Initial raylib v3.7 version.

This commit is contained in:
TSnake41 2021-05-01 20:21:00 +02:00
parent 5a8a6feee6
commit 004ac65b28
15 changed files with 148 additions and 131 deletions

View File

@ -0,0 +1,44 @@
local width, height = 1280, 720
rl.SetConfigFlags(rl.FLAG_WINDOW_UNDECORATED)
rl.InitWindow(width, height, "raygui - portable window")
rl.SetTargetFPS(75)
local mouse_pos = rl.new("Vector2", 0, 0)
local window_pos = rl.GetWindowPosition()
local pan_offset = rl.new("Vector2", mouse_pos)
local drag_window = false
local exit_window = false
while not exit_window and not rl.WindowShouldClose() do
mouse_pos = rl.GetMousePosition()
if rl.IsMouseButtonPressed(rl.MOUSE_LEFT_BUTTON) then
if rl.CheckCollisionPointRec(mouse_pos, rl.new("Rectangle", 0, 0, width, 20)) then
drag_window = true
pan_offset = rl.new("Vector2", mouse_pos)
end
end
if drag_window then
window_pos = window_pos + mouse_pos - pan_offset
if rl.IsMouseButtonReleased(rl.MOUSE_LEFT_BUTTON) then
drag_window = false
end
rl.SetWindowPosition(window_pos.x, window_pos.y)
end
rl.BeginDrawing()
rl.ClearBackground(rl.RAYWHITE)
exit_window = rl.GuiWindowBox(rl.new("Rectangle", 0, 0, width, height), "PORTABLE WINDOW")
rl.DrawText(string.format("Mouse Position: [ %.0f, %.0f ]", mouse_pos.x, mouse_pos.y),
10, 40, 10, rl.DARKGRAY)
rl.EndDrawing()
end
rl.CloseWindow()

View File

@ -46,7 +46,7 @@ rl.SetConfigFlags(rl.FLAG_VSYNC_HINT)
rl.InitWindow(windowWidth, windowHeight, "my 32x32 game/demo")
local target = rl.LoadRenderTexture(gameScreenWidth, gameScreenHeight)
rl.SetTextureFilter(target.texture, rl.FILTER_POINT)
rl.SetTextureFilter(target.texture, rl.TEXTURE_FILTER_POINT)
rl.SetTargetFPS(60)

View File

@ -22,10 +22,10 @@ local camera = rl.new("Camera3D", {
local num_blocks = 15
while not rl.WindowShouldClose() do
local time = rl.GetTime()
local t = rl.GetTime()
local scale = (2.0 + math.sin(time)) * 0.7
local camera_time = time * 0.3
local scale = (2.0 + math.sin(t)) * 0.7
local camera_time = t * 0.3
camera.position.x = math.cos(camera_time) * 40.0
camera.position.z = math.sin(camera_time) * 40.0
@ -40,7 +40,7 @@ while not rl.WindowShouldClose() do
for y=0,num_blocks-1 do
for z=0,num_blocks-1 do
local block_scale = (x + y + z) / 30
local scatter = math.sin(block_scale * 20.0 + time * 4.0)
local scatter = math.sin(block_scale * 20.0 + t * 4.0)
local cube_pos = rl.new("Vector3",
(x - num_blocks / 2) * (scale * 3.0) + scatter,

View File

@ -11,7 +11,7 @@ local fb_data = rl.new("Color[?]", width * height)
framebuffer.width = width
framebuffer.height = height
framebuffer.format = rl.UNCOMPRESSED_R8G8B8A8
framebuffer.format = rl.PIXELFORMAT_UNCOMPRESSED_R8G8B8A8
framebuffer.mipmaps = 1
framebuffer.data = fb_data

2
luajit

@ -1 +1 @@
Subproject commit c0c2e62a5404b51ba740ed28762e65b2ef56bcf9
Subproject commit 75ee3a6159f1831fa57992df3caf5a2c303c281a

2
raygui

@ -1 +1 @@
Subproject commit 3627bb960a4df7e13dbf82fc8ace0e27ed2b072c
Subproject commit d77bd5f3ef3c973811c5ef3f387e983628611e99

