2020-02-27 17:01:34 +00:00
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print "[RAYLUA] Raylua boot script"
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local ffi = require "ffi"
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local raylib = {}
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local raylib_so = ffi.C
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-- structs definition
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ffi.cdef [[
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typedef struct Vector2 {
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float x;
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float y;
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} Vector2;
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typedef struct Vector3 {
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float x;
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float y;
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float z;
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} Vector3;
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typedef struct Vector4 {
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float x;
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float y;
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float z;
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float w;
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} Vector4;
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typedef Vector4 Quaternion;
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typedef struct Matrix {
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float m0, m4, m8, m12;
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float m1, m5, m9, m13;
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float m2, m6, m10, m14;
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float m3, m7, m11, m15;
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} Matrix;
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typedef struct Color {
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unsigned char r;
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unsigned char g;
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unsigned char b;
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unsigned char a;
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} Color;
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typedef struct Rectangle {
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float x;
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float y;
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float width;
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float height;
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} Rectangle;
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typedef struct Image {
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void *data;
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int width;
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int height;
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int mipmaps;
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int format;
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} Image;
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typedef struct Texture2D {
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unsigned int id;
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int width;
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int height;
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int mipmaps;
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int format;
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} Texture2D;
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typedef Texture2D Texture;
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typedef Texture2D TextureCubemap;
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typedef struct RenderTexture2D {
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unsigned int id;
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Texture2D texture;
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Texture2D depth;
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bool depthTexture;
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} RenderTexture2D;
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typedef RenderTexture2D RenderTexture;
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typedef struct NPatchInfo {
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Rectangle sourceRec;
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int left;
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int top;
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int right;
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int bottom;
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int type;
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} NPatchInfo;
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typedef struct CharInfo {
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int value;
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int offsetX;
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int offsetY;
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int advanceX;
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Image image;
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} CharInfo;
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typedef struct Font {
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int baseSize;
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int charsCount;
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Texture2D texture;
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Rectangle *recs;
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CharInfo *chars;
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} Font;
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typedef Font SpriteFont;
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typedef struct Camera3D {
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Vector3 position;
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Vector3 target;
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Vector3 up;
