print "[RAYLUA] Raylua boot script" local ffi = require "ffi" local raylib = {} local raylib_so = ffi.C -- structs definition ffi.cdef [[ typedef struct Vector2 { float x; float y; } Vector2; typedef struct Vector3 { float x; float y; float z; } Vector3; typedef struct Vector4 { float x; float y; float z; float w; } Vector4; typedef Vector4 Quaternion; typedef struct Matrix { float m0, m4, m8, m12; float m1, m5, m9, m13; float m2, m6, m10, m14; float m3, m7, m11, m15; } Matrix; typedef struct Color { unsigned char r; unsigned char g; unsigned char b; unsigned char a; } Color; typedef struct Rectangle { float x; float y; float width; float height; } Rectangle; typedef struct Image { void *data; int width; int height; int mipmaps; int format; } Image; typedef struct Texture2D { unsigned int id; int width; int height; int mipmaps; int format; } Texture2D; typedef Texture2D Texture; typedef Texture2D TextureCubemap; typedef struct RenderTexture2D { unsigned int id; Texture2D texture; Texture2D depth; bool depthTexture; } RenderTexture2D; typedef RenderTexture2D RenderTexture; typedef struct NPatchInfo { Rectangle sourceRec; int left; int top; int right; int bottom; int type; } NPatchInfo; typedef struct CharInfo { int value; int offsetX; int offsetY; int advanceX; Image image; } CharInfo; typedef struct Font { int baseSize; int charsCount; Texture2D texture; Rectangle *recs; CharInfo *chars; } Font; typedef Font SpriteFont; typedef struct Camera3D { Vector3 position; Vector3 target; Vector3 up; float fovy; int type; } Camera3D; typedef Camera3D Camera; typedef struct Camera2D { Vector2 offset; Vector2 target; float rotation; float zoom; } Camera2D; typedef struct Mesh { int vertexCount; int triangleCount; float *vertices; float *texcoords; float *texcoords2; float *normals; float *tangents; unsigned char *colors; unsigned short *indices; float *animVertices; float *animNormals; int *boneIds; float *boneWeights; unsigned int vaoId; unsigned int *vboId; } Mesh; typedef struct Shader { unsigned int id; int *locs; } Shader; typedef struct MaterialMap { Texture2D texture; Color color; float value; } MaterialMap; typedef struct Material { Shader shader; MaterialMap *maps; float *params; } Material; typedef struct Transform { Vector3 translation; Quaternion rotation; Vector3 scale; } Transform; typedef struct BoneInfo { char name[32]; int parent; } BoneInfo; typedef struct Model { Matrix transform; int meshCount; Mesh *meshes; int materialCount; Material *materials; int *meshMaterial; int boneCount; BoneInfo *bones; Transform *bindPose; } Model; typedef struct ModelAnimation { int boneCount; BoneInfo *bones; int frameCount; Transform **framePoses; } ModelAnimation; typedef struct Ray { Vector3 position; Vector3 direction; } Ray; typedef struct RayHitInfo { bool hit; float distance; Vector3 position; Vector3 normal; } RayHitInfo; typedef struct BoundingBox { Vector3 min; Vector3 max; } BoundingBox; typedef