forked from Fierelier/me.fier.engine
Fix mistake in documentation
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@ -14,7 +14,7 @@ A software accelerated (CPU-only) game engine for older computers. It uses a lay
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> void engine_time_sleep(long long ms)
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> void engine_time_sleep(long long ms)
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>> LOGIC
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>> LOGIC
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> struct ENGINE_EVENT engine_event_get()
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> struct ENGINE_EVENT * engine_event_get()
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>> TEXTURES
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>> TEXTURES
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> struct ENGINE_TEXTURE * engine_texture_create(int width,int height)
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> struct ENGINE_TEXTURE * engine_texture_create(int width,int height)
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