resX, int resZ)
|
||||
Mesh GenMeshCube(float width, float height, float length)
|
||||
Mesh GenMeshSphere(float radius, int rings, int slices)
|
||||
Mesh GenMeshHemiSphere(float radius, int rings, int slices)
|
||||
Mesh GenMeshCylinder(float radius, float height, int slices)
|
||||
Mesh GenMeshCone(float radius, float height, int slices)
|
||||
Mesh GenMeshTorus(float radius, float size, int radSeg, int sides)
|
||||
Mesh GenMeshKnot(float radius, float size, int radSeg, int sides)
|
||||
Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
|
||||
Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize)
|
||||
Material *LoadMaterials(const char *fileName, int *materialCount)
|
||||
Material LoadMaterialDefault(void)
|
||||
void UnloadMaterial(Material material)
|
||||
void SetMaterialTexture(Material *material, int mapType, Texture2D texture)
|
||||
void SetModelMeshMaterial(Model *model, int meshId, int materialId)
|
||||
ModelAnimation *LoadModelAnimations(const char *fileName, unsigned int *animCount)
|
||||
void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
|
||||
void UnloadModelAnimation(ModelAnimation anim)
|
||||
void UnloadModelAnimations(ModelAnimation* animations, unsigned int count)
|
||||
bool IsModelAnimationValid(Model model, ModelAnimation anim)
|
||||
bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2)
|
||||
bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2)
|
||||
bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius)
|
||||
RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius)
|
||||
RayCollision GetRayCollisionBox(Ray ray, BoundingBox box)
|
||||
RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform)
|
||||
RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3)
|
||||
RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4)
|
||||
void InitAudioDevice(void)
|
||||
void CloseAudioDevice(void)
|
||||
bool IsAudioDeviceReady(void)
|
||||
void SetMasterVolume(float volume)
|
||||
Wave LoadWave(const char *fileName)
|
||||
Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize)
|
||||
Sound LoadSound(const char *fileName)
|
||||
Sound LoadSoundFromWave(Wave wave)
|
||||
void UpdateSound(Sound sound, const void *data, int sampleCount)
|
||||
void UnloadWave(Wave wave)
|
||||
void UnloadSound(Sound sound)
|
||||
bool ExportWave(Wave wave, const char *fileName)
|
||||
bool ExportWaveAsCode(Wave wave, const char *fileName)
|
||||
void PlaySound(Sound sound)
|
||||
void StopSound(Sound sound)
|
||||
void PauseSound(Sound sound)
|
||||
void ResumeSound(Sound sound)
|
||||
void PlaySoundMulti(Sound sound)
|
||||
void StopSoundMulti(void)
|
||||
int GetSoundsPlaying(void)
|
||||
bool IsSoundPlaying(Sound sound)
|
||||
void SetSoundVolume(Sound sound, float volume)
|
||||
void SetSoundPitch(Sound sound, float pitch)
|
||||
void SetSoundPan(Sound sound, float pan)
|
||||
Wave WaveCopy(Wave wave)
|
||||
void WaveCrop(Wave *wave, int initSample, int finalSample)
|
||||
void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels)
|
||||
float *LoadWaveSamples(Wave wave)
|
||||
void UnloadWaveSamples(float *samples)
|
||||
Music LoadMusicStream(const char *fileName)
|
||||
Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char* data, int dataSize)
|
||||
void UnloadMusicStream(Music music)
|
||||
void PlayMusicStream(Music music)
|
||||
bool IsMusicStreamPlaying(Music music)
|
||||
void UpdateMusicStream(Music music)
|
||||
void StopMusicStream(Music music)
|
||||
void PauseMusicStream(Music music)
|
||||
void ResumeMusicStream(Music music)
|
||||
void SeekMusicStream(Music music, float position)
|
||||
void SetMusicVolume(Music music, float volume)
|
||||
void SetMusicPan(Music music, float pan)
|
||||
void SetMusicPitch(Music music, float pitch)
|
||||
float GetMusicTimeLength(Music music)
|
||||
float GetMusicTimePlayed(Music music)
|
||||
AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels)
|
||||
void UnloadAudioStream(AudioStream stream)
|
||||
void UpdateAudioStream(AudioStream stream, const void *data, int frameCount)
|
||||
bool IsAudioStreamProcessed(AudioStream stream)
|
||||
void PlayAudioStream(AudioStream stream)
|
||||
void PauseAudioStream(AudioStream stream)
|
||||
void ResumeAudioStream(AudioStream stream)
|
||||
bool IsAudioStreamPlaying(AudioStream stream)
|
||||
void StopAudioStream(AudioStream stream)
|
||||
void SetAudioStreamVolume(AudioStream stream, float volume)
|
||||
void SetAudioStreamPitch(AudioStream stream, float pitch)
|
||||
void SetAudioStreamPan(AudioStream stream, float pan)
|
||||
void SetAudioStreamBufferSizeDefault(int size)
|
||||
void SetAudioStreamCallback(AudioStream stream, AudioCallback callback)
|
||||
void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor)
|
||||
void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor)
|
@ -1,139 +0,0 @@
|
||||
local json = require "json"
|
||||
|
||||
local content = io.open(arg[1], "r"):read "*a"
|
||||
local t = json.decode(content)
|
||||
|
||||
print "---@diagnostic disable"
|
||||
|
||||
print "---raylib-lua binding"
|
||||
print "rl = {}"
|
||||
|
||||
local ffi_type_list = {}
|
||||
|
||||
local function luaify(t)
|
||||
-- strings
|
||||
for _,v in ipairs { "void %*", "char %*" } do
|
||||
if string.find(t, v) then
|
||||
return 'string|lightuserdata'
|
||||
end
|
||||
end
|
||||
|
||||
for _,v in ipairs { "char" } do
|
||||
if string.find(t, v) then
|
||||
return "number|string[]"
|
||||
end
|
||||
end
|
||||
|
||||
for _,v in ipairs { "int", "long", "float", "double" } do
|
||||
if string.find(t, v) then
|
||||
return "number"
|
||||
end
|
||||
end
|
||||
|
||||
local t = t:gsub(" ", "_"):gsub("*", "_ptr"):gsub("__", "_")
|
||||
if t:find "_ptr" then
|
||||
t = t .. "|lightuserdata"
|
||||
end
|
||||
|
||||
return t
|
||||
end
|
||||
|
||||
for _,enum in ipairs(t.enums) do
|
||||
print("---@alias " .. enum.name)
|
||||
for _,v in pairs(enum.values) do
|
||||
print(string.format("---| '%s'", v.name))
|
||||
end
|
||||
|
||||
if enum.description ~= "" then
|
||||
print("---" .. enum.description)
|
||||
end
|
||||
|
||||
print ""
|
||||
|
||||
for _,v in pairs(enum.values) do
|
||||
if v.description ~= "" then
|
||||
print("---" .. v.description)
|
||||
end
|
||||
print(string.format("rl.%s = %u", v.name, v.value))
|
||||
end
|
||||
end
|
||||
|
||||
for _,struct in ipairs(t.structs) do
|
||||
print(string.format("---@class %s%s", struct.name,
|
||||
(struct.description ~= "") and string.format(" @ %s", struct.description) or ""))
|
||||
|
||||
print(string.format("---@alias %s_ptr %s", struct.name, struct.name))
|
||||
print(string.format("---@alias %s_ptr_ptr %s", struct.name, struct.name))
|
||||
|
||||
if struct.name == "Texture" then
|
||||
print "---@alias Texture2D Texture"
|
||||
end
|
||||
if struct.name == "RenderTexture" then
|
||||
print "---@alias RenderTexture2D RenderTexture"
|
||||
end
|
||||
|
||||
ffi_type_list[#ffi_type_list+1] = struct.name
|
||||
|
||||
for _,field in pairs(struct.fields) do
|
||||
for n in field.name:gmatch "([^, ]+),?" do
|
||||
local arraySize = n:match "%[(.-)%]"
|
||||
if arraySize then
|
||||
n = n:match("(%S-)%[.-%]")
|
||||
field.type = string.format("%s[]", luaify(field.type), arraySize)
|
||||
end
|
||||
|
||||
print(string.format('---@field %s %s%s', n, luaify(field.type),
|
||||
(field.description ~= "") and string.format(" # %s", field.description) or ""))
|
||||
end
|
||||
end
|
||||
print(string.format('---Constructed using `rl.new("%s", ...)`', struct.name))
|
||||
print(string.format("local %s = {}", struct.name))
|
||||
end
|
||||
|
||||
for _,func in ipairs(t.functions) do
|
||||
local arraySize
|
||||
|
||||
local args = {}
|
||||
local vla = false
|
||||
|
||||
for i,param in ipairs(func.params or {}) do
|
||||
if param.name ~= "" then
|
||||
arraySize = param.name:match "%[(.-)%]"
|
||||
if arraySize then
|
||||
param.name = param.name:match("(%S-)%[.-%]")
|
||||
param.type = string.format("%s[%d]", param.type, arraySize)
|
||||
end
|
||||
|
||||
arraySize = param.name:match "%[(.-)%]"
|
||||
if arraySize then
|
||||
param.name = param.name:match("(%S-)%[.-%]")
|
||||
param.type = string.format("%s[%d]", luaify(param.type), arraySize)
|
||||
end
|
||||
|
||||
print(string.format('---@param %s %s', param.name, luaify(param.type)))
|
||||
|
||||
args[#args + 1] = param.name
|
||||
else
|
||||
vla = true
|
||||
end
|
||||
end
|
||||
|
||||
if func.returnType and func.returnType ~= "void" then
|
||||
print(string.format('---@return %s', luaify(func.returnType)))
|
||||
end
|
||||
|
||||
if vla then
|
||||
print "---@vararg any"
|
||||
end
|
||||
|
||||
if func.description ~= "" then
|
||||
print("---" .. func.description)
|
||||
end
|
||||
print(string.format("function rl.%s(%s%s) end", func.name, table.concat(args, ","), vla and ", ..." or ""))
|
||||
end
|
||||
|
||||
print "---Create a new variable of ffi type `t`"
|
||||
for i,t in ipairs(ffi_type_list) do
|
||||
print(string.format([[---@overload fun(t: '"%s"', ...): %s]], t, t))
|
||||
end
|
||||
print("function rl.new(...) end")
|
@ -1,388 +0,0 @@
|
||||
--
|
||||
-- json.lua
|
||||
--
|
||||
-- Copyright (c) 2020 rxi
|
||||
--
|
||||
-- Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
-- this software and associated documentation files (the "Software"), to deal in
|
||||
-- the Software without restriction, including without limitation the rights to
|
||||
-- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
-- of the Software, and to permit persons to whom the Software is furnished to do
|
||||
-- so, subject to the following conditions:
|
||||
--
|
||||
-- The above copyright notice and this permission notice shall be included in all
|
||||
-- copies or substantial portions of the Software.
|
||||
--
|
||||
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
-- SOFTWARE.
|
||||
--
|
||||
|
||||
local json = { _version = "0.1.2" }
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Encode
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
local encode
|
||||
|
||||
local escape_char_map = {
|
||||
[ "\\" ] = "\\",
|
||||
[ "\"" ] = "\"",
|
||||
[ "\b" ] = "b",
|
||||
[ "\f" ] = "f",
|
||||
[ "\n" ] = "n",
|
||||
[ "\r" ] = "r",
|
||||
[ "\t" ] = "t",
|
||||
}
|
||||
|
||||
local escape_char_map_inv = { [ "/" ] = "/" }
|
||||
for k, v in pairs(escape_char_map) do
|
||||
escape_char_map_inv[v] = k
|
||||
end
|
||||
|
||||
|
||||
local function escape_char(c)
|
||||
return "\\" .. (escape_char_map[c] or string.format("u%04x", c:byte()))
|
||||
end
|
||||
|
||||
|
||||
local function encode_nil(val)
|
||||
return "null"
|
||||
end
|
||||
|
||||
|
||||
local function encode_table(val, stack)
|
||||
local res = {}
|
||||
stack = stack or {}
|
||||
|
||||
-- Circular reference?
|
||||
if stack[val] then error("circular reference") end
|
||||
|
||||
stack[val] = true
|
||||
|
||||
if rawget(val, 1) ~= nil or next(val) == nil then
|
||||
-- Treat as array -- check keys are valid and it is not sparse
|
||||
local n = 0
|
||||
for k in pairs(val) do
|
||||
if type(k) ~= "number" then
|
||||
error("invalid table: mixed or invalid key types")
|
||||
end
|
||||
n = n + 1
|
||||
end
|
||||
if n ~= #val then
|
||||
error("invalid table: sparse array")
|
||||
end
|
||||
-- Encode
|
||||
for i, v in ipairs(val) do
|
||||
table.insert(res, encode(v, stack))
|
||||
end
|
||||
stack[val] = nil
|
||||
return "[" .. table.concat(res, ",") .. "]"
|
||||
|
||||
else
|
||||
-- Treat as an object
|
||||
for k, v in pairs(val) do
|
||||
if type(k) ~= "string" then
|
||||
error("invalid table: mixed or invalid key types")
|
||||
end
|
||||
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
|
||||
end
|
||||
stack[val] = nil
|
||||
return "{" .. table.concat(res, ",") .. "}"
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function encode_string(val)
|
||||
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
|
||||
end
|
||||
|
||||
|
||||
local function encode_number(val)
|
||||
-- Check for NaN, -inf and inf
|
||||
if val ~= val or val <= -math.huge or val >= math.huge then
|
||||
error("unexpected number value '" .. tostring(val) .. "'")
|
||||
end
|
||||
return string.format("%.14g", val)
|
||||
end
|
||||
|
||||
|
||||
local type_func_map = {
|
||||
[ "nil" ] = encode_nil,
|
||||
[ "table" ] = encode_table,
|
||||
[ "string" ] = encode_string,
|
||||
[ "number" ] = encode_number,
|
||||
[ "boolean" ] = tostring,
|
||||
}
|
||||
|
||||
|
||||
encode = function(val, stack)
|
||||
local t = type(val)
|
||||
local f = type_func_map[t]
|
||||
if f then
|
||||
return f(val, stack)
|
||||
end
|
||||
error("unexpected type '" .. t .. "'")
|
||||
end
|
||||
|
||||
|
||||
function json.encode(val)
|
||||
return ( encode(val) )
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Decode
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
local parse
|
||||
|
||||
local function create_set(...)
