Fixing tabulation for setting-comments

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Fierelier 2018-05-21 16:44:36 +02:00
parent b385983a6e
commit d1a585a9c1

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@ -26,12 +26,12 @@ namespace pdHealth
float healthRegenDelay = 30f; //Delay after damage before recharging health. Set to 0 to disable delay. float healthRegenDelay = 30f; //Delay after damage before recharging health. Set to 0 to disable delay.
//Max Armor/Health //Max Armor/Health
int overrideArmor = -1; //Set your max armor. Basically the same as above. int overrideArmor = -1; //Set your max armor. Basically the same as above.
int overrideHealth = 50; //Set your max health to balance the regenerating armor. Values over 100 don't do anything (unless max health is altered by a trainer). Set to -1 to use default health. int overrideHealth = 50; //Set your max health to balance the regenerating armor. Values over 100 don't do anything (unless max health is altered by a trainer). Set to -1 to use default health.
//Other armor options //Other armor options
bool allDamageArmor = true; //The armor soaks up all the damage, even fall and explosion-damage. bool allDamageArmor = true; //The armor soaks up all the damage, even fall and explosion-damage.
float armorDefense = 1.0F; //How much damage should the armor soak up while active? Set to 1.0 (default) to make it soak up all damage, set to 0.5 to make it soak up half damage, etc. float armorDefense = 1.0F; //How much damage should the armor soak up while active? Set to 1.0 (default) to make it soak up all damage, set to 0.5 to make it soak up half damage, etc.
//VARIABLES (DO NOT TOUCH) //VARIABLES (DO NOT TOUCH)
int armorVal = -1; int armorVal = -1;