forked from Fierelier/me.fier.engine
Abstract, software accelerated (CPU-only) engine for older hardware
assets | ||
modules/engine | ||
engine | ||
main.c | ||
README.txt | ||
run | ||
test.c |
A software accelerated (CPU-only) game engine for older computers. It uses a layer of abstraction, so different implementations can be ported to it. It primarily uses SDL2. This can also be used to more easily port the engine to different consoles. >>> FUNCTIONS >> WINDOW > void engine_init(int width,int height,char * title) > void engine_setColor(char r,char g,char b,char a) > void engine_drawPixel(int x,int y) > void engine_render() >> TIME > long long engine_time_get() > void engine_sleep(long long ms) >> LOGIC > struct ENGINE_EVENT engine_get_event() >> TEXTURES struct ENGINE_TEXTURE engine_createTexture(int width,int height) > void engine_textureSetColor(char r,char g,char b,char a) > void engine_textureDrawPixel(struct ENGINE_TEXTURE * texture,int x,int y) > void engine_textureDestroy(struct ENGINE_TEXTURE * texture) > void engine_renderTexture2D(struct ENGINE_TEXTURE * texture,int sx,int sy) > void engine_fileToTexture(struct ENGINE_TEXTURE * texture,char * fpath)