# MEMORY [engine_malloc] type = "void *" arguments = ["void *","size_t"] argNames = ["ptr", "size"] description = "Allocate memory, equivalent to C's realloc(), with the difference that it quits on failure." [engine_free] type = "void" arguments = ["void *"] argNames = ["ptr"] description = "Allocate memory, equivalent to C's free()." # WINDOW [engine_window_init] type = "void" arguments = ["int", "int", "char *"] argNames = ["width","height","title"] description = "Creates a window." [engine_window_present] type = "void" arguments = [] argNames = [] description = "Updates the window's surface." # SURFACE [engine_surface_color_set] type = "void" arguments = ["char","char","char","char"] argNames = ["r", "g", "b", "a"] description = "Set the color that will be drawn to the window surface." [engine_surface_draw_pixel] type = "void" arguments = ["int","int"] argNames = ["x", "y"] description = "Draw a pixel to the window surface." # TIME [engine_time_get] type = "long long" arguments = [] argNames = [] description = "Get the time passed since program start in milliseconds." [engine_time_sleep] type = "void" arguments = ["long long"] argNames = ["ms"] description = "Halt the program for some amount of time." # LOGIC [engine_event_get] type = "struct ENGINE_EVENT *" arguments = [] argNames = [] description = "Get an event. If the type is ENGINE_EVENT_TYPE_NONE, there are no more events. Needs to be freed with engine_free()." [engine_event_free] type = "void" arguments = ["struct ENGINE_EVENT *"] argNames = ["event"] description = "Free the event instance from memory." # TEXTURES [engine_texture_create] type = "struct ENGINE_TEXTURE *" arguments = ["int", "int"] argNames = ["width","height"] description = "Creates a texture. Needs to be freed when no longer needed with engine_texture_destroy()." [engine_texture_color_set] type = "void" arguments = ["char","char","char","char"] argNames = ["r", "g", "b", "a"] description = "Set the color that will be drawn to the texture." [engine_texture_draw_pixel] type = "void" arguments = ["struct ENGINE_TEXTURE *","int","int"] argNames = ["texture", "x", "y"] description = "Draw a pixel to the texture." [engine_texture_destroy] type = "void" arguments = ["struct ENGINE_TEXTURE *"] argNames = ["texture"] description = "Destroy a texture, freeing up memory." [engine_texture_render_2d] type = "void" arguments = ["struct ENGINE_TEXTURE *","int","int"] argNames = ["texture", "sx", "sy"] description = "Render texture to the window surface." [engine_texture_from_file] type = "void" arguments = ["struct ENGINE_TEXTURE *","char *"] argNames = ["texture", "fpath"] description = "Read a raw RGBA image file into a texture."