2
raylib

@ -1 +1 @@
Subproject commit 9569d6a802a2230c92503456d544a5470a59d5cf
Subproject commit 4c1af4cc90913559e629c85470308b9e1a68f9a3

View File

@ -93,11 +93,8 @@ ffi.cdef [[
Texture texture;
Texture depth;
} RenderTexture;
typedef RenderTexture RenderTexture2D;
typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
typedef struct NPatchInfo {
Rectangle sourceRec;
int left;
@ -203,7 +200,6 @@ ffi.cdef [[
typedef struct ModelAnimation {
int boneCount;
int frameCount;
BoneInfo *bones;
Transform **framePoses;
@ -271,6 +267,8 @@ ffi.cdef [[
} VrDeviceInfo;
typedef struct VrStereoConfig {
Matrix projection[2];
Matrix viewOffset[2];
float leftLensCenter[2];
float rightLensCenter[2];
float leftScreenCenter[2];
@ -472,6 +470,20 @@ ffi.cdef [[
GAMEPAD_AXIS_RIGHT_TRIGGER
} GamepadAxis;
typedef enum {
MATERIAL_MAP_ALBEDO = 0,
MATERIAL_MAP_METALNESS = 1,
MATERIAL_MAP_NORMAL = 2,
MATERIAL_MAP_ROUGHNESS = 3,
MATERIAL_MAP_OCCLUSION,
MATERIAL_MAP_EMISSION,
MATERIAL_MAP_HEIGHT,
MATERIAL_MAP_BRDG,
MATERIAL_MAP_CUBEMAP,
MATERIAL_MAP_IRRADIANCE,
MATERIAL_MAP_PREFILTER
} MaterialMapIndex;
typedef enum {
SHADER_LOC_VERTEX_POSITION = 0,
SHADER_LOC_VERTEX_TEXCOORD01,
@ -481,6 +493,7 @@ ffi.cdef [[
SHADER_LOC_VERTEX_COLOR,
SHADER_LOC_MATRIX_MVP,
SHADER_LOC_MATRIX_MODEL,
SHADER_LOC_MATRIX_NORMAL,
SHADER_LOC_MATRIX_VIEW,
SHADER_LOC_MATRIX_PROJECTION,
SHADER_LOC_VECTOR_VIEW,
@ -512,20 +525,6 @@ ffi.cdef [[
SHADER_UNIFORM_SAMPLER2D
} ShaderUniformDataType;
typedef enum {
MATERIAL_MAP_ALBEDO = 0,
MATERIAL_MAP_METALNESS = 1,
MATERIAL_MAP_NORMAL = 2,
MATERIAL_MAP_ROUGHNESS = 3,
MATERIAL_MAP_OCCLUSION,
MATERIAL_MAP_EMISSION,
MATERIAL_MAP_HEIGHT,
MATERIAL_MAP_BRDG,
MATERIAL_MAP_CUBEMAP,
MATERIAL_MAP_IRRADIANCE,
MATERIAL_MAP_PREFILTER
} MaterialMapIndex;
typedef enum {
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1,
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA,
@ -624,11 +623,6 @@ ffi.cdef [[
} NPatchLayout;
typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args);
typedef void *(*MemAllocCallback)(int size);
typedef void *(*MemReallocCallback)(int size);
typedef void (*MemFreeCallback)(void *ptr);
typedef unsigned char* (*LoadFileDataCallback)(const char* fileName, unsigned int* bytesRead);
typedef char* (*LoadFileTextCallback)(const char* fileName);
]]
-- raymath cdef
@ -708,44 +702,6 @@ ffi.cdef [[
SHADER_ATTRIB_VEC3,
SHADER_ATTRIB_VEC4
} ShaderAttributeDataType;
typedef struct VertexBuffer {
int elementsCount;
int vCounter;
int tcCounter;
int cCounter;
float *vertices;
float *texcoords;
unsigned char *colors;
unsigned int *indices;
unsigned int vaoId;
unsigned int vboId[4];
} VertexBuffer;
typedef struct DrawCall {
int mode;
int vertexCount;
int vertexAlignment;
//unsigned int vaoId;
//unsigned int shaderId;
unsigned int textureId;
//Matrix projection;
//Matrix modelview;
} DrawCall;
typedef struct RenderBatch {
int buffersCount;
int currentBuffer;
VertexBuffer *vertexBuffer;
DrawCall *draws;
int drawsCounter;
float currentDepth;
} RenderBatch;
]]
-- Physac cdef

