# WINDOW [engine_window_init] type = "void" arguments = ["int","int","char *"] [engine_window_present] type = "void" arguments = [] # SURFACE [engine_surface_color_set] type = "void" arguments = ["char","char","char","char"] [engine_surface_draw_pixel] type = "void" arguments = ["int","int"] # TIME [engine_time_get] type = "long long" arguments = [] [engine_time_sleep] type = "void" arguments = ["long long"] # LOGIC [engine_event_get] type = "struct ENGINE_EVENT *" arguments = [] # TEXTURES [engine_texture_create] type = "struct ENGINE_TEXTURE *" arguments = ["int","int"] [engine_texture_color_set] type = "void" arguments = ["char","char","char","char"] [engine_texture_draw_pixel] type = "void" arguments = ["struct ENGINE_TEXTURE *","int","int"] [engine_texture_destroy] type = "void" arguments = ["struct ENGINE_TEXTURE *"] [engine_texture_render_2d] type = "void" arguments = ["struct ENGINE_TEXTURE *","int","int"] [engine_texture_from_file] type = "void" arguments = ["struct ENGINE_TEXTURE *","char *"]