Updated descriptions
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@ -18,8 +18,8 @@ namespace pdHealth
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int armorRegen = 25; //How far to regenerate the armor
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int armorRegen = 25; //How far to regenerate the armor
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int armorRegenSpeed = 1; //How much armor to regenerate per tick
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int armorRegenSpeed = 1; //How much armor to regenerate per tick
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int armorRegenDelay = 5000; //Delay before recharging armor
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int armorRegenDelay = 5000; //Delay before recharging armor
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bool allDamageArmor = true; //The armor soaks up all the health, even for fall and explosion-damage.
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bool allDamageArmor = true; //The armor soaks up all the health, even fall and explosion-damage.
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bool ditchDamage = false; //Ditch damage, if hit depletes armor completely
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bool ditchDamage = false; //Ditch damage, if hit depletes armor
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//Vars
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//Vars
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int armorVal = -1;
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int armorVal = -1;
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