Prettify FUNCTIONS.toml

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Fierelier 2023-05-15 10:01:08 +02:00
parent f5dcf6ccd3
commit c4a2ef3f27

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@ -2,7 +2,7 @@
[engine_malloc]
type = "void *"
arguments = ["void *","size_t"]
argNames = ["ptr","size"]
argNames = ["ptr", "size"]
description = "Allocate memory, equivalent to C's realloc(), with the difference that it quits on failure."
[engine_free]
@ -14,7 +14,7 @@ description = "Allocate memory, equivalent to C's free()."
# WINDOW
[engine_window_init]
type = "void"
arguments = ["int","int","char *"]
arguments = ["int", "int", "char *"]
argNames = ["width","height","title"]
description = "Creates a window."
@ -28,13 +28,13 @@ description = "Updates the window's surface."
[engine_surface_color_set]
type = "void"
arguments = ["char","char","char","char"]
argNames = ["r","g","b","a"]
argNames = ["r", "g", "b", "a"]
description = "Set the color that will be drawn to the window surface."
[engine_surface_draw_pixel]
type = "void"
arguments = ["int","int"]
argNames = ["x","y"]
argNames = ["x", "y"]
description = "Draw a pixel to the window surface."
# TIME
@ -60,20 +60,20 @@ description = "Get an event. If the type is ENGINE_EVENT_TYPE_NONE, there are no
# TEXTURES
[engine_texture_create]
type = "struct ENGINE_TEXTURE *"
arguments = ["int","int"]
arguments = ["int", "int"]
argNames = ["width","height"]
description = "Creates a texture. Needs to be freed when no longer needed with engine_texture_destroy()."
[engine_texture_color_set]
type = "void"
arguments = ["char","char","char","char"]
argNames = ["r","g","b","a"]
argNames = ["r", "g", "b", "a"]
description = "Set the color that will be drawn to the texture."
[engine_texture_draw_pixel]
type = "void"
arguments = ["struct ENGINE_TEXTURE *","int","int"]
argNames = ["texture","x","y"]
argNames = ["texture", "x", "y"]
description = "Draw a pixel to the texture."
[engine_texture_destroy]
@ -85,11 +85,11 @@ description = "Destroy a texture, freeing up memory."
[engine_texture_render_2d]
type = "void"
arguments = ["struct ENGINE_TEXTURE *","int","int"]
argNames = ["texture","sx","sy"]
argNames = ["texture", "sx", "sy"]
description = "Render texture to the window surface."
[engine_texture_from_file]
type = "void"
arguments = ["struct ENGINE_TEXTURE *","char *"]
argNames = ["texture","fpath"]
argNames = ["texture", "fpath"]
description = "Read a raw RGBA image file into a texture."