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Fierelier 2022-11-25 22:36:18 +01:00
commit f865922080
8 changed files with 285 additions and 0 deletions

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LICENSE Normal file
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Copyright 2022
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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element/example.lua Normal file
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local self = ...
print("[" ..self._type.. "] type loaded")
function self.create(element)
element.memhiOriginal = element.memhi
element.memhi = {}
local mt = {
__index = function(t,k)
print("[" ..element.memhiOriginal._type.. " " ..tostring(element.memhiOriginal._id).. "] access: " ..tostring(k))
return element.memhiOriginal[k]
end,
__newindex = function(t,k,v)
print("[" ..element.memhiOriginal._type.. " " ..tostring(element.memhiOriginal._id).. "] set: " ..tostring(k).. " = " ..tostring(v))
element.memhiOriginal[k] = v
end
}
setmetatable(element.memhi,mt)
print("[" ..element.memhi._type.. " " ..tostring(element.memhi._id).. "] element created")
end
function self.destroy(element)
print("[" ..element.memhi._type.. " " ..tostring(element.memhi._id).. "] element destroyed")
end
function self.unload()
print("[" ..self._type.. "] type unloaded")
end

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#!/usr/bin/lua
-- Bootstrap, this is required for engine
mainScriptPath = (debug.getinfo(1, "S").source:sub(2):match("(.*[/\\])") or "./"):sub(1,-2)
package.path = mainScriptPath.. "/lib/?.lua;" ..mainScriptPath.. "/lib/?/init.lua;" ..package.path
function main()
local engine = require("engine")
local el1 = engine.element.create("example")
local el2 = engine.element.create("example")
local el3 = engine.element.create("example")
engine.element.attach(el2,el1)
engine.element.attach(el3,el1)
engine.element.destroy(el1)
local tableHelper = require("tableHelper")
local memDebug = require("memDebug")
print("")
print("-- GLOBALS --")
print(tableHelper.toString(_G))
print("")
print("-- LOCALS --")
print(tableHelper.toString(memDebug.locals()))
print("")
print("-- UPVALUES --")
print(tableHelper.toString(memDebug.upvalues()))
end
main()

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local engine = {}
function engine.null() end
engine.elements = {}
engine.elementTypes = {}
engine.element = {}
engine.paths = { mainScriptPath }
function engine.path(path)
for i,v in pairs(engine.paths) do
local fpath = v .. "/" .. path
local f = io.open(fpath)
if f ~= nil then
io.close(f)
return fpath
end
end
error("File not found: " .. path)
end
function engine.element.create(elementType)
if engine.elementTypes[elementType] == nil then
engine.elementTypes[elementType] = {
_type = elementType,
_references = 0
}
assert(loadfile(engine.path("element/" ..elementType.. ".lua")))(engine.elementTypes[elementType])
end
engine.elementTypes[elementType]._references = engine.elementTypes[elementType]._references + 1
local id = 1
while true do
id = math.random(1,2147483647)
if engine.elements[id] == nil then break end
end
local element = {
memlo = {
_children = {}
},
memhi = {
_id = id,
_type = elementType,
_children = {},
_childrenCount = 0
}
}
engine.elementTypes[elementType].create(element)
engine.elements[id] = element
return element
end
function engine.element.attach(child,parent)
if child.memlo._parent ~= nil then
child.memlo._parent.memlo._children[child.memhi._id] = nil
child.memlo._parent.memhi._children[child.memhi._id] = nil
child.memlo._parent.memhi._childrenCount = child.memlo._parent.memhi._childrenCount - 1
end
child.memlo._parent = parent
if parent == nil then
child.memhi._parent = nil
return
end
child.memhi._parent = parent.memhi._id
parent.memhi._children[child.memhi._id] = true
parent.memlo._children[child.memhi._id] = child
parent.memhi._childrenCount = parent.memhi._childrenCount + 1
end
function engine.element.destroy(element,destroyChildren)
if destroyChildren == nil then destroyChildren = true end
engine.element.attach(element)
if destroyChildren == true then
if element.memhi._childrenCount > 0 then
for i,v in pairs(element.memlo._children) do
engine.element.destroy(v)
end
end
end
engine.elementTypes[element.memhi._type].destroy(element)
engine.elements[element.memhi._id] = nil
engine.elementTypes[element.memhi._type]._references = engine.elementTypes[element.memhi._type]._references - 1
if engine.elementTypes[element.memhi._type]._references == 0 then
engine.elementTypes[element.memhi._type].unload()
engine.elementTypes[element.memhi._type] = nil
end
end
return engine

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-- Much thanks to https://stackoverflow.com/a/2835433
local self = {}
function self.locals()
local variables = {}
local idx = 1
while true do
local ln, lv = debug.getlocal(2, idx)
if ln == nil then break end
variables[ln] = lv
idx = 1 + idx
end
return variables
end
function self.upvalues()
local variables = {}
local idx = 1
local func = debug.getinfo(2, "f").func
while true do
local ln, lv = debug.getupvalue(func, idx)
if ln == nil then break end
variables[ln] = lv
idx = 1 + idx
end
return variables
end
return self

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local self = {}
function self.toString(tbl,checkedTbls,depth)
if depth == nil then depth = 0 end
if checkedTbls == nil then checkedTbls = {} end
table.insert(checkedTbls,tbl)
local str = ""
local i = depth
local prefix = ">"
while i > 0 do
prefix = prefix .. ">"
i = i - 1
end
prefix = prefix .. " "
for i,v in pairs(tbl) do
if type(v) == "table" then
local found = false
for i2,v2 in pairs(checkedTbls) do
if v2 == v then
found = true
break
end
end
if found == false then
str = str .. prefix.. tostring(i) .. ":\n" ..self.toString(v,checkedTbls,depth + 1)
end
else
str = str .. prefix.. tostring(i) .. ": " ..tostring(v).. "\n"
end
end
return str
end
return self

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local utf8 = require("utf8")
local self = {}
function self.toTable(str)
local chars = {}
local pos = 1
for p,c in utf8.codes(str) do
local bytes = 1
if c > 127 then bytes = 2 end
if c > 255 then bytes = 3 end
if c > 65535 then bytes = 4 end
if c > 16777215 then bytes = 5 end
chars[pos] = string.sub(str,p,p + bytes - 1)
pos = pos + 1
end
return chars
end
function self.split(text,sep,count)
local output = {}
local outputLen = 0
local part = {}
local partLen = 0
local length = #text
local index = 1
while index <= length do
local char = text[index]
if char == sep then
outputLen = outputLen + 1
output[outputLen] = part
part = {}
partLen = 0
if outputLen == count then
index = index + 1
break
end
else
partLen = partLen + 1
part[partLen] = char
end
index = index + 1
end
if index <= length then
part = {unpack(text,index)}
end
outputLen = outputLen + 1
output[outputLen] = part
return output
end
return self

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This is an agnostic engine that implements a simple system for creating abstract objects. You can implement any engine you want in it, and use it with this. By itself, this engine doesn't do much. You can check out my raylib-lua implementation of the engine here: https://git.lumen.sh/Fierelier/engine-raylib -- This has implementations for cameras, models, etc.