Port game-specific logic to Lua
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parent
5722a621d8
commit
f5dcf6ccd3
@ -1,7 +1,43 @@
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engine_window_init(96,64,"Game")
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texture = engine_texture_create(8,32)
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engine_texture_from_file(texture,"assets/textures/fier0.rgba")
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a = 0
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function engine_onFrame()
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--[[
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void handleEvent(struct ENGINE_EVENT * event) {
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if (event->type == ENGINE_EVENT_TYPE_EXIT) {
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exit(0);
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}
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}
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]]--
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frame = 0
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frameSec = 0
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lastSec = 0
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iters = 0
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function tick()
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frame = frame + 1
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frameSec = frameSec + 1
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t = engine_time_get()
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if t - lastSec >= 1000 then
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print("FPS: " ..tostring(frameSec))
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lastSec = t
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frameSec = 0
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iters = iters + 1
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if iters > 4 then os.exit() end
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end
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engine_window_present()
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end
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while true do
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event = engine_event_get()
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--[[
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if (event->type != ENGINE_EVENT_TYPE_NONE) {
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handleEvent(event);
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} else {
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tick();
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}
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]]--
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engine_free(event) -- We can't actually do anything with the event yet (no Lua implementation)
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tick()
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engine_texture_render_2d(texture,math.random(-8,102),math.random(-8,72))
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end
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36
main.c
36
main.c
@ -5,46 +5,10 @@
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#include "modules/engine/frontend/generic/textures.c"
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#include "modules/engine/addon/lua.c"
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void handleEvent(struct ENGINE_EVENT * event) {
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if (event->type == ENGINE_EVENT_TYPE_EXIT) {
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exit(0);
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}
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}
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int frame = 0;
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int frameSec = 0;
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Uint32 lastSec = 0;
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void tick() {
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frame += 1;
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frameSec += 1;
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unsigned long tick = engine_time_get();
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if (tick - lastSec >= 1000) {
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printf("FPS: %d\n",frameSec);
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lastSec = tick;
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frameSec = 0;
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}
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luaL_loadstring(engine_lua_state,"engine_onFrame()");
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lua_call(engine_lua_state,0,0);
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engine_window_present();
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//engine_time_sleep(33);
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}
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int main(int argc, char **argv) {
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for (int i = 0; i < argc; ++i) {
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printf("argv[%d]: %s\n", i, argv[i]);
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}
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engine_window_init(96,64,"Game");
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engine_luaInit();
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while (1) {
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struct ENGINE_EVENT * event = engine_event_get();
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if (event->type != ENGINE_EVENT_TYPE_NONE) {
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handleEvent(event);
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} else {
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tick();
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}
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engine_free(event);
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}
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}
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