Add engine_event_get to Lua bindings
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@ -44,6 +44,12 @@ int engine_luaf_time_sleep(lua_State *L) {
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return 0;
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return 0;
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}
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}
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int engine_luaf_event_get(lua_State *L) {
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struct ENGINE_EVENT * outvar = engine_event_get();
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lua_pushlightuserdata(L,outvar);
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return 1;
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}
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int engine_luaf_texture_create(lua_State *L) {
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int engine_luaf_texture_create(lua_State *L) {
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int invar1 = luaL_checkinteger(L,1);
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int invar1 = luaL_checkinteger(L,1);
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int invar2 = luaL_checkinteger(L,2);
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int invar2 = luaL_checkinteger(L,2);
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