|
||||
local res = {}
|
||||
for i = 1, select("#", ...) do
|
||||
res[ select(i, ...) ] = true
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
local space_chars = create_set(" ", "\t", "\r", "\n")
|
||||
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
|
||||
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
|
||||
local literals = create_set("true", "false", "null")
|
||||
|
||||
local literal_map = {
|
||||
[ "true" ] = true,
|
||||
[ "false" ] = false,
|
||||
[ "null" ] = nil,
|
||||
}
|
||||
|
||||
|
||||
local function next_char(str, idx, set, negate)
|
||||
for i = idx, #str do
|
||||
if set[str:sub(i, i)] ~= negate then
|
||||
return i
|
||||
end
|
||||
end
|
||||
return #str + 1
|
||||
end
|
||||
|
||||
|
||||
local function decode_error(str, idx, msg)
|
||||
local line_count = 1
|
||||
local col_count = 1
|
||||
for i = 1, idx - 1 do
|
||||
col_count = col_count + 1
|
||||
if str:sub(i, i) == "\n" then
|
||||
line_count = line_count + 1
|
||||
col_count = 1
|
||||
end
|
||||
end
|
||||
error( string.format("%s at line %d col %d", msg, line_count, col_count) )
|
||||
end
|
||||
|
||||
|
||||
local function codepoint_to_utf8(n)
|
||||
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
|
||||
local f = math.floor
|
||||
if n <= 0x7f then
|
||||
return string.char(n)
|
||||
elseif n <= 0x7ff then
|
||||
return string.char(f(n / 64) + 192, n % 64 + 128)
|
||||
elseif n <= 0xffff then
|
||||
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||
elseif n <= 0x10ffff then
|
||||
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
|
||||
f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||
end
|
||||
error( string.format("invalid unicode codepoint '%x'", n) )
|
||||
end
|
||||
|
||||
|
||||
local function parse_unicode_escape(s)
|
||||
local n1 = tonumber( s:sub(1, 4), 16 )
|
||||
local n2 = tonumber( s:sub(7, 10), 16 )
|
||||
-- Surrogate pair?
|
||||
if n2 then
|
||||
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
|
||||
else
|
||||
return codepoint_to_utf8(n1)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function parse_string(str, i)
|
||||
local res = ""
|
||||
local j = i + 1
|
||||
local k = j
|
||||
|
||||
while j <= #str do
|
||||
local x = str:byte(j)
|
||||
|
||||
if x < 32 then
|
||||
decode_error(str, j, "control character in string")
|
||||
|
||||
elseif x == 92 then -- `\`: Escape
|
||||
res = res .. str:sub(k, j - 1)
|
||||
j = j + 1
|
||||
local c = str:sub(j, j)
|
||||
if c == "u" then
|
||||
local hex = str:match("^[dD][89aAbB]%x%x\\u%x%x%x%x", j + 1)
|
||||
or str:match("^%x%x%x%x", j + 1)
|
||||
or decode_error(str, j - 1, "invalid unicode escape in string")
|
||||
res = res .. parse_unicode_escape(hex)
|
||||
j = j + #hex
|
||||
else
|
||||
if not escape_chars[c] then
|
||||
decode_error(str, j - 1, "invalid escape char '" .. c .. "' in string")
|
||||
end
|
||||
res = res .. escape_char_map_inv[c]
|
||||
end
|
||||
k = j + 1
|
||||
|
||||
elseif x == 34 then -- `"`: End of string
|
||||
res = res .. str:sub(k, j - 1)
|
||||
return res, j + 1
|
||||
end
|
||||
|
||||
j = j + 1
|
||||
end
|
||||
|
||||
decode_error(str, i, "expected closing quote for string")
|
||||
end
|
||||
|
||||
|
||||
local function parse_number(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local s = str:sub(i, x - 1)
|
||||
local n = tonumber(s)
|
||||
if not n then
|
||||
decode_error(str, i, "invalid number '" .. s .. "'")
|
||||
end
|
||||
return n, x
|
||||
end
|
||||
|
||||
|
||||
local function parse_literal(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local word = str:sub(i, x - 1)
|
||||
if not literals[word] then
|
||||
decode_error(str, i, "invalid literal '" .. word .. "'")
|
||||
end
|
||||
return literal_map[word], x
|
||||
end
|
||||
|
||||
|
||||
local function parse_array(str, i)
|
||||
local res = {}
|
||||
local n = 1
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local x
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of array?
|
||||
if str:sub(i, i) == "]" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read token
|
||||
x, i = parse(str, i)
|
||||
res[n] = x
|
||||
n = n + 1
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "]" then break end
|
||||
if chr ~= "," then decode_error(str, i, "expected ']' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
|
||||
local function parse_object(str, i)
|
||||
local res = {}
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local key, val
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of object?
|
||||
if str:sub(i, i) == "}" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read key
|
||||
if str:sub(i, i) ~= '"' then
|
||||
decode_error(str, i, "expected string for key")
|
||||
end
|
||||
key, i = parse(str, i)
|
||||
-- Read ':' delimiter
|
||||
i = next_char(str, i, space_chars, true)
|
||||
if str:sub(i, i) ~= ":" then
|
||||
decode_error(str, i, "expected ':' after key")
|
||||
end
|
||||
i = next_char(str, i + 1, space_chars, true)
|
||||
-- Read value
|
||||
val, i = parse(str, i)
|
||||
-- Set
|
||||
res[key] = val
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "}" then break end
|
||||
if chr ~= "," then decode_error(str, i, "expected '}' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
|
||||
local char_func_map = {
|
||||
[ '"' ] = parse_string,
|
||||
[ "0" ] = parse_number,
|
||||
[ "1" ] = parse_number,
|
||||
[ "2" ] = parse_number,
|
||||
[ "3" ] = parse_number,
|
||||
[ "4" ] = parse_number,
|
||||
[ "5" ] = parse_number,
|
||||
[ "6" ] = parse_number,
|
||||
[ "7" ] = parse_number,
|
||||
[ "8" ] = parse_number,
|
||||
[ "9" ] = parse_number,
|
||||
[ "-" ] = parse_number,
|
||||
[ "t" ] = parse_literal,
|
||||
[ "f" ] = parse_literal,
|
||||
[ "n" ] = parse_literal,
|
||||
[ "[" ] = parse_array,
|
||||
[ "{" ] = parse_object,
|
||||
}
|
||||
|
||||
|
||||
parse = function(str, idx)
|
||||
local chr = str:sub(idx, idx)
|
||||
local f = char_func_map[chr]
|
||||
if f then
|
||||
return f(str, idx)
|
||||
end
|
||||
decode_error(str, idx, "unexpected character '" .. chr .. "'")
|
||||
end
|
||||
|
||||
|
||||
function json.decode(str)
|
||||
if type(str) ~= "string" then
|
||||
error("expected argument of type string, got " .. type(str))
|
||||
end
|
||||
local res, idx = parse(str, next_char(str, 1, space_chars, true))
|
||||
idx = next_char(str, idx, space_chars, true)
|
||||
if idx <= #str then
|
||||
decode_error(str, idx, "trailing garbage")
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
|
||||
return json
|
File diff suppressed because it is too large
Load Diff
@ -1,28 +0,0 @@
|
||||
float EaseLinearNone(float t, float b, float c, float d)
|
||||
float EaseLinearIn(float t, float b, float c, float d)
|
||||
float EaseLinearOut(float t, float b, float c, float d)
|
||||
float EaseLinearInOut(float t,float b, float c, float d)
|
||||
float EaseSineIn(float t, float b, float c, float d)
|
||||
float EaseSineOut(float t, float b, float c, float d)
|
||||
float EaseSineInOut(float t, float b, float c, float d)
|
||||
float EaseCircIn(float t, float b, float c, float d)
|
||||
float EaseCircOut(float t, float b, float c, float d)
|
||||
float EaseCircInOut(float t, float b, float c, float d)
|
||||
float EaseCubicIn(float t, float b, float c, float d)
|
||||
float EaseCubicOut(float t, float b, float c, float d)
|
||||
float EaseCubicInOut(float t, float b, float c, float d)
|
||||
float EaseQuadIn(float t, float b, float c, float d)
|
||||
float EaseQuadOut(float t, float b, float c, float d)
|
||||
float EaseQuadInOut(float t, float b, float c, float d)
|
||||
float EaseExpoIn(float t, float b, float c, float d)
|
||||
float EaseExpoOut(float t, float b, float c, float d)
|
||||
float EaseExpoInOut(float t, float b, float c, float d)
|
||||
float EaseBackIn(float t, float b, float c, float d)
|
||||
float EaseBackOut(float t, float b, float c, float d)
|
||||
float EaseBackInOut(float t, float b, float c, float d)
|
||||
float EaseBounceOut(float t, float b, float c, float d)
|
||||
float EaseBounceIn(float t, float b, float c, float d)
|
||||
float EaseBounceInOut(float t, float b, float c, float d)
|
||||
float EaseElasticIn(float t, float b, float c, float d)
|
||||
float EaseElasticOut(float t, float b, float c, float d)
|
||||
float EaseElasticInOut(float t, float b, float c, float d)
|
@ -1,141 +1,82 @@
|
||||
local keywords = {
|
||||
"int", "long", "short", "char", "float", "double",
|
||||
"uint8_t", "uint16_t", "uint32_t", "uint64_t",
|
||||
"const", "unsigned", "register",
|
||||
"const", "unsigned", "register", "va_list";
|
||||
"void", "intptr_t", "bool"
|
||||
}
|
||||
|
||||
local structs = {
|
||||
"Vector2", "Vector3", "Vector4", "Quaternion",
|
||||
"Matrix", "Color", "Rectangle", "Image", "Texture", "Texture2D",
|
||||
"RenderTexture", "NPatchInfo", "GlyphInfo", "Font",
|
||||
"Camera", "Camera2D", "Mesh", "Shader", "MaterialMap",
|
||||
"Material", "Model", "Transform", "BoneInfo", "ModelAnimation",
|
||||
"Ray", "RayCollision", "BoundingBox", "Wave", "Sound", "Music",
|
||||
"AudioStream", "VrDeviceInfo", "Camera3D", "RenderTexture2D",
|
||||
"TextureCubemap", "TraceLogCallback", "PhysicsBody",
|
||||
"GestureEvent", "GuiStyle", "GuiTextBoxState",
|
||||
"TraceLogCallback", "VertexBuffer", "DrawCall", "RenderBatch",
|
||||
"ShaderAttributeDataType", "MaterialMapIndex", "VrStereoConfig",
|
||||
"AudioCallback"
|
||||
}
|
||||
|
||||
local rl_structs = {
|
||||
"rlTraceLogLevel", "rlPixelFormat", "rlTextureFilter",
|
||||
"rlBlendMode", "rlShaderLocationIndex", "rlShaderUniformDataType",
|
||||
"rlShaderAttributeDataType", "rlFramebufferAttachType",
|
||||
"rlFramebufferAttachTextureType", "rlVertexBuffer", "rlDrawCall",
|
||||
"rlRenderBatch"
|
||||
}
|
||||
|
||||
local functions = {}
|
||||
local proto = {}
|
||||
|
||||
local counter = 0
|
||||
local file = io.open(arg[1], "wb")
|
||||
local modules = { "api" }
|
||||
local funcname
|
||||
|
||||
local custom_support = {
|
||||
["rlgl"] = function (line)
|
||||
return line:gsub("([%s*]+)(rl%w+)", function (pre, part)
|
||||
["rayfork"] = function (line)
|
||||
return line:gsub("(rf_[^( ]+)(%()", function (part)
|
||||
functions[#functions + 1] = part
|
||||
funcname = part
|
||||
counter = counter + 1
|
||||
|
||||
if counter == 2 then
|
||||
print("WARN: Multiple matches for: " .. line)
|
||||
end
|
||||
|
||||
return "(*)"
|
||||
return "(*)("
|
||||
end)
|
||||
end
|
||||
}
|
||||
|
||||
for i=2,#arg do
|
||||
modules[i] = arg[i]
|
||||
local file = io.open(arg[1], "wb")
|
||||
local modules = { }
|
||||
|
||||
for i=1,#arg do
|
||||
modules[i] = arg[i + 1]
|
||||
end
|
||||
|
||||
file:write [[
|
||||
struct raylua_bind_entry {
|
||||
const char *name;
|
||||
const char *proto;
|
||||
void *ptr;
|
||||
};
|
||||
|
||||
struct raylua_bind_entry raylua_entries[] = {
|
||||
]]
|
||||
|
||||
for _,modname in ipairs(modules) do
|
||||
for line in io.lines("tools/" .. modname .. ".h") do
|
||||
if line:sub(1, 2) ~= "//" then
|
||||
if line:sub(1, 1) == "#" then
|
||||
file:write(" " .. line .. "\n")
|
||||
else
|
||||
counter = 0
|
||||
funcname = nil
|
||||
if custom_support[modname] then
|
||||
line = custom_support[modname](line)
|
||||
end
|
||||
|
||||
if custom_support[modname] then
|
||||
line = custom_support[modname](line)
|
||||
end
|
||||
counter = 0
|
||||
|
||||
line = line:gsub("(%W)([%l%d][%w_]*)", function (before, part)
|
||||
for i,keyword in ipairs(keywords) do
|
||||
if part == keyword
|
||||
or part == "t" then -- uintX_t workaround
|
||||
return before .. part
|
||||
end
|
||||
end
|
||||
|
||||
for i,s in ipairs(rl_structs) do
|
||||
if part == s then
|
||||
return before .. part
|
||||
end
|
||||
end
|
||||
|
||||
return before
|
||||
end)
|
||||
|
||||
line = line:gsub("%u%w+", function (part)
|
||||
for i,struct in ipairs(structs) do
|
||||
if part == struct then
|
||||
return part
|
||||
end
|
||||
end
|
||||
|
||||
functions[#functions + 1] = part
|
||||
funcname = part
|
||||
counter = counter + 1
|
||||
|
||||
if counter == 2 then
|
||||
print("WARN: Multiple matches for: " .. line)
|
||||
end
|
||||
|
||||
return "(*)"
|
||||
end)
|
||||
|
||||
-- Strip spaces
|
||||
line = line:gsub("([(),*.])%s+(%w)", function (a, b) return a .. b end)
|
||||
line = line:gsub("(%w)%s+([(),*.])", function (a, b) return a .. b end)
|
||||
|
||||
proto[#proto + 1] = line
|
||||
|
||||
if funcname and line then
|
||||
file:write(string.format(' { "%s", "%s", &%s },\n', funcname, line, funcname))
|
||||
elseif counter == 0 then
|
||||
print("WARN: Invalid entry", funcname, line)
|
||||
line = line:gsub("[^ *(),]+", function (part)
|
||||
for _,keyword in pairs(keywords) do
|
||||
if part == keyword then
|
||||
return part
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return part:sub(0, 3) == "rf_" and part or ""
|
||||
end)
|
||||
|
||||
-- Strip spaces
|
||||
line = line:gsub("([(),*.])%s+(%w)", function (a, b) return a .. b end)
|
||||
line = line:gsub("(%w)%s+([(),*.])", function (a, b) return a .. b end)
|
||||
|
||||
proto[#proto + 1] = line
|
||||
end
|
||||
end
|
||||
|
||||
assert(#proto == #functions, "Mismatching proto and function count : " ..
