From d1a585a9c14c93d6d4f244c1210386121a4c8ad5 Mon Sep 17 00:00:00 2001 From: Fierelier Date: Mon, 21 May 2018 16:44:36 +0200 Subject: [PATCH] Fixing tabulation for setting-comments --- scripts/paydayHealth.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/scripts/paydayHealth.cs b/scripts/paydayHealth.cs index c5308a2..10a07e1 100644 --- a/scripts/paydayHealth.cs +++ b/scripts/paydayHealth.cs @@ -26,12 +26,12 @@ namespace pdHealth float healthRegenDelay = 30f; //Delay after damage before recharging health. Set to 0 to disable delay. //Max Armor/Health - int overrideArmor = -1; //Set your max armor. Basically the same as above. - int overrideHealth = 50; //Set your max health to balance the regenerating armor. Values over 100 don't do anything (unless max health is altered by a trainer). Set to -1 to use default health. + int overrideArmor = -1; //Set your max armor. Basically the same as above. + int overrideHealth = 50; //Set your max health to balance the regenerating armor. Values over 100 don't do anything (unless max health is altered by a trainer). Set to -1 to use default health. //Other armor options - bool allDamageArmor = true; //The armor soaks up all the damage, even fall and explosion-damage. - float armorDefense = 1.0F; //How much damage should the armor soak up while active? Set to 1.0 (default) to make it soak up all damage, set to 0.5 to make it soak up half damage, etc. + bool allDamageArmor = true; //The armor soaks up all the damage, even fall and explosion-damage. + float armorDefense = 1.0F; //How much damage should the armor soak up while active? Set to 1.0 (default) to make it soak up all damage, set to 0.5 to make it soak up half damage, etc. //VARIABLES (DO NOT TOUCH) int armorVal = -1;