Initial raylib v3.7 version.
This commit is contained in:
parent
5a8a6feee6
commit
004ac65b28
44
examples/gui_portable_window.lua
Normal file
44
examples/gui_portable_window.lua
Normal file
@ -0,0 +1,44 @@
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local width, height = 1280, 720
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rl.SetConfigFlags(rl.FLAG_WINDOW_UNDECORATED)
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rl.InitWindow(width, height, "raygui - portable window")
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rl.SetTargetFPS(75)
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local mouse_pos = rl.new("Vector2", 0, 0)
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local window_pos = rl.GetWindowPosition()
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local pan_offset = rl.new("Vector2", mouse_pos)
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local drag_window = false
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local exit_window = false
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while not exit_window and not rl.WindowShouldClose() do
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mouse_pos = rl.GetMousePosition()
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if rl.IsMouseButtonPressed(rl.MOUSE_LEFT_BUTTON) then
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if rl.CheckCollisionPointRec(mouse_pos, rl.new("Rectangle", 0, 0, width, 20)) then
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drag_window = true
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pan_offset = rl.new("Vector2", mouse_pos)
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end
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end
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if drag_window then
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window_pos = window_pos + mouse_pos - pan_offset
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if rl.IsMouseButtonReleased(rl.MOUSE_LEFT_BUTTON) then
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drag_window = false
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end
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rl.SetWindowPosition(window_pos.x, window_pos.y)
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end
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rl.BeginDrawing()
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rl.ClearBackground(rl.RAYWHITE)
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exit_window = rl.GuiWindowBox(rl.new("Rectangle", 0, 0, width, height), "PORTABLE WINDOW")
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rl.DrawText(string.format("Mouse Position: [ %.0f, %.0f ]", mouse_pos.x, mouse_pos.y),
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10, 40, 10, rl.DARKGRAY)
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rl.EndDrawing()
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end
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rl.CloseWindow()
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@ -46,7 +46,7 @@ rl.SetConfigFlags(rl.FLAG_VSYNC_HINT)
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rl.InitWindow(windowWidth, windowHeight, "my 32x32 game/demo")
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local target = rl.LoadRenderTexture(gameScreenWidth, gameScreenHeight)
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rl.SetTextureFilter(target.texture, rl.FILTER_POINT)
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rl.SetTextureFilter(target.texture, rl.TEXTURE_FILTER_POINT)
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rl.SetTargetFPS(60)
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@ -22,10 +22,10 @@ local camera = rl.new("Camera3D", {
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local num_blocks = 15
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while not rl.WindowShouldClose() do
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local time = rl.GetTime()
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local t = rl.GetTime()
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local scale = (2.0 + math.sin(time)) * 0.7
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local camera_time = time * 0.3
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local scale = (2.0 + math.sin(t)) * 0.7
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local camera_time = t * 0.3
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camera.position.x = math.cos(camera_time) * 40.0
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camera.position.z = math.sin(camera_time) * 40.0
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@ -40,7 +40,7 @@ while not rl.WindowShouldClose() do
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for y=0,num_blocks-1 do
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for z=0,num_blocks-1 do
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local block_scale = (x + y + z) / 30
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local scatter = math.sin(block_scale * 20.0 + time * 4.0)
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local scatter = math.sin(block_scale * 20.0 + t * 4.0)
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local cube_pos = rl.new("Vector3",
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(x - num_blocks / 2) * (scale * 3.0) + scatter,
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@ -11,7 +11,7 @@ local fb_data = rl.new("Color[?]", width * height)
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framebuffer.width = width
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framebuffer.height = height
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framebuffer.format = rl.UNCOMPRESSED_R8G8B8A8
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framebuffer.format = rl.PIXELFORMAT_UNCOMPRESSED_R8G8B8A8
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framebuffer.mipmaps = 1
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framebuffer.data = fb_data
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2
luajit
2
luajit
@ -1 +1 @@
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Subproject commit c0c2e62a5404b51ba740ed28762e65b2ef56bcf9
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Subproject commit 75ee3a6159f1831fa57992df3caf5a2c303c281a
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2
