#include "haloo3d/haloo3d.h" #include "haloo3d/haloo3dex_easy.h" #include "haloo3d/haloo3dex_gen.h" #include "haloo3d/haloo3dex_obj.h" #include "unigi/unigi.headers/src/main.h" #include "unigi/unigi.platform.sdl1/src/main.c" #include "ecs2.h" #include "terrain_ecstypes.h" #include #define WIDTH 480 #define HEIGHT 300 #define ASPECT ((float)WIDTH / HEIGHT) #define SCREENSCALE 2 #define SWIDTH (WIDTH * SCREENSCALE) #define SHEIGHT (HEIGHT * SCREENSCALE) #define NEARCLIP 0.01 #define FARCLIP 100.0 #define AVGWEIGHT 0.85 #define CAM_INITPITCH MPI_2 // Try 0.5 and 3.5 or something #define DITHERSTART 10000 #define DITHEREND 10000 int main() { // int argc, char **argv) { srand(clock()); // Init unigi system. Can use anything here that can render to screen unigi_type_event event; unigi_type_resolution res; res.width = SWIDTH; res.height = SHEIGHT; res.depth = 0; unigi_graphics_init(); unigi_window_create(res, "terrain.exe"); // render.printbuf); eprintf("Initialized unigi system\n"); haloo3d_easystore storage; haloo3d_easystore_init(&storage); haloo3d_fb *palettetex = haloo3d_easystore_addtex(&storage, "palette"); haloo3d_gen_palettetex(palettetex); eprintf("Initialized storage and default textures/etc\n"); haloo3d_fb screen; haloo3d_fb_init(&screen, SWIDTH, SHEIGHT); haloo3d_easytimer frametimer, drawtimer, sdltimer, filltimer, logictimer; haloo3d_easytimer_init(&frametimer, AVGWEIGHT); haloo3d_easytimer_init(&drawtimer, AVGWEIGHT); haloo3d_easytimer_init(&sdltimer, AVGWEIGHT); haloo3d_easytimer_init(&filltimer, AVGWEIGHT); haloo3d_easytimer_init(&logictimer, AVGWEIGHT); haloo3d_easystore_deleteallobj(&storage, haloo3d_obj_free); haloo3d_easystore_deletealltex(&storage, haloo3d_fb_free); }