forked from Fierelier/me.fier.engine
145 lines
3.0 KiB
C
145 lines
3.0 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include "modules/engine/main.c"
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#include "modules/engine/frontend/sdl/main.c"
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#include "modules/engine/frontend/generic/textures.c"
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//#include "modules/engine/frontend/sdl/textures.c" // TODO
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void handleEvent(struct ENGINE_EVENT event) {
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if (event.type == ENGINE_EVENT_TYPE_EXIT) {
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exit(0);
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}
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}
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int frame = 0;
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int frameSec = 0;
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Uint32 lastSec = 0;
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char tr, tg, tb;
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struct ENGINE_TEXTURE * texture;
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void tick() {
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int y = 0;
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while (y < engine_height) {
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int x = 0;
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while (x < engine_width) {
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/*tr = (char)(x + y) + ((char)frame * 1);
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tg = (char)(x + y) + ((char)frame * 3);
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tb = (char)(x + y) + ((char)frame * 5);*/
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/*tr = (char)(x + y) * (char)frame * 1;
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tg = (char)(x + y) * (char)frame * 3;
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tb = (char)(x + y) * (char)frame * 5;*/
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tr = (char)((x * y) + 64) + frame;
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tg = (char)((x * y) + 128) + frame;
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tb = (char)((x * y) + 192) + frame;
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/*int part = engine_width / 3;
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if (x < part * 1) {
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tr = 255;
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tg = 0;
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tb = 0;
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} else if (x < part * 2) {
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tr = 0;
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tg = 255;
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tb = 0;
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} else {
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tr = 0;
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tg = 0;
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tb = 255;
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}*/
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/*tr = 0;
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tg = 255 - ((char)((x * y) + 128) + frame);
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tb = 0;*/
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/*tr = (char)(((float)x / (float)engine_width) * 255);
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tg = 255 - tr;
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tb = (char)(((float)y / (float)engine_height) * 255);*/
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engine_setColor(tr,tg,tb,255);
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engine_drawPixel(x,y);
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++x;
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}
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++y;
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}
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//y = 0;
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//while (y < engine_height) {
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// int x = 0;
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// while (x < engine_width) {
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// tr = (char)(x + y) + ((char)frame * 1);
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// tg = (char)(x + y) + ((char)frame * 3);
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// tb = (char)(x + y) + ((char)frame * 5);
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/*tr = (char)(x + y) * (char)frame * 1;
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tg = (char)(x + y) * (char)frame * 3;
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tb = (char)(x + y) * (char)frame * 5;*/
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/*tr = (char)((x * y) + 64) + frame;
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tg = (char)((x * y) + 128) + frame;
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tb = (char)((x * y) + 192) + frame;*/
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/*int part = engine_width / 3;
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if (x < part * 1) {
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tr = 255;
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tg = 0;
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tb = 0;
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} else if (x < part * 2) {
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tr = 0;
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tg = 255;
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tb = 0;
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} else {
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tr = 0;
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tg = 0;
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tb = 255;
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}*/
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/*tr = 0;
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tg = 255 - ((char)((x * y) + 128) + frame);
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tb = 0;*/
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/*tr = (char)(((float)x / (float)engine_width) * 255);
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tg = 255 - tr;
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tb = (char)(((float)y / (float)engine_height) * 255);*/
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// engine_setColor(tr,tg,tb,128);
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// engine_drawPixel(x,y);
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// ++x;
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// }
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// ++y;
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//}
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engine_renderTexture2D(texture,5,5);
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frame += 1;
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frameSec += 1;
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Uint32 tick = SDL_GetTicks();
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if (tick - lastSec >= 1000) {
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printf("FPS: %d\n",frameSec);
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lastSec = tick;
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frameSec = 0;
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}
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engine_render();
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//engine_sleep(33);
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}
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int main(int argc, char **argv) {
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texture = engine_createTexture(8,8);
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engine_fileToTexture(texture,"assets/textures/fier.rgba");
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for (int i = 0; i < argc; ++i) {
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printf("argv[%d]: %s\n", i, argv[i]);
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}
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engine_init(256,256,"Game");
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while (1) {
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struct ENGINE_EVENT event = engine_getEvent();
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if (event.type != ENGINE_EVENT_TYPE_NONE) {
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handleEvent(event);
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} else {
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tick();
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}
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}
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}
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