View File

@ -16,7 +16,7 @@
local load = loadstring
raylua.version = "v3.5b"
raylua.version = "v3.7-pre1"
function raylua.repl()
print("> raylua " .. raylua.version .. " <")

View File

@ -52,8 +52,25 @@ void BeginMode3D(Camera3D camera)
void EndMode3D(void)
void BeginTextureMode(RenderTexture2D target)
void EndTextureMode(void)
void BeginShaderMode(Shader shader)
void EndShaderMode(void)
void BeginBlendMode(int mode)
void EndBlendMode(void)
void BeginScissorMode(int x, int y, int width, int height)
void EndScissorMode(void)
void BeginVrStereoMode(VrStereoConfig config)
void EndVrStereoMode(void)
VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device)
void UnloadVrStereoConfig(VrStereoConfig config)
Shader LoadShader(const char *vsFileName, const char *fsFileName)
Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode)
int GetShaderLocation(Shader shader, const char *uniformName)
int GetShaderLocationAttrib(Shader shader, const char *attribName)
void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType)
void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count)
void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat)
void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
void UnloadShader(Shader shader)
Ray GetMouseRay(Vector2 mousePosition, Camera camera)
Matrix GetCameraMatrix(Camera camera)
Matrix GetCameraMatrix2D(Camera2D camera)
@ -71,14 +88,10 @@ void SetConfigFlags(unsigned int flags)
void TraceLog(int logLevel, const char *text, ...)
void SetTraceLogLevel(int logLevel)
void *MemAlloc(int size)
void *MemRealloc(void *ptr, int size)
void MemFree(void *ptr)
void SetTraceLogCallback(TraceLogCallback callback)
//void SetMemAllocCallback(MemAllocCallback callback)
//void SetMemReallocCallback(MemReallocCallback callback)
//void SetMemFreeCallback(MemFreeCallback callback)
//void SetLoadFileDataCallback(LoadFileDataCallback callback)
//void SetLoadFileTextCallback(LoadFileDataCallback callback)
uint8_t *LoadFileData(const char *fileName, unsigned int *bytesRead)
unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead)
void UnloadFileData(unsigned char *data)
bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite)
char *LoadFileText(const char *fileName)
@ -100,8 +113,8 @@ bool IsFileDropped(void)
char **GetDroppedFiles(int *count)
void ClearDroppedFiles(void)
long GetFileModTime(const char *fileName)
uint8_t *CompressData(uint8_t *data, int dataLength, int *compDataLength)
uint8_t *DecompressData(uint8_t *compData, int compDataLength, int *dataLength)
unsigned char *CompressData(unsigned char *data, int dataLength, int *compDataLength)
unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength)
bool SaveStorageValue(unsigned int position, int value)
int LoadStorageValue(unsigned int position)
void OpenURL(const char *url)
@ -153,6 +166,7 @@ void SetCameraPanControl(int keyPan)
void SetCameraAltControl(int keyAlt)
void SetCameraSmoothZoomControl(int keySmoothZoom)
void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown)
void SetShapesTexture(Texture2D texture, Rectangle source)
void DrawPixel(int posX, int posY, Color color)
void DrawPixelV(Vector2 position, Color color)
void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color)
@ -199,7 +213,7 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
Image LoadImage(const char *fileName)
Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize)
Image LoadImageAnim(const char *fileName, int *frames)
Image LoadImageFromMemory(const char *fileType, const uint8_t *fileData, int dataSize)
Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize)
void UnloadImage(Image image)
bool ExportImage(Image image, const char *fileName)
bool ExportImageAsCode(Image image, const char *fileName)
@ -276,7 +290,8 @@ void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color
void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint)
void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint)
void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint)
void DrawTexturePoly(Texture t, float x, float y, Vector2 *points, Vector2 *tPnts, int numPoints, Color colour)
