Semi-automatically generate Lua bindings
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parent
3c7a42985e
commit
cecb06903c
81
lua_translate
Executable file
81
lua_translate
Executable file
@ -0,0 +1,81 @@
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#!/usr/bin/env python3
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import toml
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typesIn = {
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"__unknown": "lua_touserdata",
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"char": "luaL_checkinteger",
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"int": "luaL_checkinteger",
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"long long": "luaL_checkinteger",
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"char *": "(char *)luaL_checkstring"
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}
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typesOut = {
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"__unknown": "lua_pushlightuserdata",
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"char": "lua_pushinteger",
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"int": "lua_pushinteger",
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"long long": "lua_pushinteger",
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"char *": "lua_pushstring"
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}
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functions = toml.loads(open("modules/engine/FUNCTIONS.toml").read())
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ofile = open("modules/engine/addon/lua.c","w")
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ofile.write('''\
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#include <lua5.3/lua.h>
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#include <lua5.3/lualib.h>
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#include <lua5.3/lauxlib.h>
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lua_State * engine_lua_state;
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''')
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for func in functions:
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invarCount = 1
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funcnew = "engine_luaf_" +func.replace("engine_","",1)
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ofile.write('int ' +funcnew+ '(lua_State *L) {\n')
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for arg in functions[func]["arguments"]:
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if not arg in typesIn:
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checkfunc = typesIn["__unknown"]
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else:
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checkfunc = typesIn[arg]
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ofile.write("\t" +arg+ ' invar' +str(invarCount)+ ' = ' +checkfunc+ '(L,' +str(invarCount)+ ');\n')
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invarCount += 1
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invarCount = 1
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argstring = ""
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for arg in functions[func]["arguments"]:
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argstring += ",invar" +str(invarCount)
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invarCount += 1
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argstring = "(" +argstring.strip(",")+ ")"
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outtype = functions[func]["type"]
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if outtype == "void":
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ofile.write('\t' + func + argstring + ";")
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ofile.write('\n\treturn 0;')
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else:
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if not outtype in typesOut:
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pushfunc = typesOut["__unknown"]
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else:
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pushfunc = typesOut[arg]
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ofile.write('\t' +outtype+ ' outvar = ' +func + argstring + ";")
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ofile.write("\n\t" +pushfunc+ '(L,outvar);')
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ofile.write('\n\treturn 1;')
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ofile.write('\n}\n\n')
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ofile.write('''\
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void engine_luaInit() {
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engine_lua_state = luaL_newstate();
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luaL_openlibs(engine_lua_state);
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''')
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for func in functions:
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funcnew = "engine_luaf_" +func.replace("engine_","",1)
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ofile.write('\tlua_pushcfunction(engine_lua_state,' +funcnew+ ');\n')
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ofile.write('\tlua_setglobal (engine_lua_state,"' +func+ '");\n')
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ofile.write('''\
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luaL_loadfile(engine_lua_state,"assets/scripts/main.lua");
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lua_call(engine_lua_state,0,0);
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}''')
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57
modules/engine/FUNCTIONS.toml
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57
modules/engine/FUNCTIONS.toml
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@ -0,0 +1,57 @@
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# WINDOW
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[engine_window_init]
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type = "void"
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arguments = ["int","int","char *"]
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[engine_window_present]
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type = "void"
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arguments = []
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# SURFACE
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[engine_surface_color_set]
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type = "void"
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arguments = ["char","char","char","char"]
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[engine_surface_draw_pixel]
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type = "void"
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arguments = ["int","int"]
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# TIME
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[engine_time_get]
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type = "long long"
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arguments = []
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[engine_time_sleep]
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type = "void"
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arguments = ["long long"]
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# LOGIC
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# TODO: Make this into a pointer
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#[engine_event_get]
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#type = "struct ENGINE_EVENT"
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#arguments = []
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# TEXTURES
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[engine_texture_create]
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type = "struct ENGINE_TEXTURE *"
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arguments = ["int","int"]
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[engine_texture_color_set]
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type = "void"
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arguments = ["char","char","char","char"]
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[engine_texture_draw_pixel]
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type = "void"
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arguments = ["struct ENGINE_TEXTURE *","int","int"]
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[engine_texture_destroy]
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type = "void"
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arguments = ["struct ENGINE_TEXTURE *"]
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[engine_texture_render_2d]
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type = "void"
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arguments = ["struct ENGINE_TEXTURE *","int","int"]
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[engine_texture_from_file]
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type = "void"
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arguments = ["struct ENGINE_TEXTURE *","char *"]
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@ -3,43 +3,90 @@
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#include <lua5.3/lauxlib.h>
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lua_State * engine_lua_state;
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int engine_luaf_window_init(lua_State *L) {
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int invar1 = luaL_checkinteger(L,1);
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int invar2 = luaL_checkinteger(L,2);
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char * invar3 = (char *)luaL_checkstring(L,3);
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engine_window_init(invar1,invar2,invar3);
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return 0;
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}
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int engine_luaf_window_present(lua_State *L) {
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engine_window_present();
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return 0;
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}
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int engine_luaf_surface_color_set(lua_State *L) {
