me.fier.engine/assets/scripts/main.lua

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engine_window_init(96,64,"Game")
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texture = engine_texture_create(8,8)
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engine_texture_from_file(texture,"assets/textures/fier0.rgba")
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--[[
void handleEvent(struct ENGINE_EVENT * event) {
if (event->type == ENGINE_EVENT_TYPE_EXIT) {
exit(0);
}
}
]]--
frame = 0
frameSec = 0
lastSec = 0
function tick()
frame = frame + 1
frameSec = frameSec + 1
t = engine_time_get()
if t - lastSec >= 1000 then
print("FPS: " ..tostring(frameSec))
lastSec = t
frameSec = 0
end
engine_window_present()
end
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function handleEvent(event,eventData)
if eventData[1] == ENGINE_EVENT_TYPE_EXIT then
os.exit()
end
if eventData[1] == ENGINE_EVENT_TYPE_INPUT_KB then
for _,val in pairs(eventData) do
print(tostring(val))
end
end
end
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while true do
event = engine_event_get()
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eventData = {engine_lua_event_get_data(event)}
if eventData[1] ~= ENGINE_EVENT_TYPE_NONE then
handleEvent(event,eventData)
else
tick()
end
engine_event_free(event)
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engine_texture_render_2d(texture,math.random(-8,102),math.random(-8,72))
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end