|
||||
#proto .. " ~= " .. #functions)
|
||||
|
||||
print(string.format("Bound %d functions.", #proto))
|
||||
file:write [[
|
||||
struct rf_lua_bind_entry {
|
||||
const char *name;
|
||||
const char *proto;
|
||||
void *ptr;
|
||||
};
|
||||
|
||||
file:write ' { NULL, NULL, NULL },\n'
|
||||
struct rf_lua_bind_entry rayfork_entries[] = {
|
||||
]]
|
||||
|
||||
for i=1,#proto do
|
||||
local name, proto = functions[i], proto[i]
|
||||
file:write(string.format('{ "%s", "%s", &%s },\n', name, proto, name))
|
||||
end
|
||||
|
||||
file:write '{ NULL, NULL, NULL },\n'
|
||||
file:write "};\n"
|
||||
|
||||
file:close()
|
||||
|
@ -1,2 +0,0 @@
|
||||
void ProcessGestureEvent(GestureEvent event)
|
||||
void UpdateGestures(void)
|
@ -1,19 +1,20 @@
|
||||
void InitPhysics(void)
|
||||
void UpdatePhysics(void)
|
||||
void ResetPhysics(void)
|
||||
void ClosePhysics(void)
|
||||
void RunPhysicsStep(void)
|
||||
void SetPhysicsTimeStep(double delta)
|
||||
bool IsPhysicsEnabled(void)
|
||||
void SetPhysicsGravity(float x, float y)
|
||||
PhysicsBody CreatePhysicsBodyCircle(Vector2 pos, float radius, float density)
|
||||
PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float height, float density)
|
||||
PhysicsBody CreatePhysicsBodyPolygon(Vector2 pos, float radius, int sides, float density)
|
||||
void DestroyPhysicsBody(PhysicsBody body)
|
||||
void PhysicsAddForce(PhysicsBody body, Vector2 force)
|
||||
void PhysicsAddTorque(PhysicsBody body, float amount)
|
||||
void PhysicsShatter(PhysicsBody body, Vector2 position, float force)
|
||||
void SetPhysicsBodyRotation(PhysicsBody body, float radians)
|
||||
PhysicsBody GetPhysicsBody(int index)
|
||||
int GetPhysicsBodiesCount(void)
|
||||
PhysicsBody GetPhysicsBody(int index)
|
||||
int GetPhysicsShapeType(int index)
|
||||
int GetPhysicsShapeVerticesCount(int index)
|
||||
Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex)
|
||||
Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex)
|
||||
void SetPhysicsBodyRotation(PhysicsBody body, float radians)
|
||||
void DestroyPhysicsBody(PhysicsBody body)
|
||||
void ResetPhysics(void)
|
||||
void ClosePhysics(void)
|
||||
|
546
tools/rayfork.h
Normal file
546
tools/rayfork.h
Normal file
@ -0,0 +1,546 @@
|
||||
void* rf_calloc_wrapper(rf_allocator allocator, rf_int amount, rf_int size);
|
||||
void* rf_libc_allocator_wrapper(struct rf_allocator* this_allocator, rf_source_location source_location, rf_allocator_mode mode, rf_allocator_args args);
|
||||
rf_int rf_libc_get_file_size(void* user_data, const char* filename);
|
||||
bool rf_libc_load_file_into_buffer(void* user_data, const char* filename, void* dst, rf_int dst_size);
|
||||
rf_recorded_error rf_get_last_recorded_error();
|
||||
const char* rf_log_type_string(rf_log_type);
|
||||
void rf_set_logger(rf_logger logger);
|
||||
void rf_set_logger_filter(rf_log_type);
|
||||
void rf_libc_printf_logger(struct rf_logger* logger, rf_source_location source_location, rf_log_type log_type, const char* msg, rf_error_type error_type, va_list args);
|
||||
rf_int rf_libc_rand_wrapper(rf_int min, rf_int max);
|
||||
rf_decoded_rune rf_decode_utf8_char(const char* text, rf_int len);
|
||||
rf_decoded_utf8_stats rf_count_utf8_chars(const char* text, rf_int len);
|
||||
rf_decoded_string rf_decode_utf8_to_buffer(const char* text, rf_int len, rf_rune* dst, rf_int dst_size);
|
||||
rf_decoded_string rf_decode_utf8(const char* text, rf_int len, rf_allocator allocator);
|
||||
float rf_next_pot(float it);
|
||||
rf_vec2 rf_center_to_screen(float w, float h);
|
||||
rf_vec2 rf_center_to_object(rf_sizef center_this, rf_rec to_this);
|
||||
float rf_clamp(float value, float min, float max);
|
||||
float rf_lerp(float start, float end, float amount);
|
||||
rf_vec2 rf_vec2_add(rf_vec2 v1, rf_vec2 v2);
|
||||
rf_vec2 rf_vec2_sub(rf_vec2 v1, rf_vec2 v2);
|
||||
float rf_vec2_len(rf_vec2 v);
|
||||
float rf_vec2_dot_product(rf_vec2 v1, rf_vec2 v2);
|
||||
float rf_vec2_distance(rf_vec2 v1, rf_vec2 v2);
|
||||
float rf_vec2_angle(rf_vec2 v1, rf_vec2 v2);
|
||||
rf_vec2 rf_vec2_scale(rf_vec2 v, float scale);
|
||||
rf_vec2 rf_vec2_mul_v(rf_vec2 v1, rf_vec2 v2);
|
||||
rf_vec2 rf_vec2_negate(rf_vec2 v);
|
||||
rf_vec2 rf_vec2_div(rf_vec2 v, float div);
|
||||
rf_vec2 rf_vec2_div_v(rf_vec2 v1, rf_vec2 v2);
|
||||
rf_vec2 rf_vec2_normalize(rf_vec2 v);
|
||||
rf_vec2 rf_vec2_lerp(rf_vec2 v1, rf_vec2 v2, float amount);
|
||||
rf_vec3 rf_vec3_add(rf_vec3 v1, rf_vec3 v2);
|
||||
rf_vec3 rf_vec3_sub(rf_vec3 v1, rf_vec3 v2);
|
||||
rf_vec3 rf_vec3_mul(rf_vec3 v, float scalar);
|
||||
rf_vec3 rf_vec3_mul_v(rf_vec3 v1, rf_vec3 v2);
|
||||
rf_vec3 rf_vec3_cross_product(rf_vec3 v1, rf_vec3 v2);
|
||||
rf_vec3 rf_vec3_perpendicular(rf_vec3 v);
|
||||
float rf_vec3_len(rf_vec3 v);
|
||||
float rf_vec3_dot_product(rf_vec3 v1, rf_vec3 v2);
|
||||
float rf_vec3_distance(rf_vec3 v1, rf_vec3 v2);
|
||||
rf_vec3 rf_vec3_scale(rf_vec3 v, float scale);
|
||||
rf_vec3 rf_vec3_negate(rf_vec3 v);
|
||||
rf_vec3 rf_vec3_div(rf_vec3 v, float div);
|
||||
rf_vec3 rf_vec3_div_v(rf_vec3 v1, rf_vec3 v2);
|
||||
rf_vec3 rf_vec3_normalize(rf_vec3 v);
|
||||
void rf_vec3_ortho_normalize(rf_vec3* v1, rf_vec3* v2);
|
||||
rf_vec3 rf_vec3_transform(rf_vec3 v, rf_mat mat);
|
||||
rf_vec3 rf_vec3_rotate_by_quaternion(rf_vec3 v, rf_quaternion q);
|
||||
rf_vec3 rf_vec3_lerp(rf_vec3 v1, rf_vec3 v2, float amount);
|
||||
rf_vec3 rf_vec3_reflect(rf_vec3 v, rf_vec3 normal);
|
||||
rf_vec3 rf_vec3_min(rf_vec3 v1, rf_vec3 v2);
|
||||
rf_vec3 rf_vec3_max(rf_vec3 v1, rf_vec3 v2);
|
||||
rf_vec3 rf_vec3_barycenter(rf_vec3 p, rf_vec3 a, rf_vec3 b, rf_vec3 c);
|
||||
float rf_mat_determinant(rf_mat mat);
|
||||
float rf_mat_trace(rf_mat mat);
|
||||
rf_mat rf_mat_transpose(rf_mat mat);
|
||||
rf_mat rf_mat_invert(rf_mat mat);
|
||||
rf_mat rf_mat_normalize(rf_mat mat);
|
||||
rf_mat rf_mat_identity(void);
|
||||
rf_mat rf_mat_add(rf_mat left, rf_mat right);
|
||||
rf_mat rf_mat_sub(rf_mat left, rf_mat right);
|
||||
rf_mat rf_mat_translate(float x, float y, float z);
|
||||
rf_mat rf_mat_rotate(rf_vec3 axis, float angle);
|
||||
rf_mat rf_mat_rotate_xyz(rf_vec3 ang);
|
||||
rf_mat rf_mat_rotate_x(float angle);
|
||||
rf_mat rf_mat_rotate_y(float angle);
|
||||
rf_mat rf_mat_rotate_z(float angle);
|
||||
rf_mat rf_mat_scale(float x, float y, float z);
|
||||
rf_mat rf_mat_mul(rf_mat left, rf_mat right);
|
||||
rf_mat rf_mat_frustum(double left, double right, double bottom, double top, double near_val, double far_val);
|
||||
rf_mat rf_mat_perspective(double fovy, double aspect, double near_val, double far_val);
|
||||
rf_mat rf_mat_ortho(double left, double right, double bottom, double top, double near_val, double far_val);
|
||||
rf_mat rf_mat_look_at(rf_vec3 eye, rf_vec3 target, rf_vec3 up);
|
||||
rf_float16 rf_mat_to_float16(rf_mat mat);
|
||||
rf_quaternion rf_quaternion_identity(void);
|
||||
float rf_quaternion_len(rf_quaternion q);
|
||||
rf_quaternion rf_quaternion_normalize(rf_quaternion q);
|
||||
rf_quaternion rf_quaternion_invert(rf_quaternion q);
|
||||
rf_quaternion rf_quaternion_mul(rf_quaternion q1, rf_quaternion q2);
|
||||
rf_quaternion rf_quaternion_lerp(rf_quaternion q1, rf_quaternion q2, float amount);
|
||||
rf_quaternion rf_quaternion_nlerp(rf_quaternion q1, rf_quaternion q2, float amount);
|
||||
rf_quaternion rf_quaternion_slerp(rf_quaternion q1, rf_quaternion q2, float amount);
|
||||
rf_quaternion rf_quaternion_from_vector3_to_vector3(rf_vec3 from, rf_vec3 to);
|
||||
rf_quaternion rf_quaternion_from_matrix(rf_mat mat);
|
||||
rf_mat rf_quaternion_to_matrix(rf_quaternion q);
|
||||
rf_quaternion rf_quaternion_from_axis_angle(rf_vec3 axis, float angle);
|
||||
void rf_quaternion_to_axis_angle(rf_quaternion q, rf_vec3* outAxis, float* outAngle);
|
||||
rf_quaternion rf_quaternion_from_euler(float roll, float pitch, float yaw);
|
||||
rf_vec3 rf_quaternion_to_euler(rf_quaternion q);
|
||||
rf_quaternion rf_quaternion_transform(rf_quaternion q, rf_mat mat);
|
||||
bool rf_check_collision_recs(rf_rec rec1, rf_rec rec2);
|
||||
bool rf_check_collision_circles(rf_vec2 center1, float radius1, rf_vec2 center2, float radius2);
|
||||
bool rf_check_collision_circle_rec(rf_vec2 center, float radius, rf_rec rec);
|
||||
bool rf_check_collision_point_rec(rf_vec2 point, rf_rec rec);
|
||||
bool rf_check_collision_point_circle(rf_vec2 point, rf_vec2 center, float radius);
|
||||
bool rf_check_collision_point_triangle(rf_vec2 point, rf_vec2 p1, rf_vec2 p2, rf_vec2 p3);
|
||||
rf_rec rf_get_collision_rec(rf_rec rec1, rf_rec rec2);
|
||||
bool rf_check_collision_spheres(rf_vec3 center_a, float radius_a, rf_vec3 center_b, float radius_b);
|
||||
bool rf_check_collision_boxes(rf_bounding_box box1, rf_bounding_box box2);
|
||||
bool rf_check_collision_box_sphere(rf_bounding_box box, rf_vec3 center, float radius);
|
||||
bool rf_check_collision_ray_sphere(rf_ray ray, rf_vec3 center, float radius);
|
||||
bool rf_check_collision_ray_sphere_ex(rf_ray ray, rf_vec3 center, float radius, rf_vec3* collision_point);
|
||||
bool rf_check_collision_ray_box(rf_ray ray, rf_bounding_box box);
|
||||
rf_ray_hit_info rf_collision_ray_model(rf_ray ray, struct rf_model model);
|
||||
rf_ray_hit_info rf_collision_ray_triangle(rf_ray ray, rf_vec3 p1, rf_vec3 p2, rf_vec3 p3);
|
||||
rf_ray_hit_info rf_collision_ray_ground(rf_ray ray, float ground_height);
|
||||
int rf_get_size_base64(const unsigned char* input);
|
||||
rf_base64_output rf_decode_base64(const unsigned char* input, rf_allocator allocator);
|
||||
const char* rf_pixel_format_string(rf_pixel_format format);
|
||||
bool rf_is_uncompressed_format(rf_pixel_format format);
|
||||
bool rf_is_compressed_format(rf_pixel_format format);
|
||||
int rf_bits_per_pixel(rf_pixel_format format);
|
||||
int rf_bytes_per_pixel(rf_uncompressed_pixel_format format);
|
||||
int rf_pixel_buffer_size(int width, int height, rf_pixel_format format);
|
||||
bool rf_format_pixels_to_normalized(const void* src, rf_int src_size, rf_uncompressed_pixel_format src_format, rf_vec4* dst, rf_int dst_size);
|
||||
bool rf_format_pixels_to_rgba32(const void* src, rf_int src_size, rf_uncompressed_pixel_format src_format, rf_color* dst, rf_int dst_size);
|
||||
bool rf_format_pixels(const void* src, rf_int src_size, rf_uncompressed_pixel_format src_format, void* dst, rf_int dst_size, rf_uncompressed_pixel_format dst_format);
|
||||
rf_vec4 rf_format_one_pixel_to_normalized(const void* src, rf_uncompressed_pixel_format src_format);
|
||||
rf_color rf_format_one_pixel_to_rgba32(const void* src, rf_uncompressed_pixel_format src_format);
|
||||
void rf_format_one_pixel(const void* src, rf_uncompressed_pixel_format src_format, void* dst, rf_uncompressed_pixel_format dst_format);
|
||||
bool rf_color_match_rgb(rf_color a, rf_color b);
|
||||
bool rf_color_match(rf_color a, rf_color b);
|
||||
int rf_color_to_int(rf_color color);
|
||||
rf_vec4 rf_color_normalize(rf_color color);
|
||||
