57 lines
1.4 KiB
Plaintext
57 lines
1.4 KiB
Plaintext
|
#version 430
|
||
|
|
||
|
#define GOL_WIDTH 1024
|
||
|
|
||
|
layout (local_size_x = 16, local_size_y = 16, local_size_x = 1) in;
|
||
|
|
||
|
layout(std430, binding = 1) readonly restrict buffer golLayout {
|
||
|
int golBuffer[]; // golBuffer[x, y] = golBuffer[x + gl_NumWorkGroups.x * y]
|
||
|
};
|
||
|
|
||
|
layout(std430, set = 1, binding = 2) writeonly restrict buffer golLayout2 {
|
||
|
int golBufferDest[]; // golBufferDest[x, y] = golBufferDest[x + gl_NumWorkGroups.x * y]
|
||
|
};
|
||
|
|
||
|
#define fetchGol(x, y) ((((x) < 0) || ((y) < 0) || ((x) > GOL_WIDTH) || ((y) > GOL_WIDTH)) \
|
||
|
? (0) \
|
||
|
: golBuffer[(x) + GOL_WIDTH * (y)])
|
||
|
|
||
|
#define setGol(x, y, value) golBufferDest[(x) + GOL_WIDTH * (y)] = value
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
uint neighbour_count = 0;
|
||
|
uint x = gl_GlobalInvocationID.x;
|
||
|
uint y = gl_GlobalInvocationID.y;
|
||
|
|
||
|
// Top left
|
||
|
neighbour_count += fetchGol(x - 1, y - 1);
|
||
|
|
||
|
// Top middle
|
||
|
neighbour_count += fetchGol(x, y - 1);
|
||
|
|
||
|
// Top right
|
||
|
neighbour_count += fetchGol(x + 1, y - 1);
|
||
|
|
||
|
// Left
|
||
|
neighbour_count += fetchGol(x - 1, y);
|
||
|
|
||
|
// Right
|
||
|
neighbour_count += fetchGol(x + 1, y);
|
||
|
|
||
|
// Bottom left
|
||
|
neighbour_count += fetchGol(x - 1, y + 1);
|
||
|
|
||
|
// Bottom middle
|
||
|
neighbour_count += fetchGol(x, y + 1);
|
||
|
|
||
|
// Bottom right
|
||
|
neighbour_count += fetchGol(x + 1, y + 1);
|
||
|
|
||
|
if (neighbour_count == 3)
|
||
|
setGol(x, y, 1);
|
||
|
else if (neighbour_count == 2)
|
||
|
setGol(x, y, fetchGol(x, y));
|
||
|
else
|
||
|
setGol(x, y, 0);
|
||
|
}
|