void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint)
void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointsCount, Color tint)
Color Fade(Color color, float alpha)
int ColorToInt(Color color)
Vector4 ColorNormalize(Color color)
@ -293,8 +308,8 @@ Font GetFontDefault(void)
Font LoadFont(const char *fileName)
Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount)
Font LoadFontFromImage(Image image, Color key, int firstChar)
Font LoadFontFromMemory(const char *fileType, const uint8_t *fileData, int dataSize, int fontSize, int *fontChars, int charsCount)
CharInfo *LoadFontData(const uint8_t *fileData, int dataSize, int fontSize, int *fontChars, int charsCount, int type)
Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount)
CharInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount, int type)
Image GenImageFontAtlas(const CharInfo *chars, Rectangle **recs, int charsCount, int fontSize, int padding, int packMethod)
void UnloadFontData(CharInfo *chars, int charsCount)
void UnloadFont(Font font)
@ -349,10 +364,12 @@ Model LoadModel(const char *fileName)
Model LoadModelFromMesh(Mesh mesh)
void UnloadModel(Model model)
void UnloadModelKeepMeshes(Model model)
Mesh *LoadMeshes(const char *fileName, int *meshCount)
bool ExportMesh(Mesh mesh, const char *fileName)
void UploadMesh(Mesh *mesh, bool dynamic)
void UpdateMeshBuffer(Mesh mesh, int index, void *data, int dataSize, int offset)
void DrawMesh(Mesh mesh, Material material, Matrix transform)
void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int instances)
void UnloadMesh(Mesh mesh)
void UploadMesh(Mesh *mesh)
bool ExportMesh(Mesh mesh, const char *fileName)
Material *LoadMaterials(const char *fileName, int *materialCount)
Material LoadMaterialDefault(void)
void UnloadMaterial(Material material)
@ -393,24 +410,12 @@ RayHitInfo GetCollisionRayMesh(Ray ray, Mesh mesh, Matrix transform)
RayHitInfo GetCollisionRayModel(Ray ray, Model model)
RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3)
RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight)
void BeginShaderMode(Shader shader)
void EndShaderMode(void)
void BeginBlendMode(int mode)
void EndBlendMode(void)
Shader LoadShader(const char *vsFileName, const char *fsFileName)
void UnloadShader(Shader shader)
int GetShaderLocation(Shader shader, const char *uniformName)
int GetShaderLocationAttrib(Shader shader, const char *attribName)
void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType)
void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count)
void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat)
void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
void InitAudioDevice(void)
void CloseAudioDevice(void)
bool IsAudioDeviceReady(void)
void SetMasterVolume(float volume)
Wave LoadWave(const char *fileName)
Wave LoadWaveFromMemory(const char *fileType, const uint8_t *fileData, int dataSize)
Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize)
Sound LoadSound(const char *fileName)
Sound LoadSoundFromWave(Wave wave)
void UpdateSound(Sound sound, const void *data, int samplesCount)
@ -437,13 +442,13 @@ Music LoadMusicStream(const char *fileName)
Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize)
void UnloadMusicStream(Music music)
void PlayMusicStream(Music music)
bool IsMusicPlaying(Music music)
void UpdateMusicStream(Music music)
void StopMusicStream(Music music)
void PauseMusicStream(Music music)
void ResumeMusicStream(Music music)
void SetMusicVolume(Music music, float volume)
void SetMusicPitch(Music music, float pitch)
void SetMusicLooping(Music *music, bool loop)
float GetMusicTimeLength(Music music)
float GetMusicTimePlayed(Music music)
AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels)
@ -457,4 +462,4 @@ bool IsAudioStreamPlaying(AudioStream stream)
void StopAudioStream(AudioStream stream)
void SetAudioStreamVolume(AudioStream stream, float volume)
void SetAudioStreamPitch(AudioStream stream, float pitch)
void SetAudioStreamBufferSizeDefault(int size)
void SetAudioStreamBufferSizeDefault(int size)