rf_color rf_color_from_normalized(rf_vec4 normalized);
|
||||
rf_vec3 rf_color_to_hsv(rf_color color);
|
||||
rf_color rf_color_from_hsv(rf_vec3 hsv);
|
||||
rf_color rf_color_from_int(int hex_value);
|
||||
rf_color rf_fade(rf_color color, float alpha);
|
||||
rf_vec3 rf_unproject(rf_vec3 source, rf_mat proj, rf_mat view);
|
||||
rf_ray rf_get_mouse_ray(rf_sizei screen_size, rf_vec2 mouse_position, rf_camera3d camera);
|
||||
rf_mat rf_get_camera_matrix(rf_camera3d camera);
|
||||
rf_mat rf_get_camera_matrix2d(rf_camera2d camera);
|
||||
rf_vec2 rf_get_world_to_screen(rf_sizei screen_size, rf_vec3 position, rf_camera3d camera);
|
||||
rf_vec2 rf_get_world_to_screen2d(rf_vec2 position, rf_camera2d camera);
|
||||
rf_vec2 rf_get_screen_to_world2d(rf_vec2 position, rf_camera2d camera);
|
||||
void rf_set_camera3d_mode(rf_camera3d_state* state, rf_camera3d camera, rf_builtin_camera3d_mode mode);
|
||||
void rf_update_camera3d(rf_camera3d* camera, rf_camera3d_state* state, rf_input_state_for_update_camera input_state);
|
||||
int rf_image_size(rf_image image);
|
||||
int rf_image_size_in_format(rf_image image, rf_pixel_format format);
|
||||
bool rf_image_get_pixels_as_rgba32_to_buffer(rf_image image, rf_color* dst, rf_int dst_size);
|
||||
bool rf_image_get_pixels_as_normalized_to_buffer(rf_image image, rf_vec4* dst, rf_int dst_size);
|
||||
rf_color* rf_image_pixels_to_rgba32(rf_image image, rf_allocator allocator);
|
||||
rf_vec4* rf_image_compute_pixels_to_normalized(rf_image image, rf_allocator allocator);
|
||||
void rf_image_extract_palette_to_buffer(rf_image image, rf_color* palette_dst, rf_int palette_size);
|
||||
rf_palette rf_image_extract_palette(rf_image image, rf_int palette_size, rf_allocator allocator);
|
||||
rf_rec rf_image_alpha_border(rf_image image, float threshold);
|
||||
bool rf_supports_image_file_type(const char* filename);
|
||||
rf_image rf_load_image_from_file_data_to_buffer(const void* src, rf_int src_size, void* dst, rf_int dst_size, rf_desired_channels channels, rf_allocator temp_allocator);
|
||||
rf_image rf_load_image_from_file_data(const void* src, rf_int src_size, rf_allocator allocator, rf_allocator temp_allocator);
|
||||
rf_image rf_load_image_from_hdr_file_data_to_buffer(const void* src, rf_int src_size, void* dst, rf_int dst_size, rf_desired_channels channels, rf_allocator temp_allocator);
|
||||
rf_image rf_load_image_from_hdr_file_data(const void* src, rf_int src_size, rf_allocator allocator, rf_allocator temp_allocator);
|
||||
rf_image rf_load_image_from_format_to_buffer(const void* src, rf_int src_size, int src_width, int src_height, rf_uncompressed_pixel_format src_format, void* dst, rf_int dst_size, rf_uncompressed_pixel_format dst_format);
|
||||
rf_image rf_load_image_from_file(const char* filename, rf_allocator allocator, rf_allocator temp_allocator, rf_io_callbacks io);
|
||||
void rf_unload_image(rf_image image, rf_allocator allocator);
|
||||
int rf_mipmaps_image_size(rf_mipmaps_image image);
|
||||
rf_mipmaps_stats rf_compute_mipmaps_stats(rf_image image, int desired_mipmaps_count);
|
||||
rf_mipmaps_image rf_image_gen_mipmaps_to_buffer(rf_image image, int gen_mipmaps_count, void* dst, rf_int dst_size, rf_allocator temp_allocator);
|
||||
rf_mipmaps_image rf_image_gen_mipmaps(rf_image image, int desired_mipmaps_count, rf_allocator allocator, rf_allocator temp_allocator);
|
||||
void rf_unload_mipmaps_image(rf_mipmaps_image image, rf_allocator allocator);
|
||||
rf_int rf_get_dds_image_size(const void* src, rf_int src_size);
|
||||
rf_mipmaps_image rf_load_dds_image_to_buffer(const void* src, rf_int src_size, void* dst, rf_int dst_size);
|
||||
rf_mipmaps_image rf_load_dds_image(const void* src, rf_int src_size, rf_allocator allocator);
|
||||
rf_mipmaps_image rf_load_dds_image_from_file(const char* file, rf_allocator allocator, rf_allocator temp_allocator, rf_io_callbacks io);
|
||||
rf_int rf_get_pkm_image_size(const void* src, rf_int src_size);
|
||||
rf_image rf_load_pkm_image_to_buffer(const void* src, rf_int src_size, void* dst, rf_int dst_size);
|
||||
rf_image rf_load_pkm_image(const void* src, rf_int src_size, rf_allocator allocator);
|
||||
rf_image rf_load_pkm_image_from_file(const char* file, rf_allocator allocator, rf_allocator temp_allocator, rf_io_callbacks io);
|
||||
rf_int rf_get_ktx_image_size(const void* src, rf_int src_size);
|
||||
rf_mipmaps_image rf_load_ktx_image_to_buffer(const void* src, rf_int src_size, void* dst, rf_int dst_size);
|
||||
rf_mipmaps_image rf_load_ktx_image(const void* src, rf_int src_size, rf_allocator allocator);
|
||||
rf_mipmaps_image rf_load_ktx_image_from_file(const char* file, rf_allocator allocator, rf_allocator temp_allocator, rf_io_callbacks io);
|
||||
rf_gif rf_load_animated_gif(const void* data, rf_int data_size, rf_allocator allocator, rf_allocator temp_allocator);
|
||||
rf_gif rf_load_animated_gif_file(const char* filename, rf_allocator allocator, rf_allocator temp_allocator, rf_io_callbacks io);
|
||||
rf_sizei rf_gif_frame_size(rf_gif gif);
|
||||
rf_image rf_get_frame_from_gif(rf_gif gif, int frame);
|
||||
void rf_unload_gif(rf_gif gif, rf_allocator allocator);
|
||||
rf_vec2 rf_get_seed_for_cellular_image(int seeds_per_row, int tile_size, int i, rf_rand_proc rand);
|
||||
rf_image rf_gen_image_color_to_buffer(int width, int height, rf_color color, rf_color* dst, rf_int dst_size);
|
||||
rf_image rf_gen_image_color(int width, int height, rf_color color, rf_allocator allocator);
|
||||
rf_image rf_gen_image_gradient_v_to_buffer(int width, int height, rf_color top, rf_color bottom, rf_color* dst, rf_int dst_size);
|
||||
rf_image rf_gen_image_gradient_v(int width, int height, rf_color top, rf_color bottom, rf_allocator allocator);
|
||||
rf_image rf_gen_image_gradient_h_to_buffer(int width, int height, rf_color left, rf_color right, rf_color* dst, rf_int dst_size);
|
||||
rf_image rf_gen_image_gradient_h(int width, int height, rf_color left, rf_color right, rf_allocator allocator);
|
||||
rf_image rf_gen_image_gradient_radial_to_buffer(int width, int height, float density, rf_color inner, rf_color outer, rf_color* dst, rf_int dst_size);
|
||||
rf_image rf_gen_image_gradient_radial(int width, int height, float density, rf_color inner, rf_color outer, rf_allocator allocator);
|
||||
rf_image rf_gen_image_checked_to_buffer(int width, int height, int checks_x, int checks_y, rf_color col1, rf_color col2, rf_color* dst, rf_int dst_size);
|
||||
rf_image rf_gen_image_checked(int width, int height, int checks_x, int checks_y, rf_color col1, rf_color col2, rf_allocator allocator);
|
||||
rf_image rf_gen_image_white_noise_to_buffer(int width, int height, float factor, rf_rand_proc rand, rf_color* dst, rf_int dst_size);
|
||||
rf_image rf_gen_image_white_noise(int width, int height, float factor, rf_rand_proc rand, rf_allocator allocator);
|
||||
rf_image rf_gen_image_perlin_noise_to_buffer(int width, int height, int offset_x, int offset_y, float scale, rf_color* dst, rf_int dst_size);
|
||||
rf_image rf_gen_image_perlin_noise(int width, int height, int offset_x, int offset_y, float scale, rf_allocator allocator);
|
||||
rf_image rf_gen_image_cellular_to_buffer(int width, int height, int tile_size, rf_rand_proc rand, rf_color* dst, rf_int dst_size);
|
||||
rf_image rf_gen_image_cellular(int width, int height, int tile_size, rf_rand_proc rand, rf_allocator allocator);
|
||||
rf_image rf_image_copy_to_buffer(rf_image image, void* dst, rf_int dst_size);
|
||||
rf_image rf_image_copy(rf_image image, rf_allocator allocator);
|
||||
rf_image rf_image_crop_to_buffer(rf_image image, rf_rec crop, void* dst, rf_int dst_size, rf_uncompressed_pixel_format dst_format);
|
||||
rf_image rf_image_crop(rf_image image, rf_rec crop, rf_allocator allocator);
|
||||
rf_image rf_image_resize_to_buffer(rf_image image, int new_width, int new_height, void* dst, rf_int dst_size, rf_allocator temp_allocator);
|
||||
rf_image rf_image_resize(rf_image image, int new_width, int new_height, rf_allocator allocator, rf_allocator temp_allocator);
|
||||
rf_image rf_image_resize_nn_to_buffer(rf_image image, int new_width, int new_height, void* dst, rf_int dst_size);
|
||||
rf_image rf_image_resize_nn(rf_image image, int new_width, int new_height, rf_allocator allocator);
|
||||
rf_image rf_image_format_to_buffer(rf_image image, rf_uncompressed_pixel_format dst_format, void* dst, rf_int dst_size);
|
||||
rf_image rf_image_format(rf_image image, rf_uncompressed_pixel_format new_format, rf_allocator allocator);
|
||||
rf_image rf_image_alpha_mask_to_buffer(rf_image image, rf_image alpha_mask, void* dst, rf_int dst_size);
|
||||
rf_image rf_image_alpha_clear(rf_image image, rf_color color, float threshold, rf_allocator allocator, rf_allocator temp_allocator);
|
||||
rf_image rf_image_alpha_premultiply(rf_image image, rf_allocator allocator, rf_allocator temp_allocator);
|
||||
rf_rec rf_image_alpha_crop_rec(rf_image image, float threshold);
|
||||
rf_image rf_image_alpha_crop(rf_image image, float threshold, rf_allocator allocator);
|
||||
rf_image rf_image_dither(rf_image image, int r_bpp, int g_bpp, int b_bpp, int a_bpp, rf_allocator allocator, rf_allocator temp_allocator);
|
||||
rf_image rf_image_flip_vertical_to_buffer(rf_image image, void* dst, rf_int dst_size);
|
||||
rf_image rf_image_flip_vertical(rf_image image, rf_allocator allocator);
|
||||
rf_image rf_image_flip_horizontal_to_buffer(rf_image image, void* dst, rf_int dst_size);
|
||||
rf_image rf_image_flip_horizontal(rf_image image, rf_allocator allocator);
|
||||
rf_image rf_image_rotate_cw_to_buffer(rf_image image, void* dst, rf_int dst_size);
|
||||
rf_image rf_image_rotate_cw(rf_image image);
|
||||
rf_image rf_image_rotate_ccw_to_buffer(rf_image image, void* dst, rf_int dst_size);
|
||||
rf_image rf_image_rotate_ccw(rf_image image);
|
||||
rf_image rf_image_color_tint_to_buffer(rf_image image, rf_color color, void* dst, rf_int dst_size);
|
||||
rf_image rf_image_color_tint(rf_image image, rf_color color);
|
||||
rf_image rf_image_color_invert_to_buffer(rf_image image, void* dst, rf_int dst_size);
|
||||
rf_image rf_image_color_invert(rf_image image);
|
||||
rf_image rf_image_color_grayscale_to_buffer(rf_image image, void* dst, rf_int dst_size);
|
||||
rf_image rf_image_color_grayscale(rf_image image);
|
||||
rf_image rf_image_color_contrast_to_buffer(rf_image image, float contrast, void* dst, rf_int dst_size);
|
||||
rf_image rf_image_color_contrast(rf_image image, int contrast);
|
||||
rf_image rf_image_color_brightness_to_buffer(rf_image image, int brightness, void* dst, rf_int dst_size);
|
||||
rf_image rf_image_color_brightness(rf_image image, int brightness);
|
||||
rf_image rf_image_color_replace_to_buffer(rf_image image, rf_color color, rf_color replace, void* dst, rf_int dst_size);
|
||||
rf_image rf_image_color_replace(rf_image image, rf_color color, rf_color replace);
|
||||
void rf_image_draw(rf_image* dst, rf_image src, rf_rec src_rec, rf_rec dst_rec, rf_color tint, rf_allocator temp_allocator);
