Updated descriptions
This commit is contained in:
parent
90a7355064
commit
5e0d6525f6
@ -14,12 +14,12 @@ namespace pdHealth
|
|||||||
}
|
}
|
||||||
|
|
||||||
//Settings:
|
//Settings:
|
||||||
int tickTime = 100; //Tick-Rate in ms
|
int tickTime = 100; //Tick-Rate in ms
|
||||||
int armorRegen = 25; //How far to regenerate the armor
|
int armorRegen = 25; //How far to regenerate the armor
|
||||||
int armorRegenSpeed = 1; //How much armor to regenerate per tick
|
int armorRegenSpeed = 1; //How much armor to regenerate per tick
|
||||||
int armorRegenDelay = 5000; //Delay before recharging armor
|
int armorRegenDelay = 5000; //Delay before recharging armor
|
||||||
bool allDamageArmor = true; //The armor soaks up all the health, even for fall and explosion-damage.
|
bool allDamageArmor = true; //The armor soaks up all the health, even fall and explosion-damage.
|
||||||
bool ditchDamage = false; //Ditch damage, if hit depletes armor completely
|
bool ditchDamage = false; //Ditch damage, if hit depletes armor
|
||||||
|
|
||||||
//Vars
|
//Vars
|
||||||
int armorVal = -1;
|
int armorVal = -1;
|
||||||
|
Loading…
Reference in New Issue
Block a user