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char invar1 = luaL_checkinteger(L,1);
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char invar2 = luaL_checkinteger(L,2);
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char invar3 = luaL_checkinteger(L,3);
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char invar4 = luaL_checkinteger(L,4);
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engine_surface_color_set(invar1,invar2,invar3,invar4);
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return 0;
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}
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int engine_luaf_surface_draw_pixel(lua_State *L) {
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int invar1 = luaL_checkinteger(L,1);
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int invar2 = luaL_checkinteger(L,2);
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engine_surface_draw_pixel(invar1,invar2);
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return 0;
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}
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// TIME
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int engine_luaf_time_get(lua_State *L) {
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lua_pushinteger(L,engine_time_get());
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long long outvar = engine_time_get();
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lua_pushinteger(L,outvar);
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return 1;
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}
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int engine_luaf_time_sleep(lua_State *L) {
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int time = luaL_checkinteger(L,1);
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engine_time_sleep(time);
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long long invar1 = luaL_checkinteger(L,1);
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engine_time_sleep(invar1);
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return 0;
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}
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// TEXTURES
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int engine_luaf_texture_create(lua_State *L) {
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int width = luaL_checkinteger(L,1);
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int height = luaL_checkinteger(L,2);
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struct ENGINE_TEXTURE * texture = engine_texture_create(width,height);
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lua_pushlightuserdata(L,texture);
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int invar1 = luaL_checkinteger(L,1);
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int invar2 = luaL_checkinteger(L,2);
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struct ENGINE_TEXTURE * outvar = engine_texture_create(invar1,invar2);
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lua_pushlightuserdata(L,outvar);
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return 1;
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}
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int engine_luaf_texture_color_set(lua_State *L) {
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char invar1 = luaL_checkinteger(L,1);
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char invar2 = luaL_checkinteger(L,2);
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char invar3 = luaL_checkinteger(L,3);
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char invar4 = luaL_checkinteger(L,4);
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engine_texture_color_set(invar1,invar2,invar3,invar4);
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return 0;
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}
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int engine_luaf_texture_draw_pixel(lua_State *L) {
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struct ENGINE_TEXTURE * invar1 = lua_touserdata(L,1);
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int invar2 = luaL_checkinteger(L,2);
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int invar3 = luaL_checkinteger(L,3);
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engine_texture_draw_pixel(invar1,invar2,invar3);
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return 0;
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}
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int engine_luaf_texture_destroy(lua_State *L) {
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struct ENGINE_TEXTURE * texture = (struct ENGINE_TEXTURE *)lua_touserdata(L,1);
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engine_texture_destroy(texture);
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struct ENGINE_TEXTURE * invar1 = lua_touserdata(L,1);
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engine_texture_destroy(invar1);
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return 0;
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}
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int engine_luaf_texture_render_2d(lua_State *L) {
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struct ENGINE_TEXTURE * texture = (struct ENGINE_TEXTURE *)lua_touserdata(L,1);
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int x = luaL_checkinteger(L,2);
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int y = luaL_checkinteger(L,3);
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engine_texture_render_2d(texture,x,y);
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struct ENGINE_TEXTURE * invar1 = lua_touserdata(L,1);
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int invar2 = luaL_checkinteger(L,2);
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int invar3 = luaL_checkinteger(L,3);
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engine_texture_render_2d(invar1,invar2,invar3);
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return 0;
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}
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int engine_luaf_texture_from_file(lua_State *L) {
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struct ENGINE_TEXTURE * texture = (struct ENGINE_TEXTURE *)lua_touserdata(L,1);
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char * fpath = (char *)luaL_checkstring(L,2);
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engine_texture_from_file(texture,fpath);
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struct ENGINE_TEXTURE * invar1 = lua_touserdata(L,1);
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char * invar2 = (char *)luaL_checkstring(L,2);
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engine_texture_from_file(invar1,invar2);
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return 0;
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}
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@ -47,16 +94,24 @@ void engine_luaInit() {
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engine_lua_state = luaL_newstate();
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luaL_openlibs(engine_lua_state);
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// // FUNCTIONS
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// TIME
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lua_pushcfunction(engine_lua_state,engine_luaf_window_init);
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lua_setglobal (engine_lua_state,"engine_window_init");
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lua_pushcfunction(engine_lua_state,engine_luaf_window_present);
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lua_setglobal (engine_lua_state,"engine_window_present");
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lua_pushcfunction(engine_lua_state,engine_luaf_surface_color_set);
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lua_setglobal (engine_lua_state,"engine_surface_color_set");
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lua_pushcfunction(engine_lua_state,engine_luaf_surface_draw_pixel);
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lua_setglobal (engine_lua_state,"engine_surface_draw_pixel");
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lua_pushcfunction(engine_lua_state,engine_luaf_time_get);
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lua_setglobal (engine_lua_state,"engine_time_get");
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lua_pushcfunction(engine_lua_state,engine_luaf_time_sleep);
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lua_setglobal (engine_lua_state,"engine_time_sleep");
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// TEXTURES
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lua_pushcfunction(engine_lua_state,engine_luaf_texture_create);
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lua_setglobal (engine_lua_state,"engine_texture_create");
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lua_pushcfunction(engine_lua_state,engine_luaf_texture_color_set);
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lua_setglobal (engine_lua_state,"engine_texture_color_set");
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lua_pushcfunction(engine_lua_state,engine_luaf_texture_draw_pixel);
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lua_setglobal (engine_lua_state,"engine_texture_draw_pixel");
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lua_pushcfunction(engine_lua_state,engine_luaf_texture_destroy);
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lua_setglobal (engine_lua_state,"engine_texture_destroy");
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lua_pushcfunction(engine_lua_state,engine_luaf_texture_render_2d);
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@ -64,7 +119,6 @@ void engine_luaInit() {
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lua_pushcfunction(engine_lua_state,engine_luaf_texture_from_file);
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lua_setglobal (engine_lua_state,"engine_texture_from_file");
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// // USER SCRIPT
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luaL_loadfile(engine_lua_state,"assets/scripts/main.lua");
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lua_call(engine_lua_state,0,0);
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}
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