raygui
2
raygui
@ -1 +1 @@
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Subproject commit 3627bb960a4df7e13dbf82fc8ace0e27ed2b072c
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Subproject commit d77bd5f3ef3c973811c5ef3f387e983628611e99
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2
raylib
2
raylib
@ -1 +1 @@
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Subproject commit 9569d6a802a2230c92503456d544a5470a59d5cf
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Subproject commit 4c1af4cc90913559e629c85470308b9e1a68f9a3
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@ -93,11 +93,8 @@ ffi.cdef [[
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Texture texture;
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Texture depth;
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} RenderTexture;
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typedef RenderTexture RenderTexture2D;
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typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
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typedef struct NPatchInfo {
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Rectangle sourceRec;
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int left;
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@ -203,7 +200,6 @@ ffi.cdef [[
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typedef struct ModelAnimation {
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int boneCount;
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int frameCount;
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BoneInfo *bones;
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Transform **framePoses;
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@ -271,6 +267,8 @@ ffi.cdef [[
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} VrDeviceInfo;
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typedef struct VrStereoConfig {
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Matrix projection[2];
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Matrix viewOffset[2];
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float leftLensCenter[2];
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float rightLensCenter[2];
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float leftScreenCenter[2];
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@ -472,6 +470,20 @@ ffi.cdef [[
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GAMEPAD_AXIS_RIGHT_TRIGGER
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} GamepadAxis;
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typedef enum {
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MATERIAL_MAP_ALBEDO = 0,
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MATERIAL_MAP_METALNESS = 1,
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MATERIAL_MAP_NORMAL = 2,
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MATERIAL_MAP_ROUGHNESS = 3,
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MATERIAL_MAP_OCCLUSION,
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MATERIAL_MAP_EMISSION,
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MATERIAL_MAP_HEIGHT,
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MATERIAL_MAP_BRDG,
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MATERIAL_MAP_CUBEMAP,
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MATERIAL_MAP_IRRADIANCE,
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MATERIAL_MAP_PREFILTER
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} MaterialMapIndex;
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typedef enum {
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SHADER_LOC_VERTEX_POSITION = 0,
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SHADER_LOC_VERTEX_TEXCOORD01,
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@ -481,6 +493,7 @@ ffi.cdef [[
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SHADER_LOC_VERTEX_COLOR,
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SHADER_LOC_MATRIX_MVP,
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SHADER_LOC_MATRIX_MODEL,
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SHADER_LOC_MATRIX_NORMAL,
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SHADER_LOC_MATRIX_VIEW,
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SHADER_LOC_MATRIX_PROJECTION,
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SHADER_LOC_VECTOR_VIEW,
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@ -512,20 +525,6 @@ ffi.cdef [[
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SHADER_UNIFORM_SAMPLER2D
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} ShaderUniformDataType;
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typedef enum {
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MATERIAL_MAP_ALBEDO = 0,
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MATERIAL_MAP_METALNESS = 1,
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MATERIAL_MAP_NORMAL = 2,
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MATERIAL_MAP_ROUGHNESS = 3,
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MATERIAL_MAP_OCCLUSION,
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MATERIAL_MAP_EMISSION,
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MATERIAL_MAP_HEIGHT,
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MATERIAL_MAP_BRDG,
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MATERIAL_MAP_CUBEMAP,
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MATERIAL_MAP_IRRADIANCE,
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MATERIAL_MAP_PREFILTER
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} MaterialMapIndex;
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typedef enum {
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PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1,
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PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA,
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@ -624,11 +623,6 @@ ffi.cdef [[
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} NPatchLayout;
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typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args);
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typedef void *(*MemAllocCallback)(int size);
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typedef void *(*MemReallocCallback)(int size);
