Add models_waving_cubes example.

This commit is contained in:
Astie Teddy 2020-09-05 16:16:15 +02:00
parent 8d7f4b0dbc
commit 4562366781

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@ -0,0 +1,69 @@
--[[
Contributed by Codecat (@codecat)
Reviewed by Ramon Santamaria (@raysan5)
Modified by Teddy Astie (@TSnake41) for Lua binding.
]]
local width, height = 800, 450
rl.SetConfigFlags(rl.FLAG_VSYNC_HINT)
rl.InitWindow(width, height, "raylib [models] example - waving cubes")
local camera = rl.new("Camera3D", {
position = { 30, 20, 30 },
target = { 0, 0, 0 },
up = { 0, 1, 0 },
fovy = 70,
type = rl.CAMERA_PERSPECTIVE
})
local num_blocks = 15
while not rl.WindowShouldClose() do
local time = rl.GetTime()
local scale = (2.0 + math.sin(time)) * 0.7
local camera_time = time * 0.3
camera.position.x = math.cos(camera_time) * 40.0
camera.position.z = math.sin(camera_time) * 40.0
rl.BeginDrawing()
rl.ClearBackground(rl.RAYWHITE)
rl.BeginMode3D(camera)
rl.DrawGrid(10, 5.0)
for x=0,num_blocks-1 do
for y=0,num_blocks-1 do
for z=0,num_blocks-1 do
local block_scale = (x + y + z) / 30
local scatter = math.sin(block_scale * 20.0 + time * 4.0)
local cube_pos = rl.new("Vector3",
(x - num_blocks / 2) * (scale * 3.0) + scatter,
(y - num_blocks / 2) * (scale * 2.0) + scatter,
(z - num_blocks / 2) * (scale * 3.0) + scatter)
local cube_color = rl.ColorFromHSV(
rl.new("Vector3",
(((x + y + z) * 18) % 360), 0.75, 0.9
)
)
local cube_size = (2.4 - scale) * block_scale
rl.DrawCube(cube_pos, cube_size, cube_size, cube_size, cube_color)
end
end
end
rl.EndMode3D()
rl.DrawFPS(10, 10)
rl.EndDrawing()
end
rl.CloseWindow()