Fixing tabulation for setting-comments
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@ -26,12 +26,12 @@ namespace pdHealth
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float healthRegenDelay = 30f; //Delay after damage before recharging health. Set to 0 to disable delay.
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float healthRegenDelay = 30f; //Delay after damage before recharging health. Set to 0 to disable delay.
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//Max Armor/Health
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//Max Armor/Health
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int overrideArmor = -1; //Set your max armor. Basically the same as above.
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int overrideArmor = -1; //Set your max armor. Basically the same as above.
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int overrideHealth = 50; //Set your max health to balance the regenerating armor. Values over 100 don't do anything (unless max health is altered by a trainer). Set to -1 to use default health.
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int overrideHealth = 50; //Set your max health to balance the regenerating armor. Values over 100 don't do anything (unless max health is altered by a trainer). Set to -1 to use default health.
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//Other armor options
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//Other armor options
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bool allDamageArmor = true; //The armor soaks up all the damage, even fall and explosion-damage.
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bool allDamageArmor = true; //The armor soaks up all the damage, even fall and explosion-damage.
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float armorDefense = 1.0F; //How much damage should the armor soak up while active? Set to 1.0 (default) to make it soak up all damage, set to 0.5 to make it soak up half damage, etc.
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float armorDefense = 1.0F; //How much damage should the armor soak up while active? Set to 1.0 (default) to make it soak up all damage, set to 0.5 to make it soak up half damage, etc.
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//VARIABLES (DO NOT TOUCH)
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//VARIABLES (DO NOT TOUCH)
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int armorVal = -1;
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int armorVal = -1;
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