From 5e0d6525f6839c148e3526e6d2103bb6fec7761a Mon Sep 17 00:00:00 2001 From: Fierelier Date: Wed, 18 Apr 2018 22:04:16 +0200 Subject: [PATCH] Updated descriptions --- paydayHealth.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/paydayHealth.cs b/paydayHealth.cs index 6b6b2bd..196647f 100644 --- a/paydayHealth.cs +++ b/paydayHealth.cs @@ -14,12 +14,12 @@ namespace pdHealth } //Settings: - int tickTime = 100; //Tick-Rate in ms - int armorRegen = 25; //How far to regenerate the armor - int armorRegenSpeed = 1; //How much armor to regenerate per tick - int armorRegenDelay = 5000; //Delay before recharging armor - bool allDamageArmor = true; //The armor soaks up all the health, even for fall and explosion-damage. - bool ditchDamage = false; //Ditch damage, if hit depletes armor completely + int tickTime = 100; //Tick-Rate in ms + int armorRegen = 25; //How far to regenerate the armor + int armorRegenSpeed = 1; //How much armor to regenerate per tick + int armorRegenDelay = 5000; //Delay before recharging armor + bool allDamageArmor = true; //The armor soaks up all the health, even fall and explosion-damage. + bool ditchDamage = false; //Ditch damage, if hit depletes armor //Vars int armorVal = -1;