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float fovy;
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int type;
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} Camera3D;
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typedef Camera3D Camera;
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typedef struct Camera2D {
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Vector2 offset;
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Vector2 target;
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float rotation;
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float zoom;
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} Camera2D;
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typedef struct Mesh {
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int vertexCount;
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int triangleCount;
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float *vertices;
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float *texcoords;
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float *texcoords2;
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float *normals;
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float *tangents;
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unsigned char *colors;
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unsigned short *indices;
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float *animVertices;
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float *animNormals;
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int *boneIds;
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float *boneWeights;
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unsigned int vaoId;
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unsigned int *vboId;
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} Mesh;
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typedef struct Shader {
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unsigned int id;
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int *locs;
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} Shader;
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typedef struct MaterialMap {
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Texture2D texture;
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Color color;
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float value;
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} MaterialMap;
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typedef struct Material {
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Shader shader;
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MaterialMap *maps;
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float *params;
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} Material;
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typedef struct Transform {
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Vector3 translation;
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Quaternion rotation;
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Vector3 scale;
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} Transform;
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typedef struct BoneInfo {
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char name[32];
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int parent;
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} BoneInfo;
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typedef struct Model {
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Matrix transform;
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int meshCount;
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Mesh *meshes;
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int materialCount;
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Material *materials;
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int *meshMaterial;
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int boneCount;
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BoneInfo *bones;
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Transform *bindPose;
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} Model;
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typedef struct ModelAnimation {
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int boneCount;
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BoneInfo *bones;
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int frameCount;
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Transform **framePoses;
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} ModelAnimation;
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typedef struct Ray {
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Vector3 position;
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Vector3 direction;
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} Ray;
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typedef struct RayHitInfo {
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bool hit;
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float distance;
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Vector3 position;
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Vector3 normal;
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} RayHitInfo;
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typedef struct BoundingBox {
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Vector3 min;
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Vector3 max;
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} BoundingBox;
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typedef struct Wave {
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unsigned int sampleCount;
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unsigned int sampleRate;
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unsigned int sampleSize;
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unsigned int channels;
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void *data;
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} Wave;