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typedef void (*MemFreeCallback)(void *ptr);
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typedef unsigned char* (*LoadFileDataCallback)(const char* fileName, unsigned int* bytesRead);
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typedef char* (*LoadFileTextCallback)(const char* fileName);
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]]
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-- raymath cdef
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@ -708,44 +702,6 @@ ffi.cdef [[
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SHADER_ATTRIB_VEC3,
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SHADER_ATTRIB_VEC4
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} ShaderAttributeDataType;
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typedef struct VertexBuffer {
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int elementsCount;
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int vCounter;
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int tcCounter;
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int cCounter;
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float *vertices;
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float *texcoords;
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unsigned char *colors;
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unsigned int *indices;
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unsigned int vaoId;
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unsigned int vboId[4];
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} VertexBuffer;
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typedef struct DrawCall {
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int mode;
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int vertexCount;
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int vertexAlignment;
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//unsigned int vaoId;
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//unsigned int shaderId;
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unsigned int textureId;
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//Matrix projection;
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//Matrix modelview;
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} DrawCall;
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typedef struct RenderBatch {
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int buffersCount;
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int currentBuffer;
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VertexBuffer *vertexBuffer;
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DrawCall *draws;
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int drawsCounter;
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float currentDepth;
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} RenderBatch;
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]]
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-- Physac cdef
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@ -16,7 +16,7 @@
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local load = loadstring
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raylua.version = "v3.5b"
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raylua.version = "v3.7-pre1"
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function raylua.repl()
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print("> raylua " .. raylua.version .. " <")
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65
tools/api.h
65
tools/api.h
@ -52,8 +52,25 @@ void BeginMode3D(Camera3D camera)
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void EndMode3D(void)
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void BeginTextureMode(RenderTexture2D target)
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void EndTextureMode(void)
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void BeginShaderMode(Shader shader)
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void EndShaderMode(void)
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void BeginBlendMode(int mode)
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void EndBlendMode(void)
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void BeginScissorMode(int x, int y, int width, int height)
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void EndScissorMode(void)
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void BeginVrStereoMode(VrStereoConfig config)
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void EndVrStereoMode(void)
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VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device)
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void UnloadVrStereoConfig(VrStereoConfig config)
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Shader LoadShader(const char *vsFileName, const char *fsFileName)
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Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode)
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int GetShaderLocation(Shader shader, const char *uniformName)
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int GetShaderLocationAttrib(Shader shader, const char *attribName)
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void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType)
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void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count)
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void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat)
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void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
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void UnloadShader(Shader shader)
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Ray GetMouseRay(Vector2 mousePosition, Camera camera)
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Matrix GetCameraMatrix(Camera camera)
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Matrix GetCameraMatrix2D(Camera2D camera)
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@ -71,14 +88,10 @@ void SetConfigFlags(unsigned int flags)
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void TraceLog(int logLevel, const char *text, ...)
