package main import ( "flag" "fmt" "log" "math" //"math/rand" "os" "runtime/pprof" // For performance profiling (unnecessary) ) const ( Width = 512 Height = 512 ObjectFile = "head.obj" Repeat = 60 ) func must(err error) { if err != nil { panic(err) } } // However flag works... idk var cpuprofile = flag.String("cpuprofile", "", "write cpu profile to file") var dozbuf = flag.Bool("zbuffer", false, "Write zbuffer instead of image") var zcuthigh = flag.Float64("zcuthigh", math.MaxFloat32, "High cutoff for z (values above this will be removed)") var zcutlow = flag.Float64("zcutlow", -math.MaxFloat32, "Low cutoff for z (values below are removed)") var p6file = flag.String("p6file", "", "Output binary ppm to given file instead") func main() { log.Printf("Program start") // Little section for doing cpu profiling. I guess that's all you have to do? flag.Parse() if *cpuprofile != "" { log.Printf("CPU profiling requested, write to %s", *cpuprofile) f, err := os.Create(*cpuprofile) must(err) defer f.Close() err = pprof.StartCPUProfile(f) must(err) defer pprof.StopCPUProfile() } fb := NewFramebuffer(Width, Height) log.Printf("Loading obj %s", ObjectFile) of, err := os.Open(ObjectFile) must(err) defer of.Close() o, err := ParseObj(of) must(err) log.Printf("Running render") light := Vec3f{0, 0, -1} // for range Repeat { // Triangle2(&fb, 0xFF0000, Vec2i{10, 70}, Vec2i{50, 160}, Vec2i{70, 80}) // Triangle2(&fb, 0xFFFFFF, Vec2i{180, 50}, Vec2i{150, 1}, Vec2i{70, 180}) // Triangle2(&fb, 0x00FF00, Vec2i{180, 150}, Vec2i{120, 160}, Vec2i{130, 180}) // } halfwidth := float32(fb.Width / 2) halfheight := float32(fb.Height / 2) var sc [3]Vec3f var hi = float32(fb.Height - 1) minz := float32(math.MaxFloat32) maxz := float32(-math.MaxFloat32) for range Repeat { fb.ResetZBuffer() for _, f := range o.Faces { // Precompute perspective for vertices to save time. Notice Z // is not considered: is this orthographic projection? Yeah probably... for i := range 3 { // Triangles, bro sc[i].X = (f[i].X + 1) * halfwidth sc[i].Y = hi - (f[i].Y+1)*halfheight // NOTE: WE USE NEGATIVE Z BECAUSE IT'S SUPPOSED TO BE DISTANCE! AS-IS, CLOSER // POINTS HAVE HIGHER Z VLAUES sc[i].Z = -f[i].Z // Pull Z value directly. This is fine, our z-buffer is currently float32 minz = min(minz, sc[i].Z) maxz = max(maxz, sc[i].Z) } // TESTING zch := float32(*zcuthigh) zcl := float32(*zcutlow) if -sc[0].Z > zch || -sc[1].Z > zch || -sc[2].Z > zch || -sc[0].Z < zcl || -sc[1].Z < zcl || -sc[2].Z < zcl { continue } // To test something, we swap vertex 2 and 3 //sc[1], sc[2] = sc[2], sc[1] l1 := f[2].Sub(f[0]) n := l1.CrossProduct(f[1].Sub(f[0])) n = n.Normalize() intensity := n.MultSimp(&light) if intensity > 0 { Triangle3(&fb, Col2Uint(byte(255*intensity), byte(255*intensity), byte(255*intensity)), sc[0], sc[1], sc[2]) //Triangle3(&fb, uint(rand.Int()), sc[0], sc[1], sc[2]) //Triangle1(&fb, uint(rand.Int()), sc[0].ToVec2i(), sc[1].ToVec2i(), sc[2].ToVec2i()) //Triangle2(&fb, 0xFFFFFF, sc[0], sc[1], sc[2]) } } } log.Print("Min/max z: ", minz, maxz) //log.Print(fb.ZBuffer) if *dozbuf { log.Printf("Exporting zbuffer ppm to stdout") fmt.Print(fb.ZBuffer_ExportPPM()) } else { if *p6file != "" { err := os.WriteFile(*p6file, fb.ExportPPMP6(), 0660) must(err) } else { log.Printf("Exporting ppm to stdout") fmt.Print(fb.ExportPPM()) } } log.Printf("Program end") }