notepad-plus-plus-legacy/CONTRIBUTING.md
2019-11-17 02:28:09 +01:00

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# Contributing
## Reporting Issues
Bug reports are appreciated. Following a few guidelines listed below will help speed up the process of getting them fixed.
1. Search the issue tracker to see if it has already been reported.
2. Disable your plugins to see if one of them is the problem. You can do this by renaming your `plugins` folder to something else.
3. Only report an issue with a plugin if it is one of the standard plugins included in the Notepad++ installation. Any other plugin issue should be reported to its respective issue tracker. The standard plugins include (for v6.8.3):
* NppFTP
* NppExport
* Plugin Manager
* Converter
* mimeTools
4. Include additional information such as:
* A detailed explanation
* Operating System version
* Notepad++ version
* List of installed plugins (if it is related to a plugin)
* Screen shots (if applicable)
* ...and any other relevant information
## Pull Requests
Your pull requests are welcome; however, they may not be accepted for various reasons. If you want to make some GUI enhancement like renaming some graphic items or fixing typos, please create the issue instead of the pull requests. All Pull Requests, except for translations and user documentation, need to be attached to a issue on GitHub. For Pull Requests regarding enhancements and questions, the issue must first be approved by one of project's administrators before being merged into the project. An approved issue will have the label `Accepted`. For issues that have not been accepted, you may request to be assigned to that issue.
Opening a issue beforehand allows the administrators and the community to discuss bugs and enhancements before work begins, preventing wasted effort.
### Guidelines for pull requests
1. Respect Notepad++ coding style.
2. Create a new branch for each PR.
3. Make single commit per PR if your PR about only one feature.
4. Make your modification compact - don't reformat source code in your request. It makes code review more difficult.
5. PR of reformatting (changing of ws/TAB, line endings or coding style) of source code won't be accepted. Use issue trackers for your request instead.
6. Typo fixing and code refactoring won't be accepted - please create issues to request the changing.
In short: The easier the code review is, the better the chance your pull request will get accepted.
### Coding style
![stay clean](https://notepad-plus-plus.org/assets/images/good-bad-practice.jpg)
#### GENERAL
1. ##### Do not use Java-like braces.
* ###### Good:
```cpp
if ()
{
// Do something
}
```
* ###### Bad:
```cpp
if () {
// Do something
}
```
1. ##### Use tabs instead of white-spaces (we usually set our editors to 4 white-spaces for 1 tab, but the choice is up to you).
1. ##### Always leave one space before and after binary and ternary operators.
* ###### Good:
```cpp
if (a == 10 && b == 42)
```
* ###### Bad:
```cpp
if (a==10&&b==42)
```
1. ##### Only leave one space after semi-colons in "for" statements.
* ###### Good:
```cpp
for (int i = 0; i != 10; ++i)
```
* ###### Bad:
```cpp
for(int i=0;i<10;++i)
```
1. <h5>Keywords are not function calls;<br>
Function names are not separated from the first parenthesis.</h5>
* ###### Good:
```cpp
foo();
myObject.foo(24);
```
* ###### Bad:
```cpp
foo ();
```
1. ##### Keywords are separated from the first parenthesis by one space.
* ###### Good:
```cpp
if (true)
while (true)
```
* ###### Bad:
```cpp
if(myCondition)
```
1. ##### Use the following indenting for "switch" statements:
```cpp
switch (test)
{
case 1:
{
// Do something
break;
}
default:
// Do something else
} // No semi-colon here
```
1. ##### Avoid magic numbers.
* ###### Good:
```cpp
if (foo < I_CAN_PUSH_ON_THE_RED_BUTTON)
startThermoNuclearWar();
```
* ###### Bad:
```cpp
while (lifeTheUniverseAndEverything != 42)
lifeTheUniverseAndEverything = buildMorePowerfulComputerForTheAnswer();
```
1. ##### Prefer enums for integer constants.
1. ##### Use initialization with curly braces.
* ###### Good:
```cpp
MyClass instance{10.4};
```
* ###### Bad:
```cpp
MyClass instance(10.4);
```
1. ##### Always use `empty()` for testing if a string is empty or not.
* ###### Good:
```cpp
if (not string.empty())
...
```
* ###### Bad:
```cpp
if (string != "")
...
```
1. ##### Always use `C++ conversion` instead of `C-Style cast`. Generally, all the conversion among types should be avoided. If you have no choice, use C++ conversion.
* ###### Good:
```cpp
char aChar = static_cast<char>(_pEditView->execute(SCI_GETCHARAT, j));
```
* ###### Bad:
```cpp
char aChar = (char)_pEditView->execute(SCI_GETCHARAT, j);
```
#### NAMING CONVENTIONS
1. ##### Classes (camel case)
* ###### Good:
```cpp
class IAmAClass
{};
```
* ###### Bad:
```cpp
class iAmClass
{};
class I_am_class
{};
```
1. <h5>methods (camel case + begins with a lower case)<br>
method parameters (camel case + begins with a lower case)</h5>
```cpp
void myMethod(uint myVeryLongParameter);
```
1. <h5>member variables<br>
Any member variable name of class/struct should be preceded by an underscore.</h5>
```cpp
public:
int _publicAttribute;
private:
int _pPrivateAttribute;
float _pAccount;
```
1. ##### Always prefer a variable name that describes what the variable is used for.
* ###### Good:
```cpp
if (hours < 24 && minutes < 60 && seconds < 60)
```
* ###### Bad:
```cpp
if (a < 24 && b < 60 && c < 60)
```
#### COMMENTS
1. ##### Use C++ comment line style than C comment style.
* ###### Good:
```
// Two lines comment
// Use still C++ comment line style
```
* ###### Bad:
```
/*
Please don't piss me off with that
*/
```
#### BEST PRACTICES
1. ##### Use C++11/14 whenever it is possible
1. ##### Use C++11 member initialization feature whenever it is possible
```cpp
class Foo
{
int value = 0;
};
```
1. ##### Prefer this form:
```cpp
++i
```
**to:**
```cpp
i++
```
(It does not change anything for built-in types but it would bring consistency)
1. ##### Avoid using pointers. Prefer references. You might need the variable to be assigned a NULL value: in this case the NULL value has semantics and must be checked. Wherever possible, use a SmartPtr instead of old-school pointers.
1. ##### Avoid using new if you can use automatic variable. However, avoid `shared_ptr` as much as possible. Prefer `unique_ptr` instead.
1. ##### Don't place any "using namespace" directives in headers.
1. ##### Compile time is without incidence. Increasing compile time to reduce execution time is encouraged.
1. ##### Code legibility and length is less important than easy and fast end-user experience.