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void SetTraceLogLevel(int logLevel)
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void *MemAlloc(int size)
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void *MemRealloc(void *ptr, int size)
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void MemFree(void *ptr)
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void SetTraceLogCallback(TraceLogCallback callback)
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//void SetMemAllocCallback(MemAllocCallback callback)
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//void SetMemReallocCallback(MemReallocCallback callback)
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//void SetMemFreeCallback(MemFreeCallback callback)
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//void SetLoadFileDataCallback(LoadFileDataCallback callback)
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//void SetLoadFileTextCallback(LoadFileDataCallback callback)
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uint8_t *LoadFileData(const char *fileName, unsigned int *bytesRead)
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unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead)
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void UnloadFileData(unsigned char *data)
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bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite)
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char *LoadFileText(const char *fileName)
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@ -100,8 +113,8 @@ bool IsFileDropped(void)
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char **GetDroppedFiles(int *count)
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void ClearDroppedFiles(void)
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long GetFileModTime(const char *fileName)
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uint8_t *CompressData(uint8_t *data, int dataLength, int *compDataLength)
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uint8_t *DecompressData(uint8_t *compData, int compDataLength, int *dataLength)
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unsigned char *CompressData(unsigned char *data, int dataLength, int *compDataLength)
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unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength)
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bool SaveStorageValue(unsigned int position, int value)
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int LoadStorageValue(unsigned int position)
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void OpenURL(const char *url)
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@ -153,6 +166,7 @@ void SetCameraPanControl(int keyPan)
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void SetCameraAltControl(int keyAlt)
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void SetCameraSmoothZoomControl(int keySmoothZoom)
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void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown)
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void SetShapesTexture(Texture2D texture, Rectangle source)
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void DrawPixel(int posX, int posY, Color color)
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void DrawPixelV(Vector2 position, Color color)
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void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color)
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@ -199,7 +213,7 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
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Image LoadImage(const char *fileName)
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Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize)
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Image LoadImageAnim(const char *fileName, int *frames)
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Image LoadImageFromMemory(const char *fileType, const uint8_t *fileData, int dataSize)
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Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize)
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void UnloadImage(Image image)
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bool ExportImage(Image image, const char *fileName)
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bool ExportImageAsCode(Image image, const char *fileName)
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@ -276,7 +290,8 @@ void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color
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void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint)
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void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint)
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void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint)
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void DrawTexturePoly(Texture t, float x, float y, Vector2 *points, Vector2 *tPnts, int numPoints, Color colour)
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void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint)
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void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointsCount, Color tint)
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Color Fade(Color color, float alpha)
