An agnostic game engine made in Lua
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readme.txt

This is an agnostic engine that implements a simple system for creating abstract objects. You can implement any engine you want in it, and use it with this. By itself, this engine doesn't do much. You can check out my raylib-lua implementation of the engine here: https://git.lumen.sh/Fierelier/engine-raylib -- This has implementations for cameras, models, etc.