me.fier.engine/main.c

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2023-05-14 10:21:03 +00:00
#include <stdio.h>
#include <stdlib.h>
#include "modules/engine/main.c"
#include "modules/engine/frontend/sdl/main.c"
#include "modules/engine/frontend/generic/textures.c"
#include "modules/engine/addon/lua.c"
void handleEvent(struct ENGINE_EVENT event) {
if (event.type == ENGINE_EVENT_TYPE_EXIT) {
exit(0);
}
}
int frame = 0;
int frameSec = 0;
Uint32 lastSec = 0;
void tick() {
frame += 1;
frameSec += 1;
unsigned long tick = engine_time_get();
if (tick - lastSec >= 1000) {
printf("FPS: %d\n",frameSec);
lastSec = tick;
frameSec = 0;
}
luaL_loadstring(engine_lua_state,"engine_onFrame()");
lua_call(engine_lua_state,0,0);
engine_render();
//engine_sleep(33);
}
int main(int argc, char **argv) {
for (int i = 0; i < argc; ++i) {
printf("argv[%d]: %s\n", i, argv[i]);
}
engine_init(96,64,"Game");
engine_luaInit();
while (1) {
struct ENGINE_EVENT event = engine_getEvent();
if (event.type != ENGINE_EVENT_TYPE_NONE) {
handleEvent(event);
} else {
tick();
}
}
}