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int ColorToInt(Color color)
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Vector4 ColorNormalize(Color color)
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@ -293,8 +308,8 @@ Font GetFontDefault(void)
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Font LoadFont(const char *fileName)
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Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount)
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Font LoadFontFromImage(Image image, Color key, int firstChar)
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Font LoadFontFromMemory(const char *fileType, const uint8_t *fileData, int dataSize, int fontSize, int *fontChars, int charsCount)
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CharInfo *LoadFontData(const uint8_t *fileData, int dataSize, int fontSize, int *fontChars, int charsCount, int type)
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Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount)
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CharInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount, int type)
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Image GenImageFontAtlas(const CharInfo *chars, Rectangle **recs, int charsCount, int fontSize, int padding, int packMethod)
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void UnloadFontData(CharInfo *chars, int charsCount)
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void UnloadFont(Font font)
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@ -349,10 +364,12 @@ Model LoadModel(const char *fileName)
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Model LoadModelFromMesh(Mesh mesh)
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void UnloadModel(Model model)
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void UnloadModelKeepMeshes(Model model)
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Mesh *LoadMeshes(const char *fileName, int *meshCount)
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bool ExportMesh(Mesh mesh, const char *fileName)
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void UploadMesh(Mesh *mesh, bool dynamic)
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void UpdateMeshBuffer(Mesh mesh, int index, void *data, int dataSize, int offset)
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void DrawMesh(Mesh mesh, Material material, Matrix transform)
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void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int instances)
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void UnloadMesh(Mesh mesh)
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void UploadMesh(Mesh *mesh)
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bool ExportMesh(Mesh mesh, const char *fileName)
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Material *LoadMaterials(const char *fileName, int *materialCount)
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Material LoadMaterialDefault(void)
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void UnloadMaterial(Material material)
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@ -393,24 +410,12 @@ RayHitInfo GetCollisionRayMesh(Ray ray, Mesh mesh, Matrix transform)
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RayHitInfo GetCollisionRayModel(Ray ray, Model model)
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RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3)
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RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight)
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void BeginShaderMode(Shader shader)
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void EndShaderMode(void)
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void BeginBlendMode(int mode)
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void EndBlendMode(void)
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Shader LoadShader(const char *vsFileName, const char *fsFileName)
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void UnloadShader(Shader shader)
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int GetShaderLocation(Shader shader, const char *uniformName)
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int GetShaderLocationAttrib(Shader shader, const char *attribName)
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void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType)
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void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count)
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void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat)
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void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
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void InitAudioDevice(void)
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void CloseAudioDevice(void)
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bool IsAudioDeviceReady(void)
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void SetMasterVolume(float volume)
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Wave LoadWave(const char *fileName)
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Wave LoadWaveFromMemory(const char *fileType, const uint8_t *fileData, int dataSize)