View File

@ -15,8 +15,8 @@ local structs = {
"AudioStream", "VrDeviceInfo", "Camera3D", "RenderTexture2D",
"TextureCubemap", "TraceLogCallback", "PhysicsBody",
"GestureEvent", "GuiStyle", "GuiTextBoxState",
"TraceLogCallback", "MemAllocCallback", "MemReallocCallback",
"MemFreeCallback", "LoadFileDataCallback"
"TraceLogCallback", "VertexBuffer", "DrawCall", "RenderBatch",
"ShaderAttributeDataType", "MaterialMapIndex", "VrStereoConfig"
}
local functions = {}

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@ -16,4 +16,4 @@ PhysicsBody GetPhysicsBody(int index)
int GetPhysicsBodiesCount(void)
int GetPhysicsShapeType(int index)
int GetPhysicsShapeVerticesCount(int index)
Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex)
Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex)

View File

@ -9,10 +9,6 @@ void GuiSetFont(Font font)
Font GuiGetFont(void)
void GuiSetStyle(int control, int property, int value)
int GuiGetStyle(int control, int property)
void GuiEnableTooltip(void)
void GuiDisableTooltip(void)
void GuiSetTooltip(const char *tooltip)
void GuiClearTooltip(void)
bool GuiWindowBox(Rectangle bounds, const char *title)
void GuiGroupBox(Rectangle bounds, const char *text)
void GuiLine(Rectangle bounds, const char *text)
@ -56,4 +52,4 @@ unsigned int *GuiGetIconData(int iconId)
void GuiSetIconData(int iconId, unsigned int *data)
void GuiSetIconPixel(int iconId, int x, int y)
void GuiClearIconPixel(int iconId, int x, int y)
bool GuiCheckIconPixel(int iconId, int x, int y)
bool GuiCheckIconPixel(int iconId, int x, int y)

View File

@ -92,4 +92,4 @@ void QuaternionToAxisAngle(Quaternion q, Vector3 *outAxis, float *outAngle)
Quaternion QuaternionFromEuler(float pitch, float yaw, float roll)
Vector3 QuaternionToEuler(Quaternion q)
Quaternion QuaternionTransform(Quaternion q, Matrix mat)
Vector3 Vector3Unproject(Vector3 source, Matrix projection, Matrix view)
Vector3 Vector3Unproject(Vector3 source, Matrix projection, Matrix view)

