Update raylib binding.
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raylib
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raylib
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Subproject commit 4f569813d2906b09edfd97e6617e6900caa4d1bb
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Subproject commit a2a120bd63ecf622bf27678f3fb72f6bc0c4b42b
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@ -24,6 +24,7 @@ int GetMonitorWidth(int monitor)
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int GetMonitorHeight(int monitor)
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int GetMonitorHeight(int monitor)
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int GetMonitorPhysicalWidth(int monitor)
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int GetMonitorPhysicalWidth(int monitor)
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int GetMonitorPhysicalHeight(int monitor)
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int GetMonitorPhysicalHeight(int monitor)
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int GetMonitorRefreshRate(int monitor)
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Vector2 GetWindowPosition(void)
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Vector2 GetWindowPosition(void)
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Vector2 GetWindowScaleDPI(void)
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Vector2 GetWindowScaleDPI(void)
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const char *GetMonitorName(int monitor)
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const char *GetMonitorName(int monitor)
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@ -201,6 +202,7 @@ int GetPixelDataSize(int width, int height, int format)
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Image GetTextureData(Texture2D texture)
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Image GetTextureData(Texture2D texture)
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Image GetScreenData(void)
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Image GetScreenData(void)
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void UpdateTexture(Texture2D texture, const void *pixels)
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void UpdateTexture(Texture2D texture, const void *pixels)
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void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels)
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Image ImageCopy(Image image)
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Image ImageCopy(Image image)
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Image ImageFromImage(Image image, Rectangle rec)
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Image ImageFromImage(Image image, Rectangle rec)
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void ImageToPOT(Image *image, Color fillColor)
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void ImageToPOT(Image *image, Color fillColor)
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@ -53,7 +53,7 @@ Vector3 rlUnproject(Vector3 source, Matrix proj, Matrix view)
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unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount)
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unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount)
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unsigned int rlLoadTextureDepth(int width, int height, int bits, bool useRenderBuffer)
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unsigned int rlLoadTextureDepth(int width, int height, int bits, bool useRenderBuffer)
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unsigned int rlLoadTextureCubemap(void *data, int size, int format)
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unsigned int rlLoadTextureCubemap(void *data, int size, int format)
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void rlUpdateTexture(unsigned int id, int width, int height, int format, const void *data)
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void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data)
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void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType)
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void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType)
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void rlUnloadTexture(unsigned int id)
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void rlUnloadTexture(unsigned int id)
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void rlGenerateMipmaps(Texture2D *texture)
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void rlGenerateMipmaps(Texture2D *texture)
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