// A bunch of component definitions that might not // be useful in general, but who knows? #ifndef __HALOO3D_ECSCOMP_H #define __HALOO3D_ECSCOMP_H #include "ecs.h" #include "haloo3d/haloo3d.h" // A component that simply points back to an object instance. If combined // with movement, will pull pos from objin at start of frame, then write // pos back to obj at end of frame. typedef haloo3d_obj_instance *ecs_objin; // Like objin, this component simply points to a camera. It will set the // position AND rotation at the start of the frame, and pull the pos/ // rotation back into the camera at the end. typedef haloo3d_camera *ecs_camera; typedef struct { struct vec3 pos; struct vec3 dst; int timer; } ecs_moveto; typedef struct { struct vec2 rot; struct vec2 dstrot; int timer; } ecs_rotateto; // Move object position into moveto static void sys_ecs_objin_moveto(haloo_ecs *ecs, hecs_eidt id, hecs_cidt oiid, hecs_cidt mtid) { ecs_moveto *mt = HECS_ENTITYCOMPONENT(ecs_moveto *, id, mtid, ecs); ecs_objin *oi = HECS_ENTITYCOMPONENT(ecs_objin *, id, oiid, ecs); mt->pos = (*oi)->pos; } static void sys_ecs_moveto(haloo_ecs *ecs, hecs_eidt id, hecs_cidt mtid) { ecs_moveto *mt = HECS_ENTITYCOMPONENT(ecs_moveto *, id, mtid, ecs); if (mt->timer <= 0) { mt->pos = mt->dst; return; } mfloat_t xdiff = mt->dst.x - mt->pos.x; mfloat_t ydiff = mt->dst.y - mt->pos.y; mt->pos.x = xdiff / mt->timer; mt->pos.y = ydiff / mt->timer; mt->timer--; } // Move movement pos back into object static void sys_ecs_moveto_objin(haloo_ecs *ecs, hecs_eidt id, hecs_cidt mtid, hecs_cidt oiid) { ecs_moveto *mt = HECS_ENTITYCOMPONENT(ecs_moveto *, id, mtid, ecs); ecs_objin *oi = HECS_ENTITYCOMPONENT(ecs_objin *, id, oiid, ecs); (*oi)->pos = mt->pos; } #endif