/*package hrend import ( "image" ) // Color is in RGB (alpha not used right now) type ImageFramebuffer struct { Data image.Image Width uint Height uint } // Sure hope this gets inlined... func (fb *ImageFramebuffer) Set(x uint, y uint, r byte, g byte, b byte) { if x >= fb.Width || y >= fb.Height { return } image.New fb.Data. fb.Data[(x+y*fb.Width)*3] = r fb.Data[(x+y*fb.Width)*3+1] = g fb.Data[(x+y*fb.Width)*3+2] = b } func (fb *SimpleFramebuffer) Get(x uint, y uint) (byte, byte, byte) { if x >= fb.Width || y >= fb.Height { return 0, 0, 0 } return fb.Data[(x+y*fb.Width)*3], fb.Data[(x+y*fb.Width)*3+1], fb.Data[(x+y*fb.Width)*3+2] } func (fb *SimpleFramebuffer) GetUv(u float32, v float32) (byte, byte, byte) { x := uint(float32(fb.Width)*u) & (fb.Width - 1) y := uint(float32(fb.Height)*(1-v)) & (fb.Height - 1) return fb.Data[(x+y*fb.Width)*3], fb.Data[(x+y*fb.Width)*3+1], fb.Data[(x+y*fb.Width)*3+2] } func NewSimpleFramebuffer(width uint, height uint) *SimpleFramebuffer { return &SimpleFramebuffer{ Data: make([]byte, width*height*3), Width: width, Height: height, } }*/