WIP raylib binding update

This commit is contained in:
TSnake41 2021-04-22 19:05:57 +02:00
parent 89e0058bb4
commit 5a8a6feee6
5 changed files with 268 additions and 172 deletions

2
raylib

@ -1 +1 @@
Subproject commit 0f5aab3a1ca2ffaae6c6e784d485007d7d6e7182
Subproject commit 9569d6a802a2230c92503456d544a5470a59d5cf

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@ -104,7 +104,7 @@ ffi.cdef [[
int top;
int right;
int bottom;
int type;
int layout;
} NPatchInfo;
typedef struct CharInfo {
@ -130,7 +130,7 @@ ffi.cdef [[
Vector3 target;
Vector3 up;
float fovy;
int type;
int projection;
} Camera3D;
typedef Camera3D Camera;
@ -173,7 +173,7 @@ ffi.cdef [[
typedef struct Material {
Shader shader;
MaterialMap *maps;
float *params;
float params[4];
} Material;
typedef struct Transform {
@ -270,6 +270,15 @@ ffi.cdef [[
float chromaAbCorrection[4];
} VrDeviceInfo;
typedef struct VrStereoConfig {
float leftLensCenter[2];
float rightLensCenter[2];
float leftScreenCenter[2];
float rightScreenCenter[2];
float scale[2];
float scaleIn[2];
} VrStereoConfig;
typedef enum {
FLAG_VSYNC_HINT = 0x00000040,
FLAG_FULLSCREEN_MODE = 0x00000002,
@ -285,7 +294,7 @@ ffi.cdef [[
FLAG_WINDOW_HIGHDPI = 0x00002000,
FLAG_MSAA_4X_HINT = 0x00000020,
FLAG_INTERLACED_HINT = 0x00010000
} ConfigFlag;
} ConfigFlags;
typedef enum {
LOG_ALL = 0,
@ -296,9 +305,10 @@ ffi.cdef [[
LOG_ERROR,
LOG_FATAL,
LOG_NONE
} TraceLogType;
} TraceLogLevel;
typedef enum {
KEY_NULL = 0,
KEY_APOSTROPHE = 39,
KEY_COMMA = 44,
KEY_MINUS = 45,
@ -403,15 +413,13 @@ ffi.cdef [[
KEY_KP_SUBTRACT = 333,
KEY_KP_ADD = 334,
KEY_KP_ENTER = 335,
KEY_KP_EQUAL = 336
} KeyboardKey;
typedef enum {
KEY_KP_EQUAL = 336,
/* Android key buttons */
KEY_BACK = 4,
KEY_MENU = 82,
KEY_VOLUME_UP = 24,
KEY_VOLUME_DOWN = 25
} AndroidButton;
} KeyboardKey;
typedef enum {
MOUSE_LEFT_BUTTON = 0,
@ -433,13 +441,6 @@ ffi.cdef [[
MOUSE_CURSOR_NOT_ALLOWED = 10
} MouseCursor;
typedef enum {
GAMEPAD_PLAYER1 = 0,
GAMEPAD_PLAYER2 = 1,
GAMEPAD_PLAYER3 = 2,
GAMEPAD_PLAYER4 = 3
} GamepadNumber;
typedef enum {
GAMEPAD_BUTTON_UNKNOWN = 0,
GAMEPAD_BUTTON_LEFT_FACE_UP,
@ -472,107 +473,107 @@ ffi.cdef [[
} GamepadAxis;
typedef enum {
LOC_VERTEX_POSITION = 0,
LOC_VERTEX_TEXCOORD01,
LOC_VERTEX_TEXCOORD02,
LOC_VERTEX_NORMAL,
LOC_VERTEX_TANGENT,
LOC_VERTEX_COLOR,
LOC_MATRIX_MVP,
LOC_MATRIX_MODEL,
LOC_MATRIX_VIEW,
LOC_MATRIX_PROJECTION,
LOC_VECTOR_VIEW,
LOC_COLOR_DIFFUSE,
