#version 430 #define GOL_WIDTH 1024 layout (local_size_x = 16, local_size_y = 16, local_size_x = 1) in; layout(std430, binding = 1) readonly restrict buffer golLayout { int golBuffer[]; // golBuffer[x, y] = golBuffer[x + gl_NumWorkGroups.x * y] }; layout(std430, set = 1, binding = 2) writeonly restrict buffer golLayout2 { int golBufferDest[]; // golBufferDest[x, y] = golBufferDest[x + gl_NumWorkGroups.x * y] }; #define fetchGol(x, y) ((((x) < 0) || ((y) < 0) || ((x) > GOL_WIDTH) || ((y) > GOL_WIDTH)) \ ? (0) \ : golBuffer[(x) + GOL_WIDTH * (y)]) #define setGol(x, y, value) golBufferDest[(x) + GOL_WIDTH * (y)] = value void main() { uint neighbour_count = 0; uint x = gl_GlobalInvocationID.x; uint y = gl_GlobalInvocationID.y; // Top left neighbour_count += fetchGol(x - 1, y - 1); // Top middle neighbour_count += fetchGol(x, y - 1); // Top right neighbour_count += fetchGol(x + 1, y - 1); // Left neighbour_count += fetchGol(x - 1, y); // Right neighbour_count += fetchGol(x + 1, y); // Bottom left neighbour_count += fetchGol(x - 1, y + 1); // Bottom middle neighbour_count += fetchGol(x, y + 1); // Bottom right neighbour_count += fetchGol(x + 1, y + 1); if (neighbour_count == 3) setGol(x, y, 1); else if (neighbour_count == 2) setGol(x, y, fetchGol(x, y)); else setGol(x, y, 0); }