Replace complicated crap with simple blocking queue
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f2b97f5678
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69
main.py
69
main.py
@ -6,6 +6,7 @@ import getpass
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import textwrap
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import threading
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import platform
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import queue
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import re
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import toml
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import readchar
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@ -74,8 +75,16 @@ def main():
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# Might as well reuse the websocket object for my websocket context data (oops, is that bad?)
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ws.context = context
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ws.user_info = context.user_me()
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ws.output_lock = threading.Lock()
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ws.output_buffer = [] # Individual print statements buffered from output.
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# Output from the websocket can only get truly printed to the screen when this lock is released.
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# We grab the lock when the user is in some kind of "input" mode, which blocks the websocket printing
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# thread from processing the queue (if it has anything anyway)
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ws.output_lock = threading.Lock()
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# Output from the websocket is ALWAYS buffered, and we use a thread-safe queue to add and remove
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# output safely. We buffer all messages to ensure the order is preserved; if we SOMETIMES queued and
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# SOMETIMES did not, we would need to be very careful about whether the queue was empty, which requires
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# additional locking and etc.
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ws.output_buffer = queue.Queue()
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ws.main_config = config
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ws.current_room = 0
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ws.current_room_data = False
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@ -107,20 +116,17 @@ def ws_onopen(ws):
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if not ws.current_room:
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printr(Fore.YELLOW + "* You are not connected to any room! Press 'S' to search for a room! *")
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printstatus = True
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print_statusline(ws)
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# The infinite input loop! Or something!
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while True:
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# Dump the buffer, if there is any, since we're outside of user input
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with ws.output_lock:
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for output in ws.output_buffer:
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printr(output)
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# # Dump the buffer, if there is any, since we're outside of user input
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# with ws.output_lock:
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# for output in ws.output_buffer:
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# printr(output)
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ws.output_buffer = []
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if printstatus:
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print_statusline(ws)
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# ws.output_buffer = []
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printstatus = False # Assume we are not printing the status every time (it's kinda annoying)
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@ -175,14 +181,30 @@ def ws_onopen(ws):
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elif key == " ":
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printstatus = True
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# At the end of the loop, but still in the printing lock, print the status line
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if printstatus:
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print_statusline(ws)
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# Just a simple infinite loop which blocks on the queue until something is available
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def ws_print_loop():
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while True:
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next_output = ws.output_buffer.get()
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with ws.output_lock:
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printr(next_output)
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# Set the main room; we want to wait until the websocket is open because this also sets your
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# status in the userlist
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if ws.main_config["default_room"]:
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set_current_room(ws, ws.main_config["default_room"])
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# create a thread to run the blocking task
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thread = threading.Thread(target=main_loop)
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thread.start()
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mainthread = threading.Thread(target=main_loop)
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mainthread.start()
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# create a thread to process websocket output
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printthread = threading.Thread(target=ws_print_loop)
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printthread.daemon = True
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printthread.start()
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# Message handler for our websocket; will handle live messages for the room you're listening to and
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@ -200,12 +222,12 @@ def ws_onmessage(ws, message):
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else: # This is a bad assumption, it should parse the room id out of the id instead (maybe?)
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usermessage = " -- Userlist for %s -- " % ws.current_room_data["name"]
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statuses = all_statuses[str(ws.current_room)] if str(ws.current_room) in all_statuses else {}
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ws_print(ws, usermessage)
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userlist_output = usermessage
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for key,value in statuses.items():
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key = int(key)
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user = contentapi.get_user_or_default(result["data"]["objects"]["user"], key)
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# Weird parenthesis are because I was aligning printed data before
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ws_print(ws, Style.BRIGHT + " " + ("%s" % (user["username"] + Style.DIM + " #%d" % key)) + Style.RESET_ALL + " - " + value)
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userlist_output += "\n" + Style.BRIGHT + " " + ("%s" % (user["username"] + Style.DIM + " #%d" % key)) + Style.RESET_ALL + " - " + value
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ws_print(ws, userlist_output)
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return
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# Live updates are messages, edits, user updates, etc. Check the event list to see
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elif result["type"] == "live":
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@ -224,6 +246,7 @@ def ws_onmessage(ws, message):
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ws.ignored[result["type"]] = 0
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ws.ignored[result["type"]] += 1
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# Produce the string output for a given message. Can be printed directly to console
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def get_message_string(ws, message, user):
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result = (MSGPREFIX + Fore.CYAN + Style.BRIGHT + user["username"] + " " + Style.DIM + "#%d" % user["id"] +
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@ -232,6 +255,7 @@ def get_message_string(ws, message, user):
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result += (MSGPREFIX + t + "\n")
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return result.rstrip("\n")
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# Produce a large string of output for all history in the current room. Can be printed directly to console
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def get_message_history_string(ws):
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if ws.current_room:
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@ -244,18 +268,13 @@ def get_message_history_string(ws):
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return message_block.rstrip("\n")
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return None
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# Printing websocket event output is tricky because we don't want to interrupt user input (we don't have
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# curses). As such, we must buffer our output IF we are asked to pause
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def ws_print(ws, output):
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# We can't block output for too long, so we need to only try to acquire the lock for a very short time
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if ws.output_lock.acquire(timeout=ws.main_config["output_buffer_timeout"]):
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try:
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printr(output)
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finally:
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ws.output_lock.release()
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else:
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logging.debug("Buffering output")
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ws.output_buffer.append(output)
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# Queueing is supposed to be threadsafe, so just slap a new one in there. This will wake up
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# the printing thread automatically
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ws.output_buffer.put(output)
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# Loads the config from file into the global config var. If the file
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