LOC_COLOR_SPECULAR,
LOC_COLOR_AMBIENT,
LOC_MAP_ALBEDO,
LOC_MAP_METALNESS,
LOC_MAP_NORMAL,
LOC_MAP_ROUGHNESS,
LOC_MAP_OCCLUSION,
LOC_MAP_EMISSION,
LOC_MAP_HEIGHT,
LOC_MAP_CUBEMAP,
LOC_MAP_IRRADIANCE,
LOC_MAP_PREFILTER,
LOC_MAP_BRDF
SHADER_LOC_VERTEX_POSITION = 0,
SHADER_LOC_VERTEX_TEXCOORD01,
SHADER_LOC_VERTEX_TEXCOORD02,
SHADER_LOC_VERTEX_NORMAL,
SHADER_LOC_VERTEX_TANGENT,
SHADER_LOC_VERTEX_COLOR,
SHADER_LOC_MATRIX_MVP,
SHADER_LOC_MATRIX_MODEL,
SHADER_LOC_MATRIX_VIEW,
SHADER_LOC_MATRIX_PROJECTION,
SHADER_LOC_VECTOR_VIEW,
SHADER_LOC_COLOR_DIFFUSE,
SHADER_LOC_COLOR_SPECULAR,
SHADER_LOC_COLOR_AMBIENT,
SHADER_LOC_MAP_ALBEDO,
SHADER_LOC_MAP_METALNESS,
SHADER_LOC_MAP_NORMAL,
SHADER_LOC_MAP_ROUGHNESS,
SHADER_LOC_MAP_OCCLUSION,
SHADER_LOC_MAP_EMISSION,
SHADER_LOC_MAP_HEIGHT,
SHADER_LOC_MAP_CUBEMAP,
SHADER_LOC_MAP_IRRADIANCE,
SHADER_LOC_MAP_PREFILTER,
SHADER_LOC_MAP_BRDF
} ShaderLocationIndex;
typedef enum {
UNIFORM_FLOAT = 0,
UNIFORM_VEC2,
UNIFORM_VEC3,
UNIFORM_VEC4,
UNIFORM_INT,
UNIFORM_IVEC2,
UNIFORM_IVEC3,
UNIFORM_IVEC4,
UNIFORM_SAMPLER2D
SHADER_UNIFORM_FLOAT = 0,
SHADER_UNIFORM_VEC2,
SHADER_UNIFORM_VEC3,
SHADER_UNIFORM_VEC4,
SHADER_UNIFORM_INT,
SHADER_UNIFORM_IVEC2,
SHADER_UNIFORM_IVEC3,
SHADER_UNIFORM_IVEC4,
SHADER_UNIFORM_SAMPLER2D
} ShaderUniformDataType;
typedef enum {
MAP_ALBEDO = 0,
MAP_METALNESS = 1,
MAP_NORMAL = 2,
MAP_ROUGHNESS = 3,
MAP_OCCLUSION,
MAP_EMISSION,
MAP_HEIGHT,
MAP_CUBEMAP,
MAP_IRRADIANCE,
MAP_PREFILTER,
MAP_BRDF
} MaterialMapType;
MATERIAL_MAP_ALBEDO = 0,
MATERIAL_MAP_METALNESS = 1,
MATERIAL_MAP_NORMAL = 2,
MATERIAL_MAP_ROUGHNESS = 3,
MATERIAL_MAP_OCCLUSION,
MATERIAL_MAP_EMISSION,
MATERIAL_MAP_HEIGHT,
MATERIAL_MAP_BRDG,
MATERIAL_MAP_CUBEMAP,
MATERIAL_MAP_IRRADIANCE,
MATERIAL_MAP_PREFILTER
} MaterialMapIndex;
typedef enum {
UNCOMPRESSED_GRAYSCALE = 1,
UNCOMPRESSED_GRAY_ALPHA,
UNCOMPRESSED_R5G6B5,
UNCOMPRESSED_R8G8B8,
UNCOMPRESSED_R5G5B5A1,
UNCOMPRESSED_R4G4B4A4,
UNCOMPRESSED_R8G8B8A8,
UNCOMPRESSED_R32,
UNCOMPRESSED_R32G32B32,
UNCOMPRESSED_R32G32B32A32,
COMPRESSED_DXT1_RGB,
COMPRESSED_DXT1_RGBA,
COMPRESSED_DXT3_RGBA,
COMPRESSED_DXT5_RGBA,
COMPRESSED_ETC1_RGB,
COMPRESSED_ETC2_RGB,
COMPRESSED_ETC2_EAC_RGBA,
COMPRESSED_PVRT_RGB,
COMPRESSED_PVRT_RGBA,
COMPRESSED_ASTC_4x4_RGBA,
COMPRESSED_ASTC_8x8_RGBA
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1,
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA,
PIXELFORMAT_UNCOMPRESSED_R5G6B5,