|
||||
void rf_image_draw_rectangle(rf_image* dst, rf_rec rec, rf_color color, rf_allocator temp_allocator);
|
||||
void rf_image_draw_rectangle_lines(rf_image* dst, rf_rec rec, int thick, rf_color color, rf_allocator temp_allocator);
|
||||
rf_shader rf_gfx_load_shader(const char* vs_code, const char* fs_code);
|
||||
void rf_gfx_unload_shader(rf_shader shader);
|
||||
int rf_gfx_get_shader_location(rf_shader shader, const char* uniform_name);
|
||||
void rf_gfx_set_shader_value(rf_shader shader, int uniform_loc, const void* value, int uniform_name);
|
||||
void rf_gfx_set_shader_value_v(rf_shader shader, int uniform_loc, const void* value, int uniform_name, int count);
|
||||
void rf_gfx_set_shader_value_matrix(rf_shader shader, int uniform_loc, rf_mat mat);
|
||||
void rf_gfx_set_shader_value_texture(rf_shader shader, int uniform_loc, rf_texture2d texture);
|
||||
rf_mat rf_gfx_get_matrix_projection();
|
||||
rf_mat rf_gfx_get_matrix_modelview();
|
||||
void rf_gfx_set_matrix_projection(rf_mat proj);
|
||||
void rf_gfx_set_matrix_modelview(rf_mat view);
|
||||
void rf_gfx_blend_mode(rf_blend_mode mode);
|
||||
void rf_gfx_matrix_mode(rf_matrix_mode mode);
|
||||
void rf_gfx_push_matrix();
|
||||
void rf_gfx_pop_matrix();
|
||||
void rf_gfx_load_identity();
|
||||
void rf_gfx_translatef(float x, float y, float z);
|
||||
void rf_gfx_rotatef(float angleDeg, float x, float y, float z);
|
||||
void rf_gfx_scalef(float x, float y, float z);
|
||||
void rf_gfx_mult_matrixf(float* matf);
|
||||
void rf_gfx_frustum(double left, double right, double bottom, double top, double znear, double zfar);
|
||||
void rf_gfx_ortho(double left, double right, double bottom, double top, double znear, double zfar);
|
||||
void rf_gfx_viewport(int x, int y, int width, int height);
|
||||
void rf_gfx_begin(rf_drawing_mode mode);
|
||||
void rf_gfx_end();
|
||||
void rf_gfx_vertex2i(int x, int y);
|
||||
void rf_gfx_vertex2f(float x, float y);
|
||||
void rf_gfx_vertex3f(float x, float y, float z);
|
||||
void rf_gfx_tex_coord2f(float x, float y);
|
||||
void rf_gfx_normal3f(float x, float y, float z);
|
||||
void rf_gfx_color4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
|
||||
void rf_gfx_color3f(float x, float y, float z);
|
||||
void rf_gfx_color4f(float x, float y, float z, float w);
|
||||
void rf_gfx_enable_texture(unsigned int id);
|
||||
void rf_gfx_disable_texture();
|
||||
void rf_gfx_set_texture_wrap(rf_texture2d texture, rf_texture_wrap_mode wrap_mode);
|
||||
void rf_gfx_set_texture_filter(rf_texture2d texture, rf_texture_filter_mode filter_mode);
|
||||
void rf_gfx_enable_render_texture(unsigned int id);
|
||||
void rf_gfx_disable_render_texture(void);
|
||||
void rf_gfx_enable_depth_test(void);
|
||||
void rf_gfx_disable_depth_test(void);
|
||||
void rf_gfx_enable_backface_culling(void);
|
||||
void rf_gfx_disable_backface_culling(void);
|
||||
void rf_gfx_enable_scissor_test(void);
|
||||
void rf_gfx_disable_scissor_test(void);
|
||||
void rf_gfx_scissor(int x, int y, int width, int height);
|
||||
void rf_gfx_enable_wire_mode(void);
|
||||
void rf_gfx_disable_wire_mode(void);
|
||||
void rf_gfx_delete_textures(unsigned int id);
|
||||
void rf_gfx_delete_render_textures(rf_render_texture2d target);
|
||||
void rf_gfx_delete_shader(unsigned int id);
|
||||
void rf_gfx_delete_vertex_arrays(unsigned int id);
|
||||
void rf_gfx_delete_buffers(unsigned int id);
|
||||
void rf_gfx_clear_color(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
|
||||
void rf_gfx_clear_screen_buffers(void);
|
||||
void rf_gfx_update_buffer(int buffer_id, void* data, int data_size);
|
||||
unsigned int rf_gfx_load_attrib_buffer(unsigned int vao_id, int shader_loc, void* buffer, int size, bool dynamic);
|
||||
void rf_gfx_init_vertex_buffer(struct rf_vertex_buffer* vertex_buffer);
|
||||
void rf_gfx_close();
|
||||
void rf_gfx_draw();
|
||||
bool rf_gfx_check_buffer_limit(int v_count);
|
||||
void rf_gfx_set_debug_marker(const char* text);
|
||||
unsigned int rf_gfx_load_texture(void* data, int width, int height, rf_pixel_format format, int mipmap_count);
|
||||
unsigned int rf_gfx_load_texture_depth(int width, int height, int bits, bool use_render_buffer);
|
||||
unsigned int rf_gfx_load_texture_cubemap(void* data, int size, rf_pixel_format format);
|
||||
void rf_gfx_update_texture(unsigned int id, int width, int height, rf_pixel_format format, const void* pixels, int pixels_size);
|
||||
rf_gfx_pixel_format rf_gfx_get_internal_texture_formats(rf_pixel_format format);
|
||||
void rf_gfx_unload_texture(unsigned int id);
|
||||
void rf_gfx_generate_mipmaps(rf_texture2d* texture);
|
||||
rf_image rf_gfx_read_texture_pixels_to_buffer(rf_texture2d texture, void* dst, int dst_size);
|
||||
rf_image rf_gfx_read_texture_pixels(rf_texture2d texture, rf_allocator allocator);
|
||||
void rf_gfx_read_screen_pixels(rf_color* dst, int width, int height);
|
||||
rf_render_texture2d rf_gfx_load_render_texture(int width, int height, rf_pixel_format format, int depth_bits, bool use_depth_texture);
|
||||
void rf_gfx_render_texture_attach(rf_render_texture2d target, unsigned int id, int attach_type);
|
||||
bool rf_gfx_render_texture_complete(rf_render_texture2d target);
|
||||
void rf_gfx_load_mesh(struct rf_mesh* mesh, bool dynamic);
|
||||
void rf_gfx_update_mesh(struct rf_mesh mesh, int buffer, int num);
|
||||
void rf_gfx_update_mesh_at(struct rf_mesh mesh, int buffer, int num, int index);
|
||||
void rf_gfx_draw_mesh(struct rf_mesh mesh, struct rf_material material, rf_mat transform);
|
||||
void rf_gfx_unload_mesh(struct rf_mesh mesh);
|
||||
rf_render_batch rf_create_custom_render_batch_from_buffers(rf_vertex_buffer* vertex_buffers, rf_int vertex_buffers_count, rf_draw_call* draw_calls, rf_int draw_calls_count);
|
||||
rf_render_batch rf_create_custom_render_batch(rf_int vertex_buffers_count, rf_int draw_calls_count, rf_int vertex_buffer_elements_count, rf_allocator allocator);
|
||||
rf_render_batch rf_create_default_render_batch(rf_allocator allocator);
|
||||
void rf_set_active_render_batch(rf_render_batch* batch);
|
||||
void rf_unload_render_batch(rf_render_batch batch, rf_allocator allocator);
|
||||
rf_texture2d rf_load_texture_from_file(const char* filename, rf_allocator temp_allocator, rf_io_callbacks io);
|
||||
rf_texture2d rf_load_texture_from_file_data(const void* data, rf_int dst_size, rf_allocator temp_allocator);
|
||||
rf_texture2d rf_load_texture_from_image(rf_image image);
|
||||
rf_texture2d rf_load_texture_from_image_with_mipmaps(rf_mipmaps_image image);
|
||||
rf_texture_cubemap rf_load_texture_cubemap_from_image(rf_image image, rf_cubemap_layout_type layout_type, rf_allocator temp_allocator);
|
||||
rf_render_texture2d rf_load_render_texture(int width, int height);
|
||||
void rf_update_texture(rf_texture2d texture, const void* pixels, rf_int pixels_size);
|
||||
void rf_gen_texture_mipmaps(rf_texture2d* texture);
|
||||
void rf_set_texture_filter(rf_texture2d texture, rf_texture_filter_mode filter_mode);
|
||||
void rf_set_texture_wrap(rf_texture2d texture, rf_texture_wrap_mode wrap_mode);
|
||||
void rf_unload_texture(rf_texture2d texture);
|
||||
void rf_unload_render_texture(rf_render_texture2d target);
|
||||
rf_texture2d rf_gen_texture_cubemap(rf_shader shader, rf_texture2d sky_hdr, rf_int size);
|
||||
rf_texture2d rf_gen_texture_irradiance(rf_shader shader, rf_texture2d cubemap, rf_int size);
|
||||
rf_texture2d rf_gen_texture_prefilter(rf_shader shader, rf_texture2d cubemap, rf_int size);
|
||||
rf_texture2d rf_gen_texture_brdf(rf_shader shader, rf_int size);
|
||||
rf_ttf_font_info rf_parse_ttf_font(const void* ttf_data, rf_int font_size);
|
||||
void rf_compute_ttf_font_glyph_metrics(rf_ttf_font_info* font_info, const int* codepoints, rf_int codepoints_count, rf_glyph_info* dst, rf_int dst_count);
|
||||
int rf_compute_ttf_font_atlas_width(int padding, rf_glyph_info* glyph_metrics, rf_int glyphs_count);
|
||||
rf_image rf_generate_ttf_font_atlas(rf_ttf_font_info* font_info, int atlas_width, int padding, rf_glyph_info* glyphs, rf_int glyphs_count, rf_font_antialias antialias, unsigned short* dst, rf_int dst_count, rf_allocator temp_allocator);
|
||||
rf_font rf_ttf_font_from_atlas(int font_size, rf_image atlas, rf_glyph_info* glyph_metrics, rf_int glyphs_count);
|
||||
rf_font rf_load_ttf_font_from_data(const void* font_file_data, int font_size, rf_font_antialias antialias, const int* chars, rf_int char_count, rf_allocator allocator, rf_allocator temp_allocator);
|
||||
rf_font rf_load_ttf_font_from_file(const char* filename, int font_size, rf_font_antialias antialias, rf_allocator allocator, rf_allocator temp_allocator, rf_io_callbacks io);
|
||||
bool rf_compute_glyph_metrics_from_image(rf_image image, rf_color key, const int* codepoints, rf_glyph_info* dst, rf_int codepoints_and_dst_count);
|
||||
rf_font rf_load_image_font_from_data(rf_image image, rf_glyph_info* glyphs, rf_int glyphs_count);
|
||||
rf_font rf_load_image_font(rf_image image, rf_color key, rf_allocator allocator);
|
||||
rf_font rf_load_image_font_from_file(const char* path, rf_color key, rf_allocator allocator, rf_allocator temp_allocator, rf_io_callbacks io);
|
||||
void rf_unload_font(rf_font font, rf_allocator allocator);
|
||||
rf_glyph_index rf_get_glyph_index(rf_font font, int character);
|
||||
int rf_font_height(rf_font font, float font_size);
|
||||
rf_sizef rf_measure_text(rf_font font, const char* text, float font_size, float extra_spacing);
|
||||
rf_sizef rf_measure_text_rec(rf_font font, const char* text, rf_rec rec, float font_size, float extra_spacing, bool wrap);
|
||||
rf_sizef rf_measure_string(rf_font font, const char* text, int len, float font_size, float extra_spacing);
|
||||
rf_sizef rf_measure_string_rec(rf_font font, const char* text, int text_len, rf_rec rec, float font_size, float extra_spacing, bool wrap);
|
||||
void rf_clear(rf_color color);
|
||||
void rf_begin();
|
||||
void rf_end();
|
||||
void rf_begin_2d(rf_camera2d camera);
|
||||
void rf_end_2d();
|
||||
void rf_begin_3d(rf_camera3d camera);
|
||||
void rf_end_3d();
|
||||
void rf_begin_render_to_texture(rf_render_texture2d target);
|
||||
void rf_end_render_to_texture();
|
||||
void rf_begin_scissor_mode(int x, int y, int width, int height);
|
||||
void rf_end_scissor_mode();
|
||||
void rf_begin_shader(rf_shader shader);
|
||||
void rf_end_shader();
|
||||
void rf_begin_blend_mode(rf_blend_mode mode);
|
||||
void rf_end_blend_mode();
|
||||
void rf_draw_pixel(int pos_x, int pos_y, rf_color color);
|
||||
void rf_draw_pixel_v(rf_vec2 position, rf_color color);
|
||||
void rf_draw_line(int startPosX, int startPosY, int endPosX, int endPosY, rf_color color);
|
||||
void rf_draw_line_v(rf_vec2 startPos, rf_vec2 endPos, rf_color color);
|
||||
void rf_draw_line_ex(rf_vec2 startPos, rf_vec2 endPos, float thick, rf_color color);
|
||||
void rf_draw_line_bezier(rf_vec2 start_pos, rf_vec2 end_pos, float thick, rf_color color);