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typedef struct rAudioBuffer rAudioBuffer;
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typedef struct AudioStream {
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unsigned int sampleRate;
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unsigned int sampleSize;
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unsigned int channels;
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rAudioBuffer *buffer;
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} AudioStream;
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typedef struct Sound {
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unsigned int sampleCount;
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AudioStream stream;
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} Sound;
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typedef struct Music {
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int ctxType;
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void *ctxData;
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unsigned int sampleCount;
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unsigned int loopCount;
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AudioStream stream;
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} Music;
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typedef struct VrDeviceInfo {
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int hResolution;
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int vResolution;
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float hScreenSize;
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float vScreenSize;
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float vScreenCenter;
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float eyeToScreenDistance;
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float lensSeparationDistance;
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float interpupillaryDistance;
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float lensDistortionValues[4];
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float chromaAbCorrection[4];
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} VrDeviceInfo;
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typedef enum {
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FLAG_RESERVED = 1,
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FLAG_FULLSCREEN_MODE= 2,
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FLAG_WINDOW_RESIZABLE = 4,
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FLAG_WINDOW_UNDECORATED = 8,
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FLAG_WINDOW_TRANSPARENT = 16,
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FLAG_WINDOW_HIDDEN= 128,
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FLAG_WINDOW_ALWAYS_RUN= 256,
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FLAG_MSAA_4X_HINT = 32,
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FLAG_VSYNC_HINT = 64
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} ConfigFlag;
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typedef enum {
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LOG_ALL = 0,
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LOG_TRACE,
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LOG_DEBUG,
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LOG_INFO,
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LOG_WARNING,
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LOG_ERROR,
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LOG_FATAL,
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LOG_NONE
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} TraceLogType;
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typedef enum {
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KEY_APOSTROPHE= 39,
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KEY_COMMA = 44,
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KEY_MINUS = 45,
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KEY_PERIOD= 46,
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KEY_SLASH = 47,
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KEY_ZERO = 48,
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KEY_ONE = 49,
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KEY_TWO = 50,
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KEY_THREE = 51,
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KEY_FOUR = 52,
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KEY_FIVE = 53,
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KEY_SIX = 54,
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KEY_SEVEN = 55,
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KEY_EIGHT = 56,
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KEY_NINE = 57,
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KEY_SEMICOLON = 59,
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KEY_EQUAL = 61,
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KEY_A = 65,
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KEY_B = 66,
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KEY_C = 67,
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KEY_D = 68,
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KEY_E = 69,
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KEY_F = 70,
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KEY_G = 71,
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KEY_H = 72,
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KEY_I = 73,
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KEY_J = 74,
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KEY_K = 75,
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KEY_L = 76,
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KEY_M = 77,
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KEY_N = 78,
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KEY_O = 79,
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KEY_P = 80,
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KEY_Q = 81,
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KEY_R = 82,
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KEY_S = 83,
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KEY_T = 84,
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KEY_U = 85,