PIXELFORMAT_UNCOMPRESSED_R8G8B8,
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1,
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4,
PIXELFORMAT_UNCOMPRESSED_R8G8B8A8,
PIXELFORMAT_UNCOMPRESSED_R32,
PIXELFORMAT_UNCOMPRESSED_R32G32B32,
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32,
PIXELFORMAT_COMPRESSED_DXT1_RGB,
PIXELFORMAT_COMPRESSED_DXT1_RGBA,
PIXELFORMAT_COMPRESSED_DXT3_RGBA,
PIXELFORMAT_COMPRESSED_DXT5_RGBA,
PIXELFORMAT_COMPRESSED_ETC1_RGB,
PIXELFORMAT_COMPRESSED_ETC2_RGB,
PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA,
PIXELFORMAT_COMPRESSED_PVRT_RGB,
PIXELFORMAT_COMPRESSED_PVRT_RGBA,
PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA,
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA
} PixelFormat;
typedef enum {
FILTER_POINT = 0,
FILTER_BILINEAR,
FILTER_TRILINEAR,
FILTER_ANISOTROPIC_4X,
FILTER_ANISOTROPIC_8X,
FILTER_ANISOTROPIC_16X,
} TextureFilterMode;
TEXTURE_FILTER_POINT = 0,
TEXTURE_FILTER_BILINEAR,
TEXTURE_FILTER_TRILINEAR,
TEXTURE_FILTER_ANISOTROPIC_4X,
TEXTURE_FILTER_ANISOTROPIC_8X,
TEXTURE_FILTER_ANISOTROPIC_16X,
} TextureFilter;
typedef enum {
WRAP_REPEAT = 0,
WRAP_CLAMP,
WRAP_MIRROR_REPEAT,
WRAP_MIRROR_CLAMP
TEXTURE_WRAP_REPEAT = 0,
TEXTURE_WRAP_CLAMP,
TEXTURE_WRAP_MIRROR_REPEAT,
TEXTURE_WRAP_MIRROR_CLAMP
} TextureWrapMode;
typedef enum {
CUBEMAP_AUTO_DETECT = 0,
CUBEMAP_LINE_VERTICAL,
CUBEMAP_LINE_HORIZONTAL,
CUBEMAP_CROSS_THREE_BY_FOUR,
CUBEMAP_CROSS_FOUR_BY_THREE,
CUBEMAP_PANORAMA
} CubemapLayoutType;
CUBEMAP_LAYOUT_AUTO_DETECT = 0,
CUBEMAP_LAYOUT_LINE_VERTICAL,
CUBEMAP_LAYOUT_LINE_HORIZONTAL,
CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR,
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE,
CUBEMAP_LAYOUT_PANORAMA
} CubemapLayout;
typedef enum {
FONT_DEFAULT = 0,
@ -601,7 +602,7 @@ ffi.cdef [[
GESTURE_SWIPE_DOWN = 128,
GESTURE_PINCH_IN = 256,
GESTURE_PINCH_OUT = 512
} GestureType;
} Gestures;
typedef enum {
CAMERA_CUSTOM = 0,
@ -614,15 +615,15 @@ ffi.cdef [[
typedef enum {
CAMERA_PERSPECTIVE = 0,
CAMERA_ORTHOGRAPHIC
} CameraType;
} CameraProjection;
typedef enum {
NPT_9PATCH = 0,
NPT_3PATCH_VERTICAL,
NPT_3PATCH_HORIZONTAL
} NPatchType;
NPATCH_NINE_PATCH = 0,
NPATCH_THREE_PATCH_VERTICAL,
NPATCH_THREE_PATCH_HORIZONTAL
} NPatchLayout;
typedef void (*TraceLogCallback)(int logType, const char *text, va_list args);
typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args);
typedef void *(*MemAllocCallback)(int size);