|
||||
void rf_draw_line_strip(rf_vec2* points, int num_points, rf_color color);
|
||||
void rf_draw_circle(int center_x, int center_y, float radius, rf_color color);
|
||||
void rf_draw_circle_v(rf_vec2 center, float radius, rf_color color);
|
||||
void rf_draw_circle_sector(rf_vec2 center, float radius, int start_angle, int end_angle, int segments, rf_color color);
|
||||
void rf_draw_circle_sector_lines(rf_vec2 center, float radius, int start_angle, int end_angle, int segments, rf_color color);
|
||||
void rf_draw_circle_gradient(int center_x, int center_y, float radius, rf_color color1, rf_color color2);
|
||||
void rf_draw_circle_lines(int center_x, int center_y, float radius, rf_color color);
|
||||
void rf_draw_ring(rf_vec2 center, float inner_radius, float outer_radius, int start_angle, int end_angle, int segments, rf_color color);
|
||||
void rf_draw_ring_lines(rf_vec2 center, float inner_radius, float outer_radius, int start_angle, int end_angle, int segments, rf_color color);
|
||||
void rf_draw_rectangle(int posX, int posY, int width, int height, rf_color color);
|
||||
void rf_draw_rectangle_v(rf_vec2 position, rf_vec2 size, rf_color color);
|
||||
void rf_draw_rectangle_rec(rf_rec rec, rf_color color);
|
||||
void rf_draw_rectangle_pro(rf_rec rec, rf_vec2 origin, float rotation, rf_color color);
|
||||
void rf_draw_rectangle_gradient_v(int pos_x, int pos_y, int width, int height, rf_color color1, rf_color color2);// Draw a vertical-gradient-filled rectangle
|
||||
void rf_draw_rectangle_gradient_h(int pos_x, int pos_y, int width, int height, rf_color color1, rf_color color2);// Draw a horizontal-gradient-filled rectangle
|
||||
void rf_draw_rectangle_gradient(rf_rec rec, rf_color col1, rf_color col2, rf_color col3, rf_color col4);
|
||||
void rf_draw_rectangle_outline(rf_rec rec, int line_thick, rf_color color);
|
||||
void rf_draw_rectangle_rounded(rf_rec rec, float roundness, int segments, rf_color color);
|
||||
void rf_draw_rectangle_rounded_lines(rf_rec rec, float roundness, int segments, int line_thick, rf_color color);
|
||||
void rf_draw_triangle(rf_vec2 v1, rf_vec2 v2, rf_vec2 v3, rf_color color);
|
||||
void rf_draw_triangle_lines(rf_vec2 v1, rf_vec2 v2, rf_vec2 v3, rf_color color);
|
||||
void rf_draw_triangle_fan(rf_vec2* points, int num_points, rf_color color);
|
||||
void rf_draw_triangle_strip(rf_vec2* points, int points_count, rf_color color);
|
||||
void rf_draw_poly(rf_vec2 center, int sides, float radius, float rotation, rf_color color);
|
||||
void rf_draw_texture(rf_texture2d texture, int x, int y, rf_color tint);
|
||||
void rf_draw_texture_ex(rf_texture2d texture, int x, int y, int w, int h, float rotation, rf_color tint);
|
||||
void rf_draw_texture_region(rf_texture2d texture, rf_rec source_rec, rf_rec dest_rec, rf_vec2 origin, float rotation, rf_color tint);
|
||||
void rf_draw_texture_npatch(rf_texture2d texture, rf_npatch_info n_patch_info, rf_rec dest_rec, rf_vec2 origin, float rotation, rf_color tint);
|
||||
void rf_draw_string(const char* string, int string_len, int posX, int posY, int font_size, rf_color color);
|
||||
void rf_draw_string_ex(rf_font font, const char* string, int string_len, rf_vec2 position, float fontSize, float spacing, rf_color tint);
|
||||
void rf_draw_string_wrap(rf_font font, const char* string, int string_len, rf_vec2 position, float font_size, float spacing, rf_color tint, float wrap_width, rf_text_wrap_mode mode);
|
||||
void rf_draw_string_rec(rf_font font, const char* string, int string_len, rf_rec rec, float font_size, float spacing, rf_text_wrap_mode wrap, rf_color tint);
|
||||
void rf_draw_text(const char* text, int posX, int posY, int font_size, rf_color color);
|
||||
void rf_draw_text_ex(rf_font font, const char* text, rf_vec2 position, float fontSize, float spacing, rf_color tint);
|
||||
void rf_draw_text_wrap(rf_font font, const char* text, rf_vec2 position, float font_size, float spacing, rf_color tint, float wrap_width, rf_text_wrap_mode mode);
|
||||
void rf_draw_text_rec(rf_font font, const char* text, rf_rec rec, float font_size, float spacing, rf_text_wrap_mode wrap, rf_color tint);
|
||||
void rf_draw_line3d(rf_vec3 start_pos, rf_vec3 end_pos, rf_color color);
|
||||
void rf_draw_circle3d(rf_vec3 center, float radius, rf_vec3 rotation_axis, float rotation_angle, rf_color color);
|
||||
void rf_draw_cube(rf_vec3 position, float width, float height, float length, rf_color color);
|
||||
void rf_draw_cube_wires(rf_vec3 position, float width, float height, float length, rf_color color);
|
||||
void rf_draw_cube_texture(rf_texture2d texture, rf_vec3 position, float width, float height, float length, rf_color color);
|
||||
void rf_draw_sphere(rf_vec3 center_pos, float radius, rf_color color);
|
||||
void rf_draw_sphere_ex(rf_vec3 center_pos, float radius, int rings, int slices, rf_color color);
|
||||
void rf_draw_sphere_wires(rf_vec3 center_pos, float radius, int rings, int slices, rf_color color);
|
||||
void rf_draw_cylinder(rf_vec3 position, float radius_top, float radius_bottom, float height, int slices, rf_color color);
|
||||
void rf_draw_cylinder_wires(rf_vec3 position, float radius_top, float radius_bottom, float height, int slices, rf_color color);
|
||||
void rf_draw_plane(rf_vec3 center_pos, rf_vec2 size, rf_color color);
|
||||
void rf_draw_ray(rf_ray ray, rf_color color);
|
||||
void rf_draw_grid(int slices, float spacing);
|
||||
void rf_draw_gizmo(rf_vec3 position);
|
||||
void rf_draw_model(rf_model model, rf_vec3 position, float scale, rf_color tint);
|
||||
void rf_draw_model_ex(rf_model model, rf_vec3 position, rf_vec3 rotation_axis, float rotation_angle, rf_vec3 scale, rf_color tint);
|
||||
void rf_draw_model_wires(rf_model model, rf_vec3 position, rf_vec3 rotation_axis, float rotation_angle, rf_vec3 scale, rf_color tint);
|
||||
void rf_draw_bounding_box(rf_bounding_box box, rf_color color);
|
||||
void rf_draw_billboard(rf_camera3d camera, rf_texture2d texture, rf_vec3 center, float size, rf_color tint);
|
||||
void rf_draw_billboard_rec(rf_camera3d camera, rf_texture2d texture, rf_rec source_rec, rf_vec3 center, float size, rf_color tint);
|
||||
rf_bounding_box rf_mesh_bounding_box(rf_mesh mesh);
|
||||
void rf_mesh_compute_tangents(rf_mesh* mesh, rf_allocator allocator, rf_allocator temp_allocator);
|
||||
void rf_mesh_compute_binormals(rf_mesh* mesh);
|
||||
void rf_unload_mesh(rf_mesh mesh, rf_allocator allocator);
|
||||
rf_model rf_load_model(const char* filename, rf_allocator allocator, rf_allocator temp_allocator, rf_io_callbacks io);
|
||||
rf_model rf_load_model_from_obj(const char* filename, rf_allocator allocator, rf_allocator temp_allocator, rf_io_callbacks io);
|
||||
rf_model rf_load_model_from_iqm(const char* filename, rf_allocator allocator, rf_allocator temp_allocator, rf_io_callbacks io);
|
||||
rf_model rf_load_model_from_gltf(const char* filename, rf_allocator allocator, rf_allocator temp_allocator, rf_io_callbacks io);
|
||||
rf_model rf_load_model_from_mesh(rf_mesh mesh, rf_allocator allocator);
|
||||
void rf_unload_model(rf_model model, rf_allocator allocator);
|
||||
rf_materials_array rf_load_materials_from_mtl(const char* filename, rf_allocator allocator, rf_io_callbacks io);
|
||||
void rf_unload_material(rf_material material, rf_allocator allocator);
|
||||
rf_model_animation_array rf_load_model_animations_from_iqm_file(const char* filename, rf_allocator allocator, rf_allocator temp_allocator, rf_io_callbacks io);
|
||||
rf_model_animation_array rf_load_model_animations_from_iqm(const unsigned char* data, int data_size, rf_allocator allocator, rf_allocator temp_allocator);
|
||||
void rf_update_model_animation(rf_model model, rf_model_animation anim, int frame);
|
||||
bool rf_is_model_animation_valid(rf_model model, rf_model_animation anim);
|
||||
void rf_unload_model_animation(rf_model_animation anim, rf_allocator allocator);
|
||||
rf_mesh rf_gen_mesh_cube(float width, float height, float length, rf_allocator allocator, rf_allocator temp_allocator);
|
||||
rf_mesh rf_gen_mesh_poly(int sides, float radius, rf_allocator allocator, rf_allocator temp_allocator);
|
||||
rf_mesh rf_gen_mesh_plane(float width, float length, int res_x, int res_z, rf_allocator allocator, rf_allocator temp_allocator);
|
||||
rf_mesh rf_gen_mesh_sphere(float radius, int rings, int slices, rf_allocator allocator, rf_allocator temp_allocator);
|
||||
rf_mesh rf_gen_mesh_hemi_sphere(float radius, int rings, int slices, rf_allocator allocator, rf_allocator temp_allocator);
|
||||
rf_mesh rf_gen_mesh_cylinder(float radius, float height, int slices, rf_allocator allocator, rf_allocator temp_allocator);
|
||||
rf_mesh rf_gen_mesh_torus(float radius, float size, int rad_seg, int sides, rf_allocator allocator, rf_allocator temp_allocator);
|
||||
rf_mesh rf_gen_mesh_knot(float radius, float size, int rad_seg, int sides, rf_allocator allocator, rf_allocator temp_allocator);
|
||||
rf_mesh rf_gen_mesh_heightmap(rf_image heightmap, rf_vec3 size, rf_allocator allocator, rf_allocator temp_allocator);
|
||||
rf_mesh rf_gen_mesh_cubicmap(rf_image cubicmap, rf_vec3 cube_size, rf_allocator allocator, rf_allocator temp_allocator);
|
||||
void rf_init_context(rf_context* ctx);
|
||||
void rf_init_gfx(int screen_width, int screen_height, rf_gfx_backend_data* gfx_data);
|
||||
rf_material rf_load_default_material(rf_allocator allocator);
|
||||
rf_shader rf_load_default_shader();
|
||||
rf_font rf_get_default_font();
|
||||
rf_shader rf_get_default_shader();
|
||||
rf_texture2d rf_get_default_texture();
|
||||
rf_context* rf_get_context();
|
||||
rf_image rf_get_screen_data(rf_color* dst, rf_int dst_size);
|
||||
void rf_set_global_context_pointer(rf_context* ctx);
|
||||
void rf_set_viewport(int width, int height);
|
||||
void rf_set_shapes_texture(rf_texture2d texture, rf_rec source);
|
||||
rf_material rf_load_default_material_ez();
|
||||
rf_image rf_get_screen_data_ez();
|
||||
rf_base64_output rf_decode_base64_ez(const unsigned char* input);
|
||||
rf_image rf_gfx_read_texture_pixels_ez(rf_texture2d texture);
|
||||
rf_color* rf_image_pixels_to_rgba32_ez(rf_image image);
|
||||
rf_vec4* rf_image_compute_pixels_to_normalized_ez(rf_image image);
|
||||
rf_palette rf_image_extract_palette_ez(rf_image image, int palette_size);
|
||||
rf_image rf_load_image_from_file_data_ez(const void* src, int src_size);
|
||||
rf_image rf_load_image_from_hdr_file_data_ez(const void* src, int src_size);
|
||||
rf_image rf_load_image_from_file_ez(const char* filename);
|
||||
void rf_unload_image_ez(rf_image image);
|
||||
rf_image rf_image_copy_ez(rf_image image);
|
||||
rf_image rf_image_crop_ez(rf_image image, rf_rec crop);
|
||||
rf_image rf_image_resize_ez(rf_image image, int new_width, int new_height);
|
||||
rf_image rf_image_resize_nn_ez(rf_image image, int new_width, int new_height);
|
||||
rf_image rf_image_format_ez(rf_image image, rf_uncompressed_pixel_format new_format);
|
||||
