forked from Fierelier/me.fier.engine
44 lines
895 B
Lua
44 lines
895 B
Lua
engine_window_init(96,64,"Game")
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texture = engine_texture_create(8,8)
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engine_texture_from_file(texture,"assets/textures/fier0.rgba")
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--[[
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void handleEvent(struct ENGINE_EVENT * event) {
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if (event->type == ENGINE_EVENT_TYPE_EXIT) {
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exit(0);
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}
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}
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]]--
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frame = 0
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frameSec = 0
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lastSec = 0
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iters = 0
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function tick()
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frame = frame + 1
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frameSec = frameSec + 1
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t = engine_time_get()
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if t - lastSec >= 1000 then
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print("FPS: " ..tostring(frameSec))
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lastSec = t
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frameSec = 0
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iters = iters + 1
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if iters > 4 then os.exit() end
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end
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engine_window_present()
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end
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while true do
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event = engine_event_get()
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--[[
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if (event->type != ENGINE_EVENT_TYPE_NONE) {
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handleEvent(event);
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} else {
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tick();
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}
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]]--
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engine_free(event) -- We can't actually do anything with the event yet (no Lua implementation)
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tick()
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engine_texture_render_2d(texture,math.random(-8,102),math.random(-8,72))
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end
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