typedef void *(*MemReallocCallback)(int size);
typedef void (*MemFreeCallback)(void *ptr);
@ -661,6 +662,90 @@ ffi.cdef [[
RL_ATTACHMENT_TEXTURE2D = 100,
RL_ATTACHMENT_RENDERBUFFER = 200,
} FramebufferTexType;
/* NOTE: Assumes non-ES OpenGL. */
typedef struct VertexBuffer {
int elementsCount;
int vCounter;
int tcCounter;
int cCounter;
float *vertices;
float *texcoords;
unsigned char *colors;
unsigned int *indices;
unsigned int vaoId;
unsigned int vboId[4];
} VertexBuffer;
typedef struct DrawCall {
int mode;
int vertexCount;
int vertexAlignment;
//unsigned int vaoId;
//unsigned int shaderId;
unsigned int textureId;
//Matrix projection;
//Matrix modelview;
} DrawCall;
typedef struct RenderBatch {
int buffersCount;
int currentBuffer;
VertexBuffer *vertexBuffer;
DrawCall *draws;
int drawsCounter;
float currentDepth;
} RenderBatch;
typedef enum {
SHADER_ATTRIB_FLOAT = 0,
SHADER_ATTRIB_VEC2,
SHADER_ATTRIB_VEC3,
SHADER_ATTRIB_VEC4
} ShaderAttributeDataType;
typedef struct VertexBuffer {
int elementsCount;
int vCounter;
int tcCounter;
int cCounter;
float *vertices;
float *texcoords;
unsigned char *colors;
unsigned int *indices;
unsigned int vaoId;
unsigned int vboId[4];
} VertexBuffer;
typedef struct DrawCall {
int mode;
int vertexCount;
int vertexAlignment;
//unsigned int vaoId;
//unsigned int shaderId;
unsigned int textureId;
//Matrix projection;
//Matrix modelview;
} DrawCall;
typedef struct RenderBatch {
int buffersCount;
int currentBuffer;
VertexBuffer *vertexBuffer;
DrawCall *draws;
int drawsCounter;
float currentDepth;
} RenderBatch;
]]
-- Physac cdef
@ -941,10 +1026,10 @@ rl.BLANK = new_color(0, 0, 0, 0)
rl.MAGENTA = new_color(255, 0, 255, 255)
rl.RAYWHITE = new_color(245, 245, 245, 255)
rl.LOC_MAP_DIFFUSE = C.LOC_MAP_ALBEDO
rl.LOC_MAP_SPECULAR = C.LOC_MAP_METALNESS
rl.MAP_DIFFUSE = C.MAP_ALBEDO
rl.MAP_SPECULAR = C.MAP_METALNESS
rl.SHADER_LOC_MAP_DIFFUSE = C.SHADER_LOC_MAP_ALBEDO
rl.SHADER_LOC_MAP_SPECULAR = C.SHADER_LOC_MAP_METALNESS
rl.MATERIAL_MAP_DIFFUSE = C.MATERIAL_MAP_ALBEDO
rl.MATERIAL_MAP_SPECULAR = C.MATERIAL_MAP_METALNESS
function rl.ref(obj)
return ffi.cast(ffi.typeof("$ *", obj), obj)

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@ -68,8 +68,8 @@ double GetTime(void)
int GetRandomValue(int min, int max)
void TakeScreenshot(const char *fileName)
void SetConfigFlags(unsigned int flags)
void TraceLog(int logType, const char *text, ...)