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KEY_V = 86,
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KEY_W = 87,
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KEY_X = 88,
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KEY_Y = 89,
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KEY_Z = 90,
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KEY_SPACE = 32,
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KEY_ESCAPE= 256,
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KEY_ENTER = 257,
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KEY_TAB = 258,
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KEY_BACKSPACE = 259,
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KEY_INSERT= 260,
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KEY_DELETE= 261,
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KEY_RIGHT = 262,
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KEY_LEFT = 263,
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KEY_DOWN = 264,
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KEY_UP = 265,
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KEY_PAGE_UP = 266,
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KEY_PAGE_DOWN = 267,
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KEY_HOME = 268,
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KEY_END = 269,
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KEY_CAPS_LOCK = 280,
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KEY_SCROLL_LOCK = 281,
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KEY_NUM_LOCK= 282,
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KEY_PRINT_SCREEN= 283,
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KEY_PAUSE = 284,
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KEY_F1 = 290,
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KEY_F2 = 291,
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KEY_F3 = 292,
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KEY_F4 = 293,
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KEY_F5 = 294,
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KEY_F6 = 295,
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KEY_F7 = 296,
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KEY_F8 = 297,
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KEY_F9 = 298,
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KEY_F10 = 299,
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KEY_F11 = 300,
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KEY_F12 = 301,
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KEY_LEFT_SHIFT= 340,
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KEY_LEFT_CONTROL= 341,
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KEY_LEFT_ALT= 342,
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KEY_LEFT_SUPER= 343,
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KEY_RIGHT_SHIFT = 344,
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KEY_RIGHT_CONTROL = 345,
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KEY_RIGHT_ALT = 346,
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KEY_RIGHT_SUPER = 347,
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KEY_KB_MENU = 348,
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KEY_LEFT_BRACKET= 91,
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KEY_BACKSLASH = 92,
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KEY_RIGHT_BRACKET = 93,
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KEY_GRAVE = 96,
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KEY_KP_0 = 320,
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KEY_KP_1 = 321,
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KEY_KP_2 = 322,
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KEY_KP_3 = 323,
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KEY_KP_4 = 324,
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KEY_KP_5 = 325,
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KEY_KP_6 = 326,
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KEY_KP_7 = 327,
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KEY_KP_8 = 328,
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KEY_KP_9 = 329,
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KEY_KP_DECIMAL= 330,
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KEY_KP_DIVIDE = 331,
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KEY_KP_MULTIPLY = 332,
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KEY_KP_SUBTRACT = 333,
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KEY_KP_ADD= 334,
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KEY_KP_ENTER= 335,
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KEY_KP_EQUAL= 336
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} KeyboardKey;
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typedef enum {
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KEY_BACK = 4,
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KEY_MENU = 82,
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KEY_VOLUME_UP = 24,
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KEY_VOLUME_DOWN = 25
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} AndroidButton;
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typedef enum {
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MOUSE_LEFT_BUTTON = 0,
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MOUSE_RIGHT_BUTTON= 1,
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MOUSE_MIDDLE_BUTTON = 2
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} MouseButton;
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typedef enum {
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GAMEPAD_PLAYER1 = 0,
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GAMEPAD_PLAYER2 = 1,
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GAMEPAD_PLAYER3 = 2,
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GAMEPAD_PLAYER4 = 3
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} GamepadNumber;
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typedef enum {
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GAMEPAD_BUTTON_UNKNOWN = 0,
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GAMEPAD_BUTTON_LEFT_FACE_UP,