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Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize)
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Sound LoadSound(const char *fileName)
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Sound LoadSoundFromWave(Wave wave)
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void UpdateSound(Sound sound, const void *data, int samplesCount)
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@ -437,13 +442,13 @@ Music LoadMusicStream(const char *fileName)
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Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize)
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void UnloadMusicStream(Music music)
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void PlayMusicStream(Music music)
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bool IsMusicPlaying(Music music)
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void UpdateMusicStream(Music music)
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void StopMusicStream(Music music)
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void PauseMusicStream(Music music)
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void ResumeMusicStream(Music music)
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void SetMusicVolume(Music music, float volume)
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void SetMusicPitch(Music music, float pitch)
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void SetMusicLooping(Music *music, bool loop)
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float GetMusicTimeLength(Music music)
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float GetMusicTimePlayed(Music music)
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AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels)
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@ -457,4 +462,4 @@ bool IsAudioStreamPlaying(AudioStream stream)
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void StopAudioStream(AudioStream stream)
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void SetAudioStreamVolume(AudioStream stream, float volume)
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void SetAudioStreamPitch(AudioStream stream, float pitch)
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void SetAudioStreamBufferSizeDefault(int size)
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void SetAudioStreamBufferSizeDefault(int size)
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@ -15,8 +15,8 @@ local structs = {
|
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"AudioStream", "VrDeviceInfo", "Camera3D", "RenderTexture2D",
|
||||
"TextureCubemap", "TraceLogCallback", "PhysicsBody",
|
||||
"GestureEvent", "GuiStyle", "GuiTextBoxState",
|
||||
"TraceLogCallback", "MemAllocCallback", "MemReallocCallback",
|
||||
"MemFreeCallback", "LoadFileDataCallback"
|
||||
"TraceLogCallback", "VertexBuffer", "DrawCall", "RenderBatch",
|
||||
"ShaderAttributeDataType", "MaterialMapIndex", "VrStereoConfig"
|
||||
}
|
||||
|
||||
local functions = {}
|
||||
|
@ -16,4 +16,4 @@ PhysicsBody GetPhysicsBody(int index)
|
||||
int GetPhysicsBodiesCount(void)
|
||||
int GetPhysicsShapeType(int index)
|
||||
int GetPhysicsShapeVerticesCount(int index)
|
||||
Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex)
|
||||
Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex)
|
@ -9,10 +9,6 @@ void GuiSetFont(Font font)
|
||||
Font GuiGetFont(void)
|
||||
void GuiSetStyle(int control, int property, int value)
|
||||
int GuiGetStyle(int control, int property)
|
||||
void GuiEnableTooltip(void)
|
||||
void GuiDisableTooltip(void)
|
||||
void GuiSetTooltip(const char *tooltip)
|
||||
void GuiClearTooltip(void)
|
||||
bool GuiWindowBox(Rectangle bounds, const char *title)
|
||||
void GuiGroupBox(Rectangle bounds, const char *text)
|
||||
void GuiLine(Rectangle bounds, const char *text)
|
||||
@ -56,4 +52,4 @@ unsigned int *GuiGetIconData(int iconId)
|
||||
void GuiSetIconData(int iconId, unsigned int *data)
|
||||
void GuiSetIconPixel(int iconId, int x, int y)
|
||||
void GuiClearIconPixel(int iconId, int x, int y)
|
||||
bool GuiCheckIconPixel(int iconId, int x, int y)
|
||||
bool GuiCheckIconPixel(int iconId, int x, int y)
|
@ -92,4 +92,4 @@ void QuaternionToAxisAngle(Quaternion q, Vector3 *outAxis, float *outAngle)
|
||||
Quaternion QuaternionFromEuler(float pitch, float yaw, float roll)
|
||||
Vector3 QuaternionToEuler(Quaternion q)
|
||||
Quaternion QuaternionTransform(Quaternion q, Matrix mat)
|
||||
Vector3 Vector3Unproject(Vector3 source, Matrix projection, Matrix view)
|
||||
Vector3 Vector3Unproject(Vector3 source, Matrix projection, Matrix view)
|
58
tools/rlgl.h
58
tools/rlgl.h
@ -19,8 +19,19 @@ void rlNormal3f(float x, float y, float z)
|
||||
void rlColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
|
||||
void rlColor3f(float x, float y, float z)
|
||||
void rlColor4f(float x, float y, float z, float w)
|
||||
bool rlEnableVertexArray(unsigned int vaoId)
|
||||
void rlDisableVertexArray(void)
|
||||
void rlEnableVertexBuffer(unsigned int id)
|
||||
void rlDisableVertexBuffer(void)
|
||||
void rlEnableVertexBufferElement(unsigned int id)
|
||||
void rlDisableVertexBufferElement(void)
|
||||
void rlEnableVertexAttribute(unsigned int index)
|
||||
void rlDisableVertexAttribute(unsigned int index)
|
||||
void rlActiveTextureSlot(int slot)
|
||||
void rlEnableTexture(unsigned int id)