View File

@ -19,8 +19,19 @@ void rlNormal3f(float x, float y, float z)
void rlColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
void rlColor3f(float x, float y, float z)
void rlColor4f(float x, float y, float z, float w)
bool rlEnableVertexArray(unsigned int vaoId)
void rlDisableVertexArray(void)
void rlEnableVertexBuffer(unsigned int id)
void rlDisableVertexBuffer(void)
void rlEnableVertexBufferElement(unsigned int id)
void rlDisableVertexBufferElement(void)
void rlEnableVertexAttribute(unsigned int index)
void rlDisableVertexAttribute(unsigned int index)
void rlActiveTextureSlot(int slot)
void rlEnableTexture(unsigned int id)
void rlDisableTexture(void)
void rlEnableTextureCubemap(unsigned int id)
void rlDisableTextureCubemap(void)
void rlTextureParameters(unsigned int id, int param, int value)
void rlEnableShader(unsigned int id)
void rlDisableShader(void)
@ -43,27 +54,40 @@ void rlEnableSmoothLines(void)
void rlDisableSmoothLines(void)
void rlEnableStereoRender(void)
void rlDisableStereoRender(void)
bool rlIsStereoRenderEnabled(void)
void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
void rlClearScreenBuffers(void)
int rlGetVersion(void)
void rlCheckErrors(void)
void rlSetBlendMode(int mode)
void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation)
void rlglInit(int width, int height)
void rlglClose(void)
void rlLoadExtensions(void* loader)
void rlLoadExtensions(void *loader)
int rlGetVersion(void)
int rlGetFramebufferWidth(void)
int rlGetFramebufferHeight(void)
Shader rlGetShaderDefault(void)
Texture2D rlGetTextureDefault(void)
Texture2D rlGetShapesTexture(void)
Rectangle rlGetShapesTextureRec(void)
void rlSetShapesTexture(Texture2D texture, Rectangle source)
RenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements)
void rlUnloadRenderBatch(RenderBatch batch)
void rlDrawRenderBatch(RenderBatch *batch)
void rlSetRenderBatchActive(RenderBatch *batch)
void rlDrawRenderBatchActive(void)
bool rlCheckRenderBatchLimit(int vCount)
void rlSetTexture(unsigned int id)
unsigned int rlLoadVertexArray(void)
unsigned int rlLoadVertexBuffer(void *buffer, int size, bool dynamic)
unsigned int rlLoadVertexBufferElement(void *buffer, int size, bool dynamic)
void rlUpdateVertexBuffer(int bufferId, void *data, int dataSize, int offset)
void rlUnloadVertexArray(unsigned int vaoId)
void rlUnloadVertexBuffer(unsigned int vboId)
void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, void *pointer)
void rlSetVertexAttributeDivisor(unsigned int index, int divisor)
void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count)
void rlDrawVertexArray(int offset, int count)
void rlDrawVertexArrayElements(int offset, int count, void *buffer)
void rlDrawVertexArrayInstanced(int offset, int count, int instances)
void rlDrawVertexArrayElementsInstanced(int offset, int count, void *buffer, int instances)
unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount)
unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer)
unsigned int rlLoadTextureCubemap(void *data, int size, int format)
@ -74,17 +98,9 @@ void rlGenerateMipmaps(Texture2D *texture)
void *rlReadTexturePixels(Texture2D texture)
unsigned char *rlReadScreenPixels(int width, int height)
unsigned int rlLoadFramebuffer(int width, int height)
void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType)
void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel)
bool rlFramebufferComplete(unsigned int id)
void rlUnloadFramebuffer(unsigned int id)
void rlLoadMesh(Mesh *mesh, bool dynamic)
unsigned int rlLoadVertexBuffer(unsigned int vaoId, int index, void *buffer, int size, bool dynamic)
void rlUpdateMesh(Mesh mesh, int buffer, int count)
void rlUpdateMeshAt(Mesh mesh, int buffer, int count, int index)
void rlUpdateBuffer(int bufferId, void *data, int dataSize)
void rlDrawMesh(Mesh mesh, Material material, Matrix transform)
void rlDrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int count)
void rlUnloadMesh(Mesh *mesh)
unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode)
unsigned int rlCompileShader(const char *shaderCode, int type)
unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId)
@ -93,16 +109,16 @@ int rlGetLocationUniform(unsigned int shaderId, const char *uniformName)
int rlGetLocationAttrib(unsigned int shaderId, const char *attribName)
void rlSetUniform(int locIndex, const void *value, int uniformType, int count)
void rlSetUniformMatrix(int locIndex, Matrix mat)
void rlSetUniformSampler(int locIndex, Texture2D texture)
void rlSetShaderActive(Shader shader)
void rlSetUniformSampler(int locIndex, unsigned int textureId)
void rlSetShader(Shader shader)
Matrix rlGetMatrixModelview(void)
Matrix rlGetMatrixProjection(void)
Matrix rlGetMatrixTransform(void)
Matrix rlGetMatrixProjectionStereo(int eye)
Matrix rlGetMatrixViewOffsetStereo(int eye)
void rlSetMatrixProjection(Matrix proj)
void rlSetMatrixModelview(Matrix view)
void rlSetMatrixProjectionStereo(Matrix right, Matrix left)
void rlSetMatrixViewOffsetStereo(Matrix right, Matrix left)
TextureCubemap rlGenTextureCubemap(Shader shader, Texture2D panorama, int size, int format)
TextureCubemap rlGenTextureIrradiance(Shader shader, TextureCubemap cubemap, int size)
TextureCubemap rlGenTexturePrefilter(Shader shader, TextureCubemap cubemap, int size)
Texture2D rlGenTextureBRDF(Shader shader, int size)
void rlLoadDrawCube(void)
void rlLoadDrawQuad(void)