forked from Fierelier/me.fier.engine
Use unsigned char for colors
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061a694bdb
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3f9f1276d7
@ -5,6 +5,7 @@ typesIn = {
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"char": "luaL_checkinteger",
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"int": "luaL_checkinteger",
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"long long": "luaL_checkinteger",
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"unsigned char": "luaL_checkinteger",
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"char *": "(char *)luaL_checkstring"
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}
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@ -13,6 +14,7 @@ typesOut = {
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"char": "lua_pushinteger",
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"int": "lua_pushinteger",
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"long long": "lua_pushinteger",
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"unsigned char": "lua_pushinteger",
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"char *": "lua_pushstring"
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}
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@ -16,7 +16,7 @@ void engine_memory_free(void * pnt) {
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struct ENGINE_TEXTURE { int width; int height; struct ENGINE_FRONTEND_TEXTURE * fe_texture; };
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// COLOR
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struct ENGINE_COLOR { char r; char g; char b; char a; };
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struct ENGINE_COLOR { unsigned char r; unsigned char g; unsigned char b; unsigned char a; };
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// WINDOWS
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struct ENGINE_WINDOW { struct ENGINE_TEXTURE * texture; struct ENGINE_FRONTEND_WINDOW * fe_window; };
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@ -34,7 +34,7 @@ struct ENGINE_COLOR engine_texture_color_get(struct ENGINE_TEXTURE * engine_text
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}
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// COLOR
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void engine_color_set(char r,char g,char b,char a) {
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void engine_color_set(unsigned char r,unsigned char g,unsigned char b,unsigned char a) {
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}
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// RENDERTARGET
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@ -38,7 +38,7 @@ void engine_rendertarget_draw_texture(struct ENGINE_TEXTURE * texture,int x,int
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}
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void engine_rendertarget_draw_file(char * fpath) {
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char buffer[engine_rendertarget->width * engine_rendertarget->height * 4];
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unsigned char buffer[engine_rendertarget->width * engine_rendertarget->height * 4];
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FILE * f = fopen(fpath,"r");
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fgets(buffer,engine_rendertarget->width * engine_rendertarget->height * 4,f);
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fclose(f);
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@ -37,10 +37,10 @@ int engine_luaf_texture_destroy(lua_State *L) {
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}
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int engine_luaf_color_set(lua_State *L) {
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char r = luaL_checkinteger(L,1);
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char g = luaL_checkinteger(L,2);
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char b = luaL_checkinteger(L,3);
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char a = luaL_checkinteger(L,4);
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unsigned char r = luaL_checkinteger(L,1);
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unsigned char g = luaL_checkinteger(L,2);
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unsigned char b = luaL_checkinteger(L,3);
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unsigned char a = luaL_checkinteger(L,4);
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engine_color_set(r,g,b,a);
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return 0;
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}
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@ -48,7 +48,7 @@ description = "Free a texture from memory."
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# COLOR
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[engine_color_set]
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type = "void"
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arguments = ["char","char","char","char"]
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arguments = ["unsigned char","unsigned char","unsigned char","unsigned char"]
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argNames = ["r", "g", "b", "a"]
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description = "Set the color that points (pixels) should be drawn in."
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