diff --git a/modules/engine/addon/lua.c b/modules/engine/addon/lua.c index 05ff0d3..4302541 100644 --- a/modules/engine/addon/lua.c +++ b/modules/engine/addon/lua.c @@ -3,25 +3,17 @@ #include lua_State * engine_lua_state; -int engine_luaf_malloc(lua_State *L) { - void * invar1 = lua_touserdata(L,1); - size_t invar2 = lua_touserdata(L,2); - void * outvar = engine_malloc(invar1,invar2); - lua_pushlightuserdata(L,outvar); - return 1; -} - int engine_luaf_free(lua_State *L) { - void * invar1 = lua_touserdata(L,1); - engine_free(invar1); + void * ptr = lua_touserdata(L,1); + engine_free(ptr); return 0; } int engine_luaf_window_init(lua_State *L) { - int invar1 = luaL_checkinteger(L,1); - int invar2 = luaL_checkinteger(L,2); - char * invar3 = (char *)luaL_checkstring(L,3); - engine_window_init(invar1,invar2,invar3); + int width = luaL_checkinteger(L,1); + int height = luaL_checkinteger(L,2); + char * title = (char *)luaL_checkstring(L,3); + engine_window_init(width,height,title); return 0; } @@ -31,18 +23,18 @@ int engine_luaf_window_present(lua_State *L) { } int engine_luaf_surface_color_set(lua_State *L) { - char invar1 = luaL_checkinteger(L,1); - char invar2 = luaL_checkinteger(L,2); - char invar3 = luaL_checkinteger(L,3); - char invar4 = luaL_checkinteger(L,4); - engine_surface_color_set(invar1,invar2,invar3,invar4); + char r = luaL_checkinteger(L,1); + char g = luaL_checkinteger(L,2); + char b = luaL_checkinteger(L,3); + char a = luaL_checkinteger(L,4); + engine_surface_color_set(r,g,b,a); return 0; } int engine_luaf_surface_draw_pixel(lua_State *L) { - int invar1 = luaL_checkinteger(L,1); - int invar2 = luaL_checkinteger(L,2); - engine_surface_draw_pixel(invar1,invar2); + int x = luaL_checkinteger(L,1); + int y = luaL_checkinteger(L,2); + engine_surface_draw_pixel(x,y); return 0; } @@ -53,8 +45,8 @@ int engine_luaf_time_get(lua_State *L) { } int engine_luaf_time_sleep(lua_State *L) { - long long invar1 = luaL_checkinteger(L,1); - engine_time_sleep(invar1); + long long ms = luaL_checkinteger(L,1); + engine_time_sleep(ms); return 0; } @@ -65,48 +57,48 @@ int engine_luaf_event_get(lua_State *L) { } int engine_luaf_texture_create(lua_State *L) { - int invar1 = luaL_checkinteger(L,1); - int invar2 = luaL_checkinteger(L,2); - struct ENGINE_TEXTURE * outvar = engine_texture_create(invar1,invar2); + int width = luaL_checkinteger(L,1); + int height = luaL_checkinteger(L,2); + struct ENGINE_TEXTURE * outvar = engine_texture_create(width,height); lua_pushlightuserdata(L,outvar); return 1; } int engine_luaf_texture_color_set(lua_State *L) { - char invar1 = luaL_checkinteger(L,1); - char invar2 = luaL_checkinteger(L,2); - char invar3 = luaL_checkinteger(L,3); - char invar4 = luaL_checkinteger(L,4); - engine_texture_color_set(invar1,invar2,invar3,invar4); + char r = luaL_checkinteger(L,1); + char g = luaL_checkinteger(L,2); + char b = luaL_checkinteger(L,3); + char a = luaL_checkinteger(L,4); + engine_texture_color_set(r,g,b,a); return 0; } int engine_luaf_texture_draw_pixel(lua_State *L) { - struct ENGINE_TEXTURE * invar1 = lua_touserdata(L,1); - int invar2 = luaL_checkinteger(L,2); - int invar3 = luaL_checkinteger(L,3); - engine_texture_draw_pixel(invar1,invar2,invar3); + struct ENGINE_TEXTURE * texture = lua_touserdata(L,1); + int x = luaL_checkinteger(L,2); + int y = luaL_checkinteger(L,3); + engine_texture_draw_pixel(texture,x,y); return 0; } int engine_luaf_texture_destroy(lua_State *L) { - struct ENGINE_TEXTURE * invar1 = lua_touserdata(L,1); - engine_texture_destroy(invar1); + struct ENGINE_TEXTURE * texture = lua_touserdata(L,1); + engine_texture_destroy(texture); return 0; } int engine_luaf_texture_render_2d(lua_State *L) { - struct ENGINE_TEXTURE * invar1 = lua_touserdata(L,1); - int invar2 = luaL_checkinteger(L,2); - int invar3 = luaL_checkinteger(L,3); - engine_texture_render_2d(invar1,invar2,invar3); + struct ENGINE_TEXTURE * texture = lua_touserdata(L,1); + int sx = luaL_checkinteger(L,2); + int sy = luaL_checkinteger(L,3); + engine_texture_render_2d(texture,sx,sy); return 0; } int engine_luaf_texture_from_file(lua_State *L) { - struct ENGINE_TEXTURE * invar1 = lua_touserdata(L,1); - char * invar2 = (char *)luaL_checkstring(L,2); - engine_texture_from_file(invar1,invar2); + struct ENGINE_TEXTURE * texture = lua_touserdata(L,1); + char * fpath = (char *)luaL_checkstring(L,2); + engine_texture_from_file(texture,fpath); return 0; } @@ -114,8 +106,6 @@ void engine_luaInit() { engine_lua_state = luaL_newstate(); luaL_openlibs(engine_lua_state); - lua_pushcfunction(engine_lua_state,engine_luaf_malloc); - lua_setglobal (engine_lua_state,"engine_malloc"); lua_pushcfunction(engine_lua_state,engine_luaf_free); lua_setglobal (engine_lua_state,"engine_free"); lua_pushcfunction(engine_lua_state,engine_luaf_window_init);