struct Wave { unsigned int sampleCount; unsigned int sampleRate; unsigned int sampleSize; unsigned int channels; void *data; } Wave; typedef struct rAudioBuffer rAudioBuffer; typedef struct AudioStream { unsigned int sampleRate; unsigned int sampleSize; unsigned int channels; rAudioBuffer *buffer; } AudioStream; typedef struct Sound { unsigned int sampleCount; AudioStream stream; } Sound; typedef struct Music { int ctxType; void *ctxData; unsigned int sampleCount; unsigned int loopCount; AudioStream stream; } Music; typedef struct VrDeviceInfo { int hResolution; int vResolution; float hScreenSize; float vScreenSize; float vScreenCenter; float eyeToScreenDistance; float lensSeparationDistance; float interpupillaryDistance; float lensDistortionValues[4]; float chromaAbCorrection[4]; } VrDeviceInfo; typedef enum { FLAG_RESERVED = 1, FLAG_FULLSCREEN_MODE= 2, FLAG_WINDOW_RESIZABLE = 4, FLAG_WINDOW_UNDECORATED = 8, FLAG_WINDOW_TRANSPARENT = 16, FLAG_WINDOW_HIDDEN= 128, FLAG_WINDOW_ALWAYS_RUN= 256, FLAG_MSAA_4X_HINT = 32, FLAG_VSYNC_HINT = 64 } ConfigFlag; typedef enum { LOG_ALL = 0, LOG_TRACE, LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR, LOG_FATAL, LOG_NONE } TraceLogType; typedef enum { KEY_APOSTROPHE= 39, KEY_COMMA = 44, KEY_MINUS = 45, KEY_PERIOD= 46, KEY_SLASH = 47, KEY_ZERO = 48, KEY_ONE = 49, KEY_TWO = 50, KEY_THREE = 51, KEY_FOUR = 52, KEY_FIVE = 53, KEY_SIX = 54, KEY_SEVEN = 55, KEY_EIGHT = 56, KEY_NINE = 57, KEY_SEMICOLON = 59, KEY_EQUAL = 61, KEY_A = 65, KEY_B = 66, KEY_C = 67, KEY_D = 68, KEY_E = 69, KEY_F = 70, KEY_G = 71, KEY_H = 72, KEY_I = 73, KEY_J = 74, KEY_K = 75, KEY_L = 76, KEY_M = 77, KEY_N = 78, KEY_O = 79, KEY_P = 80, KEY_Q = 81, KEY_R = 82, KEY_S = 83, KEY_T = 84, KEY_U = 85, KEY_V = 86, KEY_W = 87, KEY_X = 88, KEY_Y = 89, KEY_Z = 90, KEY_SPACE = 32, KEY_ESCAPE= 256, KEY_ENTER = 257, KEY_TAB = 258, KEY_BACKSPACE = 259, KEY_INSERT= 260, KEY_DELETE= 261, KEY_RIGHT = 262, KEY_LEFT = 263, KEY_DOWN = 264, KEY_UP = 265, KEY_PAGE_UP = 266, KEY_PAGE_DOWN = 267, KEY_HOME = 268, KEY_END = 269, KEY_CAPS_LOCK = 280, KEY_SCROLL_LOCK = 281, KEY_NUM_LOCK= 282, KEY_PRINT_SCREEN= 283, KEY_PAUSE = 284, KEY_F1 = 290, KEY_F2 = 291, KEY_F3 = 292, KEY_F4 = 293, KEY_F5 = 294, KEY_F6 = 295, KEY_F7 = 296, KEY_F8 = 297, KEY_F9 = 298, KEY_F10 = 299, KEY_F11 = 300, KEY_F12 = 301, KEY_LEFT_SHIFT= 340, KEY_LEFT_CONTROL= 341, KEY_LEFT_ALT= 342, KEY_LEFT_SUPER= 343, KEY_RIGHT_SHIFT = 344, KEY_RIGHT_CONTROL = 345, KEY_RIGHT_ALT = 346, KEY_RIGHT_SUPER = 347, KEY_KB_MENU = 348, KEY_LEFT_BRACKET= 91, KEY_BACKSLASH = 92, KEY_RIGHT_BRACKET = 93, KEY_GRAVE = 96, KEY_KP_0 = 320, KEY_KP_1 = 321, KEY_KP_2 = 322, KEY_KP_3 = 323, KEY_KP_4 = 324, KEY_KP_5 = 325, KEY_KP_6 = 326, KEY_KP_7 = 327, KEY_KP_8 = 328, KEY_KP_9 = 329, KEY_KP_DECIMAL= 330, KEY_KP_DIVIDE = 331, KEY_KP_MULTIPLY = 332, KEY_KP_SUBTRACT = 333, KEY_KP_ADD= 334, KEY_KP_ENTER= 335, KEY_KP_EQUAL= 336 } KeyboardKey; typedef enum { KEY_BACK = 4, KEY_MENU = 82, KEY_VOLUME_UP = 24, KEY_VOLUME_DOWN = 25 } AndroidButton; typedef enum { MOUSE_LEFT_BUTTON = 0, MOUSE_RIGHT_BUTTON= 1, MOUSE_MIDDLE_BUTTON = 2 } MouseButton; typedef enum { GAMEPAD_PLAYER1 = 0, GAMEPAD_PLAYER2 = 1, GAMEPAD_PLAYER3 = 2, GAMEPAD_PLAYER4 = 3 } GamepadNumber; typedef enum { GAMEPAD_BUTTON_UNKNOWN = 0, GAMEPAD_BUTTON_LEFT_FACE_UP, GAMEPAD_BUTTON_LEFT_FACE_RIGHT, GAMEPAD_BUTTON_LEFT_FACE_DOWN, GAMEPAD_BUTTON_LEFT_FACE_LEFT, GAMEPAD_BUTTON_RIGHT_FACE_UP, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, GAMEPAD_BUTTON_RIGHT_FACE_DOWN, GAMEPAD_BUTTON_RIGHT_FACE_LEFT, GAMEPAD_BUTTON_LEFT_TRIGGER_1, GAMEPAD_BUTTON_LEFT_TRIGGER_2, GAMEPAD_BUTTON_RIGHT_TRIGGER_1, GAMEPAD_BUTTON_RIGHT_TRIGGER_2, GAMEPAD_BUTTON_MIDDLE_LEFT, GAMEPAD_BUTTON_MIDDLE, GAMEPAD_BUTTON_MIDDLE_RIGHT, GAMEPAD_BUTTON_LEFT_THUMB, GAMEPAD_BUTTON_RIGHT_THUMB } GamepadButton; typedef enum { GAMEPAD_AXIS_UNKNOWN = 0, GAMEPAD_AXIS_LEFT_X, GAMEPAD_AXIS_LEFT_Y, GAMEPAD_AXIS_RIGHT_X, GAMEPAD_AXIS_RIGHT_Y, GAMEPAD_AXIS_LEFT_TRIGGER, GAMEPAD_AXIS_RIGHT_TRIGGER } GamepadAxis; typedef enum { LOC_VERTEX_POSITION = 0, LOC_VERTEX_TEXCOORD01, LOC_VERTEX_TEXCOORD02, LOC_VERTEX_NORMAL, LOC_VERTEX_TANGENT, LOC_VERTEX_COLOR, LOC_MATRIX_MVP, LOC_MATRIX_MODEL, LOC_MATRIX_VIEW, LOC_MATRIX_PROJECTION, LOC_VECTOR_VIEW, LOC_COLOR_DIFFUSE, LOC_COLOR_SPECULAR, LOC_COLOR_AMBIENT, LOC_MAP_ALBEDO, LOC_MAP_METALNESS, LOC_MAP_NORMAL, LOC_MAP_ROUGHNESS, LOC_MAP_OCCLUSION, LOC_MAP_EMISSION, LOC_MAP_HEIGHT, LOC_MAP_CUBEMAP, LOC_MAP_IRRADIANCE, LOC_MAP_PREFILTER, LOC_MAP_BRDF } ShaderLocationIndex; typedef enum { UNIFORM_FLOAT = 0, UNIFORM_VEC2, UNIFORM_VEC3, UNIFORM_VEC4, UNIFORM_INT, UNIFORM_IVEC2, UNIFORM_IVEC3, UNIFORM_IVEC4, UNIFORM_SAMPLER2D } ShaderUniformDataType; typedef enum { MAP_ALBEDO= 0, MAP_METALNESS = 1, MAP_NORMAL= 2, MAP_ROUGHNESS = 3, MAP_OCCLUSION, MAP_EMISSION, MAP_HEIGHT, MAP_CUBEMAP, MAP_IRRADIANCE, MAP_PREFILTER, MAP_BRDF } MaterialMapType; typedef enum { UNCOMPRESSED_GRAYSCALE = 1, UNCOMPRESSED_GRAY_ALPHA, UNCOMPRESSED_R5G6B5, UNCOMPRESSED_R8G8B8, UNCOMPRESSED_R5G5B5A1, UNCOMPRESSED_R4G4B4A4, UNCOMPRESSED_R8G8B8A8, UNCOMPRESSED_R32, UNCOMPRESSED_R32G32B32, UNCOMPRESSED_R32G32B32A32, COMPRESSED_DXT1_RGB, COMPRESSED_DXT1_RGBA, COMPRESSED_DXT3_RGBA, COMPRESSED_DXT5_RGBA, COMPRESSED_ETC1_RGB, COMPRESSED_ETC2_RGB, COMPRESSED_ETC2_EAC_RGBA, COMPRESSED_PVRT_RGB, COMPRESSED_PVRT_RGBA, COMPRESSED_ASTC_4x4_RGBA, COMPRESSED_ASTC_8x8_RGBA } PixelFormat; typedef enum { FILTER_POINT = 0, FILTER_BILINEAR, FILTER_TRILINEAR, FILTER_ANISOTROPIC_4X, FILTER_ANISOTROPIC_8X, FILTER_ANISOTROPIC_16X, } TextureFilterMode; typedef enum { CUBEMAP_AUTO_DETECT = 0, CUBEMAP_LINE_VERTICAL, CUBEMAP_LINE_HORIZONTAL, CUBEMAP_CROSS_THREE_BY_FOUR, CUBEMAP_CROSS_FOUR_BY_THREE, CUBEMAP_PANORAMA } CubemapLayoutType; typedef enum { WRAP_REPEAT = 0, WRAP_CLAMP, WRAP_MIRROR_REPEAT, WRAP_MIRROR_CLAMP } TextureWrapMode; typedef enum { FONT_DEFAULT = 0, FONT_BITMAP, FONT_SDF } FontType; typedef enum { BLEND_ALPHA = 0, BLEND_ADDITIVE, BLEND_MULTIPLIED } BlendMode; typedef enum { GESTURE_NONE = 0, GESTURE_TAP = 1, GESTURE_DOUBLETAP = 2, GESTURE_HOLD= 4, GESTURE_DRAG= 8, GESTURE_SWIPE_RIGHT = 16, GESTURE_SWIPE_LEFT= 32, GESTURE_SWIPE_UP= 64, GESTURE_SWIPE_DOWN= 128, GESTURE_PINCH_IN= 256, GESTURE_PINCH_OUT = 512 } GestureType; typedef enum { CAMERA_CUSTOM = 0, CAMERA_FREE, CAMERA_ORBITAL, CAMERA_FIRST_PERSON, CAMERA_THIRD_PERSON } CameraMode; typedef enum { CAMERA_PERSPECTIVE = 0, CAMERA_ORTHOGRAPHIC } CameraType; typedef enum { NPT_9PATCH = 0, NPT_3PATCH_VERTICAL, NPT_3PATCH_HORIZONTAL } NPatchType; typedef void (*TraceLogCallback)(int logType, const char *text, va_list args); ]] -- Load bind entry ffi.cdef [[ struct raylua_bind_entry { const char *name; const char *proto; void *ptr; }; ]] do local entries = ffi.cast("struct raylua_bind_entry *", raylua.bind_entries) local i = ffi.new("size_t", 0) local NULL = ffi.new("void *", nil) print "[RAYLUA] Loading FFI binding entries." while entries[i].name ~= NULL do local name, proto = ffi.string(entries[i].name), ffi.string(entries[i].proto) raylib[name] = ffi.cast(proto, entries[i].ptr) i = i + 1 end print("[RAYLUA] Loaded " .. tonumber(i) .. " FFI entries.") end -- colors local function new_color(r, g, b, a) local c = ffi.new("Color") c.r = r c.g = g c.b = b c.a = a return c end raylib.LIGHTGRAY = new_color(200, 200, 200, 255) raylib.GRAY = new_color(130, 130, 130, 255) raylib.DARKGRAY = new_color(80, 80, 80, 255) raylib.YELLOW = new_color(253, 249, 0, 255) raylib.GOLD = new_color(255, 203, 0, 255) raylib.ORANGE = new_color(255, 161, 0, 255) raylib.PINK = new_color(255, 109, 194, 255) raylib.RED = new_color(230, 41, 55, 255) raylib.MAROON = new_color(190, 33, 55, 255) raylib.GREEN = new_color(0, 228, 48, 255) raylib.LIME = new_color(0, 158, 47, 255) raylib.DARKGREEN = new_color(0, 117, 44, 255) raylib.SKYBLUE = new_color(102, 191, 255, 255) raylib.BLUE = new_color(0, 121, 241, 255) raylib.DARKBLUE = new_color(0, 82, 172, 255) raylib.PURPLE = new_color(200, 122, 255, 255) raylib.VIOLET = new_color(135, 60, 190, 255) raylib.DARKPURPLE = new_color(112, 31, 126, 255) raylib.BEIGE = new_color(211, 176, 131, 255) raylib.BROWN = new_color(127, 106, 79, 255) raylib.DARKBROWN = new_color(76, 63, 47, 255) raylib.WHITE = new_color(255, 255, 255, 255) raylib.BLACK = new_color(0, 0, 0, 255) raylib.BLANK = new_color(0, 0, 0, 0) raylib.MAGENTA = new_color(255, 0, 255, 255) raylib.RAYWHITE = new_color(245, 245, 245, 255) raylib.LOC_MAP_DIFFUSE = raylib_so.LOC_MAP_ALBEDO raylib.LOC_MAP_SPECULAR = raylib_so.LOC_MAP_METALNESS raylib.MAP_DIFFUSE = raylib_so.MAP_ALBEDO raylib.MAP_SPECULAR = raylib_so.MAP_METALNESS raylib.__index = function (self, key) return raylib_so[key] end raylib.__newindex = function () error "raylib table is readonly" end rl = setmetatable(raylib, raylib) raylib = rl