|
||||
void rlDisableTexture(void)
|
||||
void rlEnableTextureCubemap(unsigned int id)
|
||||
void rlDisableTextureCubemap(void)
|
||||
void rlTextureParameters(unsigned int id, int param, int value)
|
||||
void rlEnableShader(unsigned int id)
|
||||
void rlDisableShader(void)
|
||||
@ -43,27 +54,40 @@ void rlEnableSmoothLines(void)
|
||||
void rlDisableSmoothLines(void)
|
||||
void rlEnableStereoRender(void)
|
||||
void rlDisableStereoRender(void)
|
||||
bool rlIsStereoRenderEnabled(void)
|
||||
void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
|
||||
void rlClearScreenBuffers(void)
|
||||
int rlGetVersion(void)
|
||||
void rlCheckErrors(void)
|
||||
void rlSetBlendMode(int mode)
|
||||
void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation)
|
||||
void rlglInit(int width, int height)
|
||||
void rlglClose(void)
|
||||
void rlLoadExtensions(void* loader)
|
||||
void rlLoadExtensions(void *loader)
|
||||
int rlGetVersion(void)
|
||||
int rlGetFramebufferWidth(void)
|
||||
int rlGetFramebufferHeight(void)
|
||||
Shader rlGetShaderDefault(void)
|
||||
Texture2D rlGetTextureDefault(void)
|
||||
Texture2D rlGetShapesTexture(void)
|
||||
Rectangle rlGetShapesTextureRec(void)
|
||||
void rlSetShapesTexture(Texture2D texture, Rectangle source)
|
||||
RenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements)
|
||||
void rlUnloadRenderBatch(RenderBatch batch)
|
||||
void rlDrawRenderBatch(RenderBatch *batch)
|
||||
void rlSetRenderBatchActive(RenderBatch *batch)
|
||||
void rlDrawRenderBatchActive(void)
|
||||
bool rlCheckRenderBatchLimit(int vCount)
|
||||
void rlSetTexture(unsigned int id)
|
||||
unsigned int rlLoadVertexArray(void)
|
||||
unsigned int rlLoadVertexBuffer(void *buffer, int size, bool dynamic)
|
||||
unsigned int rlLoadVertexBufferElement(void *buffer, int size, bool dynamic)
|
||||
void rlUpdateVertexBuffer(int bufferId, void *data, int dataSize, int offset)
|
||||
void rlUnloadVertexArray(unsigned int vaoId)
|
||||
void rlUnloadVertexBuffer(unsigned int vboId)
|
||||
void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, void *pointer)
|
||||
void rlSetVertexAttributeDivisor(unsigned int index, int divisor)
|
||||
void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count)
|
||||
void rlDrawVertexArray(int offset, int count)
|
||||
void rlDrawVertexArrayElements(int offset, int count, void *buffer)
|
||||
void rlDrawVertexArrayInstanced(int offset, int count, int instances)
|
||||
void rlDrawVertexArrayElementsInstanced(int offset, int count, void *buffer, int instances)
|
||||
unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount)
|
||||
unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer)
|
||||
unsigned int rlLoadTextureCubemap(void *data, int size, int format)
|
||||
@ -74,17 +98,9 @@ void rlGenerateMipmaps(Texture2D *texture)
|
||||
void *rlReadTexturePixels(Texture2D texture)
|
||||
unsigned char *rlReadScreenPixels(int width, int height)
|
||||
unsigned int rlLoadFramebuffer(int width, int height)
|
||||
void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType)
|
||||
void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel)
|
||||
bool rlFramebufferComplete(unsigned int id)
|
||||
void rlUnloadFramebuffer(unsigned int id)
|
||||
void rlLoadMesh(Mesh *mesh, bool dynamic)
|
||||
unsigned int rlLoadVertexBuffer(unsigned int vaoId, int index, void *buffer, int size, bool dynamic)
|
||||
void rlUpdateMesh(Mesh mesh, int buffer, int count)
|
||||
void rlUpdateMeshAt(Mesh mesh, int buffer, int count, int index)
|
||||
void rlUpdateBuffer(int bufferId, void *data, int dataSize)
|
||||
void rlDrawMesh(Mesh mesh, Material material, Matrix transform)
|
||||
void rlDrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int count)
|
||||
void rlUnloadMesh(Mesh *mesh)
|
||||
unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode)
|
||||
unsigned int rlCompileShader(const char *shaderCode, int type)
|
||||
unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId)
|
||||
@ -93,16 +109,16 @@ int rlGetLocationUniform(unsigned int shaderId, const char *uniformName)
|
||||
int rlGetLocationAttrib(unsigned int shaderId, const char *attribName)
|
||||
void rlSetUniform(int locIndex, const void *value, int uniformType, int count)
|
||||
void rlSetUniformMatrix(int locIndex, Matrix mat)
|
||||
void rlSetUniformSampler(int locIndex, Texture2D texture)
|
||||
void rlSetShaderActive(Shader shader)
|
||||
void rlSetUniformSampler(int locIndex, unsigned int textureId)
|
||||
void rlSetShader(Shader shader)
|
||||
Matrix rlGetMatrixModelview(void)
|
||||
Matrix rlGetMatrixProjection(void)
|
||||
Matrix rlGetMatrixTransform(void)
|
||||
Matrix rlGetMatrixProjectionStereo(int eye)
|
||||
Matrix rlGetMatrixViewOffsetStereo(int eye)
|
||||
void rlSetMatrixProjection(Matrix proj)
|
||||
void rlSetMatrixModelview(Matrix view)
|
||||
void rlSetMatrixProjectionStereo(Matrix right, Matrix left)
|
||||
void rlSetMatrixViewOffsetStereo(Matrix right, Matrix left)
|
||||
TextureCubemap rlGenTextureCubemap(Shader shader, Texture2D panorama, int size, int format)
|
||||
TextureCubemap rlGenTextureIrradiance(Shader shader, TextureCubemap cubemap, int size)
|
||||
TextureCubemap rlGenTexturePrefilter(Shader shader, TextureCubemap cubemap, int size)
|
||||
Texture2D rlGenTextureBRDF(Shader shader, int size)
|
||||
|
||||
void rlLoadDrawCube(void)
|
||||
void rlLoadDrawQuad(void)
|
Loading…
Reference in New Issue
Block a user