void SetTraceLogLevel(int logType)
void TraceLog(int logLevel, const char *text, ...)
void SetTraceLogLevel(int logLevel)
void *MemAlloc(int size)
void MemFree(void *ptr)
void SetTraceLogCallback(TraceLogCallback callback)
@ -134,12 +134,11 @@ void SetMousePosition(int x, int y)
void SetMouseOffset(int offsetX, int offsetY)
void SetMouseScale(float scaleX, float scaleY)
float GetMouseWheelMove(void)
int GetMouseCursor(void)
void SetMouseCursor(int cursor)
int GetTouchX(void)
int GetTouchY(void)
Vector2 GetTouchPosition(int index)
void SetGesturesEnabled(unsigned int gestureFlags)
void SetGesturesEnabled(unsigned int flags)
bool IsGestureDetected(int gesture)
int GetGestureDetected(void)
int GetTouchPointsCount(void)
@ -163,15 +162,15 @@ void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color)
void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color)
void DrawLineStrip(Vector2 *points, int pointsCount, Color color)
void DrawCircle(int centerX, int centerY, float radius, Color color)
void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color)
void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color)
void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color)
void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color)
void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2)
void DrawCircleV(Vector2 center, float radius, Color color)
void DrawCircleLines(int centerX, int centerY, float radius, Color color)
void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color)
void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color)
void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color)
void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color)
void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color)
void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color)
void DrawRectangle(int posX, int posY, int width, int height, Color color)
void DrawRectangleV(Vector2 position, Vector2 size, Color color)
void DrawRectangleRec(Rectangle rec, Color color)
@ -259,7 +258,7 @@ void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSiz
void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint)
Texture2D LoadTexture(const char *fileName)
Texture2D LoadTextureFromImage(Image image)
TextureCubemap LoadTextureCubemap(Image image, int layoutType)
TextureCubemap LoadTextureCubemap(Image image, int layout)
RenderTexture2D LoadRenderTexture(int width, int height)
void UnloadTexture(Texture2D texture)
void UnloadRenderTexture(RenderTexture2D target)
@ -268,8 +267,8 @@ void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels)
Image GetTextureData(Texture2D texture)
Image GetScreenData(void)
void GenTextureMipmaps(Texture2D *texture)
void SetTextureFilter(Texture2D texture, int filterMode)
void SetTextureWrap(Texture2D texture, int wrapMode)
void SetTextureFilter(Texture2D texture, int filter)
void SetTextureWrap(Texture2D texture, int wrap)
void DrawTexture(Texture2D texture, int posX, int posY, Color tint)
void DrawTextureV(Texture2D texture, Vector2 position, Color tint)
void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint)
@ -277,7 +276,7 @@ void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color
void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint)
void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint)
void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint)
void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint)
void DrawTexturePoly(Texture t, float x, float y, Vector2 *points, Vector2 *tPnts, int numPoints, Color colour)
Color Fade(Color color, float alpha)
int ColorToInt(Color color)
Vector4 ColorNormalize(Color color)
@ -346,7 +345,6 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl
void DrawPlane(Vector3 centerPos, Vector2 size, Color color)
void DrawRay(Ray ray, Color color)
void DrawGrid(int slices, float spacing)
void DrawGizmo(Vector3 position)
Model LoadModel(const char *fileName)
Model LoadModelFromMesh(Mesh mesh)
void UnloadModel(Model model)
@ -363,6 +361,7 @@ void SetModelMeshMaterial(Model *model, int meshId, int materialId)
