Updated descriptions

This commit is contained in:
Fierelier 2018-04-18 22:04:16 +02:00
parent 90a7355064
commit 5e0d6525f6

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@ -14,12 +14,12 @@ namespace pdHealth
}
//Settings:
int tickTime = 100; //Tick-Rate in ms
int armorRegen = 25; //How far to regenerate the armor
int armorRegenSpeed = 1; //How much armor to regenerate per tick
int armorRegenDelay = 5000; //Delay before recharging armor
bool allDamageArmor = true; //The armor soaks up all the health, even for fall and explosion-damage.
bool ditchDamage = false; //Ditch damage, if hit depletes armor completely
int tickTime = 100; //Tick-Rate in ms
int armorRegen = 25; //How far to regenerate the armor
int armorRegenSpeed = 1; //How much armor to regenerate per tick
int armorRegenDelay = 5000; //Delay before recharging armor
bool allDamageArmor = true; //The armor soaks up all the health, even fall and explosion-damage.
bool ditchDamage = false; //Ditch damage, if hit depletes armor
//Vars
int armorVal = -1;