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GAMEPAD_BUTTON_LEFT_FACE_RIGHT,
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GAMEPAD_BUTTON_LEFT_FACE_DOWN,
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GAMEPAD_BUTTON_LEFT_FACE_LEFT,
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GAMEPAD_BUTTON_RIGHT_FACE_UP,
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GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,
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GAMEPAD_BUTTON_RIGHT_FACE_DOWN,
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GAMEPAD_BUTTON_RIGHT_FACE_LEFT,
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GAMEPAD_BUTTON_LEFT_TRIGGER_1,
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GAMEPAD_BUTTON_LEFT_TRIGGER_2,
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GAMEPAD_BUTTON_RIGHT_TRIGGER_1,
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GAMEPAD_BUTTON_RIGHT_TRIGGER_2,
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GAMEPAD_BUTTON_MIDDLE_LEFT,
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GAMEPAD_BUTTON_MIDDLE,
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GAMEPAD_BUTTON_MIDDLE_RIGHT,
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GAMEPAD_BUTTON_LEFT_THUMB,
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GAMEPAD_BUTTON_RIGHT_THUMB
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} GamepadButton;
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typedef enum {
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GAMEPAD_AXIS_UNKNOWN = 0,
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GAMEPAD_AXIS_LEFT_X,
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GAMEPAD_AXIS_LEFT_Y,
|
|
|
|
GAMEPAD_AXIS_RIGHT_X,
|
|
|
|
GAMEPAD_AXIS_RIGHT_Y,
|
|
|
|
GAMEPAD_AXIS_LEFT_TRIGGER,
|
|
|
|
GAMEPAD_AXIS_RIGHT_TRIGGER
|
|
|
|
} GamepadAxis;
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
LOC_VERTEX_POSITION = 0,
|
|
|
|
LOC_VERTEX_TEXCOORD01,
|
|
|
|
LOC_VERTEX_TEXCOORD02,
|
|
|
|
LOC_VERTEX_NORMAL,
|
|
|
|
LOC_VERTEX_TANGENT,
|
|
|
|
LOC_VERTEX_COLOR,
|
|
|
|
LOC_MATRIX_MVP,
|
|
|
|
LOC_MATRIX_MODEL,
|
|
|
|
LOC_MATRIX_VIEW,
|
|
|
|
LOC_MATRIX_PROJECTION,
|
|
|
|
LOC_VECTOR_VIEW,
|
|
|
|
LOC_COLOR_DIFFUSE,
|
|
|
|
LOC_COLOR_SPECULAR,
|
|
|
|
LOC_COLOR_AMBIENT,
|
|
|
|
LOC_MAP_ALBEDO,
|
|
|
|
LOC_MAP_METALNESS,
|
|
|
|
LOC_MAP_NORMAL,
|
|
|
|
LOC_MAP_ROUGHNESS,
|
|
|
|
LOC_MAP_OCCLUSION,
|
|
|
|
LOC_MAP_EMISSION,
|
|
|
|
LOC_MAP_HEIGHT,
|
|
|
|
LOC_MAP_CUBEMAP,
|
|
|
|
LOC_MAP_IRRADIANCE,
|
|
|
|
LOC_MAP_PREFILTER,
|
|
|
|
LOC_MAP_BRDF
|
|
|
|
} ShaderLocationIndex;
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
UNIFORM_FLOAT = 0,
|
|
|
|
UNIFORM_VEC2,
|
|
|
|
UNIFORM_VEC3,
|
|
|
|
UNIFORM_VEC4,
|
|
|
|
UNIFORM_INT,
|
|
|
|
UNIFORM_IVEC2,
|
|
|
|
UNIFORM_IVEC3,
|
|
|
|
UNIFORM_IVEC4,
|
|
|
|
UNIFORM_SAMPLER2D
|
|
|
|
} ShaderUniformDataType;
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
MAP_ALBEDO= 0,
|
|
|
|
MAP_METALNESS = 1,
|
|
|
|
MAP_NORMAL= 2,
|
|
|
|
MAP_ROUGHNESS = 3,
|
|
|
|
MAP_OCCLUSION,
|
|
|
|
MAP_EMISSION,
|
|
|
|
MAP_HEIGHT,
|
|
|
|
MAP_CUBEMAP,
|
|
|
|
MAP_IRRADIANCE,
|
|
|
|
MAP_PREFILTER,
|
|
|
|
MAP_BRDF
|
|
|
|
} MaterialMapType;
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
UNCOMPRESSED_GRAYSCALE = 1,
|
|
|
|
UNCOMPRESSED_GRAY_ALPHA,
|
|
|
|
UNCOMPRESSED_R5G6B5,
|
|
|
|
UNCOMPRESSED_R8G8B8,
|
|
|
|
UNCOMPRESSED_R5G5B5A1,
|
|
|
|
UNCOMPRESSED_R4G4B4A4,
|
|
|
|
UNCOMPRESSED_R8G8B8A8,
|
|
|
|
UNCOMPRESSED_R32,
|
|
|
|
UNCOMPRESSED_R32G32B32,
|
|
|
|
UNCOMPRESSED_R32G32B32A32,
|
|
|
|
COMPRESSED_DXT1_RGB,
|
|
|
|
COMPRESSED_DXT1_RGBA,
|
|
|
|
COMPRESSED_DXT3_RGBA,
|
|
|
|
COMPRESSED_DXT5_RGBA,
|
|
|
|
COMPRESSED_ETC1_RGB,
|
|
|
|
COMPRESSED_ETC2_RGB,
|
|
|
|
COMPRESSED_ETC2_EAC_RGBA,
|
|
|
|
COMPRESSED_PVRT_RGB,
|
|
|
|
COMPRESSED_PVRT_RGBA,
|
|
|
|
COMPRESSED_ASTC_4x4_RGBA,
|
|
|
|
COMPRESSED_ASTC_8x8_RGBA
|
|
|
|
} PixelFormat;
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
FILTER_POINT = 0,
|
|
|
|
FILTER_BILINEAR,
|
|
|
|
FILTER_TRILINEAR,
|
|
|
|
FILTER_ANISOTROPIC_4X,
|
|
|
|
FILTER_ANISOTROPIC_8X,
|
|
|
|
FILTER_ANISOTROPIC_16X,
|
|
|
|
} TextureFilterMode;
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
CUBEMAP_AUTO_DETECT = 0,
|
|
|
|
CUBEMAP_LINE_VERTICAL,
|
|
|
|
CUBEMAP_LINE_HORIZONTAL,
|
|
|
|
CUBEMAP_CROSS_THREE_BY_FOUR,
|
|
|
|
CUBEMAP_CROSS_FOUR_BY_THREE,
|
|
|
|
CUBEMAP_PANORAMA
|
|
|
|
} CubemapLayoutType;
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
WRAP_REPEAT = 0,
|
|
|
|
WRAP_CLAMP,
|
|
|
|
WRAP_MIRROR_REPEAT,
|
|
|
|
WRAP_MIRROR_CLAMP
|
|
|
|
} TextureWrapMode;
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
FONT_DEFAULT = 0,
|
|
|
|
FONT_BITMAP,
|
|
|
|
FONT_SDF
|
|
|
|
} FontType;
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
BLEND_ALPHA = 0,
|
|
|
|
BLEND_ADDITIVE,
|
|
|
|
BLEND_MULTIPLIED
|
|
|
|
} BlendMode;
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
GESTURE_NONE = 0,
|
|
|
|
GESTURE_TAP = 1,
|
|
|
|
GESTURE_DOUBLETAP = 2,
|
|
|
|
GESTURE_HOLD= 4,
|
|
|
|
GESTURE_DRAG= 8,
|
|
|
|
GESTURE_SWIPE_RIGHT = 16,
|
|
|
|
GESTURE_SWIPE_LEFT= 32,
|
|
|
|
GESTURE_SWIPE_UP= 64,
|
|
|
|
GESTURE_SWIPE_DOWN= 128,
|
|
|
|
GESTURE_PINCH_IN= 256,
|
|
|
|
GESTURE_PINCH_OUT = 512
|
|
|
|
} GestureType;
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
CAMERA_CUSTOM = 0,
|
|
|
|
CAMERA_FREE,
|
|
|
|
CAMERA_ORBITAL,
|
|
|
|
CAMERA_FIRST_PERSON,
|
|
|
|
CAMERA_THIRD_PERSON
|
|
|
|
} CameraMode;
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
CAMERA_PERSPECTIVE = 0,
|
|
|
|
CAMERA_ORTHOGRAPHIC
|
|
|
|
} CameraType;
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
NPT_9PATCH = 0,
|
|
|
|
NPT_3PATCH_VERTICAL,
|
|
|
|
NPT_3PATCH_HORIZONTAL
|
|
|
|
} NPatchType;
|
|
|
|
|
|
|
|
typedef void (*TraceLogCallback)(int logType, const char *text, va_list args);
|
|
|
|
]]
|
|
|
|
|
|
|
|
-- Load bind entry
|
|
|
|
ffi.cdef [[
|
|
|
|
struct raylua_bind_entry {
|
|
|
|
const char *name;
|
|
|
|
const char *proto;
|
|
|
|
void *ptr;
|
|
|
|
};
|
|
|
|
]]
|
|
|
|
|
|
|
|
do
|
|
|
|
local entries = ffi.cast("struct raylua_bind_entry *", raylua.bind_entries)
|
|
|
|
local i = ffi.new("size_t", 0)
|
|
|
|
local NULL = ffi.new("void *", nil)
|
|
|
|
|
|
|
|
print "[RAYLUA] Loading FFI binding entries."