ModelAnimation *LoadModelAnimations(const char *fileName, int *animsCount)
void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
void UnloadModelAnimation(ModelAnimation anim)
void UnloadModelAnimations(ModelAnimation* animations, unsigned int count)
bool IsModelAnimationValid(Model model, ModelAnimation anim)
Mesh GenMeshPoly(int sides, float radius)
Mesh GenMeshPlane(float width, float length, int resX, int resZ)
@ -394,40 +393,18 @@ RayHitInfo GetCollisionRayMesh(Ray ray, Mesh mesh, Matrix transform)
RayHitInfo GetCollisionRayModel(Ray ray, Model model)
RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3)
RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight)
Shader LoadShader(const char *vsFileName, const char *fsFileName)
Shader LoadShaderCode(const char *vsCode, const char *fsCode)
void UnloadShader(Shader shader)
Shader GetShaderDefault(void)
Texture2D GetTextureDefault(void)
Texture2D GetShapesTexture(void)
Rectangle GetShapesTextureRec(void)
void SetShapesTexture(Texture2D texture, Rectangle source)
int GetShaderLocation(Shader shader, const char *uniformName)
int GetShaderLocationAttrib(Shader shader, const char *attribName)
void SetShaderValue(Shader shader, int uniformLoc, const void *value, int uniformType)
void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int uniformType, int count)
void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat)
void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture)
void SetMatrixProjection(Matrix proj)
void SetMatrixModelview(Matrix view)
Matrix GetMatrixModelview(void)
Matrix GetMatrixProjection(void)
TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size, int format)
TextureCubemap GenTextureIrradiance(Shader shader, TextureCubemap cubemap, int size)
TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int size)
Texture2D GenTextureBRDF(Shader shader, int size)
void BeginShaderMode(Shader shader)
void EndShaderMode(void)
void BeginBlendMode(int mode)
void EndBlendMode(void)
void InitVrSimulator(void)
void CloseVrSimulator(void)
void UpdateVrTracking(Camera *camera)
void SetVrConfiguration(VrDeviceInfo info, Shader distortion)
bool IsVrSimulatorReady(void)
void ToggleVrMode(void)
void BeginVrDrawing(void)
void EndVrDrawing(void)
Shader LoadShader(const char *vsFileName, const char *fsFileName)
void UnloadShader(Shader shader)
int GetShaderLocation(Shader shader, const char *uniformName)
int GetShaderLocationAttrib(Shader shader, const char *attribName)
void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType)
void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count)
void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat)
void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
void InitAudioDevice(void)
void CloseAudioDevice(void)
bool IsAudioDeviceReady(void)
@ -457,15 +434,16 @@ void WaveCrop(Wave *wave, int initSample, int finalSample)
float *LoadWaveSamples(Wave wave)
void UnloadWaveSamples(float *samples)
Music LoadMusicStream(const char *fileName)
Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize)
void UnloadMusicStream(Music music)
void PlayMusicStream(Music music)
void UpdateMusicStream(Music music)
void StopMusicStream(Music music)
void PauseMusicStream(Music music)
void ResumeMusicStream(Music music)
bool IsMusicPlaying(Music music)
void SetMusicVolume(Music music, float volume)
void SetMusicPitch(Music music, float pitch)
void SetMusicLooping(Music *music, bool loop)
float GetMusicTimeLength(Music music)
float GetMusicTimePlayed(Music music)
AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels)

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@ -89,7 +89,7 @@ Quaternion QuaternionFromMatrix(Matrix mat)
Matrix QuaternionToMatrix(Quaternion q)
Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle)
void QuaternionToAxisAngle(Quaternion q, Vector3 *outAxis, float *outAngle)
Quaternion QuaternionFromEuler(float roll, float pitch, float yaw)
Quaternion QuaternionFromEuler(float pitch, float yaw, float roll)
Vector3 QuaternionToEuler(Quaternion q)
