Update binding, more compatibility informations.
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@ -110,9 +110,11 @@ rl.CloseWindow()
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### Compatibility
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raylib-lua (raylua) currently uses raylib 3.0 API.
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raylib-lua (raylua) currently uses raylib 3.1-dev API with some 3.0 API compatibility
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(see [compat.lua](https://github.com/TSnake41/raylib-lua/blob/master/src/compat.lua)).
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physac and rlgl modules are built-in by default.
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There is currently no support for raygui but it may be considered in the future.
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raygui is supported, but is minimally tested, please report any issues you have
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with raygui with raylib-lua (raylua) on GitHub or raylib Discord (#raylib-lua channel)
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#### Global API
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2
makefile
2
makefile
@ -7,7 +7,7 @@ LUA ?= luajit/src/luajit
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WINDRES ?= windres
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CFLAGS += -Iluajit/src -Iraylib/src -Iraygui/src
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LDFLAGS += -Lluajit/src -Lraylib/src -lraylib
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LDFLAGS += -Lluajit/src -Lraylib -lraylib
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MODULES := raymath rlgl easings gestures physac raygui
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2
raylib
2
raylib
@ -1 +1 @@
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Subproject commit ccdd8b5f28f4aaffda2b637e9cb7602ca167ba5f
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Subproject commit be03613d1b6f9b0051d78c790f97df069150c65f
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@ -24,6 +24,9 @@ rawset(rl, "LoadImageEx", function (pixels, width, height)
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return image
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end)
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-- rlUnproject moved to Vector3Unproject
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rawset(rl, "rlUnproject", rl.Vector3Unproject)
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-- math metamethods
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local new = ffi.new
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@ -563,7 +563,9 @@ ffi.cdef [[
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BLEND_ALPHA = 0,
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BLEND_ADDITIVE,
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BLEND_MULTIPLIED,
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BLEND_ADD_COLORS
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BLEND_ADD_COLORS,
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BLEND_SUBTRACT_COLORS,
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BLEND_CUSTOM
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} BlendMode;
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typedef enum {
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@ -3,6 +3,7 @@ bool WindowShouldClose(void)
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void CloseWindow(void)
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bool IsWindowReady(void)
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bool IsWindowMinimized(void)
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bool IsWindowMaximized(void)
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bool IsWindowFocused(void)
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bool IsWindowResized(void)
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bool IsWindowHidden(void)
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@ -10,6 +11,10 @@ bool IsWindowFullscreen(void)
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void ToggleFullscreen(void)
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void UnhideWindow(void)
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void HideWindow(void)
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void DecorateWindow(void)
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void UndecorateWindow(void)
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void MaximizeWindow(void)
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void RestoreWindow(void)
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void SetWindowIcon(Image image)
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void SetWindowTitle(const char *title)
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void SetWindowPosition(int x, int y)
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@ -88,3 +88,4 @@ void QuaternionToAxisAngle(Quaternion q, Vector3 *outAxis, float *outAngle)
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Quaternion QuaternionFromEuler(float roll, float pitch, float yaw)
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Vector3 QuaternionToEuler(Quaternion q)
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Quaternion QuaternionTransform(Quaternion q, Matrix mat)
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Vector3 Vector3Unproject(Vector3 source, Matrix projection, Matrix view)
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@ -49,8 +49,8 @@ void rlCheckErrors(void)
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int rlGetVersion(void)
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bool rlCheckBufferLimit(int vCount)
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void rlSetDebugMarker(const char *text)
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void rlSetBlendMode(int glSrcFactor, int glDstFactor, int glEquation)
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void rlLoadExtensions(void *loader)
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Vector3 rlUnproject(Vector3 source, Matrix proj, Matrix view)
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unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount)
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unsigned int rlLoadTextureDepth(int width, int height, int bits, bool useRenderBuffer)
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unsigned int rlLoadTextureCubemap(void *data, int size, int format)
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