raylib-lua-legacy/examples/resources/gol.glsl

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#version 430
#define GOL_WIDTH 1024
layout (local_size_x = 16, local_size_y = 16, local_size_x = 1) in;
layout(std430, binding = 1) readonly restrict buffer golLayout {
int golBuffer[]; // golBuffer[x, y] = golBuffer[x + gl_NumWorkGroups.x * y]
};
layout(std430, set = 1, binding = 2) writeonly restrict buffer golLayout2 {
int golBufferDest[]; // golBufferDest[x, y] = golBufferDest[x + gl_NumWorkGroups.x * y]
};
#define fetchGol(x, y) ((((x) < 0) || ((y) < 0) || ((x) > GOL_WIDTH) || ((y) > GOL_WIDTH)) \
? (0) \
: golBuffer[(x) + GOL_WIDTH * (y)])
#define setGol(x, y, value) golBufferDest[(x) + GOL_WIDTH * (y)] = value
void main()
{
uint neighbour_count = 0;
uint x = gl_GlobalInvocationID.x;
uint y = gl_GlobalInvocationID.y;
// Top left
neighbour_count += fetchGol(x - 1, y - 1);
// Top middle
neighbour_count += fetchGol(x, y - 1);
// Top right
neighbour_count += fetchGol(x + 1, y - 1);
// Left
neighbour_count += fetchGol(x - 1, y);
// Right
neighbour_count += fetchGol(x + 1, y);
// Bottom left
neighbour_count += fetchGol(x - 1, y + 1);
// Bottom middle
neighbour_count += fetchGol(x, y + 1);
// Bottom right
neighbour_count += fetchGol(x + 1, y + 1);
if (neighbour_count == 3)
setGol(x, y, 1);
else if (neighbour_count == 2)
setGol(x, y, fetchGol(x, y));
else
setGol(x, y, 0);
}