Quaternion QuaternionTransform(Quaternion q, Matrix mat)
Vector3 Vector3Unproject(Vector3 source, Matrix projection, Matrix view)

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@ -41,19 +41,29 @@ void rlSetLineWidth(float width)
float rlGetLineWidth(void)
void rlEnableSmoothLines(void)
void rlDisableSmoothLines(void)
void rlEnableStereoRender(void)
void rlDisableStereoRender(void)
void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
void rlClearScreenBuffers(void)
void rlUpdateBuffer(int bufferId, void *data, int dataSize)
unsigned int rlLoadAttribBuffer(unsigned int vaoId, int shaderLoc, void *buffer, int size, bool dynamic)
int rlGetVersion(void)
void rlCheckErrors(void)
void rlSetBlendMode(int mode)
void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation)
void rlglInit(int width, int height)
void rlglClose(void)
void rlglDraw(void)
void rlCheckErrors(void)
void rlLoadExtensions(void* loader)
int rlGetVersion(void)
bool rlCheckBufferLimit(int vCount)
void rlSetDebugMarker(const char *text)
void rlSetBlendMode(int glSrcFactor, int glDstFactor, int glEquation)
void rlLoadExtensions(void *loader)
Shader rlGetShaderDefault(void)
Texture2D rlGetTextureDefault(void)
Texture2D rlGetShapesTexture(void)
Rectangle rlGetShapesTextureRec(void)
void rlSetShapesTexture(Texture2D texture, Rectangle source)
RenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements)
void rlUnloadRenderBatch(RenderBatch batch)
void rlDrawRenderBatch(RenderBatch *batch)
void rlSetRenderBatchActive(RenderBatch *batch)
void rlDrawRenderBatchActive(void)
bool rlCheckRenderBatchLimit(int vCount)
unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount)
unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer)
unsigned int rlLoadTextureCubemap(void *data, int size, int format)
@ -64,12 +74,35 @@ void rlGenerateMipmaps(Texture2D *texture)
void *rlReadTexturePixels(Texture2D texture)
unsigned char *rlReadScreenPixels(int width, int height)
unsigned int rlLoadFramebuffer(int width, int height)
void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType)
void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType)
bool rlFramebufferComplete(unsigned int id)
void rlUnloadFramebuffer(unsigned int id)
void rlLoadMesh(Mesh *mesh, bool dynamic)
void rlUpdateMesh(Mesh mesh, int buffer, int num)
void rlUpdateMeshAt(Mesh mesh, int buffer, int num, int index)
void rlDrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int count)
unsigned int rlLoadVertexBuffer(unsigned int vaoId, int index, void *buffer, int size, bool dynamic)
void rlUpdateMesh(Mesh mesh, int buffer, int count)
void rlUpdateMeshAt(Mesh mesh, int buffer, int count, int index)
void rlUpdateBuffer(int bufferId, void *data, int dataSize)
void rlDrawMesh(Mesh mesh, Material material, Matrix transform)
void rlUnloadMesh(Mesh mesh)
void rlDrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int count)
void rlUnloadMesh(Mesh *mesh)
unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode)
unsigned int rlCompileShader(const char *shaderCode, int type)
unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId)
void rlUnloadShaderProgram(unsigned int id)
int rlGetLocationUniform(unsigned int shaderId, const char *uniformName)
int rlGetLocationAttrib(unsigned int shaderId, const char *attribName)
void rlSetUniform(int locIndex, const void *value, int uniformType, int count)
void rlSetUniformMatrix(int locIndex, Matrix mat)
void rlSetUniformSampler(int locIndex, Texture2D texture)
void rlSetShaderActive(Shader shader)
Matrix rlGetMatrixModelview(void)
Matrix rlGetMatrixProjection(void)
void rlSetMatrixProjection(Matrix proj)
void rlSetMatrixModelview(Matrix view)
void rlSetMatrixProjectionStereo(Matrix right, Matrix left)
void rlSetMatrixViewOffsetStereo(Matrix right, Matrix left)
TextureCubemap rlGenTextureCubemap(Shader shader, Texture2D panorama, int size, int format)
TextureCubemap rlGenTextureIrradiance(Shader shader, TextureCubemap cubemap, int size)
TextureCubemap rlGenTexturePrefilter(Shader shader, TextureCubemap cubemap, int size)
Texture2D rlGenTextureBRDF(Shader shader, int size)