rf_image rf_image_alpha_clear_ez(rf_image image, rf_color color, float threshold);
|
||||
rf_image rf_image_alpha_premultiply_ez(rf_image image);
|
||||
rf_image rf_image_alpha_crop_ez(rf_image image, float threshold);
|
||||
rf_image rf_image_dither_ez(rf_image image, int r_bpp, int g_bpp, int b_bpp, int a_bpp);
|
||||
rf_image rf_image_flip_vertical_ez(rf_image image);
|
||||
rf_image rf_image_flip_horizontal_ez(rf_image image);
|
||||
rf_vec2 rf_get_seed_for_cellular_image_ez(int seeds_per_row, int tile_size, int i);
|
||||
rf_image rf_gen_image_color_ez(int width, int height, rf_color color);
|
||||
rf_image rf_gen_image_gradient_v_ez(int width, int height, rf_color top, rf_color bottom);
|
||||
rf_image rf_gen_image_gradient_h_ez(int width, int height, rf_color left, rf_color right);
|
||||
rf_image rf_gen_image_gradient_radial_ez(int width, int height, float density, rf_color inner, rf_color outer);
|
||||
rf_image rf_gen_image_checked_ez(int width, int height, int checks_x, int checks_y, rf_color col1, rf_color col2);
|
||||
rf_image rf_gen_image_white_noise_ez(int width, int height, float factor);
|
||||
rf_image rf_gen_image_perlin_noise_ez(int width, int height, int offset_x, int offset_y, float scale);
|
||||
rf_image rf_gen_image_cellular_ez(int width, int height, int tile_size);
|
||||
rf_mipmaps_image rf_image_gen_mipmaps_ez(rf_image image, int gen_mipmaps_count);
|
||||
void rf_unload_mipmaps_image_ez(rf_mipmaps_image image);
|
||||
rf_mipmaps_image rf_load_dds_image_ez(const void* src, int src_size);
|
||||
rf_mipmaps_image rf_load_dds_image_from_file_ez(const char* file);
|
||||
rf_image rf_load_pkm_image_ez(const void* src, int src_size);
|
||||
rf_image rf_load_pkm_image_from_file_ez(const char* file);
|
||||
rf_mipmaps_image rf_load_ktx_image_ez(const void* src, int src_size);
|
||||
rf_mipmaps_image rf_load_ktx_image_from_file_ez(const char* file);
|
||||
rf_gif rf_load_animated_gif_ez(const void* data, int data_size);
|
||||
rf_gif rf_load_animated_gif_file_ez(const char* filename);
|
||||
void rf_unload_gif_ez(rf_gif gif);
|
||||
rf_texture2d rf_load_texture_from_file_ez(const char* filename);
|
||||
rf_texture2d rf_load_texture_from_file_data_ez(const void* data, int dst_size);
|
||||
rf_texture_cubemap rf_load_texture_cubemap_from_image_ez(rf_image image, rf_cubemap_layout_type layout_type);
|
||||
rf_font rf_load_ttf_font_from_data_ez(const void* font_file_data, int font_size, rf_font_antialias antialias, const int* chars, int chars_count);
|
||||
rf_font rf_load_ttf_font_from_file_ez(const char* filename, int font_size, rf_font_antialias antialias);
|
||||
rf_font rf_load_image_font_ez(rf_image image, rf_color key);
|
||||
rf_font rf_load_image_font_from_file_ez(const char* path, rf_color key);
|
||||
void rf_unload_font_ez(rf_font font);
|
||||
rf_decoded_string rf_decode_utf8_ez(const char* text, int len);
|
||||
void rf_image_draw_ez(rf_image* dst, rf_image src, rf_rec src_rec, rf_rec dst_rec, rf_color tint);
|
||||
void rf_image_draw_rectangle_ez(rf_image* dst, rf_rec rec, rf_color color);
|
||||
void rf_image_draw_rectangle_lines_ez(rf_image* dst, rf_rec rec, int thick, rf_color color);
|
||||
void rf_mesh_compute_tangents_ez(rf_mesh* mesh);
|
||||
void rf_unload_mesh_ez(rf_mesh mesh);
|
||||
rf_model rf_load_model_ez(const char* filename);
|
||||
rf_model rf_load_model_from_obj_ez(const char* filename);
|
||||
rf_model rf_load_model_from_iqm_ez(const char* filename);
|
||||
rf_model rf_load_model_from_gltf_ez(const char* filename);
|
||||
rf_model rf_load_model_from_mesh_ez(rf_mesh mesh);
|
||||
void rf_unload_model_ez(rf_model model);
|
||||
rf_materials_array rf_load_materials_from_mtl_ez(const char* filename);
|
||||
void rf_unload_material_ez(rf_material material);
|
||||
rf_model_animation_array rf_load_model_animations_from_iqm_file_ez(const char* filename);
|
||||
rf_model_animation_array rf_load_model_animations_from_iqm_ez(const unsigned char* data, int data_size);
|
||||
void rf_unload_model_animation_ez(rf_model_animation anim);
|
||||
rf_mesh rf_gen_mesh_cube_ez(float width, float height, float length);
|
||||
rf_mesh rf_gen_mesh_poly_ez(int sides, float radius);
|
||||
rf_mesh rf_gen_mesh_plane_ez(float width, float length, int res_x, int res_z);
|
||||
rf_mesh rf_gen_mesh_sphere_ez(float radius, int rings, int slices);
|
||||
rf_mesh rf_gen_mesh_hemi_sphere_ez(float radius, int rings, int slices);
|
||||
rf_mesh rf_gen_mesh_cylinder_ez(float radius, float height, int slices);
|
||||
rf_mesh rf_gen_mesh_torus_ez(float radius, float size, int rad_seg, int sides);
|
||||
rf_mesh rf_gen_mesh_knot_ez(float radius, float size, int rad_seg, int sides);
|
||||
rf_mesh rf_gen_mesh_heightmap_ez(rf_image heightmap, rf_vec3 size);
|
||||
rf_mesh rf_gen_mesh_cubicmap_ez(rf_image cubicmap, rf_vec3 cube_size);
|
@ -2,7 +2,6 @@ void GuiEnable(void)
|
||||
void GuiDisable(void)
|
||||
void GuiLock(void)
|
||||
void GuiUnlock(void)
|
||||
bool GuiIsLocked(void)
|
||||
void GuiFade(float alpha)
|
||||
void GuiSetState(int state)
|
||||
int GuiGetState(void)
|
||||
@ -10,14 +9,20 @@ void GuiSetFont(Font font)
|
||||
Font GuiGetFont(void)
|
||||
void GuiSetStyle(int control, int property, int value)
|
||||
int GuiGetStyle(int control, int property)
|
||||
void GuiEnableTooltip(void)
|
||||
void GuiDisableTooltip(void)
|
||||
void GuiSetTooltip(const char *tooltip)
|
||||
void GuiClearTooltip(void)
|
||||
bool GuiWindowBox(Rectangle bounds, const char *title)
|
||||
void GuiGroupBox(Rectangle bounds, const char *text)
|
||||
void GuiLine(Rectangle bounds, const char *text)
|
||||
void GuiPanel(Rectangle bounds, const char *text)
|
||||
Rectangle GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll)
|
||||
void GuiPanel(Rectangle bounds)
|
||||
Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll)
|
||||
void GuiLabel(Rectangle bounds, const char *text)
|
||||
bool GuiButton(Rectangle bounds, const char *text)
|
||||
bool GuiLabelButton(Rectangle bounds, const char *text)
|
||||
bool GuiImageButton(Rectangle bounds, const char *text, Texture2D texture)
|
||||
bool GuiImageButtonEx(Rectangle bounds, const char *text, Texture2D texture, Rectangle texSource)
|
||||
bool GuiToggle(Rectangle bounds, const char *text, bool active)
|
||||
int GuiToggleGroup(Rectangle bounds, const char *text, int active)
|
||||
bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
|
||||
@ -32,23 +37,23 @@ float GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight
|
||||
float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue)
|
||||
void GuiStatusBar(Rectangle bounds, const char *text)
|
||||
void GuiDummyRec(Rectangle bounds, const char *text)
|
||||
Vector2 GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs)
|
||||
int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
|
||||
Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs)
|
||||
int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int active)
|
||||
int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active)
|
||||
int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons)
|
||||
int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, int *secretViewActive)
|
||||
Color GuiColorPicker(Rectangle bounds, const char *text, Color color)
|
||||
Color GuiColorPanel(Rectangle bounds, const char *text, Color color)
|
||||
float GuiColorBarAlpha(Rectangle bounds, const char *text, float alpha)
|
||||
float GuiColorBarHue(Rectangle bounds, const char *text, float value)
|
||||
int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text)
|
||||
Color GuiColorPicker(Rectangle bounds, Color color)
|
||||
Color GuiColorPanel(Rectangle bounds, Color color)
|
||||
float GuiColorBarAlpha(Rectangle bounds, float alpha)
|
||||
float GuiColorBarHue(Rectangle bounds, float value)
|
||||
void GuiLoadStyle(const char *fileName)
|
||||
void GuiLoadStyleDefault(void)
|
||||
const char *GuiIconText(int iconId, const char *text)
|
||||
void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color)
|
||||
void GuiDrawIcon(int iconId, Vector2 position, int pixelSize, Color color)
|
||||
unsigned int *GuiGetIcons(void)
|
||||
unsigned int *GuiGetIconData(int iconId)
|
||||
void GuiSetIconData(int iconId, unsigned int *data)
|
||||
void GuiSetIconScale(unsigned int scale)
|
||||
void GuiSetIconPixel(int iconId, int x, int y)
|
||||
void GuiClearIconPixel(int iconId, int x, int y)
|
||||
bool GuiCheckIconPixel(int iconId, int x, int y)
|
||||
bool GuiCheckIconPixel(int iconId, int x, int y)
|
||||
|
@ -1,98 +0,0 @@
|
||||
float Clamp(float value, float min, float max)
|
||||
float Lerp(float start, float end, float amount)
|
||||
float Normalize(float value, float start, float end)
|
||||
float Remap(float value, float inputStart, float inputEnd, float outputStart, float outputEnd)
|
||||
Vector2 Vector2Zero(void)
|
||||
Vector2 Vector2One(void)
|
||||
Vector2 Vector2Add(Vector2 v1, Vector2 v2)
|
||||
Vector2 Vector2AddValue(Vector2 v, float add)
|
||||
Vector2 Vector2Subtract(Vector2 v1, Vector2 v2)
|
||||
Vector2 Vector2SubtractValue(Vector2 v, float sub)
|
||||
float Vector2Length(Vector2 v)
|
||||
float Vector2LengthSqr(Vector2 v)
|
||||
float Vector2DotProduct(Vector2 v1, Vector2 v2)
|
||||
float Vector2Distance(Vector2 v1, Vector2 v2)
|
||||
float Vector2DistanceSqr(Vector2 v1, Vector2 v2)
|
||||
float Vector2Angle(Vector2 v1, Vector2 v2)
|
||||
Vector2 Vector2Scale(Vector2 v, float scale)
|
||||
Vector2 Vector2Multiply(Vector2 v1, Vector2 v2)
|
||||
Vector2 Vector2Negate(Vector2 v)
|
||||
Vector2 Vector2Divide(Vector2 v1, Vector2 v2)
|
||||
Vector2 Vector2Normalize(Vector2 v)
|
||||
Vector2 Vector2Transform(Vector2 v, Matrix mat)
|
||||
Vector2 Vector2Lerp(Vector2 v1, Vector2 v2, float amount)
|
||||
Vector2 Vector2Reflect(Vector2 v, Vector2 normal)
|
||||
Vector2 Vector2Rotate(Vector2 v, float degs)
|
||||
Vector2 Vector2MoveTowards(Vector2 v, Vector2 target, float maxDistance)
|
||||
Vector3 Vector3Zero(void)
|
||||
Vector3 Vector3One(void)
|
||||
Vector3 Vector3Add(Vector3 v1, Vector3 v2)
|
||||
Vector3 Vector3AddValue(Vector3 v, float add)
|
||||
Vector3 Vector3Subtract(Vector3 v1, Vector3 v2)
|
||||
Vector3 Vector3SubtractValue(Vector3 v, float sub)
|
||||
Vector3 Vector3Scale(Vector3 v, float scalar)
|
||||
Vector3 Vector3Multiply(Vector3 v1, Vector3 v2)
|
||||
Vector3 Vector3CrossProduct(Vector3 v1, Vector3 v2)
|
||||
Vector3 Vector3Perpendicular(Vector3 v)
|
||||
float Vector3Length(const Vector3 v)
|
||||
float Vector3LengthSqr(const Vector3 v)
|
||||
float Vector3DotProduct(Vector3 v1, Vector3 v2)
|
||||
float Vector3Distance(Vector3 v1, Vector3 v2)
|
||||
float Vector3DistanceSqr(Vector3 v1, Vector3 v2)
|
||||
Vector2 Vector3Angle(Vector3 v1, Vector3 v2)
|
||||
Vector3 Vector3Negate(Vector3 v)
|
||||
Vector3 Vector3Divide(Vector3 v1, Vector3 v2)
|
||||
Vector3 Vector3Normalize(Vector3 v)
|
||||
void Vector3OrthoNormalize(Vector3 *v1, Vector3 *v2)
|
||||
Vector3 Vector3Transform(Vector3 v, Matrix mat)
|