|
|
|
|
|
|
|
|
while entries[i].name ~= NULL do
|
|
|
|
local name, proto = ffi.string(entries[i].name), ffi.string(entries[i].proto)
|
|
|
|
raylib[name] = ffi.cast(proto, entries[i].ptr)
|
|
|
|
i = i + 1
|
|
|
|
end
|
|
|
|
|
|
|
|
print("[RAYLUA] Loaded " .. tonumber(i) .. " FFI entries.")
|
|
|
|
end
|
|
|
|
|
|
|
|
-- colors
|
|
|
|
local function new_color(r, g, b, a)
|
|
|
|
local c = ffi.new("Color")
|
|
|
|
c.r = r
|
|
|
|
c.g = g
|
|
|
|
c.b = b
|
|
|
|
c.a = a
|
|
|
|
return c
|
|
|
|
end
|
|
|
|
|
|
|
|
raylib.LIGHTGRAY = new_color(200, 200, 200, 255)
|
|
|
|
raylib.GRAY = new_color(130, 130, 130, 255)
|
|
|
|
raylib.DARKGRAY = new_color(80, 80, 80, 255)
|
|
|
|
raylib.YELLOW = new_color(253, 249, 0, 255)
|
|
|
|
raylib.GOLD = new_color(255, 203, 0, 255)
|
|
|
|
raylib.ORANGE = new_color(255, 161, 0, 255)
|
|
|
|
raylib.PINK = new_color(255, 109, 194, 255)
|
|
|
|
raylib.RED = new_color(230, 41, 55, 255)
|
|
|
|
raylib.MAROON = new_color(190, 33, 55, 255)
|
|
|
|
raylib.GREEN = new_color(0, 228, 48, 255)
|
|
|
|
raylib.LIME = new_color(0, 158, 47, 255)
|
|
|
|
raylib.DARKGREEN = new_color(0, 117, 44, 255)
|
|
|
|
raylib.SKYBLUE = new_color(102, 191, 255, 255)
|
|
|
|
raylib.BLUE = new_color(0, 121, 241, 255)
|
|
|
|
raylib.DARKBLUE = new_color(0, 82, 172, 255)
|
|
|
|
raylib.PURPLE = new_color(200, 122, 255, 255)
|
|
|
|
raylib.VIOLET = new_color(135, 60, 190, 255)
|
|
|
|
raylib.DARKPURPLE = new_color(112, 31, 126, 255)
|
|
|
|
raylib.BEIGE = new_color(211, 176, 131, 255)
|
|
|
|
raylib.BROWN = new_color(127, 106, 79, 255)
|
|
|
|
raylib.DARKBROWN = new_color(76, 63, 47, 255)
|
|
|
|
raylib.WHITE = new_color(255, 255, 255, 255)
|
|
|
|
raylib.BLACK = new_color(0, 0, 0, 255)
|
|
|
|
raylib.BLANK = new_color(0, 0, 0, 0)
|
|
|
|
raylib.MAGENTA = new_color(255, 0, 255, 255)
|
|
|
|
raylib.RAYWHITE = new_color(245, 245, 245, 255)
|
|
|
|
|
|
|
|
raylib.LOC_MAP_DIFFUSE = raylib_so.LOC_MAP_ALBEDO
|
|
|
|
raylib.LOC_MAP_SPECULAR = raylib_so.LOC_MAP_METALNESS
|
|
|
|
raylib.MAP_DIFFUSE = raylib_so.MAP_ALBEDO
|
|
|
|
raylib.MAP_SPECULAR = raylib_so.MAP_METALNESS
|
|
|
|
|
|
|
|
raylib.__index = function (self, key)
|
|
|
|
return raylib_so[key]
|
|
|
|
end
|
|
|
|
|
|
|
|
raylib.__newindex = function ()
|
|
|
|
error "raylib table is readonly"
|
|
|
|
end
|
|
|
|
|
|
|
|
rl = setmetatable(raylib, raylib)
|
|
|
|
raylib = rl
|