||||
Vector3 Vector3RotateByQuaternion(Vector3 v, Quaternion q)
|
||||
Vector3 Vector3Lerp(Vector3 v1, Vector3 v2, float amount)
|
||||
Vector3 Vector3Reflect(Vector3 v, Vector3 normal)
|
||||
Vector3 Vector3Min(Vector3 v1, Vector3 v2)
|
||||
Vector3 Vector3Max(Vector3 v1, Vector3 v2)
|
||||
Vector3 Vector3Barycenter(Vector3 p, Vector3 a, Vector3 b, Vector3 c)
|
||||
float3 Vector3ToFloatV(Vector3 v)
|
||||
float MatrixDeterminant(Matrix mat)
|
||||
float MatrixTrace(Matrix mat)
|
||||
Matrix MatrixTranspose(Matrix mat)
|
||||
Matrix MatrixInvert(Matrix mat)
|
||||
Matrix MatrixIdentity(void)
|
||||
Matrix MatrixAdd(Matrix left, Matrix right)
|
||||
Matrix MatrixSubtract(Matrix left, Matrix right)
|
||||
Matrix MatrixMultiply(Matrix left, Matrix right)
|
||||
Matrix MatrixTranslate(float x, float y, float z)
|
||||
Matrix MatrixRotate(Vector3 axis, float angle)
|
||||
Matrix MatrixRotateX(float angle)
|
||||
Matrix MatrixRotateY(float angle)
|
||||
Matrix MatrixRotateZ(float angle)
|
||||
Matrix MatrixRotateXYZ(Vector3 ang)
|
||||
Matrix MatrixRotateZYX(Vector3 ang)
|
||||
Matrix MatrixScale(float x, float y, float z)
|
||||
Matrix MatrixFrustum(double left, double right, double bottom, double top, double near, double far)
|
||||
Matrix MatrixPerspective(double fovy, double aspect, double near, double far)
|
||||
Matrix MatrixOrtho(double left, double right, double bottom, double top, double near, double far)
|
||||
Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up)
|
||||
float16 MatrixToFloatV(Matrix mat)
|
||||
Quaternion QuaternionAdd(Quaternion q1, Quaternion q2)
|
||||
Quaternion QuaternionAddValue(Quaternion q, float add)
|
||||
Quaternion QuaternionSubtract(Quaternion q1, Quaternion q2)
|
||||
Quaternion QuaternionSubtractValue(Quaternion q, float sub)
|
||||
Quaternion QuaternionIdentity(void)
|
||||
float QuaternionLength(Quaternion q)
|
||||
Quaternion QuaternionNormalize(Quaternion q)
|
||||
Quaternion QuaternionInvert(Quaternion q)
|
||||
Quaternion QuaternionMultiply(Quaternion q1, Quaternion q2)
|
||||
Quaternion QuaternionScale(Quaternion q, float mul)
|
||||
Quaternion QuaternionDivide(Quaternion q1, Quaternion q2)
|
||||
Quaternion QuaternionLerp(Quaternion q1, Quaternion q2, float amount)
|
||||
Quaternion QuaternionNlerp(Quaternion q1, Quaternion q2, float amount)
|
||||
Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount)
|
||||
Quaternion QuaternionFromVector3ToVector3(Vector3 from, Vector3 to)
|
||||
Quaternion QuaternionFromMatrix(Matrix mat)
|
||||
Matrix QuaternionToMatrix(Quaternion q)
|
||||
Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle)
|
||||
void QuaternionToAxisAngle(Quaternion q, Vector3 *outAxis, float *outAngle)
|
||||
Quaternion QuaternionFromEuler(float pitch, float yaw, float roll)
|
||||
Vector3 QuaternionToEuler(Quaternion q)
|
||||
Quaternion QuaternionTransform(Quaternion q, Matrix mat)
|
||||
Vector3 Vector3Unproject(Vector3 source, Matrix projection, Matrix view)
|
146
tools/rlgl.h
146
tools/rlgl.h
@ -1,146 +0,0 @@
|
||||
void rlMatrixMode(int mode)
|
||||
void rlPushMatrix(void)
|
||||
void rlPopMatrix(void)
|
||||
void rlLoadIdentity(void)
|
||||
void rlTranslatef(float x, float y, float z)
|
||||
void rlRotatef(float angle, float x, float y, float z)
|
||||
void rlScalef(float x, float y, float z)
|
||||
void rlMultMatrixf(float *matf)
|
||||
void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar)
|
||||
void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar)
|
||||
void rlViewport(int x, int y, int width, int height)
|
||||
void rlBegin(int mode)
|
||||
void rlEnd(void)
|
||||
void rlVertex2i(int x, int y)
|
||||
void rlVertex2f(float x, float y)
|
||||
void rlVertex3f(float x, float y, float z)
|
||||
void rlTexCoord2f(float x, float y)
|
||||
void rlNormal3f(float x, float y, float z)
|
||||
void rlColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
|
||||
void rlColor3f(float x, float y, float z)
|
||||
void rlColor4f(float x, float y, float z, float w)
|
||||
bool rlEnableVertexArray(unsigned int vaoId)
|
||||
void rlDisableVertexArray(void)
|
||||
void rlEnableVertexBuffer(unsigned int id)
|
||||
void rlDisableVertexBuffer(void)
|
||||
void rlEnableVertexBufferElement(unsigned int id)
|
||||
void rlDisableVertexBufferElement(void)
|
||||
void rlEnableVertexAttribute(unsigned int index)
|
||||
void rlDisableVertexAttribute(unsigned int index)
|
||||
#if defined(GRAPHICS_API_OPENGL_11)
|
||||
void rlEnableStatePointer(int vertexAttribType, void *buffer)
|
||||
void rlDisableStatePointer(int vertexAttribType)
|
||||
#endif
|
||||
void rlActiveTextureSlot(int slot)
|
||||
void rlEnableTexture(unsigned int id)
|
||||
void rlDisableTexture(void)
|
||||
void rlEnableTextureCubemap(unsigned int id)
|
||||
void rlDisableTextureCubemap(void)
|
||||
void rlTextureParameters(unsigned int id, int param, int value)
|
||||
void rlEnableShader(unsigned int id)
|
||||
void rlDisableShader(void)
|
||||
void rlEnableFramebuffer(unsigned int id)
|
||||
void rlDisableFramebuffer(void)
|
||||
void rlActiveDrawBuffers(int count)
|
||||
void rlEnableColorBlend(void)
|
||||
void rlDisableColorBlend(void)
|
||||
void rlEnableDepthTest(void)
|
||||
void rlDisableDepthTest(void)
|
||||
void rlEnableDepthMask(void)
|
||||
void rlDisableDepthMask(void)
|
||||
void rlEnableBackfaceCulling(void)
|
||||
void rlDisableBackfaceCulling(void)
|
||||
void rlEnableScissorTest(void)
|
||||
void rlDisableScissorTest(void)
|
||||
void rlScissor(int x, int y, int width, int height)
|
||||
void rlEnableWireMode(void)
|
||||
void rlDisableWireMode(void)
|
||||
void rlSetLineWidth(float width)
|
||||
float rlGetLineWidth(void)
|
||||
void rlEnableSmoothLines(void)
|
||||
void rlDisableSmoothLines(void)
|
||||
void rlEnableStereoRender(void)
|
||||
void rlDisableStereoRender(void)
|
||||
bool rlIsStereoRenderEnabled(void)
|
||||
void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
|
||||
void rlClearScreenBuffers(void)
|
||||
void rlCheckErrors(void)
|
||||
void rlSetBlendMode(int mode)
|
||||
void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation)
|
||||
void rlglInit(int width, int height)
|
||||
void rlglClose(void)
|
||||
void rlLoadExtensions(void *loader)
|
||||
int rlGetVersion(void)
|
||||
int rlGetFramebufferWidth(void)
|
||||
int rlGetFramebufferHeight(void)
|
||||
unsigned int rlGetTextureIdDefault(void)
|
||||
unsigned int rlGetShaderIdDefault(void)
|
||||
int *rlGetShaderLocsDefault(void)
|
||||
rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements)
|
||||
void rlUnloadRenderBatch(rlRenderBatch batch)
|
||||
void rlDrawRenderBatch(rlRenderBatch *batch)
|
||||
void rlSetRenderBatchActive(rlRenderBatch *batch)
|
||||
void rlDrawRenderBatchActive(void)
|
||||
bool rlCheckRenderBatchLimit(int vCount)
|
||||
void rlSetTexture(unsigned int id)
|
||||
unsigned int rlLoadVertexArray(void)
|
||||
unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic)
|
||||
unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic)
|
||||
void rlUpdateVertexBuffer(unsigned int bufferId, const void *data, int dataSize, int offset)
|
||||
void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset)
|
||||
void rlUnloadVertexArray(unsigned int vaoId)
|
||||
void rlUnloadVertexBuffer(unsigned int vboId)
|
||||
void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, const void *pointer)
|
||||
void rlSetVertexAttributeDivisor(unsigned int index, int divisor)
|
||||
void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count)
|
||||
void rlDrawVertexArray(int offset, int count)
|
||||
void rlDrawVertexArrayElements(int offset, int count, const void *buffer)
|
||||
void rlDrawVertexArrayInstanced(int offset, int count, int instances)
|
||||
void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffer, int instances)
|
||||
unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount)
|
||||
unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer)
|
||||
unsigned int rlLoadTextureCubemap(const void *data, int size, int format)
|
||||
void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data)
|
||||
void rlGetGlTextureFormats(int format, int *glInternalFormat, int *glFormat, int *glType)
|
||||
const char *rlGetPixelFormatName(unsigned int format)
|
||||
void rlUnloadTexture(unsigned int id)
|
||||
void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int *mipmaps)
|
||||
void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
|
||||
unsigned char *rlReadScreenPixels(int width, int height)
|
||||
unsigned int rlLoadFramebuffer(int width, int height)
|
||||
void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel)
|
||||
bool rlFramebufferComplete(unsigned int id)
|
||||
void rlUnloadFramebuffer(unsigned int id)
|
||||
unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode)
|
||||
unsigned int rlCompileShader(const char *shaderCode, int type)
|
||||
unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId)
|
||||
void rlUnloadShaderProgram(unsigned int id)
|
||||
int rlGetLocationUniform(unsigned int shaderId, const char *uniformName)
|
||||
int rlGetLocationAttrib(unsigned int shaderId, const char *attribName)
|
||||
void rlSetUniform(int locIndex, const void *value, int uniformType, int count)
|
||||
void rlSetUniformMatrix(int locIndex, Matrix mat)
|
||||
void rlSetUniformSampler(int locIndex, unsigned int textureId)
|
||||
void rlSetShader(unsigned int id, int *locs)
|
||||
#if defined(GRAPHICS_API_OPENGL_43)
|
||||
unsigned int rlLoadComputeShaderProgram(int shaderId)
|
||||
void rlComputeShaderDispatch(unsigned int groupX, unsigned int groupY, unsigned int groupZ)
|
||||
unsigned int rlLoadShaderBuffer(unsigned long long size, const void *data, int usageHint)
|
||||
void rlUnloadShaderBuffer(unsigned int ssboId)
|
||||
void rlUpdateShaderBufferElements(unsigned int id, const void *data, unsigned long long dataSize, unsigned long long offset)
|
||||
unsigned long long rlGetShaderBufferSize(unsigned int id)
|
||||
void rlReadShaderBufferElements(unsigned int id, void *dest, unsigned long long count, unsigned long long offset)
|
||||
void rlBindShaderBuffer(unsigned int id, unsigned int index)
|
||||
void rlCopyBuffersElements(unsigned int destId, unsigned int srcId, unsigned long long destOffset, unsigned long long srcOffset, unsigned long long count)
|
||||
void rlBindImageTexture(unsigned int id, unsigned int index, unsigned int format, int readonly)
|
||||
#endif
|
||||
Matrix rlGetMatrixModelview(void)
|
||||
Matrix rlGetMatrixProjection(void)
|
||||
Matrix rlGetMatrixTransform(void)
|
||||
Matrix rlGetMatrixProjectionStereo(int eye)
|
||||
Matrix rlGetMatrixViewOffsetStereo(int eye)
|
||||
void rlSetMatrixProjection(Matrix proj)
|
||||
void rlSetMatrixModelview(Matrix view)
|
||||
void rlSetMatrixProjectionStereo(Matrix right, Matrix left)
|
||||
void rlSetMatrixViewOffsetStereo(Matrix right, Matrix left)
|
||||
void rlLoadDrawCube(void)
|
||||
void rlLoadDrawQuad(void)
|
Loading…
Reference in New Issue
Block a user